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Forbes Forecasts VR as the ‘Next Big Thing’ in Meetings & Conferences
The adoption rates for Virtual Reality are rising every day, the technology moving closer to occupying a place of prominence in the mainstream with each new use case. This meteoric trajectory has caught the attention of many business publications and pundits, including sectoral forerunners like Forbes.
Forbes has recently taken stock of the Meetings & Conferences landscape, labelling Virtual Reality the ‘next big thing’ set to disrupt the market. The hybrid style of working that has become prevalent in the last few months has spurred an influx of players in the digital communication market; while employers continue to weigh their options, it is clear that Work-From-Home is at least partially here to stay.
VR stands to revolutionize this hyper-connected way of working. In the linked piece, Forbes details the improving perception of VR Tech in corporate spaces; while Virtual Reality has had little difficulty establishing itself in the entertainment space, its uptake in business has been slower owing to the significant shift in workflows required. The benefits of using VR in the workplace, however, are many – and corporations are warming up to the idea of making Virtual Infrastructure a part of their holdings.
Image Courtesy: aijiro from Adobe Stock
VR in the Office
A Virtual Reality office may appear to many a phenomenon still in the making. Yet, the VR Tech heavyweight Facebook has already beaten everyone to the punch – silently releasing the ‘Facebook Horizon Workroom’ on their Oculus Quest 2 as a free app.
FHW marks the third iteration of virtual workspaces by the global giant. The application allows users to enter virtual office meetings with up to 50 other users, share their screens, operate in-app presentation boards, and interact via 3D customizable avatars. Given VR’s capacity for mimicking reality, the creation of a shared virtual environment such as an office promises to offset the traditional costs of leasing and maintaining physical premises.
Going forward, corporations can now go fully-virtual without facing the repercussions of lacking a shared workspace – especially those associated with cultivating a shared mission among teams. Large organisations operating internationally can also use VR to mitigate the logistics of flying their leadership to common destinations for important internal seminars.
Image Courtesy: DragonImages from Adobe Stock
VR Conferencing and Meeting – NextMeet
VR’s ability to create interactive and immersive environments lends itself to large conferences as well. Events such as scientific symposiums, auto shows, ComicCon etc. were previously inaccessible to most people living outside metropolitan pockets. Even in the big cities, a variety of other logistical challenges, including the paucity of space and accessibility of environs, diminished potential attendee pools.
However, through VR, these events can be made open to all. Virtual attendees can become a part of these experiences through true immersion, enjoying a far richer experience than live camera broadcasts and visitor streams can accord. As the number of visitors rises, advertising revenue also increases – offering a much higher RoI to event organizers and sponsors. On all fronts, virtual reality events promise a win-win situation.
Avatar-based platforms like NextMeet are building on this premise, providing their users a host of immersive and interactive virtual conferencing and meeting venues. In NextMeet, users can free-roam across a range of interconnected virtual spaces, and interact with each other using realistic spatial audio. Event organizers, at their end, can also tailor the virtual environment to streamline event messaging, rope in product sponsors, or even reinforce brand recall.
Image Courtesy: NextMeet
With the growing case for VR events, offices and conferences, the time is ripe for organizations to switch to fully-digital operational models. These cost-effective yet as-rich-as-real-life experiences are the pragmatic way forward for gatherings of all sizes.
3 Major Differences Between VR Camera And 360

Virtual reality is a crucial filming reality that takes users into a digital world. Still, the 369 videos are live-action. The 360 videos would capture 360-degree cameras that can view on 360 devices device-related with various apps, computers, or smartphones, where the 360 cameras are the technology that continues to grow and improve. The 360 videos are more affordable, and the differences between the 360 video or VR have wowed. The experiences are significant to enjoy the adventure, and it provides a 1080p HD video camera that works great and new reality tech.
Discuss Virtual reality camera?
It is the experience that replaces the real world with an alternate one. It gives the interaction with the alternate world with six degrees of freedom that is always required.
In VR, there have pretty many years of popularity in the gaming industry. Some of the applications were outlines in the VR. You will see that the VR environment will engage the ordinary five senses that include taste, smell, touch, sight, and sound. Virtual reality relies on the degrees of freedom offered.
Discuss 360?
It has a spherical video that allows the viewer to look in all directions and has no freedom to interact with or move through the imagery.
In fact that you might watch someone on your phone while scrolling through the Instagram feed, using a finger to move and scroll the feed to get the 360-degree perspective. Perusing YouTube videos and using the mouse to gain 360 views must be wearing a VR headset to feel immersed while video playing.
While aside from sound, you lack other sounds. You are missing other senses that are lacking absolute freedom. Not being able to move in a 360-degree environment, you are not having the six degrees of space required for VR. While using 360 videos, you are not allowed to interact with the environment.
Differences between Virtual reality and 360?
Virtual Reality | 360 video | |
Photography | Digital environment | Live-action |
Mobility | It is related to the world whereas, you can walk around as long as you are connected with a computer and not tethered. | It gives a 360-degree view from the camera’s perspective limited by the filmmaker’s camera movements. |
Video timeline | Here the video can progress a series of experiences that can be simply existing or that the user can explore | Here the video can progress a timeline created by the filmmaker’s camera’s movements. |
platforms | The complete kind of experience is needed to require a VR headset that can tether. | Here the 360 compatible players include a YouTube, including a desktop and mobile. |
Story | The story is a filmmaker where it does not control the viewer’s physical location in the environment and must be capture attention and helps to motivate the user to travel in the direction of the events of the story. | The story is a filmmaker controls the camera’s physical location but must capture the viewer’s attention that helps to direct the story as well. |
Conclusion:
Hopefully, the details related to the article named 3 Major Differences Between VR Camera And 360 would help you understand the topic carefully. Some of the details associated with the differences between the VR camera and 360 are mention in the article. After knowing the differences, you would understand that both play a significant role in their perspective and are being used essentially in the world nowadays. Markets are being successful with the experience with VR and 360 cameras and videos. To hold onto these experiences, you need to have knowledge related to VR and 360.
Forbes Forecasts VR Meetings & Conferences as the ‘Next Big Thing’
The adoption rates for Virtual Reality are rising every day, the technology moving closer to occupying a place of prominence in the mainstream with each new use case. This meteoric trajectory has caught the attention of many business publications and pundits, including sectoral forerunners like Forbes.
Forbes has recently taken stock of the Meetings & Conferences landscape, labelling Virtual Reality the ‘next big thing’ set to disrupt the market. The hybrid style of working that has become prevalent in the last few months has spurred an influx of players in the digital communication market; while employers continue to weigh their options, it is clear that Work-From-Home is at least partially here to stay.
VR stands to revolutionize this hyper-connected way of working. In the linked piece, Forbes details the improving perception of VR Tech in corporate spaces; while Virtual Reality has had little difficulty establishing itself in the entertainment space, its uptake in business has been slower owing to the significant shift in workflows required. The benefits of using VR in the workplace, however, are many – and corporations are warming up to the idea of making Virtual Infrastructure a part of their holdings.
Image Courtesy: aijiro from Adobe Stock
VR in the Office
A Virtual Reality office may appear to many a phenomenon still in the making. Yet, the VR Tech heavyweight Facebook has already beaten everyone to the punch – silently releasing the ‘Facebook Horizon Workroom‘ on their Oculus Quest 2 as a free app.
FHW marks the third iteration of virtual workspaces by the global giant. The application allows users to enter virtual office meetings with up to 50 other users, share their screens, operate in-app presentation boards, and interact via 3D customizable avatars. Given VR’s capacity for mimicking reality, the creation of a shared virtual environment such as an office promises to offset the traditional costs of leasing and maintaining physical premises.
Going forward, corporations can now go fully virtual without facing the repercussions of lacking a shared workspace – especially those associated with cultivating a shared mission among teams. Large organisations operating internationally can also use VR to mitigate the logistics of flying their leadership to common destinations for important internal seminars.
Image Courtesy: DragonImages from Adobe Stock
VR Conferencing and Meeting – NextMeet
VR’s ability to create interactive and immersive environments lends itself to large conferences as well. Events such as scientific symposiums, auto shows, ComicCon etc. were previously inaccessible to most people living outside metropolitan pockets. Even in the big cities, a variety of other logistical challenges, including the paucity of space and accessibility of environs, diminished potential attendee pools.
However, through VR, these events can be made open to all. Virtual attendees can become a part of these experiences through true immersion, enjoying a far richer experience than live camera broadcasts and visitor streams can accord. As the number of visitors rises, advertising revenue also increases – offering a much higher RoI to event organizers and sponsors. On all fronts, virtual reality events promise a win-win situation.
Avatar-based platforms like NextMeet are building on this premise, providing their users with a host of immersive and interactive virtual conferencing and meeting venues. In NextMeet, users can free-roam across a range of interconnected virtual spaces, and interact with each other using realistic spatial audio. Event organizers, at their end, can also tailor the virtual environment to streamline event messaging, rope in product sponsors, or even reinforce brand recall.
Image Courtesy: NextMeet
With the growing case for VR events, offices and conferences, the time is ripe for organizations to switch to fully-digital operational models. These cost-effective yet as-rich-as-real-life experiences are the pragmatic way forward for gatherings of all sizes.