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Amazon Prime Video is Getting a Well Overdue Relaunch on Quest, Including Offline Watching

September 25, 2024 From roadtovr

Amazon today released a new version of its Prime Video app for Quest, which is letting you do one thing the 2019-era version never got around to: downloading and watching videos offline. That ought to put Travel Mode to good use.

The original Prime Video VR app for Quest hasn’t seen much love since it was launched in 2019, although with the entrance of Quest 3S and overtures to mobile app developers to stock the Horizon Store with 2D and spatial apps alike, Amazon is launching a new version of the video streaming app, supporting Quest 2/3/Pro. And Quest 3S, of course.

The new version, named Amazon Prime Video, is now live, letting you sign into your Prime account and watch the regular slate of movies, TV, and sports, although it’s now boasting the ability to download and watch content offline.

It also includes multi-user profiles, and access to X-Ray, the IMDb-powered pop-up for extra information, such as actors currently on screen.

This comes as Meta kicks its spatial app framework into high gear, promising more rapid development of traditional 2D apps.

Filed Under: Meta Quest 3 News & Reviews, News

512GB Quest 3 Gets a Big Price Drop While 128GB Model is Phased Out

September 25, 2024 From roadtovr

Say goodbye to the 128GB version of Quest 3, as the company is slated to only offer the 512GB version moving forward, and at a new, more attractive price.

With the entrance of Quest 3S, and the discontinuation of Quest 2 and Quest Pro, Meta’s lineup is shifting a bit to make way for its new entry level XR headset, Quest 3S.

Released in late 2023 for $650, the 512GB version of Quest 3 is still the company’s best-in-class XR headset. Originally released at $500, Meta today announced at Connect it’s retiring the 128GB version, slashing the larger storage option to the new $500 price tag.

You can still get a 128GB version though, now priced at $430 while supplies last. Although it’s not a crazy price cut, it’s certainly not something to sneeze at if you absolutely need a great XR headset today and don’t want to go down a half-step with Quest 3S, which is being offered starting at $300 for the 128GB version and $400 for the 512GB version.

Quest 3S is slated to launch on October 15th, offering the same resolution and Fresnel optics as Quest 2, but with the same Qualcomm Snapdragon XR gen 2 chipset as of Quest 3. Check out the full specs compared side-by-side to see how it stacks up.

So to recap, here’s the Quest line-up as it stands today:

  • Quest 3S (128GB) – $300
  • Quest 3S (512GB) – $400
  • Quest 3 (128GB) – $430, discontinued and available while supplies last
  • Quest 3 (512GB) – $500
  • Quest Pro (256GB) – $1,000, discontinued and available while supplies last
  • Quest 2 (128GB) discontinued, out of stock
  • Quest 2 (256GB) discontinued, out of stock

Filed Under: Meta Quest 3 News & Reviews, News

New Quest Accessories Include Breathable, Open-periphery Facial Interfaces & New Controller Charging Dock

September 25, 2024 From roadtovr

Meta finally unveiled the long-rumored (and leaked) Quest 3S, but that doesn’t mean we’re getting a torrent of new accessories. While most Quest 3 accessories work with Quest 3S, Meta also announced two new model-exclusive facial interfaces that may turn some heads, and a new controller charging dock too.

Note: We’re tracking down prices, and will update once that information is made public.

Quest 3S Breathable Facial Interface

Image courtesy Meta

Working out in a VR headset can be an awesome way to burn calories, but it also is usually a pretty sweaty affair. Enter the Quest 3S-exclusive ‘Breathable Facial Interface’ which looks to give your eyeballs some much needed fresh air.

The “perforated yet immersive” fabric design also comes with a silicone face pad exterior that should make wiping down the inevitable sweat buildup that much easier.

Quest 3 Open Facial Interface

We’re still hunting down product images of this one, but Meta says it’s also launching an Open Facial Interface, exclusive to Quest 3.

Quest Pro fitted with stock open facial interface | Image courtesy Meta

The low-profile replacement facial interface promises to let you better blend real and mixed reality, leaving your periphery open similar to how the stock facial interface works on Quest Pro. It also promises a removable face pad for easy cleanup.

And with an open-face design, like the Quest 3S Breathable Facial Interface, it also promises to be breathable than the stock face pad.

Touch Plus Charging Dock

Image courtesy Meta

There’s also set to be a new Touch Plus controller charging dock, since Quest 3S doesn’t feature charging pins like on Quest 3. They do however share the same Touch Plus controller, which can be docked (hence the new accessory), supporting both Quest 3 and Quest 3S.

The charging dock is said to allow for “drop-in charging for Touch Plus, which comes with rechargeable batteries and an extended cable to charge Quest.”


We’re at Meta Connect to hunt down all of the missing details, and will update this article with pricing and respective release dates, so check back soon. 

Filed Under: Meta Quest 3 News & Reviews, News

Quest 2 and Quest Pro are Being Discontinued, Encouraging Wider Adoption of Mixed Reality

September 25, 2024 From roadtovr

Out with the old, in with the new. Meta announced that the cheap and cheerful Quest 2 and the company’s pricey mixed reality pioneer Quest Pro are officially getting the boot, marking Meta’s next big push to bring mixed reality to the masses.

There aren’t any official figures going around, but it’s safe to say Quest 2 was Meta’s most popular VR headset to date, coming just one year after the launch of the original Quest, which was released in May 2019.

Meta Quest 2 | Image courtesy Meta

Still, even nearly three years after release, Quest 2 was so popular last Holiday season it handily outsold Quest 3 on Amazon. While it’s impossible to say whether Quest 3S will live up to Quest 2’s legacy, at an aggressive $300 price point for the entry-level 128GB model, it has a pretty good chance of again attracting plenty of eyeballs when it launches October 15th.

So much can’t be said for Quest Pro, which always felt more like an expensive mixed reality dev kit than a consumer device, launching in 2022 for an eye-watering $1,500.

Granted, Meta relented somewhat, bringing it down to $1,000 nearly a year after launch, likely owing to its overly exclusionary price point and lack of compelling MR content—something Meta hopes to deliver on starting with Quest 3S.

Meta Quest Pro | Image courtesy Meta

That said, we’re unlikely to recommend Quest Pro over Quest 3 or Quest 3S due to the upcoming slate of Quest 3-exclusive content that notably doesn’t support Quest Pro.

And with that, Meta is now officially winding down sales of Quest 2 and Quest Pro. Remaining stock will be sold through the end of the year or until they’re gone, whichever comes first, Meta says.

Accessories for both are still going to be on offer, such as carrying cases, Touch Pro controllers, Quest 2 Active Pack, or any of the other accessories for Quest 2 and Pro, with Meta noting it will to continue selling those “for a bit longer” after Quest 2 and QUest Pro headset supplies dry up.

So, out with the old, in the with the new. Check out our hands-on with Quest 3S to get the full details on just why Meta thinks you might want its next XR headset.

Filed Under: Meta Quest 3 News & Reviews, News

Immersed Visor’s First Big Showing Heightened Concerns About Deliverability

September 20, 2024 From roadtovr

The Immersed IRL event, held yesterday in Austin, Texas was the company’s big moment to showcase its upcoming headset and build confidence that it was on track to deliver on the promise of an ambitious headset. But a botched demo may have done the opposite.

Guest Article by Eric Liga

Eric Liga is Chief Scientist at Net Edge VR, a Houston-based company specializing in the creation of VR training software. He has run the Houston VR Meetup for the past ten years, and was programming director for the Immersive Technology Conference, one of the first conferences to focus on uses of AR and VR in business and industry. He has given presentations about VR at NASA, the Translational Research Institute for Space Health, the Houston Global Health Collaborative Conference, and many other industry events.

Immersed IRL drew attendees from around the world. I stood in line with a pre-order customer from Japan, another who had driven in from Canada, a journalist from England, and others from a dozen different US states, all eagerly waiting to try the company’s upcoming Visor headset. The long wait would end in frustration and disappointment for most of them, tempered somewhat by a widely-expressed hope that Immersed might yet deliver on its promises in the end.

Visor is an ambitious, productivity-focused headset designed by Immersed, a small, formerly software-only company, in conjunction with an array of industry partners. It is intended for a largely unmet use case: doing ‘desktop productivity’ work to make use of the unlimited canvas afforded by VR, but with a lightweight, comfortable, socially acceptable, high-resolution headset.

While the Apple Vision Pro is largely intended for productivity (with Apple even coining the term “spatial computing” to emphasize its productivity and ‘computing’ focus), it missed the mark on a number of fronts. Its high weight and front-heavy balance make extended wear uncomfortable. Its size, shape, and uncanny-valley eye simulation on the front of the headset make many users hesitant to wear it in public or in social settings. Add to that its eye-watering price-point of $3,500—and the fact that only users of Apple laptops and desktops get the full productivity benefits—and it’s easy to understand why there’s interest in bringing a competitor to the market that chooses some different trade-offs.

The Visor’s final hardware design, revealed on stage by Immersed founder Renji Bijoy, weighs roughly 185 grams (less than a third of the Apple Vision Pro’s weight), in a thin form factor.

Image courtesy Eric Liga

From the front, it does a credible job of looking like a slightly oversized pair of sunglasses. The illusion is less successful from the side due to the width of the optics, but it’s at least in the ballpark of something a user could wear while working at a coffee shop without drawing too much attention. Its screens boast a slightly higher resolution than the Apple Vision Pro, and are intended to allow it to simulate up to five large 4k monitors in a virtual or mixed-reality workspace. It eschews handheld controllers for eye-tracking and hand tracking, for any interactions not handled by a mouse or keyboard.

The tethered battery (which also houses the headset’s wi-fi and Bluetooth hardware) can be set on the desk while working, dropped in a pocket when collaborating on a virtual whiteboard, or excluded completely when connected to a PC. The fact that the radio-emitting components are housed in the optional battery pack means the headset (with some other minor adjustments) could be viable for use in high-security military and government facilities—a potentially lucrative market.

The headset is priced at $400 (but will rise to $500 after October 1st) is subsidized by a required one or two year subscription to Immersed’s software ($40/mo for 2 years, or $60/mo for 1 year). This means that the total cost is a good deal higher than it appears, but makes the up-front cost more palatable. When the subscription is included, a total cost of between $1,120 and $1,460 places it at over double the price of a Quest 3, but less than half of the price of an Apple Vision Pro.

Image courtesy Eric Liga

While the Visor is usually shown with over-the-ear stems, like a pair of sunglasses, it will also ship with a head strap designed to better balance its weight and improve comfort. Bijoy was candid about the fact that the stems are there to make non-VR users more comfortable with the idea of wearing a headset. He fully expects users to switch to the strap for extended, every-day use, and said future versions might not include the over-the-ear stems at all.

The prospect of a high-end productivity headset at a reasonable price being produced by a small software company raised an understandable mix of excitement and skepticism from the VR community. The Immersed IRL event was intended, in large part, to demonstrate that the company can deliver on its ambitious promises. But it may well have done the opposite.

At the end of the keynote, Bijoy said that the headsets were being updated to a new firmware, and that the start of promised demos might be slightly delayed. I headed to the demo line, scheduled to be part of the first demo group at 11am. At 11:30, a harried-looking group of Immersed employees pressed quickly through the crowd with headsets cushioned in styrofoam and disappeared behind the black curtain screening off the demo area.

For the next couple of hours, we waited patiently, getting occasional hints from event workers that setup was still in progress, and that demos should start soon. Eventually, a voice over the intercom announced that demos were starting, but that software issues meant that they would be “hardware only” demos.

What that ended up meaning was that we could look at and handle the headsets, and we could even put them on our heads to feel the comfort and weight. But that none of the headsets would actually be powered-on. I asked if we could at least power them up to see the quality of the displays, even if we couldn’t use them running a proper virtual environment, but was told no. Questions to determine when an actual demo might be possible—late in the day? Tomorrow?— were met with discouragingly noncommittal responses.

Finally getting one of the headsets in hand, I did my best to learn what little I could without seeing it in action. The weight was indeed lighter than any headset I’ve tried, other than the Bigscreen Beyond; more like an oddly heavy pair of sunglasses than an XR headset.

Image courtesy Eric Liga

It wasn’t as comfortable on the bridge of my nose as I’d hoped, but pressing down on the stems slightly to take a little of the weight off of the front (as the to-be-included, but apparently yet-to-be-manufactured head strap would do) made it comfortable enough that wearing them for a full work day should be reasonable. The lenses appeared to be of high quality (but I won’t be able to fully judge them until the headset is fully functional) and the build and materials looked reasonably good.

Image courtesy Eric Liga

As glum looking attendees filed through the demo area, trying on the lifeless headsets, a single engineer worked feverishly in a corner. It was clear from the glow emitting from his headset that it was powered-on. A crowd gathered to watch him from just outside the demo area, with an armed guard periodically asking them to step back, as the clock ticked down to the time when the event would be required to vacate the venue.

Less than half an hour before the event ended, the engineer sprinted to a demo station, headset in hand, and a small handful of us were ushered back in. We were each given a minute or so to try on the headset… but it still wasn’t exactly what we expected.

Image courtesy Eric Liga

The Visor was displaying a series of images and videos, but it was spreading the image across both eyes without adjusting for stereo overlap. This meant that the only way to view it without discomfort was to close one eye. There was no head-tracking or virtual environment, just a video playing directly to the displays.

From what I could see, the optics looked very good, with high clarity, a relatively large sweet spot, and minimal distortion at the edges, when the headset was properly aligned. The screen itself appeared to be vibrant, sharp, and very high resolution. You could not make out individual pixels. It was difficult to say given the limited content and brief demo time, but it looked like it was plausibly in the same league as the displays in Apple Vision Pro in terms of resolving power.

While the cameras on the headset appeared to be legitimate, it was impossible to test the passthrough view, hand-tracking, eye-tracking, positional-tracking stability, and a host of other critical features.

Image courtesy Eric Liga

I asked if I could drive back to Austin for a proper demo once the software was up and running, and was promised that I could. If and when such a demo takes place, I’ll have more to share.

After the brief and botched demo, Bijoy acknowledged that Founders Edition headsets would not be shipping soon after the event (as was originally announced). While the hardware may be close to final, I wasn’t shown anything that gave me confidence that the necessary software is approaching completion.

The Immersed crew seems sincere in their intention to bring the Visor to market, and their goals and design choices strike me as good ones. That said, I’ll be holding off on ordering one until I see signs that the software is stable, nearing feature-complete, and the promised features work as intended. I’ll be watching their progress closely, as, I’m sure, will their financial backers and pre-order customers.

Filed Under: News, XR Industry News

Meta’s Newest Quest Headset Could be Its Most Affordable Yet, According to Apparent Leak

September 20, 2024 From roadtovr

Meta is widely expected to reveal the Quest 3S headset next week during the Meta Connect event. The company aims to introduce a new headset with mixed reality capabilities similar to Quest 3, but at a cheaper price. An apparent leak suggests the headset could be its most affordable yet.

According to Reddit user Vast_Front259, an Amazon ad seen on the Peacock streaming service shows the Quest 3S with 128GB of storage priced at just $300. This comes before the headset has been formally announced, which would mean the ad aired ahead of schedule.

While the ad looks legitimate, the Reddit user in question does not have a strong account history. The video that plays before the price is a previously released ad that only shows the Quest 3 in the video itself. So we remain somewhat skeptical, but nothing about this leak is fundamentally implausible.

If Quest 3S is priced at $300, it would be the most affordable Quest headset yet.

The original Quest headset was launched in 2019 for $400.

And while Quest 2 actually launched at $300, Quest 3S is expected to run on a newer processor and have mixed reality capabilities that are much closer to Quest 3—and it should run upcoming Quest 3 ‘exclusive’ content that Quest 2 cannot. So Meta has never offered a headset with such capabilities and performance at this price.

And let’s not forget about inflation. Quest 2 launched in late 2020 at $300. If Quest 3S is indeed priced at $300 in 2024, that would be just $250 in 2020.

Quest 3 launched in late 2023 for $500. And while it’s clearly Meta’s best Quest headset yet, the price and lack of killer apps for its mixed reality capabilities gave it less traction than it might have had otherwise. As far as we know, Quest 3 still hasn’t outsold the much more affordable Quest 2.

At $300, Quest 3S could finally hit the price point needed to bring Meta’s mixed reality features to the majority of Quest users—finally giving developers more incentive to build rich mixed reality content.

Filed Under: Meta Quest 3 News & Reviews, XR Industry News

Microsoft’s Struggling Military AR Headset Gets Boost From Oculus Founder’s Latest Venture

September 19, 2024 From roadtovr

Anduril Industries, the defense tech company founded by Oculus founder Palmer Luckey, announced it’s partnering with Microsoft to boost the company’s militarized, HoloLens 2-based AR headset, which is currently under contract by the United States Army.

The company maintains its Lattice platform, integrated into Microsoft’s Integrated Visual Augmentation System (IVAS), will provide soldiers real-time threat detection, aiming to improve battlefield awareness and survivability by looping in data from sources such as drones, ground vehicles, or aerial defense systems, Wired writes.

As noted on the Anduril website, Lattice uses a host of technologies—including sensor fusion, computer vision, edge computing, machine learning and AI—to autonomously parse data from thousands of sensors and data sources into “an intelligent common operating picture in a single pane of glass.”

Image courtesy Microsoft

“Soldiers wearing Lattice-enabled IVAS headsets are rapidly warned of incoming autonomously-detected airborne threats, enhancing survivability in complex, contested environments,” Anduril says in a press release. “The integration of Anduril’s systems, alongside third-party technologies, is set to propel the IVAS mission capabilities forward.”

Luckey, who was ousted from Meta (ex-Facebook) in 2017 following backlash over his donation to a pro-Trump group, emphasized the importance of the collaboration, highlighting its potential to revolutionize military operations.

“This project is my top priority at Anduril, and it has been for some time now. It’s one of the Army’s most critical programs being fielded in the near future, with the goal of getting the right data to the right people at the right time,” Luckey says. “This is Anduril’s bread and butter, and we’ve been building the backbone for this for years. I can’t wait to show our customers what’s next — I’m incredibly excited about what’s to come.”

Notably, Luckey announced earlier this summer that he was developing a new XR headset, which he later revealed at AWE 2024 in June would be “driven by military requirements, but also going to be used for non-military stuff.” We still haven’t seen the headset in question.

Microsoft Struggles to Scale IVAS

Microsoft’s HoloLens 2-based IVAS has faced a number of challenges since it was first awarded the U.S. Army defense contract in 2019, worth up to $22 billion.

According to Breaking Defense, in 2019 the Pentagon’s testing arm reported that early units garnered poor ratings during initial field testing, which was primarily due to reliability and ruggedness concerns, specifically citing a lack of rain resistance. At the time, IVAS was seemingly based on off-the-shelf units, augmented with additional sensors.

Concept testing in 2019, Image courtesy CNBC

In 2022, newer, more ruggedized versions reportedly received another round of negative field testing, owing to issues with the device’s low-light and thermal imaging performance, as well as soldiers’ experience with headaches, eye strain, and nausea.

Then, in late 2023, 1.2 versions of IVAS demonstrated critical improvements in “reliability, low light sensor performance, and form factor,” a U.S. Army spokesperson told Bloomberg at the time, further stating that “soldier feedback was positive.”

Still, the U.S. Army hasn’t ordered Microsoft to scale up its IVAS efforts despite continuous improvements, which more recently included replacing 1.2’s helmet-style form factor with a less cumbersome flip-up display, reportedly shrinking the 70-degree field of view to 60-degrees in the process, but also providing better clarity.

Furthermore, a recent report from Breaking Defense suggests the U.S. Army is preparing a new open competition, called “IVAS Next”, meaning Microsoft’s IVAS could be replaced entirely if it’s outcompeted by other manufacturers, such as Kopin—or even Anduril if it decides to enter. Industry solicitation could happen later this year, Breaking Defense reports, so it’s possible we’ll learn more then.

Filed Under: AR News, News, XR Industry News

Meta Extends Ray-Ban Partnership into 2030 to Make Smartglasses Fashionable

September 19, 2024 From roadtovr

Meta and eyewear conglomerate EssilorLuxottica announced they’re expanding their smartglasses partnership into 2030, which promises to see further development of “multi-generational smart eyewear products” from the companies.

Working together since 2019, Meta and EssilorLuxottica released the first-gen Facebook Ray-Ban Stories glasses back in 2021, later launching the follow-up Ray-Ban Meta Glasses in fall 2023, which included improved cameras, audio and more design options.

Notably, Ray-Ban Meta Glasses don’t include displays, instead offering input through voice assistant and touch on the glasses’ struts for things like taking pictures, videos, and listening to music. Since the launch of its second-gen Ray-Ban smartglasses, Meta has also released AI-powered object recognition from Microsoft’s Bing.

Meta Ray-Ban Glasses, Image courtesy Meta, EssilorLuxottica

Besides Ray-Ban, EssilorLuxottica also owns Oakley, Persol, Oliver Peoples, and Vogue Eyewear, as well as eyewear retailers LensCrafters, Pearle Vision, and Sunglass Hut.

“The incredible work we’ve done with Meta, still in its early stages, has already proven to be an important milestone in our journey to making glasses the gateway to the connected world,” EssilorLuxottica CEO Francesco Milleri says in a press statement, further noting the company is looking forward to “continuing to chart the future of the category together.”

Meta CEO Mark Zuckerberg expressed excitement about the companies “long term roadmap ahead,” noting Meta and the  Italian-French luxury eyewear group have “the opportunity to turn glasses into the next major technology platform, and make it fashionable in the process.”

This follows a report from June that Reality Labs, Meta’s XR division formed in 2020, was reorganized to better serve its wearables category.

An alleged internal memo from Andrew ‘Boz’ Bosworth, Meta CTO and head of Reality Labs, maintained the company was “doubling down on finding a strong product market fit for wearable Meta AI, building a business around it, and expanding the audience. Our north star to overlay digital content seamlessly onto the physical world remains the same, but the steps on that path just got a lot more exciting.”

Then, in July, the Wall Street Journal reported that Meta was considering a minority stake of about 5% in the company, worth an estimated €4.33 billion euros (~$4.73 billion). At the time of this writing, the deal still hasn’t been confirmed, however it’s clear Meta is well on its way to deepening ties to EssilorLuxottica in effort to make smartglasses, and possibly AR glasses, an undeniably fashionable accessory.

Filed Under: AR News, News, XR Industry News

Meta CTO Confirms Work on “glasses form-factor” Mixed Reality Device

September 12, 2024 From roadtovr

Meta CTO and head of Reality Labs Andrew ‘Boz’ Bosworth says the company is currently working on a “glasses form-factor” mixed reality headset.

In an Instagram Q&A, Bosworth confirmed the company is working on the device, although didn’t provide any concrete timelines:

“I don’t think a mixed reality headset, even in a glasses form factor—which we’re working on—is going to disrupt the smartphone. But I do think augmented reality is going to at some point, and we’re also working on that—but I can’t tell you the timelines.”

Two weeks ago, a report from The Information citing two Meta employees alleged the company is now considering a mixed reality device resembling “a bulky pair of glasses,” codenamed ‘Puffin’, which could release as early as 2027.

Puffin allegedly incorporates pancake lenses and includes an “External Processing Puck and Battery,” which would ostensibly offload weight from the user’s head.

In his Q&A, Bosworth also highlighted that a “ground breaking” AR announcement is set to come during Connect 2024, which is due o kick off September 25th.

“I think the AR announcement will be very ground breaking. We’ve already kind of teased it, but I think when people start to be able to experience it, I think that it’s really going to turn some heads,” Bosworth said.

Meta CEO Mark Zuckerberg confirmed in an interview with YouTuber Kane ‘Kallaway’ Sutter back in July the company was showing off a pair of prototype AR glasses soon, which now appears to point to a Connect reveal.

“The glasses are, I think, going to be a big deal,” Zuckerberg said. “We’re almost ready to start showing the prototype version of the full holographic glasses. We’re not going to be selling it broadly; we’re focused on building the full consumer version rather than selling the prototype.”

We’ll also be looking forward to learning more about the all-but-confirmed Quest 3S, which is likely set to be the company’s next affordable headset. There’s also a fleet of third-party Quest-like headsets running HorizonOS still sitting in the wings, which will arrive from partners ASUS, Lenovo, and Xbox.

Filed Under: Meta Quest 3 News & Reviews, News

Mixed Reality Flight Sims Are Accelerating F-16 Pilot Training in Ukraine

September 11, 2024 From roadtovr

Flight simulator company Dogfight Boss, and Varjo, the high-end XR headset creator, announced they’ve shipped their first mixed reality F-16 simulator to the Ukrainian Air Force to help accelerate pilot training. And there’s likely more to come, as the country inevitably looks to scale training to keep pace with the influx of the American-built fighter jets.

Last month Ukraine began receiving its first F-16s from NATO members Denmark and the Netherlands, which are meant to replace its aging Soviet-era MiG and Sukhoi jets. Belgium and Norway have also signed on to provide Ukraine with over 60 of the fighter jets.

A handful of Ukrainian pilots began training to fly F-16s in Arizona late last year, however Ukrainian officials have expressed frustration they simply can’t train enough, as F-16 training programs in the US and across Europe have limited seats.

Now Dogfight Boss and Varjo have partnered to deliver a MR headset-equipped F-16 C Viper simulator to an unspecified Ukrainian Fighter Pilot Base in Kyiv, which will allow pilots to fly virtual missions while seeing a passthrough of their instrument cluster, allowing for a more realistic training experience.

Although such a platform doesn’t address the training crunch at hand, it will allow pilots to train and maintain skills in-country, which has been an active war zone since the Russian invasion began in February 2022.

Dogfight Boss maintains in a LinkedIn post that the reception to the MR simulator has been promising thus far, noting there is an “urgent need for additional units to support cooperative training scenarios.” This could see at least eight more simulators shipped to the Ukrainian military, the company says.

“After nearly a year of detailed fine-tuning and extensive testing with the help of EU F-16 pilot instructors, we are honored to deliver Ukraine’s first fully functional F-16 simulator,” Dogfight Boss CEO and founder Lukas Homola says. “This simulator is a testament to our commitment to precision and excellence, which is being developed and produced in-house. From construction to electronics, every component, including the complete instrument panels, throttle quadrant, pedals, and force-sensing stick base, has been crafted to meet the highest standards.”

Both the Finland-based Varjo and Czechia-based Dogfight Boss have worked extensively with defense customers over the years, with Varjo’s XR headset currently used by 60 such entities, including the U.S. Army Reconfigurable Virtual Collective Trainer (RVCT) program which uses Varjo for portable training for the Apache, Chinook, and Blackhawk helicopters.

Filed Under: News, XR Industry News

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