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Attend A Metaverse Job Fair In VR Later This Month

August 6, 2022 From vrscout

Connect with immersive technology professionals in VR via Mozilla Hubs.

Interested in working in the field of immersive technology? Then you’ll definitely want to check out Active Replica’s inaugural XR Career and Opportunity Fair, a virtual job fair taking place later this month in the metaverse.

Those interested can attend the limited-time event in VR using Mozilla Hubs. The platform is powered by WebVR, which means you don’t need to download any additional software in order to use it.

All you need is a VR headset capable of supporting a WebVR-compatible web browser such as Mozilla Firefox. Those without a VR headset can also attend via desktop or mobile.

Developed in partnership with Constellation, the metaverse job fair will be accessible to the public from August 25th to the 26th. Attendees will have the chance to speak directly with immersive technology professionals from leading British Columbian organizations about potential jobs, internships, grants, scholarships, and various other opportunities.

Are you an organization in need of new talent? Company’s who register for a spot before August 20th will receive a custom virtual booth featuring integrated graphics.

“Whether you’re a recent graduate, more established in your career, or have a project in mind and want to start building a team, this is your chance to connect with emerging technology professionals while experiencing first-hand how the industry hires today,” says the official event page.

For more information on the event visit here.

Image Credit: Active Replica

Filed Under: meta quest, meta quest 2, Metaverse, News, pc vr, WebVR

Rare Conjoined Twin Surgery Aided by VR Training, Bridging the Gap Between Two Continents

August 3, 2022 From roadtovr

Practice makes perfect, especially when it comes to life-saving procedures that deal with extreme edge cases like separating conjoined twins. Now a UK-Brazilian team have done just that, which is thanks to detailed planning sessions which allowed the surgical team to model and rehearse the operation in VR from two different continents.

As reported by BBC News, three-year-olds Bernardo and Arthur Lima were born conjoined at the cranium, also know as craniopagus twins.

Now, after seven surgeries, the boys have effectively become the oldest craniopagus twins to have been separated, a process which concluded in a final surgery that lasted 27 hours and involved around 100 medical staff.

Bernardo and Arthur Lima before separation | Image courtesy PA, BBC News

The operation was carried out in Rio de Janeiro with direction from Great Ormond Street Hospital in London.

The planning stage took place over a six-month period which, lead by UK surgeon Dr. Noor ul Owase Jeelani, incorporated models of the twins based on CT and MRI scans which were imported into a program that allowed the Brazilian and UK teams to collaborate in real-time via VR headsets.

“In some ways these operations are considered the hardest of our time, and to do it in virtual reality was just really man-on-Mars stuff,” said Dr. Jeelani.

Bernardo and Arthur Lima after separation | Image courtesy PA, BBC News

Gemini Untwined, the charity founded by Dr. Jeelani, dubbed it “one of the most complex separation processes ever completed.”

“It’s a near impossible task [separating craniopagus twins] that requires a lot of thinking, a lot of planning, and when the final execution happens and you end up with two live kids that are making a good recovery is a great experience.” Dr. Jeelani said in a BBC interview.

Arthur and Bernardo will be celebrating their 4th birthday next month, and are making what Dr. Jeelani says is “an excellent recovery.”

Filed Under: Medical Applications, Medical VR, News, virtual reality medicine, virtual reality surgery, vr medicine, VR surgery

NuEyes & Samsung Creating An AR Solution For Healthcare

August 2, 2022 From vrscout

NuEyes’s lightweight AR glasses, when combined with a compatible Samsung device, can be used in a variety of medical situations.

NuEyes Technologies and Samsung have announced a partnership that could change patient healthcare forever. The two companies are using augmented reality (AR) technology to give medical professionals access to live videos and remote specialists as well as the ability to pull up images and documents in real-time.

The NuEyes PRO series AR smart glasses, when tethered to a Samsung 5G Galaxy S Series mobile phone or tablet, allows professional in the medical industry to access life-saving information via an OLED display with a generous 52-degree field-of-view. The companies state that the glasses are comfortable enough to be used for common healthcare functions such as ultrasound imaging, remote medicine, and on-the-job support training in any hospital, university, or out in the field. 

Thanks to its hands-free approach, the combination of the two devices will keep doctors and physicians connected as they perform day-to-day medical tasks. The technology could also play a huge role in how paramedics respond to an emergency situation, allowing them to communicate with hospitals and ER doctors through AR. The glasses already feature customizable hand gestures through Manomotion.

In an official press release, Mark Greget, founder and CEO of NuEyes Technologies, Inc, said, “At NuEyes we are focused on delivering solutions that enhance patient care, whether that is through our low vision solutions or with a medical practitioner delivering care.” Greget continues, “Partnering with Samsung Healthcare allows us to expand our reach and deliver solutions that will help advance the medical industry and patient care.”

This alliance between Samsung and NuEyes Technologies marks a crucial step forward for the medical industry by laying the groundwork necessary to develop a seamless ecosystem of medical care throughout the metaverse.

You could imagine how other industries could use this partnership as a solution for other types of emergencies. Accidents can happen in any environment, such as a school, warehouse, manufacturing plant, or music festival.

This isn’t the first collaboration between the two companies in terms of medical solutions. Samsung teamed up with NuEyes to help veterans navigate vision loss earlier in 2022.

“Samsung Healthcare, is thrilled to be in alliance with NuEyes, in offering such bold innovation to serve those in need with Samsung Mobility solutions that complement the NuEyes technology in delivering a best-in-class patient experience,” said Trevor Smith, Head of Business Development for Samsung Healthcare, Mobile B2B. 

Samsung already operates one of the most advanced medical centers in the world, located in Suwon, Korea, and applies that expertise and cutting-edge technologies in developing digital healthcare solutions that drive staff productivity and improve patient experience in hospitals as well as homes.



Through Samsung and NuEye’s AR-powered approach, medical professionals are connected to an ecosystem of secure mobile devices and information that are easy to manage and transition seamlessly across clinical workflows. In the end, the two companies have created enhanced patient care, streamlined critical communications, and raised the visibility of digital solutions for healthcare through innovative smart technologies.

To learn more about the NuEyes and Samsung partnership, check out the NuEyes website by clicking here. 

Image Credit: NuEyes, Samsung

Filed Under: AR, augmented reality, Healthcare, News

VR Technology Used To Help Separate Conjoined Twins

August 1, 2022 From vrscout

Surgeons call it ‘Man-on-Mars stuff.’

In one of the most complex separation procedures ever conducted, three-year-old conjoined twins Bernardo and Arthur Lima were successfully separated by medical professionals with the help of VR technology. According to the BBC, the revolutionary procedure lasted a total of 27 hours and included seven individual surgeries involving over 100 medical staff.

In order to prepare for the complex procedure, surgeons partnered with VR engineers to develop an accurate 3D model of the twins’ anatomy using CT and MRI scans, allowing for a better perspective of their “fused brain.” Medical professionals were then able to safely experiment with different surgical techniques to identify the most effective route.

The procedure itself was conducted by surgeons in Rio de Janeiro with the assistance of professionals from Great Ormond Street Hospital in London. According to Noor ul Owase Jeelani, founder of Gemini Untwined, the charity which funded the surgery, multiple surgeons from different countries were able to work side-by-side in the same room using VR headsets.

“In some ways these operations are considered the hardest of our time, and to do it in virtual reality was just really man-on-Mars stuff,” said while speaking to British agency PA Media. “It’s just wonderful. It’s really great to see the anatomy and do the surgery before you actually put the children at any risk.”

Following the operation, the twins showed a dramatic increase in blood pressure, but relaxed after reuniting with one another four days later. The twins are currently in good condition and receiving continued support as part of their six-month probation.

Image Credit: BBC via PA Media

Filed Under: News, VR Healthcare

Interview: Director Of HBO Doc We Met In Virtual Reality

August 1, 2022 From vrscout

Learn how the most interesting documentary of 2022 came to be.

We Met In Virtual Reality is a new feature-length documentary film that follows the stories of five individuals using VR technology to connect with each other and the world in a variety of a unique and throught-provoking ways. The entirety of the film was shot in VRChat, a social VR platform where users can create and explore their own virtual worlds using custom avatars.

The film was directed by Joe Hunting, an experienced filmmaker and documentary photorapher, who spent hours inside VR chatting with the community. Along the way, he gained a better understanding of the tremendous role immersive technology plays in some peoples lives, from a dance instructor using VR and body trackers to conduct online body dancing classes or a sign language teacher leading a community of deaf users.



We recently had the chance to sit down with Hunting to learn more about the inspiration behind the film and what the future of communication and storytelling looks like using the power of immersive technology looks like in his eyes:

How exactly did this project come to be? Did you happen to be recording in VR when you came across these incredible stories or did you begin with the express purpose of putting this film together?

“The inspiration came from a lot of different things, really. I came into VR specifically VRChat, the platform the documentary’s filmedm in 2018 , and was making other films. I made two short films in a series and very quickly I was interested in a documentary and capturing stories about socialization and the culture of VRChat and how this platform was helping people and pushing for good motivations with the technology.”

Left: Director Joe Hunting / Right: Director Joe Hunting

“It’s really the pandemic that made me start filming and capturing my lived experience, and through immersing myself in different communities and meeting different people and finding stories that spoke truth to me, the film started to find itself and it was born. It was a year of filming in total.”

The film covers a myriad of relationships and connections made in the metaverse. Was there any moment in particular that resonated with you?

“Oh gosh, I think that’s such a great question. In the trailer, we see someone in a wedding dress. So it’s not a spoiler to say that there is a wedding in the film. And that wedding, to me, spoke so much truth in how relationships can be celebrated online and in VR.”

“And that whole wedding, capturing that and working with [users] DragonHeart and IsYourBoi on celebrating their day and wedding their avatars in this virtual utopian event, that was so incredible and such a euphoric moment that I will never forget, and never could have planned as well. So the virtual wedding certainly was a highlight of the whole production and the film as well. And I really hope people enjoy that scene.”

That was such a special moment in a film littered with incredible interactions. I also noticed that many of the films’ subjects were outwardly passionate about VRChat. What do you think separates the platform from other metaverse’s?

“That’s a great question. I think every social VR platform has its own committed and amazing community and VRChat is no more or less than any other platform. But I can definitely say that the VRChat community, to me, I’ve felt so much more immersed in the space. And I think the biggest reason for that is embodiment in your avatar and also the freedom of creativity and expression as well.”

“VRChat is a platform where you can create your avatar from scratch in Blender and Unity and also create world from scratch and that’s given people the ability to express themselves in a way of complete freedom. And I think the ability to do that has brought communities together in a much more rich sense in the way that we accept each other for who we express ourselves.”

That’s a fantastic summarization. I love the idea of VRChat evolving into the “Wild West” of VR. It’s as terrifying as it is exciting.

“That’s a great way to put it. It certainly feels like the Wild West of VR and that’s a really wonderful term. It’s a place of freedom with its own issues, but also it’s deeply emotional at points and has reached so many people in such a great way, which. I hope the film recognizes.”

I was pleasently surprised by how cinematic the film was. It really got me thinking about the potential of VRChat as a storytelling device. Have you thought at all about directing a fictional film and/or series?

“I love that question. I think it’s so exciting to be apart of the forefront of this new cinematic language. I think VR is very similar to animation but also very similar to live action. It almost feels like it’s own genre in terms of technical production. My intention is certainly to help it grow and keep pushing the virtual production tools that we have in the VR tech community, but also in the greater scope of VR as well.”

“In terms of my own personal interest, I can say documentary is such a fascinating world to explore through VR. To me, filming in VR has always been a vessel to tell human stories about people and culture. Fiction is certainly a whole new world and one that I am certainly interested to explore. To answer your question, I’m not sure if I’m going to go straight into that, but it’s definitely something I’m considering after working in documentary for a long time.”

We Met In Virtual Reality is available now to stream via HBO Max. For more information on the film visit here.

Image Credit: Joe Hunting

Filed Under: meta quest 2, News, pc vr, VR Movies

Xiaomi Unveils Consumer Smart Glasses with 50 MP Camera & Micro OLED Display

August 1, 2022 From roadtovr

Chinese tech giant Xiaomi today unveiled a pair of smart glasses that the company is positioning as an addition to an active lifestyle, targeting consumers at 2,499 yuan (~$370).

Called Mijia Glasses Camera, the Google Glass-style device features a single display and two cameras: a 50 MP primary and 8 MP periscope camera, something the company says is capable of up to 15× zoom and 100 minutes of continuous recording.

According to Sparrow News, the smart glasses house a single Micro OLED from Sony which boasts up to 3,000 nit peak brightness and 3,281 ppi. The camera/display upper can also be clipped to a pair of glasses frames or worn by itself.

Image courtesy Sparrow News, Xiaomi

The glasses are driven by a Qualcomm Snapdragon 8-core chipset, and includes 3GB RAM, 32GB storage, dual Wi-Fi, and Bluetooth 5.0. An internal 1,020mAh battery is paired with magnetic 10W charging, which the company says can go from 0-80% charge in 30 minutes.

The company is positioning the device mostly as a pair of camera glasses for capturing daily activities, although it’s hard to deny that the awkward and large form factor will make it difficult for all-day wear.

The spot doesn’t really seem to focus on what the heads-up display (HUD) brings to the table, although the company says in marketing info that the device is capable of real-time translation, displaying “AR effects”, screencasting, and “other features will also be online in the subsequent OTA update,” Sparrow News reports.

Xiaomi is first targeting consumers in China with discounted pre-orders, priced 2,499 yuan (~$370). After the pre-order period, which is slated to begin on August 3rd, the device will sell for 2,699 yuan (~$400).

It’s uncertain whether the Xiaomi is going to market Mijia Glasses Camera outside of China, although the Chinese tech powerhouse is certainly ambitious enough to do so eventually. While not a household brand in North America, Xiaomi is a top 5 global smartphone manufacturer, offering its competitively spec’d array of handsets in Europe and most of Asia.

Still, there’s no denying the glasses are significantly more chunky in comparison to the future smart glasses concept the company teased earlier this year (see below), which was closer to the size of actual glasses. It’s certainly less discrete than Meta’s Ray-Ban Stories, which admittedly don’t include a display of any sort and only allow for 30-second recording sessions with a comparatively paltry 5 MP sensor.

Update (August 2nd, 2022): We’ve added in the exact model name, translated from Chinese to give more accuracy to the article, whereas before only the sub-brand ‘Mijia’ was mentioned.

Filed Under: mijia, News, Smart Glasses, xiaomi, xiaomi ar, xiaomi mijia, xiaomi smart glasses, xiaomi smartglasses

Daft Punk 360 VR Tribute Show Coming To Los Angeles

July 31, 2022 From vrscout

Electronic dance music fans in Los Angeles are in for a treat.

Starting next month, Wisdome LA, a 12,000-square-foot VR venue located in Los Angeles, CA, will be hosting a series of live EDM shows inspired by the iconic robot duo Daft Punk. 

CONTACT: A Multi-Sensory Journey Celebrating Daft Punk features a rotating cast of DJs performing tracks from the GRAMMY award-winning album Random Access Memories accompanied by stunning 360-degree visuals powered by a VR dome and live circus performers. Similar to the group’s famous Alive 2007 performance, these DJs will perform on a 3D LED stage. 

“CONTACT is a multisensory dance party meets immersive space opera inspired by the legendary duo: Daft Punk,” says the official description. “This cutting-edge original narrative production works with an evolving roster of best-in-class DJs and multidisciplinary performers for the ultimate tribute to Daft Punk’s legacy. Join two DJ robots from the future on a journey through the cosmos!” 

The multi-sensory show lasts roughly two-and-a-half hours. Tickets are on sale now with shows taking place every day from August 4th to the 6th. 

Formed in 1993, Daft Punk is widely considered one of if not the most influential figures in electronic dance music. The French duo has produced a number of award-winning albums, including an official musical score for the 2010 film Tron: Legacy. In 2021 the group announced its official retirement, much to the dismay of EDM fans around the globe. 

For those who’ve always wanted to see the duo live, CONTACT promises the next best thing. As previously mentioned, the show will be available from August 4th – August 6th at Wisdome LA in Los Angeles, California. For more information on tickets and pricing visit here. 

Image Credit: Immerse Yourself Entertainment

Filed Under: News, VR Dome

Microsoft’s Battlefield AR Headset in Jeopardy After Deep Budget Cuts

July 29, 2022 From roadtovr

Microsoft’s big defense contract that looks to supply the US Army with modified HoloLens AR headsets isn’t going so well. As first reported by Bloomberg, the Senate panel that oversees defense spending announced significant cuts to the Army’s fiscal 2023 procurement request for the device.

Microsoft announced last year it had won a US Army defense contact worth up to $22 billion to develop an Integrated Visual Augmentation System (IVAS), a tactical AR headset for soldiers based on HoloLens 2 technology.

Now the Appropriations Defense Subcommittee announced it’s cut $350 million from the Army’s procurement plans for IVAS, leaving around $50 million for the device. The subcommittee cites concerns based around the program’s overall effectiveness.

Concept testing in 2019, Image courtesy CNBC

“The Committee remains concerned that IVAS continues to face software, hardware, and user-acceptance challenges that the Army has not sufficiently addressed,” an official statement reads, which was obtained by Breaking Defense. “While the Committee was encouraged by the Department of the Army’s 2021 decision to extend testing and evaluation for an additional 10 months, it notes that significant development challenges with IVAS 1.1 remain.”

Earlier this year the US Congress froze $394 million from the Army’s IVAS budget, which Business Insider noted at the time would only leave around $400 million. Even then, that was allegedly $200 million short of what Microsoft needed to recuperate development costs.

Instead the US government appears to be reallocating the 2023 funds to support procurement of the Army’s Enhanced Night Vision Goggle-Binocular, increasing that program’s budget by $300 million.

The subcommittee also increased spending on a number of other Army programs, including ground vehicle procurement, Abrams tank upgrades, Stryker upgrades, new Armored Multi-Purpose Vehicles, and approved budgets for both AH-64 Apache and UH-60 Black Hawk helicopters.

Business Insider reported earlier this year that Microsoft had internally expressed low expectations for its latest version of IVAS, which was set to begin real-world operational tests in May.

This follows reports that cast doubt on a prospective HoloLens 3 amid an internal division that may have hobbled the company’s efforts to release its next AR headset as planned.

Filed Under: hololens 2, hololens 3, ivas, Microsoft, Microsoft HoloLens, microsoft ivas, Military Applications, military ar, military contract, News

VR Sim Teaches You The Art Of Baggage Handling 

July 28, 2022 From vrscout

Immerse yourself in five challenging airport scenarios.

Airport Ground Handling Simulator VR is an upcoming VR simulator for PC VR headsets that puts you in the shoes of a ground handler and tasks you with completing a variety of activities as part of the turnaround process at a busy airport. 



The app was developed by AVIAR and is actually based on training software used by real airports around the world. The publicly available version comes with five scenarios in total: 

  • Pre-Arrival Ramp Checks
  • Aircraft Marshalling
  • Ground Support Equipment Connections
  • Aircraft Cargo Doors Operations
  • Pre-Departure Checks


There are even different weather and lighting conditions as well as random events and hazards designed to trip you up as you work. 

Airport Ground Handling Simulator VR will be available next month on PC VR headsets via Steam. Moving forward, the company plans on launching additional paid DLC with new scenarios. 

Image Credit: AVIAR

Filed Under: Education, News, pc vr, training, VR Games

AR-Powered Hard Hats Could Improve Workers’ Health

July 25, 2022 From vrscout

The device can be attached to different types of headgear and used for a variety of occupations.

RUMEN is an augmented reality (AR) heads-up display that allows its wearer to adjust the lighting of their real-world environment in real-time. According to designers Hoyeon Shin, Siwook Lee, Seunghyun Hwang, and Jihyun Hong, the device can reduce the eye strain of workers while improving their efficiency in the workplace using a combination of helpful features.

In addition to LED lights surrounding the headset, there’s also a front-facing display screen and controls located on either side of the device. A simple user interface allows the wearer to navigate through a small selection of options.

“From tasks that require high concentration to simple tasks, RUMEN can be used in a variety of ways,” said the design team. “By providing appropriate illumination for the work, eye strain can be reduced and work can be performed more safely.”

Users can zoom in to their environment and snap photos using the onboard camera and chat remotely with team members via the built-in microphones and speakers. Located on the back of the device are the charging port and battery.

In terms of ergonomics, RUMEN is made from a thermoplastic polymer and features a polyurethane cushion for a comfortable in-headset experience. On the back is a dial which can be used to tighten or loosen the device.

RUMEN itself can be attached to a variety of headgear and used for a number of different occupations.

“It doesn’t only apply to helmets, it can also be worn on hats and heads in general. The presentation of various wearing methods can target a wider range of occupations” added the team. “And as it directly touches the body, the material selection and design were carried out to reduce the burden on the body when worn for a long time.”

For more information you can check out a detailed breakdown of the device here.

Image Credit: Hoyeon Shin, Siwook Lee, Seunghyun Hwang, Jihyun Hong

Filed Under: News

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