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Meta Plans to Take Nearly 50% of Creator’s Earnings in ‘Horizon Worlds’

April 12, 2022 From roadtovr

This week Meta announced that it was beginning to test selling tools so that creators can sell things inside of Horizon Worlds and earn real money. Now the company has offered up more detail about how that will work, including the fees creators will pay on earnings made through the platform.

Meta says the goal of its various metaverse initiatives is to one day allow people to “earn a living” from creating virtual goods through its platforms. But for creators to make that happen, they’ll need to contend with hefty fees from the company.

Speaking to Road to VR about the new selling tools being made available to select creators in Horizon Worlds, Meta explained that anything sold in Horizon Worlds would be subject to the same 30% fee the company charges developers selling apps through its VR platform and then an additional 25% fee on top of the remaining amount. The company provided the following example:

“…if a creator sells an item for $1.00, then the Meta Quest Store fee would be $0.30 and the Horizon Platform fee would be $0.17, leaving $0.53 for the Creator before any applicable taxes.”

That’s an effective rate of 47.5% of anything sold on Horizon Worlds to Meta, leaving 52.5% to the creator.

Image courtesy Meta

That’s a pretty hefty take, but not entirely out of line with contemporaries. Roblox, for instance, takes between 30% and 70% of the revenue generated by creators depending upon whether the creator sold the item directly to customers or if the item was sold on the Roblox marketplace or by another party.

These are big fees, no doubt, but creators are getting something in return. Horizon Worlds, for instance, offers up its self-contained collaborative building tools, access to an audience, and handles all hosting and networking costs associated with the things creators build. Whether that’s worth 47.5% of what someone manages to sell on the platform is going to be up to the creator.

The Horizon Worlds fee structure strikes a sharp contrast to the thoughts Meta CEO Mark Zuckerberg shared about a theoretical metaverse back at Connect 2021:

The last few years have been humbling for me and our company in a lot of ways. One of the main lessons that I’ve learned is that building products isn’t enough. We also need to help build ecosystems so that millions of people can have a stake in the future, can be rewarded for their work, and benefit as the tide rises, not just as consumers but as creators and developers.

But this period has also been humbling because as big of a company as we are, we’ve also learned what it is like to build for other platforms. And living under their rules has profoundly shaped my views on the tech industry. Most of all, I’ve come to believe that the lack of choice and high fees are stifling innovation, stopping people from building new things, and holding back the entire internet economy.

We’ve tried to take a different approach. We want to serve as many people as possible, which means working to make our services cost less, not more. Our mobile apps are free. Our ads business model is an auction, which guarantees every business the most competitive price possible. We offer our creator and commerce tools either at cost or with modest fees to enable as much creation and commerce as possible.

Meta also clarified some other things about how the selling tools in Horizon Worlds will work. Speaking to Road to VR, the company said that, from the buyer’s standpoint, purchases in Horizon Worlds are handled like anything else on the Quest platform (ie: they use the headset’s account and payment credentials on file to handle the transaction). That means that items will be advertised and transacted with local currency, rather than a proprietary app-currency.

As for the transportability of items bought in Horizon Worlds, Meta says that anything buy can currently only be used in the world in which it was purchased. So if you buy a hat in one world, you only have access to it when you’re inside that specific world.

A photo provided by Meta also gives us some hints about the mutability of the things you purchase in Horizon Worlds, with the fine-print of the transaction pop-up warning that items are “subject to changes by creator even after purchase.” The pop-up also mentions a set of ‘User in-World Purchase Terms’, of which we’ve asked the company for a full copy.

Meta says it plans to gather feedback on the Horizon Worlds selling tools and the structure of item ownership, and evolve the offering over time. At present, only select creators have access to the selling tools, but the company expects to expand access over time.

Filed Under: horizon worlds, horizon worlds cut, horizon worlds fee, horizon worlds fees, horizon worlds profit, horizon worlds revenue, horizon worlds selling fees, horizon worlds share, horizon worlds tax, Metaverse, News

Meta Begins Testing Selling Tools in ‘Horizon Worlds’ With the Long Term Goal of Enabling People to “earn a living”

April 11, 2022 From roadtovr

Meta announced today it is enabling new in-world monetization tools for a “handful” of creators in Horizon Worlds. The tools will allow them to sell access to items and experiences inside of the app. Eventually, Meta says, it hopes people can “earn a living” in the metaverse.

Horizon Worlds is Meta’s social VR platform built around user-generated content that anyone can build within the app itself. Though the platform remains available only to VR users older than 18 in the US and Canada, the company is moving ahead with testing the first in-world monetization tools which will allow creators to charge real money for things inside of Horizon Worlds.

The company says the tools will allow creators to “sell virtual items and effects,” and gives the example of someone selling an attachable accessory (like a hat) or an item that would grant access to an exclusive part of a world (like a special key).

Meta said the ability to sell items in Horizon Worlds is just a test for now, and while all users are able to make purchases, only a “handful of creators” are getting access to monetization tools for the time being. The company says it plans to iterate on the tools prior to expanding them to more creators, also saying that this is a first step toward its long-term vision of a “metaverse where creators can earn a living and people can purchase digital goods, services, and experiences.”

Meta didn’t offer many specifics on the functionality of the Horizon Worlds monetization tools. For instance, it isn’t clear how ownership will work (ie: once you buy an item can you take it anywhere on the platform, or does it only exist within a single world?), nor the mutability of purchased items (ie: if I buy access to a premium portion of a world, what happens if the creator chooses to alter or delete the world?).

The company also didn’t say if it will take a cut of the revenue generated by in-world purchases (like it does for apps sold on the Quest store).

We reached out to Meta for more details on these questions and more.

Image courtesy Meta

Beyond the Horizon Worlds monetization tools, Meta today also said it’s testing a Horizon Worlds Creator Bonus program for creators in the US. In addition to the $10 million fund the company formed to incentivize creators to start building in Horizon Worlds, the Creator Bonus program is focused around “goal-oriented monthly programs where the creators are paid out at the end of the month for their progress toward the goal.”

Ostensibly, goals will relate to metrics Meta deems useful to Horizon Worlds, like the number of visits to specific worlds, time spent in a specific world, return visitors, etc.

The company did not specify if the Creator Bonus program would be open to all creators or a select group.

Meta also says it recently launched an “entirely new analytics dashboard” for Horizon Worlds creators to give them more information about how people are engaging with their worlds.

– – — – –

Meta is far from the first to introduce monetization tools geared toward encouraging user-generated creation in VR.

Among others, social VR platform Rec Room introduced its first in-world monetization tools back at the end of 2020. The app allows creators to charge for items in the world to earn tokens which can be cashed out for real money. Similar to the Creator Bonus program, Rec Room has been offering incentives to draw creators to its platform, like a $15,000 matching bonus available to creators through 2023.

Filed Under: horizon worlds, horizon worlds monetization, horizon worlds sell, horizon worlds selling tools, Metaverse, News

Meta’s AI Tech Lets You Craft VR Worlds With Your Voice

February 24, 2022 From vrscout

Builder Bot is an AI-powered system capable of generating custom 3D worlds and objects.

Yesterday, Meta (formerly Facebook) hosted a special “Inside the Lab” event centered around its recent advancements in artificial technology during which the company revealed an AI-powered universal translater that allows users “the ability to communicate with anyone in any language.”

Not only that, but Zuckerberg himself made an appearance to unveil a ground-breaking artifical intelligence system that allows users to build complex virtual worlds for Meta’s Horizon Worlds metaverse by simply describing they want.



The proof-of-concept technology, referred to by the company as ‘Builder Bot,’ was demonstrated yesterday during the live event by Zuckerberg and a team member, who used the technology to automatically generate a handful of 3D landscapes they could explore using their VR avatars.

By simply saying the words, “let’s go to the park,” Zuckerberg was able to instantly generate a custom environment complete with trees, rocks, and other shrubbery you might find at your local park.

He then generated a colorful beach location by saying “actually, let’s go to the beach.” It’s at this point Zuckerberg begins to get more specific with his commands. He first asks for clouds, at which point a layer of basic clouds accumulates above them. He then changes his order to even more specific altocumulus clouds.

From there the duo grow their little slice of virtual paradise by adding everything from an adjacent island and palmtrees to a picnic table with drinks and a boombox. They even incorporate various sound effects like ocean waves and seagull chirps as wel as tropical-themed music.

Zuckerberg wraps up the demo by requesting a hydrofoil, a reference to a popular meme featuring himself. “As we advance this technology further, you’ll be able to create nuanced worlds to explore and share experiences with others, with just your voice,” he added during the event.

No word yet on when we can expect to get our hands on this exciting new system. While simple, Builder Bot could help the company bolster its catalog of user created worlds by simplifying the creation process. The Horizon Worlds creator system is fairly straight-forward already, but this could serve as an excellent way to quickly build the foundation for more complex worlds.

It appears as though Meta is taking aim at the voice assistant market with its continued investment in AI technology. According to Zuckerberg, the company is working on making conversation with voice assistants more natural using artificial intelligence.

Image Credit: Meta

Filed Under: horizon worlds, meta quest, meta quest 2, Metaverse, News, Oculus Quest, oculus quest 2

Meta’s ‘Horizon’ Social VR Platform Surpasses 300,000 Users in 3 Months

February 18, 2022 From roadtovr

Meta opened its Horizon Worlds social VR platform in December, rolling out its proto-metaverse project to Quest users in the US and Canada. During an all-hands company call this past week—where CEO Mark Zuckerberg dubbed Meta employees ‘metamates’—the company announced its Horizon platform has now exceeded 300,000 users.

Meta’s chief product officer Chris Cox made a statement during the call regarding Horizon World’s user growth, saying that the social VR platform’s userbase had ballooned by a factor of 10 since its closed beta, now accounting for 300,000 users. The news was broke by The Verge’s Alex Heath, who was first to reveal the contents of the call.

A Meta spokesperson confirmed that number, stating that it includes the base social platform Horizon Worlds and live event viewing app Horizon Venues, but not the work-focused app Horizon Workrooms.

It’s not exactly clear what the number signifies in terms of actual Horizon users; it could refer to unique visitors over the lifetime of the project since launch, or monthly active users. Still, the milestone undoubtedly highlights the sort of immediate reach Meta has as the Quest platform holder.

Meta’s deep pockets also ensured that everyone at the Super Bowl could see Horizon in action, visually telling the story of a Chuck E. Cheese-style animatronic dog who is cast away from his pals and then meets back up with them in VR, underlining the tech’s ability connect people and share unlikely experiences.

300,000 is a big number any way you slice it for a VR app, although here’s some perspective. Rec Room—arguably Horizon World’s largest competitor—announced in early 2021 that it had broken one million monthly active users in VR, half of which used Quest 2.

Like Rec Room, one of the big draws to Worlds is the ability to create custom rooms using in-app tools, to which Meta says its users have now created over 10,000 worlds. Prior to securing a $145 million funding round, valuing Rec Room at $3.5 billion, the kid-friendly platform announced in 2020 its was hosting over three million user-created levels. Meta clearly has some ground to cover.

It’s time. 10,000 worlds have already been created. Drop in and play, build or just hang out. The possibilities are endless. pic.twitter.com/VWc83PkuDV

— Horizon Worlds (@HorizonWorlds) February 16, 2022

Some of that catch-up strategy will likely entail opening Horizon up to the rest of the world, and not just Quest users in the US and Canada. It’s still not certain when that will happen.

Eventually, Meta also hopes to fuse all of its Horizon apps to make them more accessible, which could even include the ability to connect with non-VR users too. That would put Meta much closer to its goal of running its own metaverse—what you might define as an interconnected, immersive experience that allows for persistent identity, items, avatar, etc.

While that day hasn’t come yet, with Meta’s (née Facebook’s) recent pivot to the metaverse, it may arrive sooner than you think. Shareholders are counting on it.

Filed Under: horizon, horizon mua, horizon vr, horizon worlds, horizon worlds mua, horizon worlds users, Meta, meta horizon, meta horizon worlds, meta quest, meta quest 2, News, quest 2, Social Virtual Reality, Social VR, worlds

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