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Meta Quest 3 News & Reviews

Red Bull’s ‘Touching the Sky’ is an Hour-long Immersive Documentary on Wingsuit Flying and More, Now on Quest

August 4, 2025 From roadtovr

Red Bull and Jonathan Griffith Productions have released Touching the Sky on Quest, now letting you follow wingsuit base jumpers in the European Alps and a paragliding team across the Himalayas in Pakistan in an hour-long immersive documentary.

Captured using custom-built 3D, 360 cameras, the documentary lets you accompany wingsuit and base jump athletes Fred Fugen and Vincent Cotte, who take you on two wingsuit flights in the Italian Dolomites.

“The biggest challenge was in freefall, to fly with such a camera,” Fugen explains in a Red Bull blog post. “It took a lot of work to collaborate with the drone pilots who were in the helicopter. You had to adapt and synchronise together to do the jumps and freefalls. We didn’t have much training together [beforehand], so combining our skillsets was challenging.”

The documentary also features Aaron Durogati and his partner Matthias Weger as they paraglide across the Pakistani Himalayas, who aimed to get as high and deep in to the highest mountains on the planet.

“Flying in Pakistan is quite extreme because the mountains are huge and take expert technique to manage,” explains Durogati. “The thermal flows are unique to those in the Alps. If something happened there, you’re by yourself, and it’s unlikely that rescue helicopters can come to pick you up. In the Alps, you can almost always count on a rescue.”

You can watch the hour-along documentary for free over on Meta Quest TV, exclusively for Quest 2 and above.

If you’re interested in how it was all recorded, Red Bull has published a thirty-minute behind-the-scenes video, capturing the raw experience of what it takes to document such an amazing feat.

Filed Under: Meta Quest 3 News & Reviews, News

Meta Avatars Get a Major Makeover With New Body Types, Poses & AI-driven Clothing Styles

July 31, 2025 From roadtovr

Meta is giving its Avatars another big upgrade, offering users finer control over things like face shape, body part sizes, hair, makeup and more.

Avatars are integrated across the gamut of Meta’s platforms, including Horizon Worlds, Home and Workrooms on Quest and mobile, and across Facebook, Instagram, WhatsApp, and Messenger.

Now, users in the US and Canada can choose from dozens of new body types and customizable features, including things like shoulders, hips, and biceps. A new body preview mode is also there, letting users adjust their frame before customizing with outfits.

Notably, the Avatar face editor is also getting a boost, with new parametric controls for customizing things like jawlines, cheek fullness, and facial depth. Additionally, Meta says it’s added 18 standing poses, over 50 new emotes, and dozens of new clothing options tailored to fit all body types.

And to style your avatar, a new AI-powered style tool is launching too, which lets Horizon mobile app users generate new outfit ideas via text prompt or randomization, allowing users to then manually fine tune those creations.

Meta says it’s initially releasing the new avatar system to 13+ users in the US and Canada, noting that it’s rolling out the update gradually, which also means there should be more styles and features added over time.

Filed Under: Meta Quest 3 News & Reviews, News

‘Spotify’ Finally Comes to Quest, Letting You Listen to Music in the Background

July 30, 2025 From roadtovr

Spotify finally has its own Quest web app, letting you listen to music in the background as you go about your virtual ways.

The new Spotify app for Quest isn’t an app in the traditional sense, but rather a progressive web app (PWA) that essentially opens up its own browser window.

While that means you can’t use Spotify offline, like you might on Android or iOS, it does mean you can bypass the old song and dance of having to open the browser and go to Spotify web manually.

Image courtesy Spotify

It also means you can enjoy all of the same music and podcasts however you like, be it minimized for background play, or maximized so you can watch video podcasts, check out track lyrics, browse artists, and manage your playlists.

And as you’d imagine, the Spotify web app for Quest is free, supporting both free and paid subscriptions. You can find Spotify for Quest over on the Horizon Store, supporting Quest 2 and above.

Filed Under: Meta Quest 3 News & Reviews, News

‘Zoom’ App Comes to Quest, Letting You Join Work Meetings as Your Avatar

July 9, 2025 From roadtovr

Meta announced it’s now added an official Zoom app to the Horizon Store, letting you host and join online meetings as your Quest avatar.

This isn’t the first time Quest users could jump into a Zoom call in VR. In 2021, the company integrated Zoom into Horizon Workrooms, its all-in-one immersive collaboration app. That was more focused on face-to-face VR meetings though, which could also allow you to include webcam participants into a single immersive space.

Now, users just looking for Zoom and nothing else can download the standalone app for free, which Meta calls a “seamless extension of the Zoom Workplace app you’ve already been using on your mobile or desktop.”

Image courtesy Zoom Communications

The new Zoom app lets you participate in meetings as your Horizon Worlds avatar, although not within an immersive environment like Horizon Workrooms. Zoom for Quest essentially projects a 2D video of your avatar to anyone, be it a fellow VR user or a person using a standard webcam.

The question remains whether you’d actually want to join meetings using your Meta avatar. While greatly improved over the years, they’re still just as cartoony as ever—especially in comparison to Apple’s latest Persona avatars coming to Vision OS 26. Notably, Vision Pro has had its own Persona-capable Zoom app since the headset’s initial February 2024 launch.

That said, it’s difficult to argue with free. To start using Zoom on Quest, simply download the Zoom Workplace app from the Horizon Store, and login with the same profile you use on mobile or desktop to get chatting.

Filed Under: Meta Quest 3 News & Reviews, News

Disney in Talks with Jim Henson Company to Bring ‘The Muppets’ to VR

June 16, 2025 From roadtovr

Jim Henson’s Muppets could be coming to VR following talks with Disney—possibly offering a clue at the sort of content Meta reportedly hopes to bring to its next VR headset.

Disney held an event on June 14th celebrating the 70th anniversary of The Jim Henson Company. The event was also a bittersweet sendoff for one of Disney’s Hollywood Studios most famous long-running attractions, Muppet* Vision 3D.

As reported by Disney fan site Laughing Place, The Jim Henson Company CEO Lisa Henson announced at the event that, while Disney closed the physical attraction a few days prior, the company was now “exploring ways to preserve the film and other parts of the experience for fans to enjoy in the future.”

This, Henson said, included discussions with Disney about bringing the attraction-based film to VR, with Laughing Company reporting that the Muppet* Vision 3D was captured using VR cameras.

This follows a Wall Street Journal report from earlier this month alleging that Meta is currently shopping for branded immersive content from companies such as Disney, A24, and smaller production studios.

The WSJ report maintains Meta is hoping to sign timed-exclusive episodic and standalone immersive video content geared towards its next VR headset.

Codenamed ‘Loma,’ the reported device is said to feature a design similar to a pair of eyeglasses that connects to a tethered puck, which is described as having greater compute power than its Quest 3 series of headsets, and a price of “less than $1,000.”

Filed Under: Meta Quest 3 News & Reviews, News

Meta’s Next Headset is Reportedly Thin, Powerful & Uses a Puck-style Compute Unit, Coming in 2026

June 5, 2025 From roadtovr

According to a Wall Street Journal report, Meta may be looking to some of Hollywood’s top brands to produce exclusive content for its next XR headset, which is expected to feature a completely new thin and light design when it reportedly ships next year.

Citing people familiar with the matter, Meta has recently been in talks with a number of entertainment brands, including Disney, A24, and smaller production companies to create both episodic and standalone immersive video tied to well-known IP.

Additionally, WSJ reports that talks include the possibility of timed exclusivity, allowing producers to later sell on other platforms after a specified period.

It’s said Meta hopes to use the videos to attract users to the company’s next XR headset, which is expected to compete with Apple Vision Pro when it launches next year.

Codenamed ‘Loma,’ the headset is said to feature a design similar to a pair of eyeglasses that connects to a pocketable compute puck, which is described as more powerful than its Quest 3 series of headsets. WSJ reports Meta is looking to price the device less than $1,000.

Provided the report is true, this would mark a sharp departure from the company’s current line of Quest headsets, which pack all components into a single standalone unit. Outside of Quest Pro, which was largely seen as a commercial failure, the company has also increasingly focused on sub-$650 hardware. Quest 3S, its most recent, is currently priced as low as $300.

Meta Quest 3S side profile | Image courtesy Meta

Speaking to WSJ, Meta says it develops multiple headset prototypes at all times—a non-committal answer if we’ve ever heard one. Whatever the case, shopping around for exclusive content deals suggests something substantial is coming down the line.

A separate report from UploadVR additionally claims Meta’s top Quest 4 contenders, codenamed ‘Pismo Low’ and ‘Pismo High’, have been canceled. Quest 4 was reportedly expected to land next year; rumors echoed by respected VR leaker Luna recently suggested Quest 4 is however now coming in 2027 in favor of the new design mentioned above.

Notably, Meta CTO and Reality Labs chief Andrew Bosworth said last December that wireless puck units for mixed reality headsets like Quest aren’t “a magic bullet,” suggesting the separate compute unit may be tethered to the headset in question.

Orion Puck Computer | Image courtesy Meta

“We have looked at this a bunch of times. Wireless compute pucks just really don’t solve the problem. If you’re wireless, they still have a battery on the headset, which is a major driver of weight. And, sure, you’re gaining some thermal space so your performance could potentially be better, although you’re somewhat limited now by bandwidth because you’re using a radio,” Bosworth said.

In the meantime, the XR landscape is invariably moving towards thin and light hardware of all types, encompassing everything from PC VR headsets like Bigscreen Beyond 2, to smart glasses that offer built-in heads-up displays, such as the upcoming Android XR-powered glasses from Google—set to be released by Warby Parker and Gentle Monster. Widely reported rumors of Meta’s next-gen smart glasses and Apple’s upcoming smart glasses also persist.

At least in the case of bulky XR headsets though, the hope is that removing weight will also reduce user friction, and drastically increase long-term engagement.

Filed Under: Meta Quest 3 News & Reviews

Meta is Testing a Quest UI Overhaul and 3D Instagram Photos in Latest Horizon OS Release

May 23, 2025 From roadtovr

Meta announced it’s now running a test in Quest’s latest Horizon OS release (v77) that overhauls the platform’s dock-based UI for a new launcher overlay. Additionally, Meta says some users will also see 3D Instagram photos in their feed on Quest too, which is neat.

First teased at Connect 2024, Meta is finally bringing Navigator to Quest, which serves as a new centralized hub for apps, quick actions, and system functions.

“As part of our work to develop a fully spatial operating system designed around people, Navigator gives you convenient access to your recently used applications, with the added ability to pin up to 10 items in your library for quick access and seamless task resumption. This makes it easier to multitask in-headset and connect with the people and things you care about most,” Meta says in the v77 patch notes.

Essentially, Navigator is supposed to make it easier to access system-level controls and then quickly return to what you were doing in-headset. More specifically, the new UI should feel pretty familiar to smartphone users thanks to its more traditional layout.

YouTuber ‘The Construct’ shows off Navigator, including a tutorial video and hands-on impressions:

“We designed Navigator based on everything we’ve learned over the last decade. It’s unobtrusive, intuitive, and built from the ground up for the unique needs of spatial computing,” Meta says.

The company says Navigator will begin rolling out as a limited test to some people on the Public Test Channel (PTC) v77, which is expected to roll out gradually to all users over the coming months.

Additionally, Instagram is getting a little love on Quest too, as Meta says it’s currently testing 3D-ified photos on the platform. For some users on PTC v77, Meta’s AI will automatically transform existing 2D photos not originally captured in 3D into an immersive format.

“And it’s an early look at our plans to continue bringing more social and entertainment experiences that are 2D today into a more immersive, 3D future,” Meta says.

Note: To enroll in Quest’s Public Test Channel (PTC), you need to use the Meta Horizon app on your phone and navigate to the ‘Devices’ section. Select your Quest headset and then go to ‘Headset settings’ and then ‘Advanced Settings’. Finally, toggle on ‘Public Test Channel’.

Filed Under: Meta Quest 3 News & Reviews, News

Quest Devs Can Now Publish Apps That Use the Headset’s Cameras to Scan the World

May 1, 2025 From roadtovr

While Meta’s Quest has always relied heavily on cameras for tracking location of the headset, controllers, and the world around the user, developers haven’t had the same privileged access to the headset’s cameras. Earlier this year Meta gave developers the ability to experiment with direct access to the headset’s cameras in private projects; starting this week developers can now publicly release apps that make use of the new feature.

This week’s update of the Passthrough Camera API for Quest means that developers can now publish apps to the Horizon store that directly access the front-facing cameras of Quest 3 and 3S. This opens the door to third-party applications which can scan the world around the user to understand more about it. For instance, developers could add computer-vision capabilities to track objects or people in the scene, or to build a map of the environment for analysis and interaction.

For a long time this was impossible due to limitations Meta placed on what developers could and couldn’t do with the headset’s hardware. Despite computer-vision capabilities being widely available to developers on smartphones, Meta was hesitant to allow the same on its headsets, apparently due to privacy concerns (and surely amplified by the many privacy controversies the company has faced in the past).

Previously, third-party apps could learn some information about the world around the user—like the shape of the room and objects within it—but this information was provided by the system in a way that prevented apps from directly seeing what the cameras could see. This made it possible for developers to build mixed reality applications that were, to some extent, aware of the space around the user. But it made some use-cases difficult or even impossible; for example, tracking a specific object held by the user.

Last year Meta announced it would finally unlock direct access to the headset’s cameras. In March, it began offering an experimental version of the capability to developers, allowing them to build apps that accessed the headset’s cameras. But they weren’t allowed to publish those apps to the public, until now.

The company has also specified the technical capabilities and performance of the cameras that the developers can access on Quest 3 and 3S:

  • Image capture latency: 40-60ms
  • GPU overhead: ~1-2% per streamed camera
  • Memory overhead: ~45MB
  • Data rate: 30Hz
  • Max resolution: 1280×960
  • Internal data format YUV420

Meta says that a developer’s use of camera data on Quest is covered under its Developer Data Use Policy, including a section on “Prohibited Uses of User Data,” which prohibits certain uses of data, including to “perform, facilitate, or provide tools for surveillance,” and “uniquely identifying a device or user, except as permitted [in the policy].”

Filed Under: Meta Quest 3 News & Reviews, News, XR Industry News

‘Wonder’ is a Collection of Mesmerizing Mixed Reality Experiences Coming Soon from ‘Gadgeteer’ Studio

April 21, 2025 From roadtovr

Metanaut, the studio behind Rube Goldberg-inspired physics sandbox Gadgeteer (2019), announced they’re releasing an anthology of virtual and mixed reality experiences designed to mesmerize.

Called Wonder, the experience is slated to land on Quest 3/S within the “next couple of months,” aiming to deliver what Metanaut calls a “perfect escape” from your busy life.

Initially announced back in late 2021, Wonder is set to feature three experiences when it launches this Spring, with more coming post-launch:

  • Ancient Ruins: your familiar space morphs into a mysterious cave that gets swallowed up by a blackhole.
  • Jellyfish Bloom: a mesmerizing deep-sea spectacle filled with bioluminescent jellyfish that lights up your walls and furniture.
  • Parallel Worlds: where reality-bending portals reveal alternate versions of your environment in ice, dots, and more.

Metanaut says Wonder is being developed with “clever and advanced rendering techniques” that is pushing Quest 3 to deliver photorealistic visuals thanks to the inclusion of scanned room meshes. It’s also a hand tracking-only title, letting you put down your controllers.

“This technical achievement is paired with custom-crafted, beautiful audio from award-winning music studio, Ictus Audio, whose accolades include winning the John Lennon Songwriting Award,” the studio says.

“The XR industry seems to have shifted from serving adults to kids, and from high-quality premium titles to free-to-play slop,” says Peter Kao, founder of Metanaut. “With Wonder, we wanted to create a magical experience for an underserved audience—one who is older and one who wants to experience the highest audiovisual spectacle possible on latest headsets.”

Wonder is now available for pre-order for $4, and is expected to increase in price as more content is released after launch. You can pre-order it here exclusively for Quest 3 and Quest 3S.

Filed Under: Meta Quest 3 News & Reviews, News

Meta’s Next-gen Smart Glasses Reportedly Set to Include a Display & Wrist-worn XR Controller

April 2, 2025 From roadtovr

Meta is reportedly working on a version of its Ray-Ban smart glasses which will include a single display for viewing photos and apps. Now, according to a new Bloomberg report from Mark Gurman, the company is aiming to introduce it sometime later this year alongside its wrist-worn XR controller for hand-gesture input.

As per a previous Bloomberg report from January, the device is allegedly codenamed ‘Hypernova’. Citing Meta employees, the device could cost between $1,000 and $1,400, although the final price likely still hasn’t been decided.

The price increase over the company’s $300 Ray-Ban Meta Glasses, which don’t include displays of any sort, is reportedly driven by the inclusion of a single display visible in the lower-right quadrant of the right lens.

Unlike augmented reality glasses, which correctly place digital images in the user’s field-of-view, the device as described would be closer to Google Glass in function. Find out more about the differences between Smart Glasses and AR Glasses in our full explainer.

Bloomberg’s latest report now maintains Hypernova will include dedicated apps for taking pictures, viewing photos and accessing maps. This also includes notifications from phone apps, such as Messenger and WhatsApp, the report maintains.

Ray-Ban Meta Glasses, Image courtesy Meta, EssilorLuxottica

It’s said Hypenova will rely “heavily on the Meta View phone app,” and may not include its own on-board app store despite running a customized version of Android—suggesting it’s more akin to a smartphone peripheral and not a standalone platform as such.

It is however said to include many of the same features of Ray-Ban Meta Glasses, such as capturing images and video, accessing AI via built-in microphones and pairing with a phone for calls and music playback.

Additionally, it’s said Hypernova is getting a spec bump in the camera department. The latest version of Meta Ray-Ban comes with a 12-megapixel camera, similar to an iPhone 11 (2019) in quality. Instead, Hypernova is hoping to “rival the iPhone 13 from 2021,” according to people familiar with the matter.

Like the company’s display-less Ray-Ban Glasses, the report maintains users can control Hypernova using capacitive touch controls located on the temples, allowing to scroll through media.

Wrist-worn XR Controller seen with Orion | Image courtesy Meta

It seems however Meta is looking to finally productize its wrist-worn XR controller, which uses electromyography (EMG) sensors to detect things such pinching and hand rotation for UI selection. Hypernova is said to come bundled in the box with the wrist-worn controller, which we’ve also seen in action with the company’s internal Orion AR glasses.

Bloomberg maintains a second-gen ‘Hypernova 2’ is already in the works, which is said to include a binocular heads-up display system (again, smart glasses, not AR) with people familiar with the matter maintaining it’s currently planned for release in 2027.

Granted, anything could happen. Meta regularly shelves products late in development, such as its allegedly canceled variant the device without a camera—a move targeting lower costs and increased user privacy.

Still, Hypernova likely won’t be the next smart glasses device Meta releases. The report maintains Meta is finalizing ‘Supernova 2’, which function like Ray-Ban Meta Glasses, but houses inside a sportier Oakley design.

All of this is leading up to the release of Meta’s first true AR glasses. The company revealed its internal developer kit Orion in late 2024; Meta CTO and Reality Labs chief Andrew Bosworth has said an AR device based on their work with Orion could come before 2030, priced “at least in the space of phone, laptop territory.”

Filed Under: Meta Quest 3 News & Reviews, News, XR Industry News

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