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Qualcomm

Qualcomm’s Latest AR Glasses Reference Design Drops the Tether, Keeps the Compute

May 21, 2022 From roadtovr

Qualcomm has revealed its latest AR glasses reference design, which it offers up to other companies as a blueprint for building their own AR devices. The reference design, which gives us a strong hint at the specs and capabilities of upcoming products, continues to lean on a smartphone to do the heavy compute, but this time is based on a wireless design.

Qualcomm’s prior AR glasses reference design was based on the Snapdragon XR1 chip and called for a wired connection between a smartphone and the glasses, allowing the system to split rendering tasks between the two devices.

Now the company’s latest design, based on Snapdragon XR2, takes the wire out of the equation. But instead of going fully standalone, the new reference design continues to rely on the smartphone to handle most of the heavy rendering, but now does so over a wireless connection between the devices.

Image courtesy Qualcomm

In addition to Snapdragon XR2, the AR glasses include Qualcomm’s FastConnect 6900 chip which equips it with Wi-Fi 6E and Bluetooth 5.3. The company says the chip is designed for “ultra-low latency,” and manages less than 3ms of latency between the headset and the smartphone. The company has also announced XR-specific software for controlling its FastConnect 6900, allowing device makers to tune the wireless traffic between the devices to prioritize the most time-critical data in order to reduce instances of lag or jitter due to wireless interference.

Though a connected smartphone seems like the most obvious use-case, Qualcomm also says the glasses could just as well be paired to a Windows PC or “processing puck.”

Beyond the extra wireless tech, the company says the latest design is 40% thinner than its previous reference design. The latest version has a 1,920 × 1,080 (2MP) per-eye resolution at 90Hz. The microdisplays include a ‘no-motion-blur’ feature—which sounds like a low persistence mode designed to prevent blurring of the image during head movement. A pair of monochrome cameras are used for 6DOF tracking and an RGB camera for video or photo capture. The company didn’t mention the device’s field-of-view, so it’s unlikely to be any larger than the prior reference design at 45° diagonal.

Like its many prior reference designs, Qualcomm isn’t actually going to make and sell the AR glasses. Instead, it offers up the design and underlying technology for other companies to use as a blueprint to build their own devices (hopefully using Qualcomm’s chips!). Companies that build on Qualcomm’s blueprint usually introduce their own industrial design and custom software offering; some even customize the hardware itself, like using different displays or optics.

That makes this AR glasses reference design a pretty good snapshot of the current state of AR glasses that can be mass produced, and a glimpse of what some companies will be offering in the near future.

Qualcomm says its latest AR glasses reference design is “available for select partners,” as of today, and plans to make it more widely available “in the coming months.”

Filed Under: AR glasses, ar glasses reference design, AR Headset, News, Qualcomm, snapdragon xr2

TikTok Parent ByteDance Partners with Qualcomm on XR Hardware and Software

March 4, 2022 From roadtovr

ByteDance, parent company to TikTok and VR headset creators Pico Interactive, announced at MWC 2022 that it’s partnering with Qualcomm, something that could help the chipmaker better diversify as the XR industry continues to expand.

During Qualcomm’s keynote at this year’s MWC, company CEO Cristiano Amon said that Meta brought “significant scale” with the release of its popular standalone VR headset Quest 2, which houses Qualcomm’s Snapdragon XR2 processor.

As competition with Meta grows, Qualcomm is no doubt looking to make sure it has plenty of hardware partners moving forward who will integrate those Snapdragon chips into the next generation of XR headsets.

To that effect, Qualcomm says its collaborating with ByteDance on XR hardware, software, developer tools, and technology road maps—specifically targeted at Pico Interactive, which was acquired by ByteDance in August 2021.

ByteDance CEO Rubo Liang said that Pico devices will be powered by Snapdragon Spaces XR too, Qualcomm’s developer platform that allows creators to make 3D applications for smartphone-tethered AR glasses.

Pico is almost entirely dedicated to enterprise VR outside of China, serving up its standalone Pico Neo 3 Pro, which also has Qualcomm’s popular Snapdragon XR2. That may change though as China-based TikTok parent company looks to compete with Meta outside of the world of snackable videos, and better position itself as a so-called ‘metaverse company’.

Filed Under: Meta, mwc 2022, News, pico interacitve, Pico Interactive, Qualcomm, TikTok

Qualcomm and Microsoft Partner on Custom Chips for Next-Gen AR Glasses

January 5, 2022 From vrfocus

Qualcomm held its CES 2022 press conference earlier today and as part of the event revealed that it’s partnered with Microsoft to help push the future of augmented reality (AR). Qualcomm announced that the collaboration will see the pair develop custom AR chips for both consumer and enterprise devices.

Qualcomm XR1 Lifestyle

These custom AR chips will focus on ushering in an era of AR glasses that are lightweight and power-efficient as well as integrating into Microsoft’s ecosystem. That’ll mean support for software like Microsoft Mesh – Microsoft’s shared mixed-reality (MR) platform – and the Snapdragon Spaces XR Developer Platform.

What this could mean is a more lightweight, consumer-friendly version of Microsoft’s HoloLens 2. A consumer edition was in fact confirmed last year by Microsoft’s Alex Kipman who said: “we are absolutely working on a consumer journey for HoloLens.” And then there was that Pokémon GO demo by Niantic Labs using the MR headset.

“This collaboration reflects the next step in both companies’ shared commitment to XR and the metaverse,” said Hugo Swart, vice president and general manager of XR, Qualcomm Technologies, Inc. in a statement. “Qualcomm Technologies’ core XR strategy has always been delivering the most cutting-edge technology, purpose-built XR chipsets and enabling the ecosystem with our software platforms and hardware reference designs. We are thrilled to work with Microsoft to help expand and scale the adoption of AR hardware and software across the entire industry.”

Microsoft Mesh

“Our goal is to inspire and empower others to collectively work to develop the metaverse future – a future that is grounded in trust and innovation,” adds Rubén Caballero, corporate vice president Mixed Reality, Microsoft. “With services like Microsoft Mesh, we are committed to delivering the safest and most comprehensive set of capabilities to power metaverses that blend the physical and digital worlds, ultimately delivering a shared sense of presence across devices. We look forward to working with Qualcomm Technologies to help the entire ecosystem unlock the promise of the metaverse.”

Qualcomm is heavily invested in the XR space with chipsets like its Snapdragon XR2 platform being used in devices like Meta Quest 2. And then there’s the XR1 AR Smart Viewer Reference Design which OEM’s can utilise to enter the AR glasses market. This, of course, all leads towards a metaverse vision that most tech companies seem to be scrambling towards. As further details arise, keep reading VRFocus.

Filed Under: augmented reality, CES 2022, Metaverse, Microsoft, Microsoft HoloLens 2.0, microsoft mesh, News, Qualcomm

Qualcomm & Microsoft Partner on “custom AR chips” for Next-gen, Light-weight Glasses

January 4, 2022 From roadtovr

Today during Qualcomm’s CES 2022 press conference, the company announced a partnership with fellow tech-giant Microsoft which will involve “designing custom AR chips and integrating software platforms.”

Qualcomm and Microsoft today strengthened their growing relationship in the XR space with a new partnership announcement. While Microsoft has already relied on Qualcomm to supply the Snapdragon chips found in its latest HoloLens 2 headset, now the companies indicate plans to work more closely together on components for future AR devices.

“This collaboration reflects the next step in both companies’ shared commitment to XR and the metaverse,” said Hugo Swart, vice president of XR at Qualcomm. “Qualcomm Technologies’ core XR strategy has always been delivering the most cutting-edge
technology, purpose-built XR chipsets and enabling the ecosystem with our software platforms and hardware reference designs. We are thrilled to work with Microsoft to help expand and scale the adoption of AR hardware and software across the entire industry.”

Specifically Qualcomm says it will be working with Microsoft on “developing custom AR chips to enable a new wave of power efficient, lightweight AR glasses to deliver rich and immersive experiences.” Further, the announcement reveals plans to integrate Microsoft Mesh—the company’s multi-user XR foundation—with Qualcomm’s Snapdragon Spaces XR development tools.

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Qualcomm has established itself as an early leader in the growing XR space by leveraging its expertise in smartphone chip design to create the Snapdragon XR1 and XR2 chips which now power most of the leading standalone XR devices.

Ostensibly the company already has an XR3 chip in the works, so it isn’t clear if the “custom chips” that will result from the partnership will basically mean that Microsoft has more say over what XR3 ultimately look like, or it if it will get its own custom chip that’s exclusive for its own uses in devices like HoloLens 3.

Filed Under: AR, CES 2022, Microsoft, News, Qualcomm, snapdragon xr1, snapdragon xr2, XR

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