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Meta’s Social VR App is Coming to Web & Mobile Soon, Alpha Begins for Members-only Rooms

January 31, 2023 From roadtovr

Horizon Worlds, Meta’s social VR platform for Quest users, is expanding with alpha tests of new members-only spaces, allowing creators to manage up to 150 card-carrying members in their private worlds. Meta says it’s also gearing up to release Horizon Worlds on non-Quest devices for the first time.

Meta is now rolling out alpha access to its new members-only worlds, which aims to let creators build and cultivate a space in Horizon Worlds. Each members-only world can have up to 150 members, although only 25 concurrent visitors can gather at any given time.

“Every community develops its own norms, etiquette, and social rules over time as it fosters a unique culture,” the company says in a blogpost. “To enable that, we’ll provide the tools that allow the creators of members-only worlds to set the rules for their communities and maintain those rules for their closed spaces.”

Meta says moderation responsibilities can be shared among trusted members, so creators can better control who gets in and who’s kicked out, however the company says its Code of Conduct for Virtual Experiences is still in effect in privately owned spaces.

What’s more, the Quest-only social platform is also going to be available on the Web and mobile devices “soon”, the company says, adding that rules will be made and enforced “similarly to how mobile operating systems manage experiences on their platforms.”

As it is today, Horizon Worlds plays host to a growing number of user-generated content in addition to first-party worlds. The release of Horizon Worlds outside of Quest would represent a massive potential influx of users and user-generated content, putting it in direct competition with cross-platform social gaming titans such as Roblox and Rec Room.

As a similar free-to-play app, Horizon Worlds offers an Avatar Store featuring premium digital outfits—very likely only a first step in the company’s monetization strategy. For now, the company says it allows creators to earn revenue from purchases people make in their worlds, which includes hardware platform fees and a Horizon Worlds fee, which Meta says is 25 percent.

In late October, Meta showed off a tempting preview of its next-gen avatars, although it’s clear there’s still a ton of work to be done to satisfy its existing userbase. Floating torsos are still very much a thing in Horizon Worlds, and that’s despite Meta CEO Mark Zuckerberg’s insistence that full body tracking was in the works. It was too good to be true.

For now, Horizon Worlds is only available on Quest 2 headsets in the US, Canada, UK, France, Iceland, Ireland and Spain—something we hope they change well before it ushers in flatscreen users.

Filed Under: horizon worlds, Meta, meta horizon, meta horizon worlds, meta quest 2, meta social vr, News, quest 2, Rec Room, roblox, Social Virtual Reality, Social VR

Meta Drops Forced Facebook Logins with Rollout of New Meta VR Accounts Today

August 23, 2022 From roadtovr

Filed Under: Facebook, horizon, Meta, meta account, meta horizon, meta login, meta quest 2, News

Meta’s ‘Horizon’ Social VR Platform Surpasses 300,000 Users in 3 Months

February 18, 2022 From roadtovr

Meta opened its Horizon Worlds social VR platform in December, rolling out its proto-metaverse project to Quest users in the US and Canada. During an all-hands company call this past week—where CEO Mark Zuckerberg dubbed Meta employees ‘metamates’—the company announced its Horizon platform has now exceeded 300,000 users.

Meta’s chief product officer Chris Cox made a statement during the call regarding Horizon World’s user growth, saying that the social VR platform’s userbase had ballooned by a factor of 10 since its closed beta, now accounting for 300,000 users. The news was broke by The Verge’s Alex Heath, who was first to reveal the contents of the call.

A Meta spokesperson confirmed that number, stating that it includes the base social platform Horizon Worlds and live event viewing app Horizon Venues, but not the work-focused app Horizon Workrooms.

It’s not exactly clear what the number signifies in terms of actual Horizon users; it could refer to unique visitors over the lifetime of the project since launch, or monthly active users. Still, the milestone undoubtedly highlights the sort of immediate reach Meta has as the Quest platform holder.

Meta’s deep pockets also ensured that everyone at the Super Bowl could see Horizon in action, visually telling the story of a Chuck E. Cheese-style animatronic dog who is cast away from his pals and then meets back up with them in VR, underlining the tech’s ability connect people and share unlikely experiences.

300,000 is a big number any way you slice it for a VR app, although here’s some perspective. Rec Room—arguably Horizon World’s largest competitor—announced in early 2021 that it had broken one million monthly active users in VR, half of which used Quest 2.

Like Rec Room, one of the big draws to Worlds is the ability to create custom rooms using in-app tools, to which Meta says its users have now created over 10,000 worlds. Prior to securing a $145 million funding round, valuing Rec Room at $3.5 billion, the kid-friendly platform announced in 2020 its was hosting over three million user-created levels. Meta clearly has some ground to cover.

It’s time. 10,000 worlds have already been created. Drop in and play, build or just hang out. The possibilities are endless. pic.twitter.com/VWc83PkuDV

— Horizon Worlds (@HorizonWorlds) February 16, 2022

Some of that catch-up strategy will likely entail opening Horizon up to the rest of the world, and not just Quest users in the US and Canada. It’s still not certain when that will happen.

Eventually, Meta also hopes to fuse all of its Horizon apps to make them more accessible, which could even include the ability to connect with non-VR users too. That would put Meta much closer to its goal of running its own metaverse—what you might define as an interconnected, immersive experience that allows for persistent identity, items, avatar, etc.

While that day hasn’t come yet, with Meta’s (née Facebook’s) recent pivot to the metaverse, it may arrive sooner than you think. Shareholders are counting on it.

Filed Under: horizon, horizon mua, horizon vr, horizon worlds, horizon worlds mua, horizon worlds users, Meta, meta horizon, meta horizon worlds, meta quest, meta quest 2, News, quest 2, Social Virtual Reality, Social VR, worlds

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