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U.S. Army Needs Microsoft AR Headset to Be “substantially less” Than Projected $80K Price Tag

October 21, 2024 From roadtovr

Microsoft’s contract with the U.S. Army to build a combat-ready AR headset is worth up to $22 billion, but only if the company can deliver the goods at “substantially less than” the projected $80,000 per unit, the Army tells Bloomberg. Requirements also include definitively positive field testing, set to take place early next year.

Based on HoloLens 2, Microsoft’s specially-built Integrated Visual Augmentation System (IVAS) has faced multiple challenges since being awarded the Army contract in 2019, including poor field testing results due to reliability and ruggedness issues. Despite recent improvements in the 1.2 version, such as better reliability and display clarity, and a flip-up design, the Army hasn’t scaled up orders yet.

While the contract stipulates the Army could order up to 121,000 of Microsoft’s IVAS, that’s pending further field testing—set to take place from April to June 2025. Price is also a “key factor,” Army acquisition chief Doug Bush says.

At the annual Association of the United States Army (AUSA) conference last week in Washington D.C., Bush said testing is “going much better than the first time around,” adding that “a lot of the problems have been fixed.” The Army still needs to “something that’s affordable” in order to cue up full production, however.

2021 prototype Microsoft IVAS | Image courtesy Microsoft

Unit cost is “a key factor next year when senior leaders make decisions about going into production,” Bush said. And the pricing goal should be “substantially less than $80,000,” an Army statement obtained by Bloomberg maintains.

Around half of the bill of costs can be chalked up to the system itself, which includes the AR headset—modified with sensors and thermal imaging—a battery, and chest unit for displaying information, such as the location of overhead drones. The remainder includes increased expenditures, such as Army program management to Microsoft engineering and software support, as per the Bloomberg report.

“We are going through the program to identify where we can reduce costs,” Microsoft’s Mixed Reality and HoloLens chief Robin Seiler told reporters last week. “It’s a fairly complex system, so when you look at cost reduction you have to look at it from a component level, from a labor level and from your supply chain.”

Despite best efforts, Microsoft’s contract may actually be at risk. The Army is reportedly preparing to hold ‘IVAS Next’ later this year, a new open competition that could see Microsoft replaced entirely as the prime contractor of IVAS.

Meanwhile, in an apparent bid to boost Microsoft’s chances at keeping the contract, Oculus founder Palmer Luckey’s defense startup Anduril has partnered with Microsoft to provide the combat-ready headset with its Lattice platform, which integrates real-time threat detection to improve battlefield awareness and survivability by sourcing data from drones, ground vehicles, and aerial defense systems.

Filed Under: News, XR Industry News

Meta CTO Confirms Mixed Reality Glasses Project, AI Earbuds with Cameras & Cancellation of High-End Quest

October 16, 2024 From roadtovr

In an interview with The Verge, Meta CTO and Reality Labs chief Andrew Bosworth confirmed a number of projects previously subject to speculation, detailed the company’s strategic shift toward AI, and confirmed plans to deepen its partnership with Ray-Ban parent EssilorLuxottica.

Meta reorganized Reality Labs earlier this year to better focus on wearables, such as Ray-Ban Meta Smart Glasses and AI-driven wearable tech, like the newer version of its wrist-worn controller revealed last month alongside Meta’s Orion AR glasses prototype.

Meta’s Orion AR Glasses Prototype | Image courtesy Meta

To get there though, Bosworth outlined the company’s multi-phase process for product development. In a nutshell: a “pre-discovery” team prototypes novel concepts. Some ideas move to the “discovery” phase for feasibility and industrial design evaluation. Prototyping follows with more extensive executive involvement, and products that pass engineering validation may go to market.

In the interview, Bosworth confirmed a number of claims made in recent reports, including rumors that Meta is exploring earbuds with cameras, similar to what we’ve heard is currently going on at Apple, and a pair of mixed reality goggles which recently entered the discovery phase, described as “steampunk-like.”

Although Bosworth didn’t confirm this, a previous report from The Information maintained those mixed reality goggles could arrive as soon as 2027—assuming they successfully pass both prototyping and engineering validation phases.

Bosworth also confirmed a previous report that Meta has canceled a high-end Quest headset, codenamed La Jolla, which was initially expected to become the Quest Pro 2. The cancellation of La Jolla was likely due to tepid consumer responses to high-priced headsets like the Quest Pro and Apple Vision Pro.

Meta Quest Pro | Image courtesy Meta

It also seems reports were correct surrounding Meta’s plans to take a noncontrolling stake in EssilorLuxottica, the company behind Ray-Ban Meta Smart Glasses. Meta is seeking volume while the eyewear giant seeks margins. “That’s the tension, and we found a good solution to it, so we’re pretty excited about it,” Bosworth told The Verge.

Meanwhile, Meta is increasingly focused on AI-powered devices, aiming not to be outpaced by competitors like Apple. To boot, Meta is now developing multiple products simultaneously, a marked shift from its early days.

“We definitely don’t want to be outflanked by someone who came up with some clever, integrated wearable that we hadn’t thought about,” Bosworth says. “If there’s a part of your body that could potentially host a wearable that could do AI, there’s a good chance we’ve had a team run that down.”

This comes as Meta has just released Quest 3S, its new $300 mixed reality headset that undoubtedly hopes to replicate Quest 2’s success by packing in Quest 3’s chipset and full-color mixed reality capabilities alongside last-gen displays.

Filed Under: Meta Quest 3 News & Reviews, News, XR Industry News

Revamped Meta App Reintroduces Quest Users to Some of the Best Immersive Art Out There

October 11, 2024 From roadtovr

Meta has revived its VR Animation Player (2019) with the new release of Theater Elsewhere, a fresh iteration of the free animation player app that allows users to experience immersive, hand-painted worlds created with in VR art app Quill by Smoothstep (2021).

Meta says the newly revamped Theater Elsewhere app includes a new user interface for easier navigation, faster performance, and enhanced controls, designed to offer a seamless user experience.

It also packs in over 50 VR-animated shorts, curated selections, and more than 2,400 user-generated content pieces, which you can explore more deeply in ‘Free Fly Mode’, letting you view the creations from any angle.

Supporting all Quest devices, including the original 2019-era Quest, Theater Elsewhere was internally developed by a small team since July 2023, composed of Art Director and legendary artist Goro Fujita.

Fujita, a DreamWorks Animation veteran, is also known for his work at the now defunct Oculus Story Studios on VR animated short films Henry (2015) and chapter 1 of Wolves in the Walls (2018), as well as a massive slate of VR animations, some of which you can see in the Theater Elsewhere app right now.

You can read the full Q&A over at the Meta blog, which dives deeper into Fujita’s passions, past and present. Meanwhile, Meta says it expects Theater Elsewhere to continue growing, with more content updates and new features planned for the future.

Filed Under: Meta Quest 3 News & Reviews, News

Fitness Service ‘Alo Moves’ Launches Immersive Mind-body Classes on Quest

October 11, 2024 From roadtovr

Magnopus, the veteran XR studio behind Mission: ISS (2017), launched Alo Moves XR, a new mixed reality fitness app for Quest that uses volumetric 3D captures to deliver classes from top fitness gurus in yoga, Pilates, and mindfulness.

Announced earlier this year, the Quest-exclusive Alo Moves XR app includes 32 classes out of the gate, and plans to add four to five new yoga and Pilates classes monthly, along with weekly meditation sessions.

As a subscription app similar to Supernatural (2020), Alo Moves XR features top instructors, including Ashley Galvin, Annie Landa, Bianca Wise, Kirat Randhawa, and Susy Markoe Schieffelin, who lead sessions across immersive destinations such as Spain, Norway, and Thailand.

Later this year, Magnopus says Alo Moves XR will also introduce new instructors and courses, including 20+ minute yoga sessions, quick toning and sculpting classes, Briohny Smyth’s and Josh Kramer’s yoga fundamentals, evening reset stretching, breathwork, and more.

“Users can interact with their 3D instructors, repositioning them and viewing every angle for a full 360-degree perspective, helping perfect form and movement techniques,” Magnopus says. “Within this unique immersive experience, mixed-reality allows for the seamless blending of the user’s physical environment, utilizing room mapping and object detection to create a safe and comfortable atmosphere. In mindfulness classes, serene, enveloping environments—Clouds, Water, and Abstract—offer an unparalleled escape, even in the midst of a busy day.”

Considering you’ll be down on the ground, Alo Moves XR also includes support for hand-tracking across all support devices, which includes Quest 2, 3, Pro and the upcoming Quest 3S.

Alo Moves XR is available for $69 per year or $10 per month, with a special bundle offer for $49 per year. Notably, Alo Moves XR is a separate subscription to the flatscreen Alo Moves app available across iOS devices, however those members can add XR for $20 annually.

Additionally, a seven-day free trial is available, with a one-month trial for those current Alo Moves members.

Filed Under: Meta Quest 3 News & Reviews, News

Shiftall Opens Pre-orders for ‘MeganeX superlight’ Ultra High-Resolution OLED PC VR Headset

October 11, 2024 From roadtovr

Shiftall has launched pre-orders for its newly unveiled MeganeX superlight 8K, a slim and light, high-resolution OLED PC VR headset tracked by SteamVR base stations.

While Panasonic sold off its XR hardware startup Shiftall earlier this year, the companies held a joint press conference in Tokyo yesterday to announce MeganeX superlight 8K, which is slated to start shipping between February and March 2025. Pre-orders are now available in the US, priced at an eye-watering $1,900.

Boasting a flip-up design, MeganeX Superlight 8K is hoping to impress with its 1.35-inch micro OLED displays, offering a resolution of 3,552 × 3,840 per-eye and 90 Hz refresh rate. Supporting 10-bit color depth, the PC VR headset also offers HDR support through SteamVR.

Image courtesy Shiftall

Weighing in at 185g (without headstrap), the headset also features proprietary pancake lenses built by Panasonic and motorized interpupillary distance (IPD) supporting users from 58 to 72 mm, along with focus adjustment from 0D to -7D.

It includes built-in dual microphones with beamforming and features 6DOF head tracking thanks to the inclusion of SteamVR tracking via base stations (version 1.0 or 2.0 required). An add-on prescription lens option will be announced in the future.

Shiftall MeganeX superlight 8K in flipped-up position | Image courtesy Shiftall

While MeganeX superlight 8K doesn’t feature any sort of onboard audio, it does include a USB Type-C expansion port for headphones.

Only available in Japan and the US for now, Meganex superlight 8K is hoping to resonate with the same sort of PC VR crowd who gravitated towards Bigscreen Beyond, which notably packs in lower-resolution micro OLED displays (2,560 × 2,560 pixels per-eye) at nearly half the price, and at a lower weight (127g).

Like Bigscreen Beyond and the original MeganeX, which only saw a limited release in Japan in late 2023, MeganeX superlight 8K is tapping into the SteamVR ecosystem, meaning you’ll need to bring your own controllers and tracking base stations. You can pre-orders here in the US for $1,900.

Check out the specs below:

MeganeX superlight 8K Specs

Display

1.35 inch Micro OLED / 10 bit

Contrast Ratio

1,000,000:1

Resolution

3,552 × 3,840 per-eye (7,104 × 3,840 pixels for both eyes)

Color Depth

8 bit: 256 gradations, 10 bit: 1024 gradations

Color Gamut

95% DCI-P3 coverage

HDR

Supported via SteamVR

Refresh Rate 90Hz
Lens

Pancake lens (Panasonic built)

Interpupillary Distance (IPD)

58-72 mm (electrically adjustable)

Focus Adjustment 0D to -7D
Add-on prescription lens

Announcing soon

Weight

Less than 185g (6.5 oz)* *Note: Main body only

Wearing Method

Forehead pad + Head strap or Handheld adapter

Input (Microphone)

Built-in dual microphones with beam forming

Tracking

6DoF head tracking with SteamVR tracking *Note: Base station 1.0 or 2.0 required

Connectivity

PC: DisplayPort + USB 2.0, Headset side: USB Type-C *Note: Uses included converter box

Package Contents

MeganeX Superlight 8K, Light shade, Forehead pad, Head strap, USB Type-C cable (9.8 ft / 3 m), USB Type-C cable (3.3 ft / 1 m), DisplayPort cable, AC adapter, Converter box, X2 dongle (for SteamVR controller), Handheld adapter, Safety precautions, Warranty card

Price $1,899

Filed Under: News, PC VR News & Reviews, XR Industry News

Sightful Cancels Headless AR Workstation ‘Spacetop’, Pivots to Windows AR Software

October 9, 2024 From roadtovr

Sightful, the hardware startup working to carve out a new ‘headless AR laptop’ niche, has cancelled plans for its $1,900 Spacetop G1.

Unveiled back in May, Spacetop G1 was set to be the company’s first commercially available product following the early access release of its first Spacetop, which delivered a somewhat bulgy laptop form factor tethered to a pair of XREAL AR glasses.

Now, the company tells CNET it’s cancelling Spacetop G1 altogether, and that pre-order customers will be are offered refunds for their $100 deposits.

Image courtesy Sightful

Sightful says this comes down to difficulties competing with Microsoft’s own neural processing units (NPU), which are integrated into its latest generation of Surface laptops, as well as the usual cadre of partner OEMs, such as Lenovo, Dell, Asus, and HP. Those NPU-integrated laptops promise to improve processing power and battery efficiency when running AR applications.

Previously targeting an October 2024 launch, Spacetop G1 was set to use its own Android-based SpaceOS, running on Qualcomm’s Snapdragon QCS8550 chipset, and exclusively tethered to the supplied XREAL Air 2 Ultra glasses.

Sightful, which secured $61 million in funding to date, now says its shifting focus to a software product for Windows laptops, enabling a similar AR experience, which will run Windows apps and integrate with Microsoft’s CoPilot AI features.

The company says its software will be available in early 2025, initially compatible with Xreal AR glasses via USB-C. More AR glasses could be added, however Sightful hasn’t shared any specific plans.

Furthermore, Sightful says Mac support will arrive post-launch, and there may also be the potential to expand beyond laptops, such as TVs and phones, however it hasn’t provided any specific timeline yet.

Filed Under: News, XR Industry News

Vive Pro 2 Gets Best Price Yet in Amazon Prime Deal

October 8, 2024 From roadtovr

Here’s a deal that should be on your radar if you’re in the market for a PC VR headset. For the next two days Amazon Prime members can get Vive Pro 2 at its steepest discount yet.

Vive Pro 2 ‘full kit’ is currently available on Amazon for $800 (a 33% discount off its usual $1,200 price).

Or if you already have controllers and base stations, you can get the Vive Pro 2 headset by itself for $500 (a 28% discount over the usual $700 price).

Both deals are available only to Prime members during Amazon Prime Big Deal Days, currently running from October 8th through 9th.

Despite being released more than three years ago, Vive Pro 2’s resolution of 2,448 x 2,448 (6.0MP) per-eye is still greater than most contemporary headsets like Quest 3 at 2,064 × 2,208 (4.5MP) or PSVR 2 at 2,000 x 2,040 (4.1MP).

As a dedicated PC VR headset, Vive Pro 2 uses SteamVR Tracking base stations for rock solid tracking. It supports the full SteamVR content catalog and uses a tethered cable for sharp visuals without noticeable compression or worries about wireless stability or battery life.

When we reviewed Vive Pro 2 back at release there was a lot to like, but it was difficult to justify the whopping $1,400 launch price. A deal like this makes it much more interesting, especially considering its nearest direct competitor—HP’s Reverb G2—is no longer supported in the latest versions of Windows.

Granted, unless you’re dead-set on tethered PC VR headset, Quest 3 still makes a very good PC VR headset at an attractive price, but only if you have an optimal wireless setup with a hard-wired PC and a modern Wi-Fi 5 (or later) router.

Filed Under: Deal, Deals, News, PC VR News & Reviews

Samsung Reportedly Deepens XR Ties with Google in Push for Ray-Ban Smartglasses Competitor

October 8, 2024 From roadtovr

Samsung and Google announced in early 2023 that, along with Qualcomm, they’d be releasing an “XR platform” based on Android, which could also see the release of a high-end mixed reality headset. While we still haven’t heard exactly what that XR partnership will entail, a new report from The Information maintains Samsung and Google are also working on smartglasses positioned to potentially compete with Ray-Ban Meta Smart Glasses.

The report, citing insider sources, alleges Google staffers pitched the idea earlier this year of creating smartglasses with Samsung, which would ostensibly manufacture and market the device to include Google’s own AI efforts.

It was said Google created several smartglasses prototypes in a bid to interest manufacturing partners, such as Samsung.

black display
Google founder Sergey Brin wearing Google Glass (2013) | Image courtesy Google

One such prototype, which The Information reports is code-named ‘Betty’, had a monocular display—conceptually similar to the now discontinued Google Glass. Two other prototypes, code-named ‘Barry’ and ‘Mary’, were said to include stereo displays.

Notably, Meta’s Ray-Ban smartglasses don’t include any displays, relying primarily on voice commands and touch input for things like listening to music, taking video and photos with its on-board cameras, and doing casual AI web searches.

The forthcoming smartglasses collab is allegedly the result of meetings with Samsung executives early this year, Googlers such as Juston Payne, director of product management, and Shahram Izadi, vice president of AR.

Meta’s Orion AR Glasses Prototype | Image courtesy Meta

There, it was emphasized that comparatively lighter smartglasses were more feasible than pushing for full AR glasses, such as Meta’s Orion AR prototype unveiled at Connect 2024 this past month.

In short, smartglasses with a display could provide the user basic content, such as text and directions, in a relatively small field of view. Full AR glasses would provide a more immersive, large field of view with content such as 3D objects and 2D windows that are anchored inside your real-world environment. Learn more about the difference between AR and smartglasses in our primer.

Whatever the case, we’re sure to learn more soon, as Samsung/Google/Qualcomm confirmed at Samsung Unpacked in July their Android XR platform will be revealed by the end of 2024, which may include launch details surrounding forthcoming XR hardware.

Filed Under: News, XR Industry News

Meta Orion Interview Dives Deep Into Details Like Resolution, Battery Life, & More

October 7, 2024 From roadtovr

Meta’s biggest reveal at last week’s Connect conference was definitely the Orion prototype AR glasses, which the company says it’s been working on for nearly five years. It’s a big deal not only because of how compact it is, but because Meta says it wants to eventually turn the prototype into a consumer product.

You may have caught our high-level coverage of the Orion headset here, but our friend Norman Chan from Tested got to sit down with Meta CTO Andrew “Boz” Bosworth to try out the glasses and learn about the Orion project. In typical form, he digs deep into the intriguing technical details of the headset. You can check out his full video below, or scroll further down to get a summary of the technical details Chan learned from his demo and conversation:

Although Orion isn’t ready for mass production, Meta says it’s planning to build around 1,000 units for internal testing. At a purported cost of $10,000 for each prototype, that’s a cool $10 million worth of hardware the company will be shelling out to get enough devices that it can do testing and development at a reasonable scale.

The Orion glasses weigh just 98 grams, which is right under the 100 grams threshold that Meta believes is important for making something that actually looks and feels like glasses rather than goggles. For comparison, the classic Ray-Ban Aviator sunglasses weigh around 30 grams, and Meta’s own Ray-Ban smartglasses weigh around 50 grams. So the Orion AR glasses might be reasonably called glasses, but they’re still chunky bois.

Still, 100 grams is incredibly lightweight if you consider that Orion is packing most of the same fundamental capabilities as Meta’s own Quest 3 headset, which is more than five times heavier at 515 grams.

In addition to the novel silicon carbide lenses we heard about, which help the glasses reach a large (for their size) 70° diagonal field-of-view, Orion also employs MicroLED projectors which are not only tiny, but super bright. Meta says they can output hundreds of thousands of nits of brightness. It’s essential to start with such a bright light source because it’s a complex optical path that loses lots of light along the way. By the time it reaches your eyes, you’ll be seeing just 300–400 nits.

That’s a bit brighter than your average VR headset, but still a long way from bright enough to use outside on a bright day. You’d need around 3,000 nits for reasonable outdoor usability. That means Meta will need to find a brighter light source, or reduce inefficiency in the optical path, if it wants Orion to be something people will wear outside of their homes.

As for resolution, Chan says the main Orion demo has a resolution of 13 pixels-per-degree, which is a bit of a surprise. Because AR glasses often have a smaller field-of-view than their VR counterparts, usually they get an advantage on PPD because the available pixels are spread over a smaller area. But even with a 70° field-of-view, Orion has only about half of the PPD of Quest 3 (25PPD).

However, Meta was apparently also demoing a similar Orion prototype that was 26 PPD, but that came at the cost of image brightness. The company told Chan that its goal is to reach a resolution of 30 PPD by the time Orion becomes a proper product. That’s still far from a ‘retina’ resolution of 60 PPD, but should be enough to make the headset useful for text-based work.

One of the most interesting details from Chan’s interview was the way Orion glasses implement eye-tracking.

Like other headsets, the technique involves illuminating the eye with a series of infrared LEDs, then point a camera at the eye to reverse-engineer the position of the eye based on the visible reflection of the IR LEDs. Usually the IR LEDs are placed in a ring around the lens, but Chan noted that Orion places absolutely tiny LEDs directly in the user’s field-of-view—right on the lens.

In order to make it all invisible to the wearer, the wires that power the LEDs are arranged in a nearly randomized pattern that you could easily mistake as a bit of hair on the lens.

Image courtesy Meta

A random pattern is less eye-catching than a clearly defined pattern (the basis of many optical illusions). Between the random pattern, minuscule thinness of the wires, and nearness to the eye, Chan said it was all but invisible when looking through the lens.

It was also mentioned that the ‘compute puck’, which offloads much of the processing work from the glasses, uses a custom Wi-Fi 6 protocol to communicate, with a range of 10 or so feet.

The custom protocol purportedly focuses on ‘pulsing’ data from the puck (rather than continuously streaming it) to reduce both heat production and power consumption. We can imagine this being a packet-like approach where instead of communicating constantly from the puck to the glasses, outgoing information is gathered over the course of a discrete time period before being packaged and transmitted.

While the puck is plenty large and is said to be capable of “all day” battery life, the glasses themselves can currently run for up to three hours—essentially the same battery life you’d expect from a standalone VR headset.

Compared to research prototypes shown by Meta in the past, Orion isn’t just made to give people a look at the experience the company wants to eventually deliver. Orion is more of a preview of a product that Meta is actively building.

The company says it still plans to make the glasses smaller, higher resolution, and affordable. And so far Meta says it expects the eventual consumer version of Orion should become available before 2030 and cost somewhere around $1,500.

There’s even more details packed into Chan’s video than we covered here! If you want to hear it all, check out the full video.

Filed Under: News, XR Industry News

Meta’s Head of XR Apologizes to Oculus Founder Regarding His Ousting

October 3, 2024 From roadtovr

Andrew ‘Boz’ Bosworth, Meta CTO and Reality Labs chief, has publicly apologized to Palmer Luckey, founder of Oculus who was ousted from the company in 2017 for political reasons.

To this day, Meta (ex-Facebook) never publicly confirmed why Luckey was fired, with CEO Mark Zuckerberg even going on record in a U.S. congressional hearing in 2018, saying Luckey’s ousting “was not because of a political view.”

It was however a political action that ostensibly gained Luckey notoriety among company leadership that led to his ousting in March 2017, only three years after Meta acquired Oculus for $2 billion.

Oculus founder Palmer Luckey on stage at Oculus Connect 2015 | Photo courtesy Oculus

“I got fired for no reason. I gave $10,000 to a pro-Trump group, and I think that’s something to do with it,” Luckey said in a 2018 Wall Street Journal interview, referencing his 2016 donation to an anti-Hillary Clinton ad campaign called ‘Nimble America’.

This has understandably left some bad blood between Luckey and Meta at large over the years, with Luckey exiting the consumer XR space entirely with the founding of his own defense technology company, Anduril Industries.

Carmack’s Regret, Boz & Luckey Showdown

Former Oculus CTO John Carmack, who left the company in 2022, reignited the smoldering flame this April in post on X, saying he regretted “not doing more to support and defend Palmer Luckey at Facebook.” According to Carmack, if former Oculus founders had united, things may have panned out differently.

“Unfortunately, FB encouraged “bring your whole self to work”, which meant politics was openly present, and rabble rousing was a thing,” Carmack said in a follow-up post. “I would guess that an employee referendum would have gone against Palmer, but it might have been different if there was a unified front of Oculus founders behind him.”

John Carmack at Oculus Connect 5 | Image courtesy Oculus

Additionally, Carmack said he believed Luckey’s firing was due to “hysterical internal employee pressure,” noting further he “[didn’t] think Mark Zuckerberg had a strong personal view on it.”

As a programming luminary and one of the clearest windows into Meta’s internal workings during his time there, when Carmack speaks, it tends to carry a lot of weight, which prompted current Bosworth to enter the conversational fray.

Responding to Carmack, Bosworth called him “woefully incorrect” on his speculation of an employee referendum to oust Luckey, further stating “I am not in a position to correct [,] except to say maybe don’t speculate!”

Then, when Boz claimed he actually defended Luckey before his ousting, it didn’t sit right with aggrieved party. Here’s Luckey’s response:

“Great story to tell now that I have dragged myself back to relevance, but you aren’t credible. You retweeted posts claiming I donated to white supremacists, and a post saying that anyone who supports Trump because they don’t like Hillary Clinton is a shitty human being. You publicly told everyone my departure had nothing to do with politics, which is absolutely insane and obviously contradicted by reams of internal communications. It is like saying the sky is green. Same goes for you telling people that I wasn’t pressured into saying anything untrue, that any mention of politics and who I was voting for was up to me. Can I post my original statement, the one that was explicitly rejected on account of saying negative things about Hillary Clinton, or is that still considered Work Product? Maybe you are lying, maybe you are just ignorant and willing to launder the lies of others about something you weren’t even around for, but don’t try to play the apolitical hero here.”

If you want to see two multi-millionaires who aren’t running for political office argue with each other, don’t miss the rest of the thread.

Boz Brokers Peace

Nearly five months since the online rift, Luckey was actually invited back to the Meta mothership for the first time since his departure in 2017, where he got a chance to not only try out the company’s Orion AR glasses prototype, but also received a face-to-face apology from Bosworth, which the Meta CTO echoed in a recent post on X.

“I’m glad you came by to check out Orion. I mentioned this in person, but I also wanted to publicly apologize for my previous comments about your time at (then) Oculus. I’m sorry,” Bosworth said. “After reading the recent Tablet piece I dug into some of the events that preceded my time when a different set of people who are no longer at the company were running the group. It turns out I was misinformed but that’s no excuse and since I wasn’t involved I should never have said anything. I’m grateful for the impact you made at the company and in developing VR overall. Looking forward to showing you more of our work in the future.”

Palmer Luckey demoing Meta Orion AR prototype | Image courtesy Palmer Luckey

“Thanks, Boz. Apology accepted,” Luckey responded. “I am infamously good at holding grudges, but Meta has changed a lot over the past 8 years. The people responsible for my ouster and internal/external smear campaign aren’t even around anymore. At some point, the Ship of Theseus has sailed.”

Luckey further stated it was “pretty surreal to be back on campus with you guys, Orion alone was well worth the trip. It is more or less exactly what I would have wanted to accomplish.”

The Tablet exposé referenced by Boz even had kind words directly from Zuckerberg, which Luckey highlights in an X post as not coming from the usual “PR flunkey”:

“I have a huge amount of respect for Palmer—both for what he’s done for VR and for now achieving the rare feat of building multiple successful companies,” Zuckerberg told Tablet in a statement this month, his first regarding Luckey in several years. “He’s an impressive free-thinker and fun to work with. I was sad when his time at Meta came to an end, but the silver lining is that his work at Anduril is going to be extremely important for our national security. I’m glad an entrepreneur of his caliber is working on these problems. I hope we can find ways to work together in the future.”

Filed Under: News, XR Industry News

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