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Pavlov Shack Drops Quest 1 Support, Preparing For QA Submission

May 16, 2022 From uploadvr

An update from Pavlov developer davevillz shed some light on the progress of Pavlov Shack.

Pavlov Shack is a new version of the popular multiplayer VR shooter, and has been in development for Quest for quite a while now. But it might finally be making its way over to the official Oculus Store soon. Over a year ago, Shack made its App Lab debut, bringing a sudden rise in players.

As we prepare shack for release on the oculus store, We’ve made the decision to drop Quest1 support as we encountered performance regression/issues on the new engine; this forced our hand to focus on Quest2. We’ll be releasing a final beta soon and submit to oculus qa for release

— davevillz (@davevillz) May 13, 2022

However, a new update from developer davevillz indicates that the team will soon release a final beta of Shack, which will be sent to Meta’s QA team in submission for an official full release on the Oculus Store for Quest.

In the same tweet, davevillz also revealed that Shack will be dropping support for the original Quest headset. This is because the team “encountered performance regression/issues on the new engine” on Quest 1, which “forced [their] hand to focus on Quest 2.”

Pavlov started its life as a competitive shooter for PC VR, heavily inspired by the Counter-Strike franchise. Pavlov Shack is the Quest spin-off of the original, scaled-down for Quest’s standalone hardware and currently available for free in beta on App Lab.

The official Oculus Store release for Shack has been a long time coming, initially scheduled for last year. It will hopefully release soon after being approved through the Quest QA process. The full release on Quest will cost $24.

A version of Shack is also planned for release on PSVR 2, once the headset is available. Both versions of Shack, on Quest and PSVR 2, will support cross-play with each other, but not with the original PC VR version of Pavlov.

Filed Under: facebook quest, meta quest 2, meta quest vr, oculus, Oculus Quest, oculus quest 2, Pavlov, Pavlov App Lab, pavlov quest, Pavlov Shack, pavlov shack quest, pavlov shack quest 2, pavlov update, pavlov vr, Quest, quest 2, quest 2 headset, quest 2 vr, quest headset, quest virtual reality, quest vr, top stories, virtual reality, virtual reality experience, virtual reality game, virtual reality new, virtual reality news, VR, VR app, vr article, vr experience, VR game, vr game news, VR Headset, vr headset news, vr new, VR news

Kiwi Announces Battery Strap For Quest 2, Coming Soon

May 11, 2022 From uploadvr

Accessory company Kiwi announced its take on a Quest 2 battery strap, available soon.

Since the launch of the original Quest, we’ve seen a bunch of official and third party takes on battery straps that extend the playing time of standalone headsets in various ways.

This week, accessory company Kiwi announced its version of a Quest 2 battery strap, pitched as featuring a 6400mah battery built into the back of an Elite-style strap for the headset.

Just like other options, this strap from Kiwi will not only extend the time you can spend in Quest 2 in one session, but should also act as a counter-weight to balance the weight of the headset more effectively.

Finally, KIWI design gets the Battery Elite strap for #Metaverse #oculus #quest2. With #Amprius 6400mah, you can play for more 4-5hours. Coming soon. pic.twitter.com/oGaSoeSOHZ

— KIWIdesign (@kiwidesign02) May 10, 2022

Kiwi says it is using a battery from Amprius, a California-based company that claims to ship batteries that are “the industry’s highest energy density cells”. Looking at the tweet above, it seems this 6400MAh Amprius battery will be located right at the back of the strap, similar to Meta’s official battery-clad Elite Strap option. In our testing, Meta’s Elite Strap provided about “double” the playtime to Quest 2.

The VR Power 2 — a pack which connects to the standard or Elite Quest 2 straps — features a 10,000MAh battery, roughly 3500MAh less than Kiwi’s option. In our testing, we found VR Power 2 added 6 hours and 10 minutes onto the standard Quest 2 battery.

There’s no exact release date for Kiwi’s battery strap, but keep an eye out for further details soon.

Filed Under: facebook quest, meta quest 2, meta quest vr, oculus, Oculus Quest, oculus quest 2, Quest, quest 2, quest 2 accessories, quest 2 battery strap, quest 2 headset, quest 2 strap, quest 2 vr, quest headset, quest virtual reality, quest vr, virtual reality, virtual reality experience, virtual reality game, virtual reality new, virtual reality news, VR, VR app, vr article, vr experience, VR game, vr game news, VR Headset, vr headset news, vr new, VR news

The Information: New Quest Headsets Slated For 2023 & 2024 Release

May 3, 2022 From uploadvr

Meta is planning to release new versions of its Quest headset in 2023 and 2024, The Information reports.

A Four-Headset Roadmap

Meta plans to release four virtual reality headsets between now and 2024, according to an internal road map seen by The Information (subscription required), including two new Quest headsets.

According to The Information, the Quest headsets are code-named Stinson and Cardiff — both names that take after locations in California. This internal naming trend is one that Meta (formerly Facebook) have followed since 2014. Crystal Cove was the code name for what would become the Oculus Rift DK2, for example, and Monterey for the original Quest headset.

Meta also plans to ship its higher-end Project Cambria headset later this year, which CEO Mark Zuckerberg said will be more focused on remote work use cases. While The Information’s report suggested Cambria could retail for $799 or higher, Meta confirmed to UploadVR that the final price point will be “significantly” above $799.

The road map rounds out its four-headset plan with code-name Funston, a second version of Cambria, set for release in 2024.

All in all, that’s two new Quest headsets and two versions of the higher-end Cambria line releasing between now and the end of 2024. As noted in the report, these dates are all subject to change. The nature of developing such complex hardware, along with now-common pandemic and supply chain delays, means that targeted ship dates will often slip.

Quest 3 and 4?

In a March 2021 interview with The Information, Zuckerberg said Meta was already “working on the next few generations of virtual reality and what Quest 3 and 4 are gonna look like.”

It’s unknown whether Stinson and Cardiff are the Quest 3 and 4 that Zuckerberg referred to last year. While Quest 2 followed this numbered naming convention, releasing as the second generation of the Quest product line, Stinson and Cardiff may not be full generational leaps. There’s a chance either headset releases as a mid-generation refresh or as a variation of an existing Quest headset at a higher or lower price point, with different features.

Eye & Face Tracking On Quest

Zuckerberg Wants Face Tracking

Cambria (which, at one point, was referred to as ‘Quest Pro’ internally) is targeting launch this year and will ship with both face and eye tracking capabilities, alongside color passthrough for mixed reality. Zuckerberg previusly noted that his excitement to bring this eye and face tracking technology to future Quest headsets, when possible. Given Quest’s standalone hardware optimizes for low cost and currently starts at $299, Meta will face significant technological and financial challenges in bringing this technology to Stinson and Cardiff.

Leaked photos suggest that Cambria will feature controllers that ditch the traditional tracking rings, instead using built-in tracking cameras on controllers themselves. This would alleviate headsets of some tracking responsibility, allowing the controllers to track themselves using IR cameras instead.

Project Cambria Controllers

Zuckerberg told investors at his Q1 2022 earnings call that Meta will “share more details about Project Cambria in the months ahead as we get ready to launch it.” The headset will not replace Quest 2, which Meta reiterated will have a “long life” just a few months ago.

According to The Verge, Meta also plans to ship its first generation of true AR glasses, Nazare, in 2024, following by more advanced second and third generation models in 2026 and 2028 respectively.

Meta confirmed it will “share the latest on our VR, AR, and metaverse platform offerings” later this year at its annual Connect conference, which usually takes place around September.

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Wallace and Gromit VR Experience Announced For Quest

April 29, 2022 From uploadvr

Aardman Animations announced a new collaboration with Atlas V and Meta to bring a new Wallace and Gromit VR experience to Quest 2.

Wallace and Gromit: The Grand Getaway will release for Meta Quest 2 in 2023, which Aardman says will be the “next step” for the pair’s adventures in immersive media after the mobile AR experience ‘The Big Fix Up’, which released last year for iPhone and Android.

Here’s a description of The Grand Getaway, direct from Aardman:

In ‘The Grand Getaway’, holidays are in the offing for Wallace and Gromit. Sun, sand, and the chance to test out their latest contraption, Auto-Caddy. But Wallace has his dates mixed up – they have to be on the other side of the country in just half an hour! There’s only one thing for it… they’ll take the Rocket. But a mishap with the controls sends Wallace, Gromit and Auto-Caddy hurtling off course. Will this be a holiday to remember?

Funded by Meta, The Grand Getaway will be a co-production between Aardman and Atlas V, allowing players to “walk around, explore and get hands-on (or paws-on!) within the world of Wallace & Gromit.”

Aardman is an animation studio known for a myriad of successful animation properties, movies and shorts, including Wallace and Gromit, Chicken Run, Shawn the Sheep and more. Atlas V, meanwhile, is a production studio that has also worked on animated movies, but focused around immersive VR experiences and narratives, such as Gloomy Eyes, Battlescar and Madrid Noir. It will work on this new Wallace and Gromit experience in association with studios No Ghost and Albyon.

I was a big fan of Madrid Noir – it made some interesting stylistic choices with how it framed narrative in an immersive medium. There were sections where the animated characters were staged like a stage play occurring around you, with dramatic lighting and environments that almost looked like a movie set. The history of strong stylistic presentation makes me excited to see what a Wallace and Gromit collaboration with Aardman will look like. On paper, it’s a match made in heaven.

You can read more about The Grand Getaway over on Aardman’s site.

Filed Under: aardman, atlas v, facebook quest, meta quest, meta quest 2, meta quest vr, oculus, Oculus Quest, oculus quest 2, Quest, quest 2, quest 2 headset, quest 2 vr, quest headset, quest virtual reality, quest vr, top stories, virtual reality, virtual reality experience, virtual reality game, virtual reality new, virtual reality news, VR, VR app, vr article, vr experience, VR game, vr game news, VR Headset, vr headset news, vr new, VR news, Wallace and gromit, wallace and gromit vr, wallace and gromit vr quest, wallace and gromit vr quest 2

Beat Saber Electronic Mixtape Announced: Deadmau5, Marshmello, Zedd & More

April 20, 2022 From uploadvr

Meta just announced Beat Saber’s next set of DLC tracks at today’s Meta Quest Gaming Showcase. The Beat Saber Electronic Mixtape will feature 10 hits from artists like Deadmau5, Zedd, Marshmello and more.

Most DLC packs for Beat Saber focus solely on one artist, but this pack will be the second DLC ‘mixtape’ release which features an array of different artists from one period.

Here’s the full tracklist of the Electronic Mixtape:

  • Waiting All Night (feat. Ella Eyre) by Rudimental
  • Witchcraft by Pendulum
  • Icarus by Madeon
  • Ghosts ‘n’ Stuff (feat. Rob Swire) by Deadmau5
  • Alone by Marshmello
  • Stay the Night (feat. Hayley Williams) by Zedd
  • Sandstorm by Darude
  • The Rockafeller Skank by Fatboy Slim
  • Freestyler by Bomfunk MC
  • Animals by Martin Garrix

As you can see, there are some big names and hits in the pack, but perhaps the most prominent is Sandstorm by Darude. IT’s one of the most iconic electronic songs of all time and a huge internet hit/meme track. In other words, it could be a perfect addition to the Beat Saber catalog.

The Electronic Mixtape release date follows on from the Fall Out Boy DLC, released last month, and has no confirmed release date as of yet. That being said, the time between announcement and release for Beat Saber DLCs tends to be pretty short, so expect to see it sooner rather than later.

As usual, the pack will be available across all platforms — Quest, Rift, PSVR and Steam — for a bundled price of $12.99 or an individual track price of $1.99 each.

This was just one announcement from today’s Meta Quest Gaming Showcase — keep an eye out for news on more releases and updates to come.

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Free Relaxation & Meditation App Liminal Available Now For Quest

April 8, 2022 From uploadvr

Liminal is a new relaxation and meditation app on the official Quest store, and it’s available for free.

Liminal started its life as an App Lab release for Quest, but as of today is available for free on main Quest store. According to the description, it has “over 60 experiences to calm, invigorate or leave you in awe” including “hypnotic experiences, guided meditations, beautiful rainswept vistas or ethereal landscapes.”

Liminal VR CEO Damian Moratti and Managing Director Nick Busietta spoke to the Oculus Blog about the app, stating that it was inspired by VR itself after they tried early experiences on headsets in 2014. Since then, they’ve been conceptualizing and developing the app “in one way or another.”

The developers say Liminal was created “ground up to be native to virtual reality— there’s nothing quite like Liminal on the market at the moment … [it] offers a unique assortment of Calming, Energizing, and Awe-Inspiring experiences that are ranked and rated by our community in order of effectiveness and enjoyability.”

There’s also a full-time behavioral neuroscientist working with Liminal, as well as psychologists who have helped consult and worked with the team, to craft the experiences.

More is planned for the future as well — the developers say Liminal is a live platform and that “new and evolving content is always at the forefront of our development pipeline.” They say to expect new content and categories over time, alongside some long-awaited features and a subscription option to access premium features.

Liminal supports Quest 1 and Quest 2 and is available for free on the Oculus Store now.

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Painting VR Releases April 14 For Meta Quest, PC VR

April 6, 2022 From uploadvr

Painting VR releases soon for Quest and PC VR, coming to the Oculus Store and Steam on April 14.

The app simulates acrylic painting on canvas in VR, letting you use a variety of brushes and colours to authentically recreate the real-life painting experience in VR. It takes a slightly more casual, playful approach to painting in VR compared to the recently-released Vermillion, which focuses predominantly on being a realistic wet-on-wet, oil paint simulator.

We first tried Painting VR almost exactly a year ago when it launched in early access for Quest via App Lab. We were very impressed with what we tried, and soon after developers Oisoi announced a 2022 release on the official Quest store was in the works.

This week, the studio announced that Painting VR will launch on April 14 for Quest and PC VR via Steam, alongside a new trailer showcasing some fun new features.

Oisoi also ran a Kickstarter campaign towards the end of last year, which finished with a successful €28,764 raised towards a €27,000 goal. The goal of the Kickstarter was to help add multiplayer  functionality to the app and port the title over to PC VR. While the latter is obviously now a reality, we’re yet to hear anything more on the former.

Oisoi did state last year that the 2022 full release would include multiplayer, but there’s nothing in the trailer to suggest that’s the case just yet. Multiplayer aside, you can spot some new functionality in the release date trailer above. There’s an amusing drill that you can attach multiple brushes to for spinning paint effects, plus you can catch a glimpse of what looks to be a paint-by-numbers canvas as well. The general warehouse area also looks to be expanded drastically, going from just a single area with one canvas last year to a whole warehouse area with multiple artworks in the latest trailer.

Will you be trying out Painting VR? Let us know in the comments.

Filed Under: facebook quest, meta quest 2, meta quest vr, oculus, Oculus Quest, oculus quest 2, painting quest, painting quest 2, painting quest 2 game, Painting VR, painting vr game, Quest, quest 2, quest 2 headset, quest 2 vr, quest headset, quest virtual reality, quest vr, virtual reality, virtual reality experience, virtual reality game, virtual reality new, virtual reality news, VR, VR app, vr article, vr experience, VR game, vr game news, VR Headset, vr headset news, vr new, VR news, VR painting

MultiBrush Update Adds Meta Avatars, Passthrough Mode

April 4, 2022 From uploadvr

A new update for open source Tilt Brush alternative MultiBrush adds two key features — Meta avatar integration and passthrough support.

After Google ceased development on Tilt Brush and made it open source in January 2021, the community began to take the app over and produce its own versions with more features than the original.

MultiBrush is one of these community alternatives, offering the same functionality as the base app while also allowing more than one player to work on an artwork at the same time. MultiBrush launched over a year ago, first appearing on App Lab in 2021 before moving over to the official Quest Store in January 2022.

Up until now, other users in MultiBrush were represented by a floating headset. Thanks to a new update that rolled out this week, users can now use their Meta avatar in MultiBrush, meaning you’re able to create art with your friends, represented by their actual avatars.

Interestingly, the avatars will even scale up and down in size to match the scale of the user. As you can see in the screenshot below, the user has zoomed out of the tree artwork and is looking at two other users, who appear smaller to match the scale they’re working at.

This should massively increase immersion and presence in MultiBrush, especially when used in conjunction with the new passthrough integration to use the app in your own space via the Quest’s cameras

The other biggest community-made Tilt Brush alternative, Open Brush, is also working on implementing passthrough support and multiplayer functionality. The former is further along, with developers sharing footage of passthrough mode in February.

MultiBrush is available for $19.99 on Meta Quest. While the original Tilt Brush app by Google is also still available on Quest for $19.99, Open Brush is available on App Lab and offers all the same (and increased) functionality as Google’s original app, entirely for free.

Once Open Brush adds multiplayer and passthrough, MultiBrush may have to add more features to justify its price tag. The developers do mention that they have “exciting plans on the horizon”, so we’ll be keeping an eye on both apps over the next few months.

You can read more about the latest MultiBrush update here.

Filed Under: facebook quest, meta quest 2, meta quest vr, MultiBrush, multibrush quest, multibrush vr, oculus, Oculus Quest, oculus quest 2, open brush, open brush quest, Quest, quest 2, quest 2 headset, quest 2 vr, quest headset, quest virtual reality, quest vr, tilt brush, virtual reality, virtual reality experience, virtual reality game, virtual reality new, virtual reality news, VR, VR app, vr article, vr experience, VR game, vr game news, VR Headset, vr headset news, vr new, VR news

Live Performers Returning To The Under Presents From April 1

March 30, 2022 From uploadvr

Live actors are returning to Tender Claws’ experience The Under Presents for a limited run starting from April 1.

The Under Presents launched in late 2019, as a wholly unique VR experience that merged single player, multiplayer, social VR and live theater together into one surreal package. There’s a whole single player campaign to work through, but there’s also a multiplayer and social side to the experience that blends pre-recorded and live segments together and is ever-changing.

In July 2020, Tender Claws ran a different kind of live-in-VR performance, which introduced a new 45 minute interpretation of William Shakespeare’s The Tempest presented with live actors in The Under Presents. At the time, we called it “unlike anything else in virtual reality right now” and performances returned for a second run in 2021.

Three years on from release, many of the original cast members are returning for a “limited engagement” of new live performances in The Under Presents. From April 1, players will be able to view these new performances that feature “new story beats and mini events to explore.”

Take note – Live performers are returning to The Under Presents starting April 1st! Come witness the emergence of friends, old and new, from the sands of time! pic.twitter.com/AQuDi1Ubyi

— Tender Claws 🔜 GDC (@TenderClaws) March 29, 2022

You can see a glimpse of what to expect in the video embedded above, tweeted by Tender Claws, showing a giant (and presumably live) skeleton bend down to pick up an item and interact with players.

Tender Claws is known as a studio that pushes the boundaries of VR and examines the medium through a surrealist, critical lens across varied types of experiences. Its most recent release, Virtual Virtual Reality 2, was a very different project that was equally ambitious as The Under Presents, but not quite as successful in its execution.

Will you be returning to The Under Presents for new live performances? Let us know what you think in the comments.

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PianoVision: Practicing Piano On Quest With AR, MIDI And A Real Instrument

March 25, 2022 From uploadvr

PianoVision presents the best version yet of an educational piano app for Quest. Not only does it overlay notes onto your real piano using passthrough and hand tracking, but it also responds to your playing in real time through connections with MIDI-enabled keyboards.

Available in Early Access, PianoVision feels like the natural culmination of many previous piano apps on Quest. As new features become available to developers, each successive piano app has added more functionality and made large improvements in one or more areas. PianoVision might be the best version yet.

PianoVision essentially lets you align a virtual piano to your real keyboard, and then uses passthrough to teach songs by displaying notes falling in sequence toward the keys.

This functionality by itself isn’t new — others have done it before –but the real killer feature of PianoVision is the ability to connect the headset to a MIDI keyboard or piano. Once connected, the app is able to tell which notes you’re hitting on the piano, responding to your playing in real time. If you miss a note or play the wrong one, the sequence stops advancing until you recognize your mistake and play it correctly.

This works through a connection with a desktop app for PC and Mac. The desktop app connects to your MIDI-enabled keyboard via USB, then communicates wirelessly with PianoVision on Quest in real time.

My housemate and I have both played piano for over 20 years, and both of us were impressed and shocked at how effective PianoVision was as a tool for learning and visualizing songs in a completely different format to reading sheet music.

I was able to run through Clair de Lune (a piece I’ve toyed around with in the past, but never learned properly) and was amazed at how useful PianoVision’s tools were to visualize sections that I hadn’t been able to crack with sheet music in the past. Being able to ‘see’ the notes falling onto the piano keys is a very different and tangible method of learning a song, and it works to great effect.

There’s a selection of classics, from easy to hard in difficulty, that come installed on the app, but you’re also able load in your own custom MIDI tracks through the desktop app (as long as they’re 2 track piano MIDI files). You can also adjust the speed, use a metronome and practice one hand at a time if you need to. Plus, each time you run through a song from start to finish, the app notes how long it took you — as you get better, you’ll improve on your high score time until you’re playing the song at tempo.

As impressive as the technology and functionality is, there are some disclaimers. For one, it helps if you already have some experience playing piano, even at a basic level. It would certainly be possible for a complete beginner to use the tool, but it’s not going to replace actual lessons anytime soon.

I expect most musicians would likely agree this may be best used as a supplementary tool rather than a compete replacement for traditional teaching methods. There’s nothing here that would cover other essentials of learning, such as music theory or proper technique. PianoVision helps with the notes themselves, but can’t help you with the why and how.

It’s also easier to use if you know the song in question. The length of the notes do indicate basic rhythm and timing, but it’s not ideal. I found it much more difficult to interpret the rhythm of songs I hadn’t heard before.

Even in Early Access, PianoVision is making huge strides for music education options on Quest. The next big missing link for this kind of technology is being able to provide tips on technique, both in a technical (finger and hand position, moving between notes fluidly, etc.) and expressive (dynamics, feel, emotion) sense. Given how complicated and subjective those are, that’s probably still years off becoming a reality. But for now, PianoVision is one of the most interesting VR-based music learning software we’ve seen as it presents a fascinating glimpse at the potential benefits and avenues of using VR as an educational tool.

You can sign up to PianoVision’s Early Access program here.

Filed Under: AR Experiences, ar passthrough quest, ar passthrough quest 2, ar quest, facebook quest, meta quest 2, meta quest vr, oculus, Oculus Quest, oculus quest 2, piano quest, piano vision quest 2, piano vision vr, piano vr, piano vr quest, pianovision, pianovision quest, pianovision quest 2, Quest, quest 2, quest 2 headset, quest 2 vr, quest headset, quest virtual reality, quest vr, virtual reality, virtual reality experience, virtual reality game, virtual reality new, virtual reality news, VR, VR app, vr article, vr experience, VR game, vr game news, VR Headset, vr headset news, vr new, VR news

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