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Pimax Shares Development Updates on Dream Air and Crystal Super Headsets

March 6, 2025 From roadtovr

Pimax has two PC VR headsets in development: the ultralight Dream Air and the wide field-of-view Crystal Super. The company recently offered an update on the development progress of both headsets, including an update on the shipping timeline of Crystal Super.

Pimax Dream Air Update

Image courtesy Pimax

Pimax Dream Air is the company’s first effort to build an ultralight PC VR headset. First announced in December with a price of $1,900, the headset is undergoing various tweaks as the company completes the prototyping phase and moves toward an expected May release date.

In its latest update on Dream Air, Pimax says it has added speaker pods to the sides of the headset for improved audio.

Image courtesy Pimax

The headset’s tether is also changing from a single cable that runs along the left side of the headset to a split cable that will run along both sides and then combine into one cable behind the user’s head. Pimax says this change will help with the balance of the headset.

Image courtesy Pimax

Pimax is also moving the Dream Air’s USB-C accessory slot to the bottom of the headset to make it more accessible for clip-on accessories like trackers. And the newest iteration of the headset’s design now includes vents for active cooling, as the compact headset and displays will have plenty of heat to dissipate.

The company also says it has an early prototype of the headset’s pancake lenses, and specifies that they have a concave front surface that helps expand the headset’s field-of-view. Between that and slightly canting the lenses and displays, Pimax says it expects the final field of view to be 105° horizontally rather than the originally announced 102°.

Image courtesy Pimax

Field-of-view isn’t the only thing that could increase, however. The company says it’s still choosing between two candidate displays. Both are micro-OLED with identical resolution. But one of the panels (from Sony) has “better optical qualities,” according to the company, but also a higher price tag. If the final version ends up using the Sony panel, Pimax says it could increase the cost of the headset “a tiny bit.”

While it’s nice to see the field-of-view go up, potentially changing already-announced specs and prices with little more than two months before the headset is supposed to ship seems to reinforce longstanding criticism that the company often gets ahead of itself in planning and execution.

Speaking of the headset’s purported May release date, Pimax indicates in this latest update that it expects to have a “proper working demo unit [of Dream Air]” in April, one month before the headset is expected to ship. And in May, the company says it’ll have a “public event” to showcase the headset.

The video concludes with the company saying, “we are fine-tuning the final parts and at the same time also minimizing the risk for delays. The Dream Air is on the way and we’ll be showing it publicly soon.”

Pimax Crystal Super Update

Pimax Crystal Super | Image courtesy Pimax

Crystal Super is the company’s latest large form-factor PC VR headset which aims for a wide field-of-view (130° horizontal) and high resolution (3,840 × 3,840).

Crystal Super was originally announced in April, 2024, with an expected release date of Q4 2024. In the recent update, the company shares its latest projections for the headset’s release date: the end of March for the 50 PPD version and mid-April for the 57 PPD version.

Pimax says that early versions of the Crystal Super are in the hands of ‘beta testers’ who have been providing feedback. Based on that feedback, the company is seemingly regressing the Super’s headstrap design to something closer to its prior headsets: a simple over-the-head strap (instead of a horizontal strap with ratcheting adjustment) and a larger facepad for better weight distribution.

Image courtesy Pimax

The company also addressed newly imposed tariffs that the US has placed on products from China. Pimax says it will eat the cost of the tariffs for any orders placed before they were announced (February 4th). However, the company suggests that the tariffs will increase the cost of its headsets in the future.

Filed Under: News, PC VR News & Reviews, XR Industry News

Lauded VR Storytelling Studio Astrea Releases Latest Project on Quest & PC VR

March 5, 2025 From roadtovr

Astrea, the studio and publisher behind a host of VR narrative experiences, including Spheres, Astra, and Mobile Suit Gundam: Silver Phantom, has released an interactive VR experience on Quest and PC VR headsets that lets you embody passengers on a train, and help them face pivotal moments in their lives.

Called The Passengers, the four chapter, 40-minute interactive experience allows you to become one of four characters, experiencing their internal monologues and interacting with the environment with both your hands and voice.

Developed by Canada-based studio Couzin Films and France-based Les Produits Frais, The Passengers tells each story with a variety of styles, offering different visuals such as oil paint, watercolor, pencil, colored pencils, and immersive video.

“In this experience, you can be each one of the four passengers who all have their own personal quest. The course of each story is affected according to what they say, where they look, and what they do with their hands. You are one deciding all of that. The characters were created by volumetrically scanning the four actors. They were then rigged and animated through motion capture.”

While The Passengers is new to consumer headsets, it’s actually been on the international festival circuit since 2021 shortly after its completion.

The experience won the Best Immersive Experience – Fiction award at the Canadian Screen Awards (2022), and was selected as a finalist at the Prix Gémeaux (2022), Prix Numix (2021) and the VR Experience of the Year at the VR Awards (2021).

You can find The Passengers on the Horizon Store for Quest 2 and above, and Steam for PC VR headsets, priced at $5.

Filed Under: Meta Quest 3 News & Reviews, News, PC VR News & Reviews

Somnium Space Announces New Pricing for VR1 Lineup, Putting Entry-level Headset North of $3,000

January 17, 2025 From roadtovr

Somnium Space, the Czechia-based social platform creator, has raised prices on its enthusiast-grade PC VR headset, Somnium VR1, something the company says was done to “maintain the highest quality standards.”

The company announced last month it was paring down the number of previously offered configurations of Somnium VR1 alongside the news that, after January 16th, 2025, it was going to raise prices on its three remaining variants—but not by how much.

Now, the company has released that updated pricing info (excluding local taxes), which amounts to a €500 – €700 increase over previous prices:

Edition Features Previous Price (EUR excl. taxes) USD New Price (EUR excl. taxes) USD
Visionary Edition VR, eye-tracking €2,499 ~$2,600 €2,999 ~$3,090
Titan Edition VR, eye-tracking, hand-tracking €2,899 ~$3,020 €3,399 ~$3,500
Ultimate Edition VR, eye-tracking, hand-tracking, MR passthrough €3,499 ~$3,659 €4,299 ~$4,425

The company says in a blogpost that the price hike is due to additional production costs:

These changes reflect the complex production processes and our unwavering commitment to delivering the best PCVR experience possible. High-quality materials, intricate designs, and rigorous quality control result in additional production costs, including the inevitable scrap of some expensive components to meet our standards. Our dedication to uncompromising quality ensures that each VR1 headset is a masterpiece, designed to exceed your expectations.

Originally offered in seven different consumer variants, the company has since discontinued its Classic Edition, Striker Edition, Specter Edition, and Translucent Edition—also likely done to slim down production costs.

Previously, Somnium Space’s entry level offering was its Classic Edition, which as its ‘barebones’ PC VR headset, didn’t include eye-tracking. That was priced at €1,900 (~$1,980 USD), which (like the table seen above) doesn’t account for local taxes.

Image courtesy Somnium Space

Additionally, the company says it’s now adjusting its delivery timeline for new orders of Somnium VR1, with the updated delivery window slated for March–April 2025. Somnium Space maintains it’s working to reduce the delivery window to “just two weeks from order to shipment by mid-2025,” which includes most of Europe, the UK and US as supported shipping regions.

If you’re looking to learn more about Somnium VR1, make sure to check out our hands-on from the company’s annual Somnium Connect event last July.

Somnium VR1 Specs

  • Display: QLED Mini-Led Fast LCD – 2,880 × 2,880 per-eye
  • Field of view: 130° horizontal, 105° vertical. The VR1 can render up to 140° horizontally, though the actual FOV may vary slightly depending on face and eye shape.
  • Refresh rate: 72 Hz, 90 Hz, upgradeable to 120 and 144 Hz (experimental)
  • Local dimming zones: 576 per eye
  • Eye tracking: 120 Hz, with an open-sourced algorithm that can be used and modified for any use case
  • Connectivity: USB-C, DisplayPort 1.4, 3.5mm audio jack
  • IPD Range: 57 to 76 mm

Filed Under: News, PC VR News & Reviews

Pimax Raises Another $13.6M to Accelerate the Development of Its VR Headset Business

January 13, 2025 From roadtovr

Pimax, the Chinese startup known for its wide field-of-view (FOV) PC VR headsets, has secured an additional ¥CN100 million (~$13.6 million USD) in an extension to its Series C funding.

According to an initial report from 36Kr (Chinese), the investment round was led by Zhuji Jingchuang Rong Investment Co, and supported by previous investor Ivy Capital, which took part in the company’s $20 million Series B in 2020. This brings to company’s overall outside investment to $82.7 million, according to Crunchbase data.

Pimax says its latest funding round will allow it to further expand its R&D group in the US, and establish a new R&D group in Europe. The 36Kr report maintains Pimax’s customer base is largely outside of China, accounting for as much as 80% of the company’s headset sales.

“This is mainly due to the company’s continuous R&D and innovation capabilities, complete product matrix layout, and mature overseas market strategy,” Pimax founder Robin Weng told 36Kr. “It is also due to the general trend of the global high-end VR market entering a stable and rapid growth track.”

Since its founding in 2015, Pimax is best known for its wide-FOV PC VR headsets, such as its latest ‘Crystal’ series headsets. The company has also shown increasing interest in the burgeoning slim and light headset category with the announcement of Dream Air in December, a slim and feature-rich PC VR headset.

Dream Air | Image courtesy Pimax

Priced at $1,900 and expected to release in May 2025, the company also announce an optional puck-style compute unit ‘Cobb’, which houses a Snapdragon XR2 Gen 2 chipset for standalone VR.

While Pimax has garnered an impressive amount of funding over the years, and largely delivered on its most important promises, the company has some notable challenges ahead.

In November, Pimax introduced a new payment model moving forward, allowing customers to buy their headsets at a lower price and try either its Crystal Light or soon-to-launch Crystal Super risk-free for 14 days. Instead of buying a headset at its full MSRP, the new structure puts requires the user to make an additional one-time payment after the trial period in order to gain continued access to the headset’s required software.

While the program was initially announced to include a 10-day trial period, the company quickly changed course to offer an additional four days after community backlash, and also an ostensible realization that it was obligated to offer 14 days as per consumer protection laws in the EU and UK.

More recently, the announcement of Dream Air seems to continue Pimax’s tendency to reveal new products before delivering on those it has previously announced. Revealed back in April 2024, the company’s Crystal Super headset was originally planned to release sometime in Q4 2024, however that was delayed to Q1 2025.

First batches containing the QLED 57 PPD optical engine are expected to start shipping at the end of January, with additional optical engines slated to release in March and April, the company tells us in a recent Q&A.

As for Dream Air’s separate compute unit, Cobb, Pimax says its has “no exact ETA,” as the company still wants “to add some features that we did not communicate in our Frontier announcement.” Based on Pimax’s past approach, it’s possible we may hear additional announcements before Cobb reaches consumers.

Filed Under: News, PC VR News & Reviews

Vision Pro Knock-off Gets High Praise From Former Quest Engineer

January 10, 2025 From roadtovr

Wait, Apple Vision Pro doesn’t come in black, does it? Nope, but Play For Dream MR does. And with what some are calling the ‘Android Vision Pro’, owing to its Android-based OS, Play For Dream seems to have turned some heads at CES 2025 this past week.

Initially launched in Asia last year, China-based headset creator Play For Dream had its sights on bringing the heavily Vision Pro-inspired mixed reality headset to the West. Launching a Kickstarter campaign in September, Play For Dream MR went on to garner $2,271,650.00 Hong Kong dollars (~$292,000 USD).

Play For Dream MR has packed in a laundry list of modern XR features, including a Snapdragon XR2+ Gen 2 chipset running Android 15, dual 3,840 × 3,552 micro-OLED displays (90Hz), eye-tracking, auto IPD adjustment, wired and wireless PC streaming, and also a Quest Pro-inspired rear-mounted battery and Touch-style controllers.

In short, the headset appears to have it all—even Vision Pro’s user interface.

Design inspirations aside, former Quest engineer Amanda Watson got a chance go hands-on with Play For Dream’s MR headset, noting in an X post it was “absolutely the best all around HMD demo I saw on the floor today.”

“It is quite literally an ‘Android Apple Vision Pro’. but the execution was excellent. Great performance, optics, UI and media capture/playback features,” Watson continues, who departed Meta in 2022.

During her time at Meta/Oculus, Watson worked on a number of Quest-related projects, including both the tethered Link and the company’s Wi-Fi streaming tool, Air Link. At one time, she was the sole developer of Air Link for 13 months prior to its release. So when Watson says something is good, it probably is.

“It has USB and wireless PCVR streaming (I tried USB) — this was more [work-in-progress] quality (frame rate and latency) compared to other features, but it’s a relatively recent feature [as I understand it]. The basics like controller motion were nailed down and resolution was solid.”

Image courtesy Play For Dream

Furthermore, Watson reports its Touch-style controllers were “also very good. They said hand tracking exists, but they didn’t demo it.” Notably, the headset’s pancake lenses had “excellent distortion correction,” which Watson says is “the biggest thing to me personally.”

Established in 2020 under the name YVR, Play For Dream has already launched two generations of standalone VR headsets, its YVR 1 and YVR 2, both of which were released in China in 2022.

Play For Dream MR doesn’t have a firm release date or pricing yet, however the company has said it will come in under $2,000. For more, check out Play For Dream’s website for detailed specs and ordering opportunities when they arrive.

Filed Under: News, PC VR News & Reviews, XR Industry News

Shiftall Reveals Quest ‘Expansion’ Controller, New SteamVR Controllers

January 10, 2025 From roadtovr

Shiftall, the Japan-based creators behind MeganeX PC VR headsets, announced two new VR controller accessories at CES 2025—a SteamVR-compatible controller for PC VR, and a unique add-on to Quest Touch controllers that give users a scroll wheel and extra buttons.

GripVR

Image courtesy Shiftall

Shiftall is bringing out its own standard PC VR controller, called GripVR. Designed for SteamVR Tracking systems (1.0, 2.0), GripVR follows a standard button layout, featuring AB/XY input buttons, pressable joysticks, triggers, and grips—all of which are said to feature capacitive touch sensors.

GripVR is said to offer an eight-hour battery life, rechargeable via its USB Type-C port. Like all SteamVR tracked accessories, it’s set to be compatible with various SteamVR headsets, such as Valve Index, HTC Vive, as well as the company’s MeganeX superlight “8K”.

Shiftall’s GripVR is targeting launch sometime this summer at the estimated price of $299-$399.

AddCon

Image courtesy Shiftall

Shiftall also announced AddCon, a unique aftermarket attachment for the left-hand Touch controllers of Quest 3/3S/Pro. The device adds a wheel and buttons to extend the functionality of the controller, which presumably makes it easier to deal with 2D UI elements as well as VRChat specific controls.

Notably, AddCon also includes a shift function via an embedded capacitive sensor on the pinky finger rest, enabling users to toggle between different sets of commands.

Shift all says AddCon is intended for users who require additional control options for VR applications, such as adjusting camera settings or managing avatar functions in VRChat. The controller add-on is said to support over 14 assignable inputs and can be configured using a dedicated PC application, the latter of which can also function as an OSC command transmission device for standalone VRChat setups, Shiftall says.

AddCon connects to Quest over Bluetooth LE or GX6/GX2 dongle, and charges over it’s USB Type-C port. Like GripVR, Add on is targeting a summer 2025 release, priced however at $69 for the single left-hand Touch accessory.

This follows last year’s announcement of it’s latest MeganeX superlight “8K” PC VR headset, which is slated to ship in early 2025, priced at $1,899. As the latest MeganeX, the SteamVR-compatible headset boasts a slim and light profile, and dual 4K high-resolution OLED panels.

Filed Under: Meta Quest 3 News & Reviews, News, PC VR News & Reviews

Somnium Begins Shipping VR1 PC VR Headset in the US, Announces Incoming Price Hike

January 6, 2025 From roadtovr

Somnium Space, the Prague, Czechia-based social platform creator, has officially begun launching its PC VR headset, Somnium VR1, in the US. Additionally, the company announced its streamlining the number of available variants, bringing it to just three consumer-focused versions, and also increasing prices soon on its higher-end units.

The company says it’s now discontinuing a number of previously offered configurations of Somnium VR1, including Striker Edition, Classic Edition, Specter Edition, and Translucent Edition.

The Classic Edition was previously its entry level, priced at €1,900 (~$1,980 USD), which didn’t include eye-tracking. Now the company’s cheapest VR1 is the Visionary Edition, which does include eye-tracking, and is priced at €2,499 (~$2,600 USD). Notably, these prices don’t include local tax.

Image courtesy Somnium Space

“For those who have already purchased these discontinued editions — don’t worry, your orders are safe, and you will receive them as planned,” the company says in a new announcement. “In fact, owning one of these variants will make your headset even more exclusive and unique.”

Continuing, the company outlines the reasoning behind discontinuing those versions:

“This decision allows us to focus our efforts on delivering the Visionary, Ultimate, and Titan Editions faster and more efficiently, while continuing to meet the highest standards of quality you expect from us.”

Somnium Space Founder & CEO Artur Sychov conducting quality assurance

Somnium Space is also increasing prices of its Visionary, Ultimate, and Titan Editions. For now, it’s unclear what those new prices will be. The company says it’s keeping current prices until January 16th, 2025. Thereafter, new pricing will be announced and become effective on January 16th, 2025, the company says.

Here’s a recap of its variants and pricing structure as it stands today (tax not included):

  • Visionary Edition (VR, eye-tracking): €2,499 (~$2,600 USD)
  • Titan Edition (VR, eye-tracking, hand-tracking): €2,899 (~$3,020 USD)
  • Ultimate Edition (VR, eye-tracking, hand-tracking, MR passthrough): €3,499 (~$3,659 USD)
  • Military Edition (VR, eye-tracking, hand-tracking, MR passthrough): ???

“While we strive to make Somnium VR1 as affordable as possible, we also refuse to compromise on quality. The production process for these headsets has turned out to be far more complex than initially anticipated. As a result, we will be increasing prices for the Visionary, Ultimate, and Titan Editions,” the company says.

Somnium Space maintains orders made today are currently estimated to arrive in February – March 2025, with shipping regions including most of Europe, the UK and US.

Moving forward into 2025, the Somnium Space says it plans to eventually sell spare parts for the Somnium VR1, including items such as optical modules, main boards, electronics, cables, screens, and more.

Somnium VR1 Specs

  • Display: QLED Mini-Led Fast LCD – 2,880 × 2,880 per-eye
  • Field of view: 130° horizontal, 105° vertical. The VR1 can render up to 140° horizontally, though the actual FOV may vary slightly depending on face and eye shape.
  • Refresh rate: 72 Hz, 90 Hz, upgradeable to 120 and 144 Hz (experimental)
  • Local dimming zones: 576 per eye
  • Eye tracking: 120 Hz, with an open-sourced algorithm that can be used and modified for any use case
  • Connectivity: USB-C, DisplayPort 1.4, 3.5mm audio jack
  • IPD Range: 57 to 76 mm

Looking for a more in-depth look at Somnium VR1? Check out our hands-on from July 2024 to hear our impressions.

Filed Under: News, PC VR News & Reviews

Pimax Reveals Dream Air Prototypes and Answers Key Questions

December 30, 2024 From roadtovr

With the reveal of Pimax’s upcoming Dream Air headset, the VR community at large had plenty of questions. We put those questions straight to the company, and also got a glimpse of early prototypes, a full list of specs, and an update on unreleased products.

Pimax is, at this point, a seasoned maker of VR headsets. But the company has faced recurring criticism regarding product polish, strategic focus, missed release dates, and announcing new products before fulfilling older promises.

The company’s latest product announcement, the compact Dream Air headset, naturally resurfaced these complaints, with many people asking how Pimax would do better this time around. So we sent many of the most commonly asked questions direct to the company. Here’s what we got back, including photos of Dream Air prototypes, a full list of specs, and an update on previously announced (but still unreleased) products.

Q: How confident is Pimax that Dream Air will be completed and ship in meaningful quantities by May 2025?

A: Internally, we’ve been developing the Crystal Super micro-OLED and Dream Air for over a year now (internally, they’re largely the same headset). We have a fully working optical engine, and think the remaining time to May is enough to get the rest done, similar to the timeframe of the Crystal Super’s development of the past year.

The Dream Air utilizes the same optical engine solution as the Crystal Super, along with its underlying technologies, but in a new form-factor design. You can read here more about how the Dream Air and the Crystal Super micro-OLED have the same technical components.

The main challenge is the supply of micro-OLED panels, and perhaps the ringless controllers. (We currently think that the first batches of the headset may ship with ringed controllers as on the Crystal/Light/Super, which we can exchange for ringless controllers later).

We’re confident of shipping around 200 to 300 headsets in May. This is also why we had to announce the headset now. (Several reasons addressed below.)

Q: Why was the headset announced so soon after Super? And why already open up pre-orders?

A: Several reasons. We announced the Dream Air now because we don’t want to announce this after the Super starts shipping, and then have users feel they would have ordered this one if they knew. We already see this remark now in our Discord, but actually—customers can still change their pre-order from the Super to the Dream Air if they wish.

Another reason is the scarcity of micro-OLED panels. Currently in the market of micro-OLED panels, demand firmly outnumbers supply, so the delivery times for when we place an order is long, several months. We open up pre-orders to get a better idea of how many headsets our users want, and also to place the order for the panels for the Dream Air to be shipped in May. This order needs to be placed before or in early January, as suppliers also take holidays during Chinese New Year.

The long wait time for micro-OLED panels isn’t unique to Pimax. We also see similar products from competitors with the same issue, and therefore they don’t offer refundable pre-orders.

That said, our pre-orders are refundable before shipping (and users also have a trade-in window once the headset arrives), and we have added a $1 reservation option.

Q: What do you say to people who think Pimax should focus on fewer products?

A: We have the strong ambition to be a multi-SKU company, as VR headsets are also quickly diversifying. Our focus is always on providing the ultimate experience, and for different use cases we’ll have the Crystal line, as well as the new Dream line.

That said, all our headsets share a lot of the same core technology, from software to hardware. All headsets are focussed firmly on PCVR. We have learned from the past (e.g. Portal, which wasn’t PCVR.)

Pimax has a 9 years history of making VR headsets, we own two R&D offices and are opening our second assembly line to support this multi-SKU strategy.

To provide multi-SKU using shared technology allows us to pour more resources into developing technology that benefits all headsets. It also prevents us from having just one huge sales peak in the year, and it spreads out orders across a whole year more evenly, which makes supply and production resources easier to manage (we own our own factory with our own staff). Peaks are generally really bad for efficiency.

Q: Any more headsets coming from Pimax?

A: We’ll update some old models, but there are no more headsets coming that are more advanced in specs than the Dream Air and Crystal Super, except for the 12K.

Q: How far along is the design of the Dream Air? Were the renders shown in the announcement just a mockup or a fully realized design? Is there a functional prototype yet?

A: The internals of the headset are fully designed, and we’re testing with a fully working optical engine, and software wise, everything is shared with the Crystal Super, including SLAM tracking of the headset and the controllers, eye-tracking, hand-tracking, and all settings in Pimax Play.

On the exterior: We are currently testing and developing this in the Crystal Super housing (micro-OLED optical engine), while we’re developing the Dream Air’s exterior housing.

Here is a look at two prototypes made during development.

Newer:

Image courtesy Pimax

Older:

Image courtesy Pimax

Update (December 31st, 2024): A prior version of this article mixed up the ‘older’ and ‘newer’ labels on the above prototype images, this has been fixed.

Q: Will Cobb [the standalone module for Dream Air] ship in 2025?

A: We have no exact ETA on Cobb yet. Cobb is an add-on for the Dream Air and we still want to add some features that we did not communicate in our Frontier announcement.

Q: What safety mechanisms are in place to ensure the auto-tightening headstrap can’t be dangerous if it malfunctions?

A: The main thing is that it’s strong enough to hold the lightweight headset, but not strong enough to hurt anyone. The internal straps are made of elastic rubber. (Also this is not new technology, the same is used in self-lacing shoes such as the Nike Auto Adapt.)

Q: Can the head straps be replaced, and how?

A: Yes, the head strap can be taken off at the stems

Q: Would we be able to see this running HorizonOS or AndroidXR in the future?

There are no plans for this. Internally it’s exactly the same headset as the micro-OLED optical engine of the Crystal Super, and so it runs with Pimax Play as a PC VR headset (also with OpenXR/OpenVR runtime and with SteamVR)

Pimax also shared a detailed list of specifications for the headset:

Pimax Dream Air Specs

Visuals
Display 2 × micro-OLED
100% DCI-P3 colors
Resolution per-eye 13MP (3,840 × 3,552)
Pixels per-degree unknown
Max refresh rate 90Hz
Optics Pancake
Field-of-view 102°H
Pass-through view Black & white
Optical adjustments Continous IPD (automatic)
Prescription lenses (optional)
IPD adjustment range 58–72mm
Input & Output
Connectors DP 1.4 (PC) to USB-C (headset)
1 × USB-C accessory port
Input Dream Air controllers (rechargable battery)
Hand-tracking
Audio In-headstrap speakers
Microphone Dual-microphone
Weight 200g
Sensing
Headset-tracking Inside-out (no external beacons)
SteamVR Tracking (external beacons) [optional]
Controller-tracking Headset-tracked (headset line-of-sight needed)
Eye-tracking Yes
Expression-tracking No
On-board cameras 4 × tracking
2 × passthrough
Depth-sensor No
Price
MSRP $1,900

Pimax Product Shipping Update

Q: Can you provide the latest estimated shipping time for all unreleased Pimax products?

A: The Crystal Super is ready to be demoed at CES 2025, especially the QLED 57 PPD optical engine which is shipping at the end of January. The 50 PPD optical engine and micro-OLED optical engine are also nearing ready, and shipping March and April respectively.

The non-local dimming version of the Crystal Light is coming out around June 2025, pushing down that price even further down.

The 60G Airlink for the original Crystal is also being demoed at CES2025, and has its external beta test starting almost any moment now. This is shipping in April 2025.

For the 12K, we cannot give an exact ETA now. When we announced it, we had solutions for each of the key technical challenges. Unfortunately, some of those solutions did not meet our quality requirements. Some just didn’t work out well, like a dual DP 1.4 solution, as well as a panel solution we can’t share more about.


More questions for Pimax? Drop them in the comments below.

Filed Under: PC VR News & Reviews, XR Industry News

This Modder Hopes to Bring VR Support to Massive ‘Fallout: London’ DLC

December 10, 2024 From roadtovr

Fallout: London is a total conversion mod based on Bethesda’s popular Fallout 4 (2015) for PC. While the team behind the mod hasn’t mentioned whether potential VR support is in the works, an intrepid modder is taking things into their own hands.

As first reported by PC Guide’s Charlie Noon, it’s still early days for this particular VR mod, which hopes to let PC VR players jump into the post-apocalyptic London as envisioned by the FOLON modding team. It’s a complete overhaul, with custom maps, assets, and even voice acting—all built independently from Bethesda.

‘Raezroth Elnheim’, the unassociated creator behind the VR mod, says on the Fallout: London Discord it’s “a passion project right now,” however they note they’re “interested in making it a reality.”

Here’s an early look at the VR mod in action, which also includes support for motion controllers.

Notably, while many flatscreen Fallout 4 mods work when applied to the official VR version by managing mods via the Nexus launcher, Fallout: London presents a few more challenges, it seems.

Raezroth says experimentation started when the Fallout: London DLC was released back in July, which is the result of importing Fallout: London files into Bethesda’s Fallout 4 VR (2017), although it’s clearly not such a simple plug-and-play solution.

Just how they did it will be revealed “in time,” Raezroth says. In the meantime, the VR mod is still a solo project—at least for now—as the creator is hoping to get the attention of the mod’s FOLON team to dig in further.

Still, progress looks good thus far, as Raezroth notes the mod can load save files and the mod’s custom assets, saying however “there are missing meshes and such [that] need fixing.” Additionally, some patches are required to make the FOLON UI compatible in VR.

While it’s still too early to download Raezroth’s mod yourself, we’ll be keeping our eye on the project and let you know as soon as you can.

Filed Under: News, PC VR News & Reviews

Pimax Changes Payment Structure to Make Flagships More Affordable, But Less Refundable

November 25, 2024 From roadtovr

Alongside updates to its PC VR headset lineup, Pimax revealed a new financing plan for Crystal Super and Crystal Light which makes both PC VR headsets more affordable, but also alters the payment structure and returns policy in a way that could raise a few eyebrows moving forward.

Announced back in April, Crystal Super is set to be the company’s next flagship PC VR headset, offering a base 57 PPD version with QLED panels that features a staggering resolution of 3,840 x 3,840 pixels per eye, a 120-degree field-of-view (FOV), and glass aspheric lenses with a reported 99% light transmission.

Additionally, Crystal Super supports eye-tracking, dynamic foveated rendering, inside-out tracking, and features swappable optical engines as well as offering a smaller, redesigned form factor for improved ergonomics. Principally targeted at VR simmers who already run a top of the line GPU, it basically represents a veritable wishlist of specs when the 57 PPD version arrives sometime in Q1 2025.

Pimax Crystal Super | Image courtesy Pimax

And even more so when the additional optical engines arrive at some point, which includes a micro-OLED engine for $699, and a 50 PPD QLED engine with 135-degree FOV for $399. Pre-orders for those optional add-ons are set to take place early next year.

Along with the fully updated spec sheet and launch of Crystal Super pre-orders, Pimax announced a new pricing structure for both Crystal Super and its previously released Crystal Light which reduces their overall prices, but makes some controversial changes to how the company’s payment structure and returns policy works.

While you can watch another one of Pimax’s patently byzantine video announcements to hear the marketing gist, we’ve dug a little deeper to find out what it means to the end user.

Pimax Prime (no relation)

On the face of it, the base price for Crystal Super is going down from the initially announced $1,800 to $1,695. Crystal Light, originally launched at $899, is going to $858. Notably, these pricing tiers both include controllers. As with all things Pimax though, it’s not so straight forward.

Now, the company is introducing a new mandatory financing/membership program, called ‘Pimax Prime’, which allows customers to purchase Crystal Super for $999 upfront, and Crystal Light for $599 upfront.

Pimax Crystal Light | Image courtesy Pimax

Similar to the previous Trial Payment scheme rolled out in May for Crystal Light, Pimax is offering a trial period so you can see if its right for you. When it ends, you’ll be on the hook to choose between one of two payment plans to keep the headset’s software working, or return the headset to Pimax for a full refund.

For Crystal Super, customers can choose between a one-time payment of $696, or a $33 per-month two-year plan ($792 total) for access to the required Pimax Play software. For Crystal Light, the one-time payment costs $259, or $12 per-month two-year plan ($288 total). If monthly payments are missed during the plan, software access is suspended.

After Prime payments are completed however, access to Pimax Play is entirely free for the particular headset in question. That’s seemingly great news if everything goes to plan, and you’re happy with the product, or if you find out it’s not right for you and you want a refund within the trial period.

While Pimax Prime hopes to sweeten the pot with extras such as early access to new software features, exclusive invitations to members-only events, and priority technical support, the payment plan is bringing along with it a fundamental change to how refunds work moving forward, effectively offering some customers less flexibility than before despite a lower overall price.

Through its previous Trial Payment scheme released in May, Crystal Light gave users a 15-day trial period, where customers could make free returns, provided the device wasn’t damaged by the user, and 30 days if damaged in transit. Now, Pimax only offers a 10-day return window in both cases, meaning you’re on the hook for a payment plan after the trial period no matter what.

While return policies vary in the United States, as that country lacks any such federally mandated consumer protection laws, the EU and UK provide consumers with the right to return any physical product within 14 days without justification, and provides two years against faulty goods, which doesn’t cover the usual suspects: user error, misuse, accidental damage, normal wear-and-tear, etc.

Herein lies the problem. As keen-eyed Redditor ‘TotalWarspammer’ points out, Prime is basically non-refundable after the 10-day period. It is however refundable if purchased within the 10-day period, or at the discretion of Pimax thereafter (see update below). Essentially, if you’re on day 10 of your headset and choose to get the best deal by signing up for the one-time payment, and then you change your mind a few days later, it’s up to Pimax to determine whether it will process the refund in full, which would include the purchased Prime subscription.

Notably, Pimax’s 12-month limited warranty does not include “any software whatsoever, whether developed by PIMAX or a third party, even if intended or labelled as for use with the Product.”

The jury is still out on whether this calculated gamble could actually be a misstep, as it has the potential to overshadow ostensibly good hardware from a company that has been able to offer niche PC VR headsets at increasingly reasonable prices. Then again, it may be just what you need to see whether a Pimax headset is right for you, as you’ll have a few days to figure it out and send it back for free. Still, paying for access to middleware that should be included for free may simply not sit right with some, no matter the justification behind it.

Pimax says Prime membership won’t be limited to Crystal Light and Crystal Super either, as the program will expand to include the future Pimax VR headsets too. So we’ll just have to wait and see how the community reacts, and whether Pimax’s new strategy really is here for good.

Update (November 26th, 2024): An early statement found on the headsets’ FAQ stated Pimax Prime was non-refundable, which is not the case—at least within the 10-day trial period, or at the discretion of the company beyond that date.

“If a customer has upgraded to Prime and decides to return the headset within the 10 day window (or at discretion of Pimax, which we sometimes do), both the base price as well as Prime would be refunded,” says Jaap Grolleman, Director of Overseas Marketing Operations.

We’ve included that information in the text above, and also added a statement regarding the limited 12-month warranty.

Filed Under: News, PC VR News & Reviews

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