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Apple Vision Pro News & Reviews

Vision Pro is Getting a Major Visual Upgrade to Its ‘Persona’ Avatars

June 9, 2025 From roadtovr

Apple ‘Personas’ on Vision Pro are already the most likelife real-time avatars you can find on any headset today, but in the next version of visionOS, they’re taking another step forward.

Apple today announced that its Persona avatars for Vision Pro will get a major visual upgrade with the launch of visionOS 26, due out later this year.

Personas on Vision Pro are generated on-device after users take a short scan of their face using the headset. Once generated, the avatar is used for social experiences like FaceTime.

Currently, they’re the most lifelike real-time avatars available on any headset today. Although they impressively capture subtle motion from the user, they have always felt somewhat blurry or ghostly.

VisionOS 26 promises a big visual update that will greatly reduce that ghostly look, and present a more complete view of the user’s head, including a “full side profile view.” Apple is also promising more realistic hair and lashes, and more than 1,000 variations of glasses, so glasses-wearers can find something that looks just right.

View post on imgur.com

Although visionOS 26 will be available as a developer beta starting today, it isn’t yet clear if the Personas upgrade will be available in the first version, or roll out in later versions of the beta.

Beyond the visual upgrade to Personas, visionOS 26 will also make improvements to how social experiences work on the headset. New developer tools will allow for the creation of co-located virtual experiences; meaning two headset users in the same physical space will be able to see a shared virtual experience that’s visually anchored in the same space for both. That same system will allow for remote participants to join as Persona avatars, making for a mixture of in-person headset users and remote participants in the same virtual experience.

Filed Under: Apple Vision Pro News & Reviews, XR Industry News

Apple is Reportedly Developing Smart Glasses to Rival Ray-Ban Meta Glasses

May 13, 2025 From roadtovr

Apple is reportedly developing a new chip for an upcoming pair of smart glasses which is aiming to compete with Ray-Ban Meta Glasses, according to a recent Bloomberg report from Mark Gurman.

Apple’s smart glasses chip is reportedly based on the low-energy processors used in Apple Watches, which are being optimized for power efficiency and the ability to control multiple cameras.

The report maintains production of the chip is expected to start by late 2026 or 2027, positioning the device for a market launch within the next two years. Apple’s long-time chips partner Taiwan Semiconductor Manufacturing Co. is expected to handle production.

“Apple is currently exploring non-AR [smart] glasses that use cameras to scan the surrounding environment and rely on AI to assist users,” Gurman says. “That would make the device similar to the Meta product, though Apple is still figuring out the exact approach it wants to take. The iPhone maker also needs its own artificial intelligence technology to vastly improve before the company can roll out a compelling AI-centric device.”

As for Apple’s continued augmented reality efforts, Bloomberg reported in April that Apple CEO Tim Cook “cares about nothing else” than beating Meta to market with a pair of AR glasses, representing a multi-year challenge that goes far beyond creating a pair of smart glasses.

In short, smart glasses like Meta Ray-Ban Glasses can play audio, take pictures, make phone calls, and access a voice assistant. The latest version of the device, released in 2023, has been so successful though, Meta is reportedly set to release the next generation of the device to include a single heads-up display.

Meanwhile, the sort of all-day AR glasses companies like Apple, Google and Meta are hoping to build go several steps further. AR glasses overlay digital content onto the real-world, blending virtual objects or information with the physical environment through transparent displays, requiring more advanced sensors, displays, optics, processors, batteries, and cooling management to achieve.

Filed Under: Apple Vision Pro News & Reviews, News

Half the Size & Half the Price is What Vision Pro Needs to Take Off

May 6, 2025 From roadtovr

Apple has set the bar for UX on a standalone headset. As soon as the company can get the same experience into a smaller and cheaper package, it’s going to become significantly more appealing to a wider range of people.

Apple has billed Vision Pro as “tomorrow’s technology, today.” And frankly, that feels pretty accurate if we’re talking about the headset’s core user experience, which is far beyond other products on the market. Vision Pro is simple and intuitive to use. It might not do as much as a headset like Quest, but what it does do, it does extremely well. But it’s still undeniably big, bulky, and expensive… my recommendation is that it’s not worth buying for most people.

And that’s probably why there seems to be a broadly held notion that Vision Pro is a bad product… a rare flop for Apple. But as someone who has used the headset since launch, I can plainly see all the ways the headset is superior to what else is out there.

Saying Vision Pro is a bad product is a bit like saying a Ferrari is a bad car for not being as widespread as a Honda Accord.

I don’t know if the first generation of Vision Pro met Apple’s sales expectations or fell short of them. But what I do know is that the headset offers an incredibly compelling experience that’s significantly held back by its price and size.

If Apple can take the exact same specs, capabilities, and experience, and fit them into something that’s half the size and costs half as much, I’m certain the headset will see a massive boost in demand.

A more compact Vision Pro concept | Photo generated by Road to VR

Cutting it down to half the size would mean bringing it down around 310 grams; certainly not be easy but also not entirely unrealistic, especially if they stick to an off-board battery. After all, Bigscreen Beyond is around 180 grams. It might not be a standalone headset, but it shows how compact the housing, optics, and displays can be.

And half the cost would mean a price tag of roughly $1,750. Still not cheap compared to most headsets out there, but significantly more attainable, especially if Apple can market it as also being the best TV most people will have in their home.

This might seem obvious. Making any tech product smaller and cheaper is a good thing.

But my point here is that Vision Pro is disproportionately held back by its size and cost. It has way more to be gained by halving its size and cost than Quest, for instance, because Quest’s core UX is still very clunky.

Fitting the Quest experience into something half the size and half the cost would be nice, but the core UX would still be holding it back in a big way.

On the other hand, Vision Pro feels like its core UX is just waiting to be unleashed… halving the size and cost wouldn’t just be nice, it would be transformative.

Of course this is much easier said than done. After all, you might counter that the very reason why Vision Pro’s core UX is so great is because it costs so much. It must be the expensive hardware that makes the difference between Quest and Vision Pro.

While this is perhaps true in some specific cases, in so many more cases, it’s the software experience that makes Vision Pro excel in usability. For instance, we explained previously that Quest 3 actually has higher effective resolution than Vision Pro, but it’s the thoughtful software design of Vision Pro that lead most people to the conclusion that Vision Pro looks much better visually.

And when I say that Vision Pro will take off when it reaches half the size and half the price, I’m not even factoring in several key improvements that will hopefully come with future versions of the headset (like sharper passthrough with less motion blur and some enhancements to the software).

Apple has set a high bar for how its headset should feel and how easy it is to use. The question now is not if, but when can the company deliver the same experience in a smaller and less expensive package.

Filed Under: Apple Vision Pro News & Reviews, News, XR Industry News

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