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Refurbished Quest 3 on Amazon is the Headset’s Best Deal Yet

October 1, 2024 From roadtovr

In an effort to reposition the price ladder for its flagship headset, Meta is aiming to get the 128GB model of Quest 3 out the door for good. A new refurbished Quest 3 deal on Amazon is the best we’ve seen yet.

Amazon US is currently selling a refurbished Quest 3 (128GB) for $380 and the refurbished Quest 3 (512GB) for $450 through its ‘Renewed Premium’ program.

While you can buy refurbished Quest 3 units for the same price directly from Meta, Amazon’s deal has a considerable extra perk: instead of the 30-day return policy you get with Meta, Amazon’s Renewed Premium program includes a no-questions-asked one year return (or replace) policy. That gives you some extra piece of mind in case you get unlucky with a refurbished unit that doesn’t hold up over time.

Amazon also guarantees Renewed Premium products will have no lens scratches, at least 90% of the original battery life, and “no signs of cosmetic damage (scratches, dents, and other) are visible when the product is held 12 inches away.”

If you were about to pull the trigger on a brand new Quest 3S, these Quest 3 deals are definitely worth considering.

A new Quest 3S (128GB) is $300. The refurbished Quest 3 (128GB) will cost $80 more, but you get the benefit of majorly improved lenses and a higher resolution display. Ultimately that means a much clearer looking image inside the headset.

Then there’s the Quest 3S (256GB) which costs $400 new. Meanwhile the refurbished Quest 3 (512GB) costs just $50 more, which gets you not only the improved lenses and higher resolution display, but also double the storage.

Filed Under: Meta Quest 3 News & Reviews

Microsoft Discontinues HoloLens 2, Support to End in 2027 with No Successor in Sight

October 1, 2024 From roadtovr

Microsoft announced to enterprise partners last week that it’s discontinuing its latest AR headset, HoloLens 2, and pulling the plug on support updates at the end of 2027, leaving many to question whether the Redmond tech giant is shelving the platform altogether.

One such enterprise partner was Jens Lauritsen, Chief Product Officer of the Copenhagen-based XR startup Virsabi, who published the email from Microsoft detailing their plans.

In it (seen below), Microsoft announced the “Last Time Buy” for HoloLens 2, noting that remaining stock is on a first come, first served basis.

Additionally, Microsoft says HoloLens 2 will continue to receive security updates through December 31st, 2027, further noting the original 2016-era HoloLens will receive its final servicing update on December 10th, 2024.

Image by Road to VR

Released in 2019, that 2027 end date isn’t a terrible lifespan for HoloLens 2—or any mobile device for that matter. However if any company announced it was putting out a product to pasture without announcing a clear follow-up, it should rightfully raise a few eyebrows.

While purely speculative, some of it may have to do with the company shifting resources to refine HoloLens 2 into a military platform for its contract with the U.S. Army, worth up to $22 billion—creating what is also known as Integrated Visual Augmentation System (IVAS).

Tailoring HoloLens 2 into the Army’s own IVAS has proven to be a big challenge though, and it may even be replaced. A recent Breaking Defense report suggests the U.S. Army is preparing a new open competition, called “IVAS Next”, which could mean Microsoft could be replaced if it’s outcompeted by other manufacturers.

It’s uncertain whether Microsoft shelving enterprise versions of HoloLens 2 is at all related, however we’re bound to learn more later this year when the Pentagon starts with official solicitation for IVAS Next.

The Microsoft message published by Lauritsen follows below:

Dear Valued Mixed Reality Partner,

In follow-up to previous communication regarding the Mixed Reality Partner Program and HoloLens 2, we have additional information to share about HoloLens device availability and support.

HoloLens 2 Device Availability & Support update

-We are now announcing a ‘Last Time Buy’ for HoloLens 2.

-HoloLens 2 will be sold by Microsoft and its authorized channels subject to availability and sold on a first-come, first-serve basis. Please contact your authorized reseller or the Microsoft Store Business Desk for availability and ordering.

-HoloLens 2 devices will continue receiving updates to address critical security issues and software regressions that impact major functionality through December 31, 2027.

-The HoloLens 2 device warranty remains unchanged, specific to the device model purchased. Customer Service & Developer Support remains unchanged.

HoloLens (1st Gen) Device Support

-HoloLens (1st Gen) entered Long-Term Servicing (LTS) state on November 23, 2021, and the final servicing update will be December 10, 2024.

-After December 10, 2024, HoloLens (1st Gen) devices will continue to function, however will no longer receive security updates or technical support.

-There is no out-of-warranty support or inventory for device exchange. Customers are encouraged to purchase HoloLens 2 if a replacement device is needed.

Filed Under: News, XR Industry News

Meta Overhauls ‘Horizon Worlds’ Avatar System for More Realistic Representation

October 1, 2024 From roadtovr

Announced at Connect last week, Meta is launching its next-generation avatars in Horizon Worlds today, giving users a lot more customization options to choose from before jumping into the company’s social VR platform.

Starting today, users can dig even deeper into adjusting their avatars’ appearance, including features like customizable body proportions, nose shape, eye size, and lip size. Like its previous avatars system, these also work across Meta’s other platforms, including Facebook, Instagram, and Messenger.

The sort of flash marketing images you’ll see with smiling and laughing avatars only really paints a part of the picture though, since the sort of smooth, Pixar-esque scripted avatar animations seen on flatscreen simply aren’t a thing in VR. Still, the new avatar system brings a lot more flexibility to the table, which Instagram user ‘mistermavix’ shows off in a recent video:

Meta says in the most recent Horizon Worlds v182 release notes that world creators should make sure their virtual environments are ready for updated avatars, which includes things like making sure features of their worlds interact with the new avatars’ expanded range of body shapes and sizes.

Specifically, attachable items, lighting, and interactable objects like furniture may need adjustments to accommodate the new avatars, Meta says, noting that doorways and walkways should also be reviewed to ensure they comfortably fit the varied avatar proportions.

This follows an update in August last year that finally brought legs to Meta avatars, which came amid a greater push to attract more users to Horizon Worlds with the launch of support for Android and iOS mobile devices as well as standard PC browsers.

Filed Under: Meta Quest 3 News & Reviews, News

HTC’s Vive Ultimate Trackers Now Compatible with All SteamVR Headsets

October 1, 2024 From roadtovr

HTC announced that its Vive Ultimate Tracker is now compatible with third-party PC VR headsets that support SteamVR.

Originally developed for the Vive Focus 3 and Vive XR Elite, Vive Ultimate Tracker is a puck-like device that comes equipped with two cameras, allowing it to track its position without external devices or base stations, supporting both object and full-body tracking.

Released last November for $200, Vive Ultimate Tracker is now compatible with SteamVR headsets, which includes tethered PC VR headsets such as Valve Index, but also standalone devices capable of connecting to PCs, such as Quest 3 or Pico Pico 4 Ultra.

Photo by Road to VR

This follows a beta program launched earlier this year to to test compatibility with other SteamVR-supported headsets, including Quest. The company says feedback from the program helped improve the tracker’s precision, connectivity, and overall user experience.

This also means Vive Ultimate Tracker can work independently from a headset as well, so it can be used to track the movement of people or objects, making it useful across multiple fields.

While priced at $200 per device, users looking for basic full-body tracking only require a minimum of three trackers, which can be had in a $600 bundle, which includes the required Vive Wireless Dongle ($39 MSRP). This allows you to track each foot (with supplied straps) and one placed on your hips.

Filed Under: News, PC VR News & Reviews

Newly Reduced Quest 3 Price and Quest 3S Pre-orders Now Available on Amazon

September 26, 2024 From roadtovr

The newly discounted Meta Quest 3 (512GB) is now available on Amazon, along with pre-orders of the new Quest 3S (128GB) and (256GB), with that sweet, speedy Prime shipping. All now include the promised bundle that includes Batman: Arkham Shadow and a three month subscription to Meta Quest+.

It wasn’t initially clear exactly when the newly reduced Quest 3 price would hit—would we have to wait until Quest 3S actually launches on October 15th?

Image courtesy Meta

Turns out, nope! The newly discounted Quest 3 (512GB) is now available on Amazon for $500. Just yesterday the headset was listing at its original price of $650. It also now includes a bundled copy of Batman: Arkham Shadow (releasing October 22nd) and a three month subscription to Meta Quest+.

The Quest 3 (128GB) model is being phased out, with its own price reduced to $430 while stock remains. At the time of writing, Amazon says it’s already out of stock. But it’s currently offering an even further discounted refurbished Quest 3 (128GB) for just $380. The refurbished unit does not appear to include the Batman Arkham Shadow and Meta Quest+ bundle.

Image courtesy Meta

As for Meta’s new Quest 3S, both models can be pre-ordered on Amazon ahead of the October 15th release date, with the (128GB) model for $300, and the (256GB) model for $400. Both include a bundled copy of Batman: Arkham Shadow (releasing October 22nd) and a three month subscription to Meta Quest+.

Important note: right now the Quest 3S (128GB) is showing delivery from Amazon right around release date, but the Quest 3S (256GB) isn’t expect to deliver until the end of November. It’s unclear if this is a fluke. We’ll be keeping our eye on the date, but in the meantime it looks like ordering the (256GB) headset direct from Meta may mean an earlier delivery.

Other places to check for Quest 3S stock and favorable delivery dates include Best Buy, Newegg, Walmart, and Target.

Not sure if you should get Quest 3 or Quest 3S? Compare the specs and get our take right here.

Filed Under: Meta Quest 3 News & Reviews, News

Precision Glass Maker Completes Major Factory Expansion in Anticipation of AR Glasses Demand

September 26, 2024 From roadtovr

In a strategic move that underscores the expected growth of the AR industry, SCHOTT—a global leader in advanced optics and specialty glass—has announced the completion of a new production facility in Kulim, Malaysia. This development comes just a day after Meta unveiled its latest AR glasses prototype.

The new facility in Kulim is set to significantly boost Schott’s production capacity for optical components, which are crucial for AR devices. The plant is expected to create approximately 400 engineering and production jobs.

“This new site will significantly enhance Schott’s capacity to supply high-quality optical components to international high-tech industries, including Augmented Reality (AR),” the company says.

Image courtesy Schott

Schott’s expansion is timely, aligning with the industry’s anticipation of a surge in demand for AR lenses and optical components. The company’s longstanding presence in Penang, Malaysia—where it has operated for 50 years—has laid a strong foundation for this new venture. The Kulim facility complements the Penang site, enhancing Schott’s ability to supply high-quality optical components to international industries.

The announcement closely follows Meta’s reveal of its ‘Orion’ AR glasses prototype, highlighting a significant industry push towards more immersive and compact AR experiences. For AR to become a mainstream technology, it needs to be built upon technologies than can be affordably manufactured at scale. Schott’s expertise in delivering high-precision optics—and its anticipatory expansion—positions the company to be a key supplier in this evolving market.

Schott has been a longstanding partner of Lumus, which makes unique waveguides for AR. It’s likely the new facility has been geared toward the kind of manufacturing needed to manufacture Lumus optics at a large scale. Meanwhile, Meta says it new Orion glasses rely on silicon carbide lenses, rather than glass, to achieve a wide field-of-view.

Schott’s Advanced Optics business unit has a global manufacturing network with centers in Germany, North America, Switzerland, and China; the expansion in Malaysia is a strategic addition to this network.

Filed Under: XR Industry News

Meta Releases ‘Horizon Hyperscape’ for Quest 3, Letting You Explore (and maybe eventually upload) Photorealistic Places

September 26, 2024 From roadtovr

During Meta Connect’s big Quest 3S unveiling yesterday, where the company showed off the $300 headset for the first time, Meta announced it was also releasing a new app exclusively for Quest 3 that lets you explore photorealistic spaces. And they aren’t like the 360 photos you’ll see in Google Street View either; they’re full photogrammetry scenes you can actually walk through.

Meta calls the app Horizon Hyperscape, which is now available to Quest 3 and Quest 3S users in the US for free.

The company notes its photorealistic environments were created using mobile phone scans and cloud-based processing, highlighting however that Horizon Hyperscape is a “demo experience to showcase our vision for photorealism, as a profound new way to feel like you’re physically there.”

While users can’t upload their own photo scans “today,” on stage at Connect CEO Mark Zuckerberg underlined “you can use your phone to scan a room and recreate it, or step into a room that someone else has scanned and shared,” making it seem like that functionality seems could come at some point in the future.

For now, the app features a handful of large-scale photogrammetry scenes, which include explorable spaces, such as EastWest Studios in Hollywood, and densely packed artist workshops from Daniel Arsham, Rebecca Fox, and Gil Bruvel.

All of it feels a bit like Valve’s now-defunct Destinations Workshop tools for PC VR, released in 2016, which allowed users to similarly explore and upload photogrammetry scenes. We’re betting Meta wants to make it a bit simpler from an end-user perspective when it comes to capturing and processing the massive number of photos required to create such a detailed environment though.

Filed Under: Meta Quest 3 News & Reviews, News

YouTube is Finally Set to Get Social Viewing on Quest

September 25, 2024 From roadtovr

Nearly two years ago, Meta announced that Quest’s social space, Horizon Home, would allow users to watch YouTube videos together—something we’ve been wishing was easy to do in VR for a long time. Excitement waned, however, when the feature never actually made it out the door. Now the company says social viewing for YouTube is finally ready.

It’s been possible to watch YouTube videos together with friends in VR; it just hasn’t been easy. Downloading additional apps—which often have their own accounts, avatars, and friends-lists—is a lot of hoops to jump through. Ideally the feature would just be built right into the existing YouTube VR app on Quest.

That was the plan anyway. Back in 2022, Meta announced that social viewing was coming to YouTube VR on Quest. But then it just… never happened.

Better late than never, anyway. Meta today announced… again… that YouTube VR is getting a social viewing feature. The company says users will be able to initiate a co-watching session from within the YouTube VR app, which will allow others to join you inside of your Horizon Home to watch the same content.

At this time we don’t know for sure how many users can join the same session, but our understanding is that the social viewing feature should support not only flat YouTube videos, but also immersive 180 and 360 VR content as well.

Meta says the feature will begin rolling out next week.

Filed Under: Meta Quest 3 News & Reviews

Logitech Launches MX Ink, the First Official Stylus Accessory for Quest

September 25, 2024 From roadtovr

Logitech today announced the launch of the MX Ink stylus. This officially supported Quest accessory aims to give users a more precise and natural input method for applications like design, drawing, and visualization.

On Quest, hand-tracking is great as a low-barrier input for basic cursor-like input, while controllers are great as a flexible and high performance input for gaming and applications that need lots of distinct inputs like buttons and sticks. But now Quest headsets will have a third option: the MX Ink stylus from Logitech.

Image courtesy Logitech

The MX Ink stylus is available starting today, priced at $130 for the stylus alone, or $170 for the stylus and the MX Inkwell accessory—a convenient place to store and charge the stylus. There’s also the MX Max ($50) which offers a prime drawing surface if you’re going to use it for 2D input on a desk. The stylus supports Quest 2 and Quest 3-series headsets.

While the stylus is certain to be a more niche input device for the headset, it caters to a subset of VR apps which are focused on creation. That would be apps for things like 3D modeling, painting, sculpting, and drawing—the kind of apps where being able to point to a very specific point in space feels way more natural with a stylus than a controller.

When I got to try an early version of the MX Ink stylus earlier this year, I was impressed with the way it was integrated into the overall Quest experience. As an official ‘Made for Meta’ accessory, the headset acknowledges that you’re pairing a stylus (rather than controller) and walks you through the procedure.

Image courtesy Logitech

Once it’s paired, it works just like you’d hope: you see a 3D model of the stylus in front of you, and you can use it as a basic pointer in the standard Horizon OS interface. The buttons on the stylus emulate the buttons on the controller, so you can do things like drag-to-scroll and press buttons. You’ll also see a battery-life readout in the same place you’d normally expect to see it for the controllers.

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While the stylus does a reasonably good job of emulating the controller, the real reason for this thing to exist is for apps that have been built especially with it in mind. Not only do these apps show a model of the stylus (or their own interpretation of it) they also support the pressure-sensitive tip and pressure-sensitive side button, which allow for smooth input for parameters like brush stroke size.

Image courtesy Logitech

We’ve reached out to Logitech hoping to get a complete list (inclusive of the “many more” at the very bottom), but for now Logitech currently lists the following applications as supporting the MX Ink stylus:

  • Arkio
  • Engage
  • Gravity Sketch
  • Gesture VR
  • Painting VR
  • Osso VR
  • Vermillion
  • Thrasher
  • Figmin XR
  • Fundamental VR
  • Hololight
  • Open Brush
  • Elucis
  • ShapesXR
  • Visionwear
  • Needle
  • “Many more”

Filed Under: Meta Quest 3 News & Reviews

Meta Reveals ‘Orion’ Prototype AR Glasses with Impressive Field-of-view and Wireless Compute Unit

September 25, 2024 From roadtovr

Meta today revealed a prototype of its first pair of AR glasses, codenamed Orion. The glasses are impressively compact, have a class-leading field-of-view, but also relies on a wireless compute unit that goes in your pocket.

Although Meta has been selling its Ray-Ban smartglasses for several years now, the company hasn’t actually shown any glasses-sized device with a display—until now.

Meta says it has been working on Orion for years to make something that’s truly glasses-sized, while still retaining a wide field-of-view, and the performance necessary to drive the display and processing.

The purported 70 degree field-of-view is class-leading for something in this form-factor, but still small compared to typical VR headsets. In order to achieve this wide field-of-view, the company says it had to use silicon carbide for its lenses instead of glass or polymer. From the description, it sounds like the Orion AR glasses are using a diffractive waveguide, with silicon carbide as the underlying medium. While other glasses have used diffractive waveguides, using silicon carbide as the underlying medium allows for a higher refractive index, allowing light to be directed into a wider field-of-view.

Image courtesy Meta

Achieving this properly glasses-sized device does require a bit of a ‘cheat’—much of the headset’s computing power is off-loaded into a compute unit designed to slip into your pocket. However, the company has made the compute puck wireless which eliminates a core complaint: the bothersome cable that would have to run from the glasses to the puck.

Image courtesy Meta

While the glasses are said to handle core capabilities like head-tracking, the compute puck takes on the work of rendering the content. Off-loading that rendering power to the puck means the headset can not only be smaller, but cooler too, relieving the key issue of heat dissipation on such a compact device.

And Orion leans on yet another device to complete its experience: a wristband loaded with sensors. The EMG wristband can detect subtle movements of the user’s hand and fingers, allowing for precise input without the users needing to hold their hands up in front of them.

Image courtesy Meta

Meta is also making sure that AI is built-in from the start, allowing functionality similar to Meta Ray-Ban, but with the benefit of a display.

With a 70 degree field-of-view, immersive content isn’t the focus. Instead, the underlying OS and capabilities are leaning mostly into flat panels and spatial computing.

Meta is clear that the Orion glasses are still just a prototype, but “not a research prototype”. That means the company actually thinks it can bring a comparable device to market—using these very technologies. The company says it will be mostly using the device internally to continue to hone its size, performance, and cost.

Image courtesy Meta

“While Orion won’t make its way into the hands of consumers, make no mistake: This is not a research prototype. It’s the most polished product prototype we’ve ever developed—and it’s truly representative of something that could ship to consumers. Rather than rushing to put it on shelves, we decided to focus on internal development first, which means we can keep building quickly and continue to push the boundaries of the technology and experiences,” the company wrote in its Orion announcement.

Filed Under: XR Industry News

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