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Pavlov Shack Drops Quest 1 Support, Preparing For QA Submission

May 16, 2022 From uploadvr

An update from Pavlov developer davevillz shed some light on the progress of Pavlov Shack.

Pavlov Shack is a new version of the popular multiplayer VR shooter, and has been in development for Quest for quite a while now. But it might finally be making its way over to the official Oculus Store soon. Over a year ago, Shack made its App Lab debut, bringing a sudden rise in players.

As we prepare shack for release on the oculus store, We’ve made the decision to drop Quest1 support as we encountered performance regression/issues on the new engine; this forced our hand to focus on Quest2. We’ll be releasing a final beta soon and submit to oculus qa for release

— davevillz (@davevillz) May 13, 2022

However, a new update from developer davevillz indicates that the team will soon release a final beta of Shack, which will be sent to Meta’s QA team in submission for an official full release on the Oculus Store for Quest.

In the same tweet, davevillz also revealed that Shack will be dropping support for the original Quest headset. This is because the team “encountered performance regression/issues on the new engine” on Quest 1, which “forced [their] hand to focus on Quest 2.”

Pavlov started its life as a competitive shooter for PC VR, heavily inspired by the Counter-Strike franchise. Pavlov Shack is the Quest spin-off of the original, scaled-down for Quest’s standalone hardware and currently available for free in beta on App Lab.

The official Oculus Store release for Shack has been a long time coming, initially scheduled for last year. It will hopefully release soon after being approved through the Quest QA process. The full release on Quest will cost $24.

A version of Shack is also planned for release on PSVR 2, once the headset is available. Both versions of Shack, on Quest and PSVR 2, will support cross-play with each other, but not with the original PC VR version of Pavlov.

Filed Under: facebook quest, meta quest 2, meta quest vr, oculus, Oculus Quest, oculus quest 2, Pavlov, Pavlov App Lab, pavlov quest, Pavlov Shack, pavlov shack quest, pavlov shack quest 2, pavlov update, pavlov vr, Quest, quest 2, quest 2 headset, quest 2 vr, quest headset, quest virtual reality, quest vr, top stories, virtual reality, virtual reality experience, virtual reality game, virtual reality new, virtual reality news, VR, VR app, vr article, vr experience, VR game, vr game news, VR Headset, vr headset news, vr new, VR news

Meta Slows Hiring For Some Positions As Reality Labs Priorities Shift

May 15, 2022 From uploadvr

Meta is cutting back or postponing some projects in its Reality Labs division and halting hiring for some positions.

Reuters first reported earlier this week that Meta’s Chief Technology Officer Andrew Bosworth broke the news to Reality Labs staff in a weekly Q&A session, according to a summary of his comments viewed by Reuters, with more specific changes to be announced within the week. We independently reached out to Meta about the report, and a spokesperson reiterated to UploadVR they’re “evaluating key priorities,” not planning layoffs “at this time,” and “so far, Meta has hired more engineers in Q1 than all of 2021.”

While Meta’s Reality Labs revenue grew 35% year-on-year in Q2 2022 ($695 million, compared to $534 million Q1 2021), costs  grew 55% as well, up to $3.7 billion from $2.4 billion in Q1 2021. During a recent earnings call, CFO David Wehner said the growing costs were “driven by employee-related costs, R&D operating expenses and cost of goods sold.” While those numbers may appear big at first glance, Meta CEO Mark Zuckerberg gave warning ahead of time by signaling a $10 billion loss in overall 2021 profit related to the company’s VR/AR investment, while also warning he expects that investment to “grow further” for the next several years.

Despite the increase in costs, revenue from Quest 2 continues to grow and Meta plans to expand its consumer headset offerings building out from the standalone platform. A high-end consumer headset, codenamed Project Cambria, is slated for release later this year. Two new Quest headsets and a subsequent iteration of Cambria may be in the works for 2023 and 2024 as well, according to a recent report from The Information. The company also opened its first brick-and-mortar consumer store this week, selling Quest, Portal and Ray-Ban Stories sunglasses.

While Meta isn’t alone among platform-building tech companies that seem to be preparing to weather a “market downturn“, Zuckerberg’s investment in realizing VR and AR technology remains significant and we’ll be curious to see how the company focuses its efforts going forward. In June, for example, the poorly rated Venues app will disappear as events move inside Meta’s broader Horizon Worlds effort.

Filed Under: Business VR, Facebook, mark zuckerberg, Meta, meta ar, meta busines, meta company, meta earnings call, meta facebook, meta platforms, meta quest, meta reality, meta reality labs, meta technology, meta vr, meta vr company, meta zuckerberg, Reality Labs, virtual reality, virtual reality experience, virtual reality game, virtual reality new, virtual reality news, VR, VR app, vr article, vr experience, VR game, vr game news, VR Headset, vr headset news, vr new, VR news

Kiwi Announces Battery Strap For Quest 2, Coming Soon

May 11, 2022 From uploadvr

Accessory company Kiwi announced its take on a Quest 2 battery strap, available soon.

Since the launch of the original Quest, we’ve seen a bunch of official and third party takes on battery straps that extend the playing time of standalone headsets in various ways.

This week, accessory company Kiwi announced its version of a Quest 2 battery strap, pitched as featuring a 6400mah battery built into the back of an Elite-style strap for the headset.

Just like other options, this strap from Kiwi will not only extend the time you can spend in Quest 2 in one session, but should also act as a counter-weight to balance the weight of the headset more effectively.

Finally, KIWI design gets the Battery Elite strap for #Metaverse #oculus #quest2. With #Amprius 6400mah, you can play for more 4-5hours. Coming soon. pic.twitter.com/oGaSoeSOHZ

— KIWIdesign (@kiwidesign02) May 10, 2022

Kiwi says it is using a battery from Amprius, a California-based company that claims to ship batteries that are “the industry’s highest energy density cells”. Looking at the tweet above, it seems this 6400MAh Amprius battery will be located right at the back of the strap, similar to Meta’s official battery-clad Elite Strap option. In our testing, Meta’s Elite Strap provided about “double” the playtime to Quest 2.

The VR Power 2 — a pack which connects to the standard or Elite Quest 2 straps — features a 10,000MAh battery, roughly 3500MAh less than Kiwi’s option. In our testing, we found VR Power 2 added 6 hours and 10 minutes onto the standard Quest 2 battery.

There’s no exact release date for Kiwi’s battery strap, but keep an eye out for further details soon.

Filed Under: facebook quest, meta quest 2, meta quest vr, oculus, Oculus Quest, oculus quest 2, Quest, quest 2, quest 2 accessories, quest 2 battery strap, quest 2 headset, quest 2 strap, quest 2 vr, quest headset, quest virtual reality, quest vr, virtual reality, virtual reality experience, virtual reality game, virtual reality new, virtual reality news, VR, VR app, vr article, vr experience, VR game, vr game news, VR Headset, vr headset news, vr new, VR news

NVIDIA Researchers Demonstrate Ultra-thin Holographic VR Glasses That Could Reach 120° Field-of-view

May 6, 2022 From roadtovr

A team of researchers from NVIDIA Research and Stanford published a new paper demonstrating a pair of thin holographic VR glasses. The displays can show true holographic content, solving for the vergence-accommodation issue. Though the research prototypes demonstrating the principles were much smaller in field-of-view, the researchers claim it would be straightforward to achieve a 120° diagonal field-of-view.

Published ahead of this year’s upcoming SIGGRAPH 2022 conference, a team of researchers from NVIDIA Research and Stanford demonstrated a near-eye VR display that can be used to display flat images or holograms in a compact form-factor. The paper also explores the interconnected variables in the system that impact key display factors like field-of-view, eye-box, and eye-relief. Further, the researchers explore different algorithms for optimally rendering the image for the best visual quality.

Commercially available VR headsets haven’t improved in size much over the years largely because of an optical constraint. Most VR headsets use a single display and a simple lens. In order to focus the light from the display into your eye, the lens must be a certain distance from the display; any closer and the image will be out of focus.

Eliminating that gap between the lens and the display would unlock previously impossible form-factors for VR headsets; understandably there’s been a lot of R&D exploring how this can be done.

In NVIDIA-Stanford’s newly published paper, Holographic Glasses for Virtual Reality, the team shows that it built a holographic display using a spatial light modulator combined with a waveguide rather than a traditional lens.

The team built both a large benchtop model—to demonstrate core methods and experiment with different algorithms for rending the image for optimal display quality—and a compact wearable model to demonstrate the form-factor. The images you see of the compact glasses-like form-factor don’t include the electronics to drive the display (as the size of that part of the system is out of scope for the research).

You may recall a little while back that Meta Reality Labs published its own work on a compact glasses-size VR headset. Although that work involves holograms (to form the system’s lenses), it is not a ‘holographic display’, which means it doesn’t solve the vergence-accommodation issue that’s common in many VR displays.

On the other hand, the Nvidia-Stanford researchers write that their Holographic Glasses system is in fact a holographic display (thanks to the use of a spatial light modulator), which they tout as a unique advantage of their approach. However, the team also writes that it’s possible to display typical flat images on the display as well (which, like contemporary VR headsets, can converge for a stereoscopic view).

Image courtesy NVIDIA Research

Not only that, but the Holographic Glasses project touts a mere 2.5mm thickness for the entire display, significantly thinner than the 9mm thickness of the Reality Labs project (which was already impressively thin!).

As with any good paper though, the Nvidia-Stanford team is quick to point out the limitations of their work.

For one, their wearable system has a tiny 22.8° diagonal field-of-view with an equally tiny 2.3mm eye-box. Both of which are way too small to be viable for a practical VR headset.

Image courtesy NVIDIA Research

However, the researchers write that the limited field-of-view is largely due to their experimental combination of novel components that aren’t optimized to work together. Drastically expanding the field-of-view, they explain, is largely a matter of choosing complementary components.

“[…] the [system’s field-of-view] was mainly limited by the size of the available [spatial light modulator] and the focal length of the GP lens, both of which could be improved with different components. For example, the focal length can be halved without significantly increasing the total thickness by stacking two identical GP lenses and a circular polarizer [Moon et al. 2020]. With a 2-inch SLM and a 15mm focal length GP lens, we could achieve a monocular FOV of up to 120°”

As for the 2.3mm eye-box (the volume in which the rendered image can be seen), it’s way too small for practical use. However, the researchers write that they experimented with a straightforward way to expand it.

With the addition of eye-tracking, they show, the eye-box could be dynamically expanded up to 8mm by changing the angle of the light that’s sent into the waveguide. Granted, 8mm is still a very tight eye-box, and might be too small for practical use due to variations in eye-relief distance and how the glasses rest on the head, from one user to the next.

But, there’s variables in the system that can be adjusted to change key display factors, like the eye-box. Through their work, the researchers established the relationship between these variables, giving a clear look at what tradeoffs would need to be made to achieve different outcomes.

Image courtesy NVIDIA Research

As they show, eye-box size is directly related to the pixel pitch (distance between pixels) of the spatial light modulator, while field-of-view is related to the overall size of the spatial light modulator. Limitations on eye-relief and converging angle are also shown, relative to a sub-20mm eye-relief (which the researchers consider the upper limit of a true ‘glasses’ form-factor).

An analysis of this “design trade space,” as they call it, was a key part of the paper.

“With our design and experimental prototypes, we hope to stimulate new research and engineering directions toward ultra-thin all-day-wearable VR displays with form-factors comparable to conventional eyeglasses,” they write.

The paper is credited to researchers Jonghyun Kim, Manu Gopakumar, Suyeon Choi, Yifan Peng, Ward Lopes, and Gordon Wetzstein.

Filed Under: Holographic Display, holographic vr display, holographic vr glasses, Holography, News, VR Headset, VR Research

The Information: New Quest Headsets Slated For 2023 & 2024 Release

May 3, 2022 From uploadvr

Meta is planning to release new versions of its Quest headset in 2023 and 2024, The Information reports.

A Four-Headset Roadmap

Meta plans to release four virtual reality headsets between now and 2024, according to an internal road map seen by The Information (subscription required), including two new Quest headsets.

According to The Information, the Quest headsets are code-named Stinson and Cardiff — both names that take after locations in California. This internal naming trend is one that Meta (formerly Facebook) have followed since 2014. Crystal Cove was the code name for what would become the Oculus Rift DK2, for example, and Monterey for the original Quest headset.

Meta also plans to ship its higher-end Project Cambria headset later this year, which CEO Mark Zuckerberg said will be more focused on remote work use cases. While The Information’s report suggested Cambria could retail for $799 or higher, Meta confirmed to UploadVR that the final price point will be “significantly” above $799.

The road map rounds out its four-headset plan with code-name Funston, a second version of Cambria, set for release in 2024.

All in all, that’s two new Quest headsets and two versions of the higher-end Cambria line releasing between now and the end of 2024. As noted in the report, these dates are all subject to change. The nature of developing such complex hardware, along with now-common pandemic and supply chain delays, means that targeted ship dates will often slip.

Quest 3 and 4?

In a March 2021 interview with The Information, Zuckerberg said Meta was already “working on the next few generations of virtual reality and what Quest 3 and 4 are gonna look like.”

It’s unknown whether Stinson and Cardiff are the Quest 3 and 4 that Zuckerberg referred to last year. While Quest 2 followed this numbered naming convention, releasing as the second generation of the Quest product line, Stinson and Cardiff may not be full generational leaps. There’s a chance either headset releases as a mid-generation refresh or as a variation of an existing Quest headset at a higher or lower price point, with different features.

Eye & Face Tracking On Quest

Zuckerberg Wants Face Tracking

Cambria (which, at one point, was referred to as ‘Quest Pro’ internally) is targeting launch this year and will ship with both face and eye tracking capabilities, alongside color passthrough for mixed reality. Zuckerberg previusly noted that his excitement to bring this eye and face tracking technology to future Quest headsets, when possible. Given Quest’s standalone hardware optimizes for low cost and currently starts at $299, Meta will face significant technological and financial challenges in bringing this technology to Stinson and Cardiff.

Leaked photos suggest that Cambria will feature controllers that ditch the traditional tracking rings, instead using built-in tracking cameras on controllers themselves. This would alleviate headsets of some tracking responsibility, allowing the controllers to track themselves using IR cameras instead.

Project Cambria Controllers

Zuckerberg told investors at his Q1 2022 earnings call that Meta will “share more details about Project Cambria in the months ahead as we get ready to launch it.” The headset will not replace Quest 2, which Meta reiterated will have a “long life” just a few months ago.

According to The Verge, Meta also plans to ship its first generation of true AR glasses, Nazare, in 2024, following by more advanced second and third generation models in 2026 and 2028 respectively.

Meta confirmed it will “share the latest on our VR, AR, and metaverse platform offerings” later this year at its annual Connect conference, which usually takes place around September.

Filed Under: facebook quest, Meta, meta quest 2, meta quest vr, new quest headset, oculus, Oculus Quest, oculus quest 2, Quest, quest 2, quest 2 headset, quest 2 vr, quest 2023, quest 2024, quest 3, quest 4, quest headset, quest new, quest virtual reality, quest vr, the information, top stories, virtual reality, virtual reality experience, virtual reality game, virtual reality new, virtual reality news, VR, VR app, vr article, vr experience, VR game, vr game news, VR Hardware, VR Headset, vr headset news, vr new, VR news

Project Cambria’s Price Will Be “Significantly Higher” Than $800, Meta Reveals

May 2, 2022 From roadtovr

Following a report today which claimed Meta’s upcoming Project Cambria headset would be priced at $800, rather than denying the information as a rumor, the company took the curious step of confirming the headset would be much more expensive.

A report by The Information today, citing an internal roadmap, claimed that Meta is planning to release four new VR headsets by 2024. The first would be Project Cambria, the report says, priced around $800.

Now typically when there’s a leak like this, companies will simply decline to comment on any of it. In this case, Meta took the somewhat odd step of pretty much doing that except for addressing a single point.

A Spokesperson for the company tells Road to VR the $800 price for Project Cambria claimed by the report is not accurate, and further, that the actual price of the headset will be “significantly higher.”

That’s a curious move, but it seems that Meta didn’t want the report to set a false expectation for the price of the headset, which is expected to launch later this year.

We’ve known from the bits Meta has shared previously that Project Cambria wasn’t going to aim for the lowest possible cost like Quest. But it’s a bit surprising that the company says the actual price will “significantly” exceed $800.

If the reported price of $800 was within $100 or even $200 of the actual price, it doesn’t seem like it would be that big of a deal. But because the company took the odd step of not just saying ‘the price is incorrect’, but also adding that it will be higher, makes us think the real price will certainly exceed $1,000.

That’s definitely expensive for a standalone VR headset, but not unheard of. HTC’s Vive Focus 3—which is aimed at enterprise customers—is priced at $1,300. If Meta sees itself competing for those same customers, they may aim to come close to that price (if not a bit under).

– – — – –

Interestingly, the episode bears resemblance to something that happened in the early Oculus days, before the company was absorbed deeply into Meta. Back in 2015, Oculus founder Palmer Luckey said the launch price of the original Oculus Rift headset would be “roughly in [the $350] ballpark.” But when the headset’s price was officially revealed at $600, nearly double the ‘ballpark’ price, people weren’t happy.

This was before the launch of Oculus Touch, the headset’s motion controllers; later when someone asked Luckey what the ‘ballpark’ price would be for Touch he remarked, “no more ballparks for now. I have learned my lesson.”

Whether that’s a long forgotten memory for Meta or not, the company must have felt it was quite important to get ahead of the Project Cambria price discussion before it got out of their hands.

Filed Under: Meta, News, project cambria, project cambria cost, project cambria price, VR Headset

Report: Meta to Release Four New VR Headsets by 2024, Starting with Project Cambria in September

May 2, 2022 From roadtovr

According to a report by The Information, Meta plans to release four new VR headsets by 2024, and that’s purportedly in addition to its AR devices.

The Information reporters Sylvia Varnham O’Regan and Mathew Olson say they’ve seen an internal roadmap that shows an aggressive rollout of new VR headsets by Meta.

“By 2024,” the report says, the company plans to launch four new headsets. The report specifically says these are “virtual reality headsets” (though this could well include mixed reality headsets using passthrough AR) and indicates the four new devices are separate from the AR headsets that Meta is also developing.

The first of Meta’s four new headsets will be Project Cambria, which the report says is expected in September of this year.

We already know a bit about Project Cambria as the company officially teased the headset last year and a handful of leaks have filled in some details. According to The Information‘s report, the headset is likely to be priced at $800.

Update (May 2nd, 2022 – 4:24PM PT): Meta confirmed that the actual price of Project Cambria will be “significantly higher” than the $800 price stated by The Information’s report.

An unofficial rendering of Project Cambria based on leaked info | Image courtesy SadlyItsBradley

And a follow-up to Cambria is already in the works, according to the report; codenamed Funston, which is expected in 2024.

As for the other two headsets, those are the next-gen iterations of Meta’s more affordable Quest 2 headset, reportedly codenamed Stinson and Cardiff, with an expected release in 2023 and 2024, respectively.

But what features the headsets beyond Cambria will be target is still somewhat unclear. It’s too early for headsets built around some of the radical changes in compute architecture that Meta believes is necessary to take XR devices to the next level, or the holographic folded optics it’s been researching, though maybe the varifocal tech Meta has been working on for years is nearly ready for primetime. And what of those two headsets the company teased late last year?

As ever, only time will tell, but it looks like Meta’s increasingly steep investments in XR are ramping up the pace for the company’s headset releases.

Check out the original report by The Information for more details.

Filed Under: cardiff, funston, mathew olson, Meta, meta hardware roadmap, meta vr headset roadmap, News, project cambria, stinson, sylvia varnham o'regan, the information, VR Headset

Wallace and Gromit VR Experience Announced For Quest

April 29, 2022 From uploadvr

Aardman Animations announced a new collaboration with Atlas V and Meta to bring a new Wallace and Gromit VR experience to Quest 2.

Wallace and Gromit: The Grand Getaway will release for Meta Quest 2 in 2023, which Aardman says will be the “next step” for the pair’s adventures in immersive media after the mobile AR experience ‘The Big Fix Up’, which released last year for iPhone and Android.

Here’s a description of The Grand Getaway, direct from Aardman:

In ‘The Grand Getaway’, holidays are in the offing for Wallace and Gromit. Sun, sand, and the chance to test out their latest contraption, Auto-Caddy. But Wallace has his dates mixed up – they have to be on the other side of the country in just half an hour! There’s only one thing for it… they’ll take the Rocket. But a mishap with the controls sends Wallace, Gromit and Auto-Caddy hurtling off course. Will this be a holiday to remember?

Funded by Meta, The Grand Getaway will be a co-production between Aardman and Atlas V, allowing players to “walk around, explore and get hands-on (or paws-on!) within the world of Wallace & Gromit.”

Aardman is an animation studio known for a myriad of successful animation properties, movies and shorts, including Wallace and Gromit, Chicken Run, Shawn the Sheep and more. Atlas V, meanwhile, is a production studio that has also worked on animated movies, but focused around immersive VR experiences and narratives, such as Gloomy Eyes, Battlescar and Madrid Noir. It will work on this new Wallace and Gromit experience in association with studios No Ghost and Albyon.

I was a big fan of Madrid Noir – it made some interesting stylistic choices with how it framed narrative in an immersive medium. There were sections where the animated characters were staged like a stage play occurring around you, with dramatic lighting and environments that almost looked like a movie set. The history of strong stylistic presentation makes me excited to see what a Wallace and Gromit collaboration with Aardman will look like. On paper, it’s a match made in heaven.

You can read more about The Grand Getaway over on Aardman’s site.

Filed Under: aardman, atlas v, facebook quest, meta quest, meta quest 2, meta quest vr, oculus, Oculus Quest, oculus quest 2, Quest, quest 2, quest 2 headset, quest 2 vr, quest headset, quest virtual reality, quest vr, top stories, virtual reality, virtual reality experience, virtual reality game, virtual reality new, virtual reality news, VR, VR app, vr article, vr experience, VR game, vr game news, VR Headset, vr headset news, vr new, VR news, Wallace and gromit, wallace and gromit vr, wallace and gromit vr quest, wallace and gromit vr quest 2

VRChat’s Avatar Dynamics System Aims To Upgrade Interactions

April 23, 2022 From uploadvr

A new system for avatar interaction is now available in VRChat enabling users to interact with each other’s avatars in new ways.

The Avatar Dynamics system was in open beta earlier this year, but now it’s fully launched and provides a host of new options for VRChat users.

One part of the system is PhysBone, shown above. It is a more optimized replacement for DynamicBones that allows users to create physics-based bone and skeleton structures on avatars. There are several different interaction types that can be set up for an avatar. It also works on Quest, meaning that Quest users will be able to see moving hair, ears, clothes and more with real-time physics for the first time.

Avatar Dynamics also allows users to create unique interactions with avatars through user-defined colliders and tags, as seen below. Users can set colliders on certain parts of their avatar to result in different things — a costume change, a sound effect, or a state change, for example.

With this new system also comes a host of new settings that allow users to define and quickly change who can interact with their avatar. There are ways to disable interactions immediately, and players can also set rules and change settings to limit interactions in different ways — they can be turned off entirely, or set to just your friends, or changed on a per-user basis. The status of a user’s interactions settings — enabled or disabled — will also display above their nametag for others to see.

The Avatar Dynamics system is available in VRChat now. You can read more about the features and the associated privacy and safety settings over on the VRChat blog.

Filed Under: avatar dynamics, virtual reality, virtual reality experience, virtual reality game, virtual reality new, virtual reality news, VR, VR app, vr article, VR chat, vr chat avatar dynamics, vr experience, VR game, vr game news, VR Headset, vr headset news, vr new, VR news, VRChat, vrchat avatar dynamics, vrchat avatars, vrchat new, vrchat update

Beat Saber Electronic Mixtape Announced: Deadmau5, Marshmello, Zedd & More

April 20, 2022 From uploadvr

Meta just announced Beat Saber’s next set of DLC tracks at today’s Meta Quest Gaming Showcase. The Beat Saber Electronic Mixtape will feature 10 hits from artists like Deadmau5, Zedd, Marshmello and more.

Most DLC packs for Beat Saber focus solely on one artist, but this pack will be the second DLC ‘mixtape’ release which features an array of different artists from one period.

Here’s the full tracklist of the Electronic Mixtape:

  • Waiting All Night (feat. Ella Eyre) by Rudimental
  • Witchcraft by Pendulum
  • Icarus by Madeon
  • Ghosts ‘n’ Stuff (feat. Rob Swire) by Deadmau5
  • Alone by Marshmello
  • Stay the Night (feat. Hayley Williams) by Zedd
  • Sandstorm by Darude
  • The Rockafeller Skank by Fatboy Slim
  • Freestyler by Bomfunk MC
  • Animals by Martin Garrix

As you can see, there are some big names and hits in the pack, but perhaps the most prominent is Sandstorm by Darude. IT’s one of the most iconic electronic songs of all time and a huge internet hit/meme track. In other words, it could be a perfect addition to the Beat Saber catalog.

The Electronic Mixtape release date follows on from the Fall Out Boy DLC, released last month, and has no confirmed release date as of yet. That being said, the time between announcement and release for Beat Saber DLCs tends to be pretty short, so expect to see it sooner rather than later.

As usual, the pack will be available across all platforms — Quest, Rift, PSVR and Steam — for a bundled price of $12.99 or an individual track price of $1.99 each.

This was just one announcement from today’s Meta Quest Gaming Showcase — keep an eye out for news on more releases and updates to come.

Filed Under: Beat Saber, Beat Saber DLC, beat saber dlc new, beat saber electronic mixtape, beat saber mixtape, beat saber mixtape dlc, darude, Deadmau5, electronic mixtape, facebook quest, marshmello, meta games showcase, meta quest 2, meta quest gaming showcase, meta quest vr, oculus, Oculus Quest, oculus quest 2, Quest, quest 2, quest 2 headset, quest 2 vr, quest headset, quest virtual reality, quest vr, top stories, virtual reality, virtual reality experience, virtual reality game, virtual reality new, virtual reality news, VR, VR app, vr article, vr experience, VR game, vr game news, VR Headset, vr headset news, vr new, VR news, zedd

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