Just crank up the base oculus link resolution to the max and Pixel Per Display Pixel Override to 1.2, 1.4, 1.6 I'm still experimenting. They improved the performence a lot so the frametime difference is like 2-3ms. This method can only help a little since the aliasings feel like an inherent part of the game now. The biggest difference is between Pixel Per Display Pixel Override set to 0 (default) and whatever number you crank to. It's been eight months already since this god awful OpenXR implement ruin everthing lol.
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