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Magic Leap Commits to OpenXR & WebXR Support Later This Year on ML2

June 7, 2022 From roadtovr

In an ongoing shift away from a somewhat proprietary development environment on its first headset, Magic Leap has committed to bringing OpenXR support to its Magic Leap 2 headset later this year.

Although Magic Leap 2 is clearly the successor to Magic Leap 1, the goal of the headsets are quite different. With the first headset the company attempted to court developers who would build entertainment and consumer-centric apps, and had its own ideas about how its ‘Lumin OS’ should handle apps and how they should be built.

After significant financial turmoil and then revival, the company emerged with new CEO and very different priorities for Magic Leap 2. Not only would the headset be clearly and unequivocally positioned for enterprise use-cases, the company also wants to make it much easier to build apps for the headset.

To that end Magic Leap’s VP of Product Marketing & Developer Programs, Lisa Watts, got on stage at week’s AWE 2022 to “announce and reaffirm to all of you and to the entire industry [Magic Leap’s] support for open standards, and making our platform very easy to develop for.”

In the session, which was co-hosted by Chair of the OpenXR Working Group, Brent Insko, Watts reiterated that Magic Leap 2 is built atop an “Android Open Source Project-based OS interface standard,” and showed a range of open and accessible tools that developers can currently use to build for the headset.

Toward the end of the year, Watts shared, the company expects Magic Leap 2 to also include support for OpenXR, Vulkan, and WebXR.

Image courtesy Magic Leap

OpenXR is a royalty-free standard that aims to standardize the development of VR and AR applications, making hardware and software more interoperable. The standard has been in development since 2017 and is backed by virtually every major hardware, platform, and engine company in the VR industry, and a growing number AR players.

In theory, an AR app built to be OpenXR compliant should work on any OpenXR compliant headset—whether that be HoloLens 2 or Magic Leap 2—without any changes to the application.

OpenXR has picked up considerable steam in the VR space and is starting to see similar adoption momentum in the AR space, especially with one of the sector’s most visible companies, Magic Leap, on board.

Filed Under: AR Development, ar industry, brent insko, lisa watts, Magic Leap 2, magic leap 2 openxr, magic leap 2 webxr, News, OpenXR, WebXR

A VR Cannabis Store Has Officially Opened To The Public

May 23, 2022 From vrscout

Chat with specialists, review ingredients, and buy products straight from the metaverse.

ADC, a technology-centered cannabis manufacturer and distribution company, has partnered with metaverse company Alt Magic to open a digital cannabis store you can visit from the comfort of your home using a smartphone, tablet, computer, or VR headset.

This WebXR experience allows you to explore a virtual cannabis store using a digital avatar. According to the official release, you can chat with specialists to learn more about the latest industry news, peruse a wide selection of tasty treats, and actually purchase products straight from the metaverse.



ADC’s virtual cannabis store opened on April 20th to thousands of people in honor of 420, an international holiday dedicated to all things marijuana. Now anyone can access this digital storefront and begin exploring a wide variety of products.

ADC currently offers a wide variety of cannabis products, such as CBD, Delta 8, CBG, CBN, HHC, THC-O, and THCV. You can explore some of these items now by visiting adistributioncompany.com/vr-shop on a smartphone, tablet, computer, and in VR using a WebXR browser, such as Firefox Reality.

Moving forward, ADC will be hosting a series of podcasts featuring various cannabis experts in an attempt to help educate the public on cannabis.

For more information visit here.

Image Credit: ADC x Alt Magic

Filed Under: meta quest, meta quest 2, News, pc vr, WebXR

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