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Meta Quest 3 News & Reviews

Quest Update Reveals More Vision Pro Features Are Coming, Including FaceTime-Style Selfie Cam

March 24, 2025 From roadtovr

Meta’s upcoming Horizon OS release is bringing a few more of Vision Pro’s most useful features to Quest, including a video chatting selfie cam for avatars and possibly the ability to share windows with other users when in its Horizon Home social space.

Discovered by serial dataminer ‘Luna’, a beta version of Horizon OS v76 is packing in a few new features, including the very Facetime-inspired avatar selfie cam which can be used in video chatting apps.

Quest’s v76 update is currently available on the Public Test Channel (PTC), although Luna went a bit further to implement the avatar selfie cam in a sideloaded version of Discord.

Meta Quest/Horizon OS v76 PTC – Avatar Selfie Cam running in sideloaded Discord. The call backgrounds aren’t enabled yet though.

Thanks @Phene420 for reminding me to test in other apps lol. https://t.co/6WkehJra8B pic.twitter.com/EzTeYPAop1

— Luna (@Lunayian) March 23, 2025

Backgrounds currently aren’t available, Luna notes, however they’re said to include multiple default options, such as Abstract, Beach, Greenhouse, Home Office, Light, Loft, and Office.

Luna also uncovered a hidden tutorial for an upcoming ‘Navigator’ system user interface overhaul on Horizon OS. Teased at Meta Connect 2024 in September, the new UI system restyles the current dock-based UI to a more traditional launcher overlay—putting it more in line with the sort of icon-based app selection you see in Vision Pro and mobile devices today.

NEW: I’ve datamined a tutorial for the upcoming “Navigator” system UI overhaul on Meta Horizon OS.

This was discovered in v76 PTC. You can find my previous reporting on this in the quoted post below, but TL;DR this is currently planned for v77+ https://t.co/mTtVv2KtSu pic.twitter.com/xIWTd2GQsP

— Luna (@Lunayian) March 22, 2025

While the tutorial was discovered in v76 PTC, Luna suspects the Navigator feature will arrive in v77 or beyond, possibly as an Experimental feature.

Furthermore, Luna’s datamining revealed that strings in the v76 PTC of Horizon OS “suggest that Meta is working on the ability to share windows with other users in Horizon Home (and possibly Worlds),” which they maintain “will likely work similarly to SharePlay on visionOS.”

The string in question states it “[s]hares a panel so that other users in your world can see it”.

Granted, Quest users have been asking for these features since well before Vision Pro was released, although it was Apple’s $3,500 mixed reality standalone that has ultimately been the key driver in the company’s quest to further mold the console-style Quest into a general computing device.

To boot, since Vision Pro’s launch in early 2024, Meta has released a number of features in effort to bring Quest’s software closer to parity with visionOS, including spatial video playback, pinch-style gesture controls, and better passthrough on Quest 3.

Still missing in action though is Meta’s long-promised photorealistic Codec Avatars though, which the company first teased in 2019.

Codec Avatars | image courtesy Meta

Like Vision Pro’s photorealistic avatars, Meta researchers demonstrated that Codec Avatars could use smartphones to scan and recreate a user’s face—much like Vision Pro does today.

The key limiter though is Quest 3’s lack of eye or facial tracking, which could mean Meta is waiting to release Codec Avatars with its next high-end headset—the totally hypothetically and still unconfirmed Quest Pro 2. And if we were betting, probably some more Vision Pro-inspired features too.

Filed Under: Apple Vision Pro News & Reviews, Meta Quest 3 News & Reviews, News

McDonald’s Japan Launches Official ‘VRChat’ World, Tapping Into Japan’s Massive VTuber Trend

March 19, 2025 From roadtovr

When you think of corporate brand engagement in VR, Meta is typically the prime suspect. In the past, they’ve brokered exclusive deals with Wendy’s for a Horizon Worlds social experience, and KFC for its finger-lickin’ weird escape room. Now, McDonald’s Japan has opened its own little slice of brand engagement heaven in VRChat, underlining just how big the social VR platform has become in Japan.

Available from now until June 17th, the official McDonald’s Japan world isn’t particularly massive, only featuring a single room where you can munch on virtual fries and take photos at few of the virtual photo spots, which include a super-size fry container to climb into, virtual cardboard cutouts of various McDonald’s mascots, and floating promotional text with flying fries everywhere.

On the surface, it’s essentially the same sort of promotional brand experience you see pop up in Japan from time to time, albeit completely in VR. Under the hood though, it’s leveraging some of the most recent developments in getting Japan’s Gen-Z to the golden arches, mashing up Japanese virtual streamers (aka VTubers) and the country’s love for VRChat.

本日3/19(水)より「マクドナルド 渋谷東映プラザ店」が
ティロリミックスと特別コラボ!#Ado #YOASOBI #星街すいせい pic.twitter.com/j8c5rDzK77

— マクドナルド (@McDonaldsJapan) March 19, 2025

The world was built around McDonald’s most recent marketing campaigns in Japan, celebrating the release of its annual ‘Tirori Mix’ animated music video collaboration. First released in 2022, Tirori Mix mashes up vocals from beloved J-pop idols with an animated short that remixes the “Tirori” chime played in McDonald’s Japan restaurants when an order is ready. This year’s collab included Ado, YOASOBI, and Hoshimachi Suisei, which you can catch here.

But why VRChat and not Horizon Worlds? VRChat hasn’t released specific user stats, however Japanese users make up the top visitors to the the company’s website, according to Similarweb, accounting for over 33% of users. And there’s a good reason why.

Image courtesy Similarweb

Any random visit to VRChat can confirm just how big it is in Japan; it’s chock-full of Japanese language worlds—everything from recreations of the historic streets of Kyoto to more demure spots for community meetups—although one of the most important factors is VRChat’s support for user-generated avatars.

While anyone can create a unique avatar in a standard 3D modeling software like Blender and upload it to VRChat, or otherwise buy one, being able to have a persistent avatar across multiple platforms has increased the platform’s cross-promotion among Japan’s anime-garbed VTubers.

And VTubing is big business in Japan. Massive talent agencies like Hololive, Nijisanji and VShojo have essentially co-opted Japan’s long-engrained idol culture by recruiting, training, and managing this new subset of idols, which don full-articulated VR avatars.

Notably, Hoshimachi Suisei, who is featured in Tirori Mix 2025, is a one of the biggest Japanese language VTuber, who is not only the most popular Music VTuber in Japan at 2 million+ subscribers on YouTybe, but has also performed live concerts, appeared on TV, and even ranked on the Japanese music charts.

Image courtesy Hoshimachi Suisei

Meanwhile, Meta is fighting to gain consistent engagement in Horizon Worlds, which notably limits avatar customization and operates within a more closed ecosystem. To boot, in a bid to gain more traction among users, the company recently announced it was launching a $50 million creator fund to incentivize the creation of new and improved content in Horizon Worlds.

And while Meta may be after its own Gorilla Tag-style hit on Horizon Worlds in the short term, until it opens up avatar customization to include more than its standard avatars and pick-and-mix of accessories, it will have a hard time tapping into that sort of cross-promotional gold Japan’s VTubers have been so successful at driving.

Filed Under: Meta Quest 3 News & Reviews, News, PC VR News & Reviews, XR Industry News

Lauded VR Storytelling Studio Astrea Releases Latest Project on Quest & PC VR

March 5, 2025 From roadtovr

Astrea, the studio and publisher behind a host of VR narrative experiences, including Spheres, Astra, and Mobile Suit Gundam: Silver Phantom, has released an interactive VR experience on Quest and PC VR headsets that lets you embody passengers on a train, and help them face pivotal moments in their lives.

Called The Passengers, the four chapter, 40-minute interactive experience allows you to become one of four characters, experiencing their internal monologues and interacting with the environment with both your hands and voice.

Developed by Canada-based studio Couzin Films and France-based Les Produits Frais, The Passengers tells each story with a variety of styles, offering different visuals such as oil paint, watercolor, pencil, colored pencils, and immersive video.

“In this experience, you can be each one of the four passengers who all have their own personal quest. The course of each story is affected according to what they say, where they look, and what they do with their hands. You are one deciding all of that. The characters were created by volumetrically scanning the four actors. They were then rigged and animated through motion capture.”

While The Passengers is new to consumer headsets, it’s actually been on the international festival circuit since 2021 shortly after its completion.

The experience won the Best Immersive Experience – Fiction award at the Canadian Screen Awards (2022), and was selected as a finalist at the Prix Gémeaux (2022), Prix Numix (2021) and the VR Experience of the Year at the VR Awards (2021).

You can find The Passengers on the Horizon Store for Quest 2 and above, and Steam for PC VR headsets, priced at $5.

Filed Under: Meta Quest 3 News & Reviews, News, PC VR News & Reviews

‘Meta for Education’ Program Exits Beta, Bringing Quest to the Classroom

February 28, 2025 From roadtovr

Meta announced its ‘Meta for Education’ program is now out of beta, allowing schools and educational institutions from all over to fill their classrooms with Quest headsets and use a variety of education-focused XR apps and software.

Initially announced last April, Meta for Education is a comprehensive solution for educators looking to bring XR into the classroom, which includes Quest headsets, XR management solution subscriptions with education-tailored device capabilities suitable for the classroom, and a variety of tools and apps built for admins, educators, and students.

Over the course of its beta, Meta worked with colleges in the US and UK to help refine the platform, with educators reporting that virtual and mixed reality enhanced student engagement and improved comprehension of complex topics.

Image courtesy Meta

Nick Clegg, Meta’s President of Global Affairs and formed UK Deputy Prime Minister, highlights the transformative potential of immersive technologies in education, enabling students to experience otherwise inaccessible scenarios.

“Improving the life chances of children through education has been something I’ve been interested in throughout my career in politics and technology,” says Clegg.

“Of all the technological advances I’ve witnessed at Meta, immersive technologies like virtual and augmented reality really caught my imagination because of the potential they have to transform the way we learn. My hope is that, through Meta for Education, we can make it easier for students to learn, practice, and apply new skills; feel a sense of presence with teachers and classmates; and visit places or experience things that would otherwise be impossible. Most importantly, I hope it helps teachers do what they do best: teach.”

Meta says data obtained from 43 Inspired Education Group schools, which already user immersive technology with teens in the classroom, reported 87% of students feeling more engaged and interested in their lessons, while 85% of teachers found virtual and mixed reality to be a valuable tool to enhance their teaching. Students also experienced a 15% improvement in their academic performance on multiple-choice assessments.

The program’s exit from beta follows a number of partnerships with institutions, such as Arizona State University, Imperial College London, and the University of Miami to integrate VR into their curricula.

Additionally, Meta and VictoryXR have developed over 30 “metaversities” with the Engage XR platform to create digital twin campuses for remote student interaction. Digital twin campuses are now available to students at The University of Leeds in the UK, University of the Basque Country in Spain, and University of Hannover in Germany.

Educators interested in learning more about Meta for Education can check out the program’s website, which includes a contact for applicants in Australia, Austria, Belgium, Canada, Denmark, Finland, France, Germany, Iceland, Ireland, Italy, Japan, Netherlands, New Zealand, Norway, Poland, Spain, Sweden, Switzerland, the UK, and the US.

Filed Under: Meta Quest 3 News & Reviews, News

Meta Connect 2025 Developer Conference Announced for September: What We’re Hoping For

February 19, 2025 From roadtovr

Meta announced its annual Connect developer conference is returning this year on September 17th-18th. While it’s probably still too early to speculate, there are a few things we’re hoping to hear about.

Meta typically fills out its speaker schedule closer to Connect, which may give us a better idea of what to expect come September. There’s also the long trail of leaks that inevitably crop up ahead of the event. So far, the company hasn’t provided any clues beyond the usual boilerplate:

“As in years past, we’ll share the latest and greatest in Meta Horizon updates, peel back the curtain on tomorrow’s tech, and give XR devs the tools they need to help build for the next computing platform today,” Meta says in the blogpost announce.

Still, Connect is typically the company’s premier event for its biggest announcements, and we’re already looking forward to a few.

Quest 3S | Photo by Road to VR

At last year’s Connect, Meta revealed the October launch date of Quest 3S, the company’s latest mixed reality headset starting at $300. While we’re not expecting another Quest headset to launch this year, one thing we didn’t hear about at Connect 2024 was just when the rash of third-party headsets running Horizon OS will release, slated to arrive from Asus and Lenovo, in addition to an Xbox-flavored version of Quest.

Granted, it’s a seven-month wait until Connect 2025 kicks off, so it’s possible we could hear about those headsets sooner rather than later. Still, it’s a good bet Meta will put Horizon OS in the spotlight as it seeks to compete with Google’s forthcoming Android XR.

To boot, in January serial leaker ‘Luna‘ reported Asus may be the first out of the gate with a Horizon OS headset, which is reported to include eye-tracking, face-tracking, and displays which could either be quantum dot LCD with local dimming or micro-OLED, Luna reports.

Meta’s Orion AR Glasses Prototype | Image courtesy Meta

At Connect 2024, Meta also unveiled Orion, an internal AR glasses prototype that packs a laundry list of features, which notably may not make their way to a consumer pair of Meta AR glasses for some time—coming at least before 2030, Meta CTO Andrew Bosworth says. As the race to release an all-day pair of AR glasses heats up, we’re of course hoping to hear more at Connect 2025.

Ray-Ban Meta smart glasses are also another area of growing interest. Last year the company brought AI tools for reminders and the ability to scan QR codes and phone numbers using voice commands. The gen 2 version of Ray-Ban Meta released in October 2023, so it stands to reason the companies are looking to launch a new generation to capitalize on the thus far successful segment.

Notably, a recent Bloomberg report maintained we may see an expansion this year. Essilor Luxottica is reportedly working with Meta to create a sportier model in addition to a high-end model with a built-in display.

And although you might expect Connect to be all about AI this year, the company seems to be offloading this to a separate developer conference, called LlamaCon, kicking off on April 29th, which will be dedicated to its family of generative AI models.

That said, it’s a long leadup to Connect 2025. Meta typically confirms the actual dates in the summer, making this the earliest the company has ever announced the dev conference. Maybe there’s something bigger on the horizon? Whatever the case, we’ll be keeping our eyes on the Meta developer blog and the Meta Connect website to glean what’s next.

Filed Under: Meta Quest 3 News & Reviews, News

Meta CTO: 2025 is a ‘Make or Break’ Year for Meta’s XR Ambitions, Internal Memo Reveals

February 4, 2025 From roadtovr

Meta CTO Andrew Bosworth released an internal memo to employees, stating 2025 is going to be “the most critical year” for the company’s XR efforts yet, Business Insider reports.

Titled “2025: The Year of Greatness”, the memo (seen below) largely takes an inspirational tone, urging Reality Labs employees to do “the best work of your career right now.”

Bosworth, who also leads the company’s Reality Labs XR division, offers hope and motivation for teams to succeed, stating the company needs to “drive sales, retention, and engagement across the board but especially in MR.”

Bosworth also puts emphasis on the success of Horizon Worlds, Meta’s cross-platform social XR platform, noting the mobile version of the app “absolutely has to break out for our long term plans to have a chance.”

Image courtesy Meta

While inspirational, the memo also offers an existential warning:

“This year likely determines whether this entire [XR] effort will go down as the work of visionaries or a legendary misadventure,” Bosworth says.

“On paper 2024 was our most successful year to date but we aren’t sitting around celebrating because know it isn’t enough,” he continues. “We haven’t actually made a dent in the world yet. The prize for good work is the opportunity to do great work.”

This follows news of a leadership shakeup at Reality Labs, announced by Bosworth last week in a leaked internal forum post obtained by Business Insider.

The post included info that Meta CTO Reality Labs COO Dan Reed is being replaced by Meta COO Javier Olivan, and that Reality Labs will work more closely with the company’s core business, as Bosworth stated the division has become “a positive driver for Meta’s overall brand.”

Late last month, Meta’s quarterly financial report revealed that Reality Lab saw its best ever Q4 revenue but, like in quarters past, it coincides with equally growing costs, which amounted to a record $1.08 billion in quarterly revenue, but also quarterly costs of $6.05 billion, making for quarterly loss of $4.97 billion.

Reality Labs is responsible not only for its Quest platform, its related services and research and development, but also Ray-Ban Meta Smart Glasses, which are built in collaboration with EssilorLuxottica.

Now in its second generation, the device has proven successful it’s prompted Meta to not only extend its partnership with the French-Italian eyewear conglomerate into 2030, but also reportedly produce a premium pair of the smart glasses with a built-in display, tapped to launch sometime this year.

Here’s Bosworth’s full memo:

2025: The Year of Greatness

Next year is going to be the most critical year in my 8 years at Reality Labs. We have the best portfolio of products we’ve ever had in market and are pushing our advantage by launching half a dozen more AI powered wearables. We need to drive sales, retention, and engagement across the board but especially in MR. And Horizon Worlds on mobile absolutely has to break out for our long term plans to have a chance. If you don’t feel the weight of history on you then you aren’t paying attention. This year likely determines whether this entire effort will go down as the work of visionaries or a legendary misadventure.

I’ve been re-reading “Insanely Great,” Steven Levy’s history of the Macintosh computer. If you haven’t read it the book chronicles the incredible efforts of individuals working in teams of 1-3 to build a device that more than any other marked the consumer era of personal computing. What I find most fascinating about it is the way that even people who left the program on bad terms (it was not particularly well managed) speak about the work they did there with an immense sense of pride. There was a widespread cultural expectation, set by none other than a young Steve Jobs, that the work needed to be “insanely great.”

On paper 2024 was our most successful year to date but we aren’t sitting around celebrating because know it isn’t enough. We haven’t actually made a dent in the world yet. The prize for good work is the opportunity to do great work.

Greatness is our opportunity. We live in an incredible time of technological achievement and have placed ourselves at the center of it with our investments. There is a very good chance most of us will never get a chance like this again.

Greatness is a choice. Many people have ben at the precipice of opportunity and failed to achieve. For the most part they failed to even challenge themselves.
You should be doing the best work of your career right now. You should be pushing yourself to grow where needed and doubling down on your strengths. When you look back on this time I want you to feel like you did everything in your power to make the most of it.

You don’t need big teams to do great work. In fact, it may make it harder. One trend I’ve observed the last couple of years is that our smaller teams often go faster and achieve better results than our more generously funded teams. Not only that, they are much happier! In small teams there is no risk of falling into bad habits like design by committee. You should be so focused on results that being in a bunch of docs or meetings is too frustrating to bear.

The path is clear. You don’t need to come up with a bunch of new ideas to do this great work. Most people in the organization just need to execute on the work laid out before them to succeed. It is about operational excellence. It is about master craftsmanship. It is about filling our products with “Give A Damn”. This is about having pride in our work.

I will close with an Arnold Glasow quote: “Success isn’t a result of spontaneous combustion. You must set yourself on fire.” 2025 is the year. Let’s be on fire.

Filed Under: Meta Quest 3 News & Reviews, News, XR Industry News

‘Star Wars’ Actor Daisy Ridley to Star in VR Experience ‘Trailblazer’ Coming to Quest in March

January 31, 2025 From roadtovr

Daisy Ridley, who played ‘Rey’ in the recent Star Wars sequel trilogy, has been tapped to star in an upcoming VR experience, which is slated to arrive on Quest in March.

As reported in a Hollywood Reporter exclusive, the experience is called Trailblazer: The Untold Story of Mrs. Benz, which recants the story of 19th century German automotive pioneer Bertha Benz—the first person to drive an internal combustion engine automobile over a long distance, and wife of Carl Benz, creator of the Benz Patent-Motorwagen from 1885.

Image courtesy Hiroyuki Tsutsumi, via Hollywood Reporter

The VR experience, which is slated to arrive on Quest 2 and above on March 7th, is being directed by Emmy-nominated Eloise Singer from UK-based Singer Studios, which also developed narrative VR experience The Pirate Queen: A Forgotten Legend (2024), starring Lucy Liu.

Ridley, who plays the role of Bertha Benz, will join Singer and Lesley Paterson as executive producers when Trailblazer is made into a film and graphic novel series.

“Bertha’s determination and courage are incredibly inspiring,” Ridley tells Hollywood Reporter. “It’s been such a privilege to step into her world and help tell her story. I hope audiences are as moved by her journey as I was while working on this project.”

Trailblazer: The Untold Story of Mrs. Benz is said to “invite audiences to step into Bertha’s shoes, explore her workshop and assemble the engine that reshaped transportation forever.”

While the VR experience first premiered at the Venice Film Festival in 2022 and SXSW in 2023, that was before plans were revealed that Ridley would be attached to the project.

Filed Under: Meta Quest 3 News & Reviews, News

Meta Reportedly Working on a High-end Quest Pro Successor Alongside Quest 4

January 27, 2025 From roadtovr

Meta Quest Pro wasn’t really the prosumer hit it was chalked up to be, leading the company to discontinue its first mixed reality headset a little over two years after release. Now Bloomberg’s Mark Gurman reports Meta is not only working on an ostensible Quest 3 consumer follow-up, but also a “high-end” model that could succeed Quest Pro.

In Gurman’s weekly newsletter, he rounds up a wide range of recent XR news, from Meta possibly including a display in its next Ray-Ban Meta Smart Glasses to reports of Apple winding down Vision Pro production amid decreased demand for the $3,500 headset.

Citing insider sources, Gurman also reported that Meta is “working on Quest 4 VR goggles, as well as a new high-end model that could eventually become a successor to the Quest Pro mixed-reality headset.”

Released in late 2022, Quest Pro marked a significant departure from Meta’s line of consumer standalone headsets, which, at the time, ranged around the $300 mark.

Meta Quest Pro | Photo by Road to VR

Initially priced at $1,500, the ‘Pro’ level headset offered a host of features over its concurrent Quest 2, such as color-passthrough, pancake lenses, and both face and eye-tracking. Less than five months later though, Meta decreased the price of Quest Pro to $1,000 in an effort to attract more prosumers.

Then, in July 2023, The Information released a report claiming Meta was discontinuing the Quest Pro line entirely, which Meta CTO and Reality Labs chief Andrew Bosworth was quick to contest, stating “don’t believe everything you read.”

An additional report from The Information from July 2024 suggested Meta was switching its ‘Pro’ efforts to instead develop a lightweight mixed reality device resembling “a bulky pair of glasses,” codenamed ‘Puffin’—reportedly set to target a 2027 release date. This comes in addition to Meta’s claim it’s hoping to release a pair of AR glasses before 2030 which will be similar in functionality to its Orion AR glasses prototype.

A follow-up report from The Information released shortly afterwards further claimed a Quest Pro 2 prototype, codenamed ‘La Jolla’, had also been shelved. Bosworth later went on record to confirm that it indeed cancelled La Jolla, and is developing Puffin, although didn’t make mention of whether the company was abandoning its Quest Pro line for good.

– – — – –

Meta’s iterative approach to product development involves spinning up and shutting down prototypes, which Bosworth has outlined in the past as a way the company prioritizes exploration over immediate commercialization. Where projects, like Quest Pro 2 and others, currently are on that continuum is a mystery, making it difficult to tell whether reported stops and starts are actually stepping stones or dead ends, respectively.

Whilst refuting the earlier claim that the Quest Pro line was cancelled, Bosworth noted “there might be a Quest Pro 2, there might not be. I’m not really telling you, but I will say don’t believe everything you read about what’s been stopped or started.”

Filed Under: Meta Quest 3 News & Reviews, News

Meta is Experimenting with a Home Theater Environment for Quest’s Horizon OS

January 24, 2025 From roadtovr

Meta already has a way to watch your own content on Quest, although browsing through a file system and viewing on a windowed panel is decidedly less immersive than a proper home theater. Now the company says it’s experimenting with the idea.

Mark Rabkin, VP leading Horizon OS and Quest, says in a recent X post that Meta is currently working on a home theater environment for Horizon OS, which is not only Quest’s operating system, but the soon-be-the OS used on a host of third-party headsets.

In response to a post wondering why such a first-party effort doesn’t already exist, Rabkin says the team is “[w]orking on all that, experimenting with lighting and other effects to see what’s best. Also trying to figure out awesome sound.”

This wouldn’t be the first time Meta developed its own theater environment. In 2014, Meta (then Facebook/Oculus) launched Oculus Cinema for Samsung Gear VR, which would later morph into Oculus Video for Gear VR and Rift, presenting a more cohesive way to watch your own content in addition to renting movies for on-device viewing. Released in late 2015, Oculus Social was another early attempt, allowing up to five users to connect and watch Twitch and Vimeo streams in a variety of virtual theaters.

Now-defunct Oculus Video app | Image courtesy Meta

Without rehashing ancient history (the list of now-defunct home theater apps goes on), Meta’s most recent attempt was in Horizon Home on Quest, which was updated in 2021 to allow multiple users to join your home space and do things like watch videos and launch into VR apps together. This however didn’t include many of the features associated with a dedicated home theater app, such as custom environments or advanced playback controls.

And while the content on offer varied over time, all of those apps had one thing in common: they put enough friction in the way between users and traditional content that it essentially shunted users to support more open alternatives, like Bigscreen and Skybox, but also dedicated apps serving up Prime Video, YouTube, Hulu, Netflix, etc.

That said, Meta’s next attempt at a dedicated theater environment probably won’t unite those fractionalized apps into a monolithic theater environment, although having a built-in, easily accessible way to immersively watch your own content might just be enough.

Filed Under: Meta Quest 3 News & Reviews, News

Shiftall Reveals Quest ‘Expansion’ Controller, New SteamVR Controllers

January 10, 2025 From roadtovr

Shiftall, the Japan-based creators behind MeganeX PC VR headsets, announced two new VR controller accessories at CES 2025—a SteamVR-compatible controller for PC VR, and a unique add-on to Quest Touch controllers that give users a scroll wheel and extra buttons.

GripVR

Image courtesy Shiftall

Shiftall is bringing out its own standard PC VR controller, called GripVR. Designed for SteamVR Tracking systems (1.0, 2.0), GripVR follows a standard button layout, featuring AB/XY input buttons, pressable joysticks, triggers, and grips—all of which are said to feature capacitive touch sensors.

GripVR is said to offer an eight-hour battery life, rechargeable via its USB Type-C port. Like all SteamVR tracked accessories, it’s set to be compatible with various SteamVR headsets, such as Valve Index, HTC Vive, as well as the company’s MeganeX superlight “8K”.

Shiftall’s GripVR is targeting launch sometime this summer at the estimated price of $299-$399.

AddCon

Image courtesy Shiftall

Shiftall also announced AddCon, a unique aftermarket attachment for the left-hand Touch controllers of Quest 3/3S/Pro. The device adds a wheel and buttons to extend the functionality of the controller, which presumably makes it easier to deal with 2D UI elements as well as VRChat specific controls.

Notably, AddCon also includes a shift function via an embedded capacitive sensor on the pinky finger rest, enabling users to toggle between different sets of commands.

Shift all says AddCon is intended for users who require additional control options for VR applications, such as adjusting camera settings or managing avatar functions in VRChat. The controller add-on is said to support over 14 assignable inputs and can be configured using a dedicated PC application, the latter of which can also function as an OSC command transmission device for standalone VRChat setups, Shiftall says.

AddCon connects to Quest over Bluetooth LE or GX6/GX2 dongle, and charges over it’s USB Type-C port. Like GripVR, Add on is targeting a summer 2025 release, priced however at $69 for the single left-hand Touch accessory.

This follows last year’s announcement of it’s latest MeganeX superlight “8K” PC VR headset, which is slated to ship in early 2025, priced at $1,899. As the latest MeganeX, the SteamVR-compatible headset boasts a slim and light profile, and dual 4K high-resolution OLED panels.

Filed Under: Meta Quest 3 News & Reviews, News, PC VR News & Reviews

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