Meta has also begun testing “members-only worlds” featuring exclusive content.
Meta this week announced that it has given a select group of users the ability to grow and moderate their own communities by creating “members-only worlds.” These closed spaces feature exclusive VR content accessible by a hand-picked group of Horizon Worlds users.
According to an official press release, creators can invite up to 150 members to each world as part of the alpha test. Each members-only world can support up to 25 concurrent visitors at one time. Here users can engage in a variety of multiplayer activities, such as organizing a book club, attending a support group, meeting up with friends and family, and more.
“Every community develops its own norms, etiquette, and social rules over time as it fosters a unique culture. To enable that, we’ll provide the tools that allow the creators of members-only worlds to set the rules for their communities and maintain those rules for their closed spaces,” said the company in an official release.
“Creators can choose whether or not to share their moderation responsibilities with other trusted group members and decide if they’ll allow members to visit the world without a creator or moderator present,” they added. “Everyone will always have the ability to report worlds to Meta and report others for behavior that violates our Code of Conduct for Virtual Experiences.”
In addition to members-only worlds, Horizon Worlds will also be expanding to additional platforms beyond VR. Meta’s social VR metaverse will soon be available on the web as well as mobile devices, allowing those without a Quest 2 or Quest Pro VR headset the ability to jump into the action.
As previously mentioned, Meta is partnering with a select group of Horizon Worlds users as part of the ongoing alpha test. This test is designed to confirm that creators have the tools required to properly moderate and grow their members-only worlds.
For more information check out the official release here.
Image Credit: Meta
This article was originally published on vrscout