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PlayStation VR 2 Finally Revealed in First Images

February 22, 2022 From roadtovr

Sony finally lifted the veil on PlayStation VR2 along with the final design image of the PlayStation VR2 Sense controllers.

Note: This news is breaking. We’re updating this piece as new information comes in.

We’ve been waiting for nearly a year now since Sony first revealed images of its PSVR 2 Sense controllers to finally catch a glimpse of PSVR 2.

The next-gen headset itself takes on a very PS5 aesthetic—which is no wonder, since it’s the official VR headset for PS5. The company also says the orb-like headset and matching controllers are supposed to represent “the 360-degree view that players feel when they enter the virtual reality world.”

Sony says it’s paid “very close attention to the ergonomics of the headset and conducted extensive testing to ensure a comfortable feel for a variety of head sizes.”

Image courtesy Sony

The company says it’s balanced the headset weight and included an adjustable headband that can be tweaked to fit the headset closer or further away from the face. So much is pretty standard for the original PSVR too, however Sony says new features a lens adjustment dial for more comfortable viewing, among other things.

Image courtesy Sony

“We also created a slimmer design with a slight weight reduction – even with the new added features such as the new built-in motor for the headset feedback,” says Hideaki Nishino, Sony Vice President of Platform Experience. “It was quite a challenge to create a slimmer design with new features added to improve upon our first headset, but our design and engineering teams proved this could be possible when we saw the final design!”

The headset is also said to include a new vent design for better air flow. And just like the PS5 and Dual Sense controller, the new PSVR 2 Sense controller and PSVR 2 headset will feature tiny PS symbols all throughout its design.

Image courtesy Sony

Sony first shared PSVR 2’s specs back in January. As you can see below, it’s set to be a substantial upgrade over the original PSVR, which was first unveiled in 2014 as Project Morpheus and later released as PSVR in 2016.

Yes, it has tethered design, although it features inside-out optical tracking that will do away with the positively ancient PlayStation Camera, as well as PS Move controllers. If you’re looking for a bigger breakdown than the chart below, check out our PSVR 2 spec comparison article for more.

PSVR vs. PSVR 2 Specs

PSVR 2 PSVR
Resolution 2,000 × 2,040 (4.1MP) per-eye, OLED, HDR 960 × 1,080 (1.0MP) per-eye, RGB OLED
Refresh Rate 90Hz, 120Hz 90Hz, 120Hz
Lenses unknown Single element non-Fresnel
Field-of-view (claimed) 110° (diagonal presumed) 100° (diagonal presumed)
Optical Adjustments IPD Eye-relief
Connectors USB-C (no breakout box) USB, HDMI (breakout box)
Cable Length unknown 4.4m
Tracking Inside-out (no external beacons) Outside-in (external camera)
On-board cameras 4x IR (external), 2x IR (internal) None
Input PSVR 2 Sense controllers (rechargable), eye-tracking DualShock 4 (rechargeable), PS Move (rechargeable), PS Aim (rechargeable), voice
Audio 3.5mm aux output 3.5mm aux output
Microphone Yes Yes
Haptics Controllers, headset Controllers
Weight unknown 600g
Release Date Expected Q3/Q4 2022 2016
Console Compatibility PS5 (backwards compatibility not expected) PS4, PS4 Pro, PS5

There’s still no telling when PSVR 2 will release. We’ll be following this story in the coming days, so check back soon.

Filed Under: News, PlayStation 5, PlayStation VR, PlayStation VR 2, playstation vr2, PS VR 2, PSVR, PSVR 2

PSVR 2 Could Include Tech from the Biggest Name in Eye Tracking

February 7, 2022 From roadtovr

Tobii, a global leader in eye-tracking, announced it’s currently in talks with Sony to include its tech in the upcoming PlayStation VR2.

Tobii released a short press statement today confirming that negotiations are ongoing, additionally noting that it’s “not commenting on the financial impact of the deal at this time.”

It was first revealed that Sony would include eye-tracking in PSVR 2 back in May 2021, with the mention that it will provide foveated rendering for the next-gen VR headset. Foveated rendering allows the headset to render scenes in high detail exactly where you’re looking and not in your peripheral. That essentially lets PSVR 2 save precious compute power for more and better things.

Founded in 2001, Tobii has become well known in the industry for its eye-tracking hardware and software stacks. The Sweden-based firm has partnered with VR headset makers over the years and can be found in a number of devices, such as HTC Vive Pro Eye, HP Reverb G2 Omnicept Edition, Pico Neo 2 Eye, Pico Neo 3 Pro Eye, and a number of Qualcomm VRDK reference designs.

It’s still unclear when PSVR 2 is slated to arrive, although it may be positioned to become the first true commercial VR headset to feature eye-tracking—that’s if PSVR 2 isn’t beaten out by Project Cambria, the rumored ‘Quest Pro’ headset from Meta which is also said to include face and eye-tracking.

Filed Under: Eye-tracking, News Bits, PlayStation VR 2, playstation vr2, PS VR 2, ps vr2, PSVR, PSVR 2, tobii, tobii vr, tobii vr headset

PSVR 2 Product Page Reveals New Details on Optics & Displays

February 5, 2022 From roadtovr

An official product page for PlayStation VR 2 confirms some new details on the headset’s optics and displays. Although the page signals that PSVR 2 is getting ever closer to becoming a reality, we still don’t have a release date or a look at the headset itself.

Last month Sony shared the first solid specs and info on PSVR 2, which we covered in-depth here. Now a new official website for PSVR 2 has sprung up and revealed a few new details.

Beyond what we already knew about the headset, the new page confirms that PlayStation VR 2 will use Fresnel lenses. This is a fairly big change compared to the aspheric non-Fresnel lens used in the original PSVR headset.

A comparison between a Fresnel lens (1) and a traditional lens (2). The Fresnel lens has the same overall curvature but in a more compact package.

Fresnel lenses use concentric ridges to condense the geometry of a lens into a thinner package, thereby reducing size and weight. This can allow the lens to achieve optical characteristics which might otherwise result in an impractically large traditional lens. However, Fresnel lenses are also known to introduce additional artifacts like ‘god rays’ and edge glare.

The vast majority of VR headsets on the market have moved to Fresnel lenses, likely due to their flexibility for optical design, despite some of the negatives that come attached. The original PSVR is famously the only headsets on the market in its class that didn’t use Fresnel lenses, so it’s interesting to see PSVR 2 making the jump.

Beyond the use of Fresnel lenses, the PlayStation VR 2 product page also confirms that the headset will have two independent displays, one for each eye.

We already knew that the headset will have a 2,000 × 2,040 per-eye resolution, but it was previously unknown whether this would come in the form of a single 4,000 × 2,040 display, or two 2,000 × 2,040 displays.

It might seem like a minor detail, but splitting the display into two means more flexibility for the headset’s IPD adjustment (the distance between the lenses).

On headsets with a single display, like Quest 2, when you adjust the IPD you’re merely sliding the lenses along the display. This can leave some unused resolution on the table or make it easier to see the edges of the display depending upon what the IPD is set to.

In headsets with two displays, each lens is typically mounted directly to the display itself; when you adjust the IPD the display and the lens move together. This makes it easier for the headset to accomodate a wider IPD range without potentially revealing the edges of the display or giving up any resolution to account for the adjustment.

PSVR 1 display and housing | Photo courtesy iFixit (CC BY-NC-SA 3.0)

The original PSVR used a single display and didn’t include any IPD adjustment. PSVR 2 on the other hand will have two displays and an IPD adjustment, allowing users to dial the lenses into an ideal position. It’s been previously confirmed that the displays will be OLED and support up to a 120Hz refresh rate.

So far the IPD range for PSVR 2 is unknown, but the product page makes mention of an “adjustment dial” which suggests that the range will be continuous rather than discrete.

All the way at the bottom of the product page you can also choose to sign up to be notified for when PSVR 2 pre-orders go live. We still don’t have a release date or even pre-order date, but it’s increasingly looking like the headset will launch this year.

For a deeper dive on what’s known about PSVR 2 specs so far, check out our article comparing the new headset with the original.

Filed Under: News, PlayStation VR, PlayStation VR 2, playstation vr 2 fresnel, PSVR, PSVR 2, psvr 2 display, psvr 2 fresnel, psvr 2 ipd, psvr 2 lenses, VR Headset

Sony Reveals VR Headset Prototype with Display Tech That Could Wind Up in PSVR 2

December 7, 2021 From roadtovr

During an online showcase today, Sony revealed a VR headset prototype with a 4K OLED microdisplay. While it appears to be a wholly different project than the upcoming PSVR 2, the company says it expects the display itself to be “used in the entertainment field,” which could include other VR headsets.

Today during the Sony Technology Day showcase the company highlighted new technology from across its various businesses.

During the event the Sony Group R&D Center revealed a VR headset prototype which employs a 4K OLED microdisplay. The headset is shown connected to a PC and uses a hand-held form-factor rather than a headstrap. The prototype appears to only support rotation tracking for the time being.

The headset’s 4K OLED microdisplay is ostensibly Sony-made. It’s not only significantly higher resolution than what was in the original PSVR headset, (roughly 1MP vs. 16MP per-eye) it’s also much more compact. The exact specifications weren’t given but a 1-inch² size was suggested.

While the original PSVR used a single large display that spanned both eyes, the display shown in the prototype headset has a nearly square form-factor which makes it better for VR headsets since one display can be used for each eye (which improves design flexibility and pixel utilization).

Image courtesy Sony

Although the new display is more compact, it’s appears to be so small that zooming and focusing the image for an immersive field-of-view would necessitate more advanced optics than what’s in most consumer VR headsets today. Doing so could lead to a rather compact headset, though the presentation doesn’t offer a clear sense of the headset’s fundamental size, nor what kind of optics are used.

Image courtesy Sony

The prototype headset appears to be a totally different project than what Sony’s PlayStation group is working on with the upcoming PSVR 2, however it’s an intriguing possibility that PSVR 2 might make use of the same displays.

Although Sony is in the display business, the original PSVR actually used a Samsung-made OLED display. While many first-gen VR headsets similarly used OLED displays, second-gen headsets have largely moved to LCD for improvements in price, resolution, and brightness, at the cost of the rich colors and dark blacks that OLED displays are known for.

Sony has yet to release its second-gen headset and at this point it’s unclear if it will continue to opt for OLED in the next PSVR headset or move to LCD like most of its peers; rumors suggest it will be OLED, but possibly made by Samsung once again.

For Sony’s part, however, the company says it expects its 4K OLED microdisplay will be used in “industrial applications” as well as the “entertainment field.” This suggests that if PSVR 2 doesn’t use the display, we might ironically see it in other non-Sony VR headsets. The size suggests it might be best fit for compact VR headsets like Vive Flow.

Filed Under: News, PlayStation VR, PlayStation VR 2, PSVR, PSVR 2, sony, sony vr headset, sony vr headset prototype, Standalone VR Headset

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