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‘Battlefield’-like VR Shooter ‘Forefront’ is Coming to PSVR 2 with Cross-Play

February 12, 2026 From roadtovr

Triangle Factory announced that its Battlefield-inspired VR shooter Forefront is finally coming to PSVR 2.

There’s no release date yet beyond the studio’s initial announcement, however Triangle Factory has confirmed that when it does, the 32-player shooter will “support cross play with other VR platforms.”

Created by the same studio behind Breachers (2023) and Hyper Dash (2021), Forefront serves up an experience that should be pretty familiar to fans of the Battlefield series.

Boasting an expansive, semi-destructible environments, 16v16 battles include the ability to pilot everything from helicopters, tanks, humvees and boats as you push objectives.

Currently, Forefront is available in early access across all other major VR headsets, including Quest, SteamVR, and Pico headsets. And it’s done very well for itself in the last three months since it launched into early access.

We’ll be keeping an eye out for official release dates, but in the meantime you can wishlist Forefront over on the PlayStation Store for PSVR 2.

Filed Under: Meta Quest 3 News & Reviews, News, PC VR News & Reviews, PSVR 2 News & Reviews

Panasonic Ends Collaboration with Shiftall on MeganeX Series VR Headsets

January 8, 2026 From roadtovr

Shiftall, the Japan-based VR hardware startup, is no longer working with Panasonic on its MeganeX series of thin and light PC VR headsets.

Initially acquired by Panasonic in 2018, Shiftall developed a number of devices as the company’s ad hoc internal skunk works, including the first MeganeX PC VR headset, HaritoraX wireless body trackers, FlipVR motion controllers, and mutalk soundproof microphones.

While Panasonic sold off Shiftall in early 2024, the companies continued to collaborate on the MeganeX headset series.

Shiftall MeganeX “8K” Mark 2 | Image courtesy Shiftall

Now, according to a Shiftall press statement (via Mogura), Panasonic is officially no longer involved with development of MeganeX as of December 2025.

“As a result, Panasonic will transfer the MeganeX series business assets to Shiftall,” the company says, machine translated from Japanese. “And from 2026 onwards, Shiftall will continue to develop, sell and provide customer support (for both businesses and individuals) for the MeganeX series.”

Shiftall’s latest PC VR headset is the MeganeX “8K” Mark II, a follow-up to its thin and light PC VR headset originally launched late last year, the MeganeX superlight “8K”.

MeganeX “8K” Mark II contains the same 3,552 × 3,840 per-eye micro-OLEDs as superlight, supporting up to 90 Hz refresh, and the same SteamVR tracking standard, which requires the user to buy SteamVR 1.0/2.0 base stations separately.

Filed Under: News, PC VR News & Reviews

Pimax Dream Air Begins Shipping in “small batches” With Temporary Headstrap

January 7, 2026 From roadtovr

After multiple delays, Pimax has finally begun shipping its next PC VR headset, albeit in “small batches,” which arrive with a fabric headstrap—something of a temporary solution until the company can ship out its official headstrap.

The News

Dream Air is Pimax’s first thing and light PC VR headset, which is set to arrive with Sony’s high-end micro-OLED panels, packing in a 13.6MP (3,840 × 3,552) per-eye resolution.

Now, Pimax told Road to VR that it actually began shipping Dream Air in “small batches” before the end of the year for the purposes of external beta testing.

While official shipments are set to kick off sometime this month, a few users have already received Dream Air with what Jaap Grolleman, Pimax’s Head of Communications, describes as a stopgap measure to get the first units out the door.

“We’re still working on the final backstrap, but we don’t want to make that a showstopper to start shipping and start collecting feedback on the headset,” Grolleman said in a recent video.

Pimax Dream Air 2D Strap | Image courtesy Pimax

Those early batches of Pimax Dream Air are shipping with what the company calls its “2D headstrap”, as it’s made out of fabric, with Grolleman noting that it’s “perfectly fine to use, even in long sessions as it hugs your head from behind and slightly above.”

A “3D headstrap”—more of an Apple Vision Pro-inspired knit affair—is said to arrive later to who initially received the 2D strap with their order.

Pimax hasn’t provided info on when the 3D strap will arrive, or when the company will cut off shipments including the 2D strap.

Pimax Dream Air 3D Strap | Image courtesy Pimax

Notably, Pimax says it’s also developing a “hard backstrap,” which includes off-ear audio, which will be available sometime after Dream Air begins its wider rollout.

As for Dream Air SE—the cheaper variant which uses 6.5MP (2,560 × 2,560) per-eye displays—Pimax says small batches will begin shipping out in February 2026.

Pimax initially announced Dream Air last December, as it hoped to enter the emergent thin and light PC VR headset segment, which includes entries such as Bigscreen Beyond and Shiftall MaganeX Superlight 8K. The headset however suffered a number of delays following its planned May 2025 launch.

My Take

If you’ve been following Pimax, you already know this is how they operate: official announcements and initial shipping dates feel more like walking into a brainstorming session, as the company often changes designs, specs, and release windows multiple times before official release. Along the way, the company usually tends to announce other devices, making the reporting process more like taking apart a watch to see what time it is.

On the face of it, you might think that’s fairly amateurish behavior, but Pimax has proven to do what few companies can: publicly iterate with the expectation that it will eventually deliver.

It’s been that way ever since the company funded its original 2017 Pimax “4K” headset via Kickstarter—back when Pimax announced it was releasing the first consumer-oriented wide-FOV PC VR headset alongside a bevy of modular accessories. Some of those never came, and some arrived two years later.

Okay, maybe that was amateurish, but the company is still here, and still serving up competitive hardware, which says something.

Filed Under: News, PC VR News & Reviews

‘VRChat’ Breaks Concurrent User Record on New Year’s Eve

January 5, 2026 From roadtovr

VRChat’s head of community says the popular social VR platform set a new concurrent user record over the New Year’s Eve celebrations.

The News

As first reported by UploadVR, VRChat’s head of community ‘Tupper’ detailed concurrent user numbers as they rolled in across the various Western Hemisphere time zones during the platform’s annual 24-hour NYE celebration, making for a peak of 148,886 concurrent users during the Central Time Zone ball drop.

Here’s the full breakdown, courtesy Tupper, which includes all supported platforms:

Across the board for US TZs:

  • ET: 147,226
  • CT: 148,886
  • MT: 141,184
  • PT: 127,708

Notably, Tupper says that also Japan’s had “a strong showing,” although they declined to details the exact numbers, noting however “it did surprise me.”

Additionally, Tupper says that recent “normal weekend” numbers float around 120-125k concurrent users at peaks.

My Take

VRChat doesn’t regularly publish user figures, or user breakdowns across platforms, which is a real shame since it could be one of the best ways of telling just how well VR is doing overall during these post-holiday periods—right as a flock of new users is coming in to try the massive, free and extremely well-known social VR platform.

And yes, while I tend to call it a social VR platform, VRChat is actually much more than that nowadays, as it also undoubtedly pulls in a significant share of users across flatscreen, which include PC, Android, and iOS.

Image courtesy SteamDB

As it is, engagement doesn’t appear to be slowing down on PC, according to data obtained from SteamDB. Above, you can see the massive bump in 2018 leading up to recenrt ~75,000 concurrent users connected through the Steam version of the app. Notably, those local peaks always coincide with the holiday season.

That said, all platforms eventually plateau, although it’s difficult to say when that might be for VRChat. It’s still attracting a lot of maker talent, thanks to its flexible user-generated content platform, and is still the go-to place for a variety of Internet subcultures.

Filed Under: Meta Quest 3 News & Reviews, News, PC VR News & Reviews

Sharp is Crowdfunding a Slim & Light PC VR Headset in Japan That Feels Positively Retro

November 3, 2025 From roadtovr

Sharp announced it’s launching a crowdfunding campaign for a slim and light PC VR headset in Japan, called Xrostella VR1.

The News

Sharp first showed off a PC VR headset prototype at CES 2023, which was supposedly meant to ship sometime in 2024. It’s been nearly three years since we last heard about the headset, however during a recent Metaverse Expo in Japan, Sharp unveiled a newer version of the device, as demoed by Gizmodo Japan.

Now, Sharp says it’s slated to sell the device in Japan via crowdfunding platform Green Funding starting sometime in November, which it’s now dubbing ‘Xrostella VR1’.

Sharp Xxostella VR1 Prototype | Image courtesy Gizmodo Japan

Xrostella VR1 connects to either a Windows 11 PC or a limited number of smartphones via a wired connection. The company has confirmed compatibility with Sharp’s AQUOS sense10, with more models soon to be revealed.

Weighing in at just 198g and sporting what Sharp calls in a Japanese language press statement a “glasses-like design,” the headset includes dual 2,160 × 2,160 per eye LCD displays clocked up to 90Hz.

It also makes use of “thin, light-efficient pancake lens,” providing a 90 degree field of view (FOV), and cameras for both inside-out 6DOF tracking and color passthrough.

Sharp Xxostella VR1 Prototype | Image courtesy Gizmodo Japan

Included controllers appear to be a standard ‘Touch’-style affair that shipped with Quest 2 in 2020, replete with tracking rings, which comes in stark contrast to the company’s recent controller prototype, which combines standard button input with a unique haptic glove.

Additionally, Xrostella VR1 features a mechanism for adjusting the interpupillary distance (IPD) and diopter from 0D to -9.0D, which will allow nearsighted users to wear without needing glasses.

Pricing has yet to be confirmed, however Gizmodo Japan speculates it could be “more expensive than the Meta Quest 3,” which is priced at ¥81,400 (~$530 USD).

My Take

If you saw the specs and did a double take, you’re not alone. While having independent diopter adjustments is cool, it’s a shame Sharp is going so weak in the display department, as  it essentially delivers a resolution only slightly higher than Quest 3.

And while the form factor is interesting on paper, I have my doubts that ~198g will weigh lightly on the bridge of your nose without having some sort of strap you can crank down, or otherwise better distribute weight for longer sessions—making its ‘glasses’ form factor more akin to headset with rigid, non-configurable straps. It all smacks of an aging headset design, recalling devices like HTC Vive Flow (2021), which feels remarkably heavy on the face, even at 189g.

Granted, marketing images don’t show the buckled strap system seen below, so there’s no telling what it will ship with. But the fact the company was demoing with the strap tells me everything I need to know about just how front-heavy it will be.

Sharp Xxostella VR1 Prototype | Image courtesy Gizmodo Japan

Still, it may not be as ‘DOA’ as you might think despite the thin and light PC VR segment growing to include a bevy of devices: Bigscreen Beyond 2 ($1,020), Pimax’s Dream Air SE ($900 – $1,200) coming December, and fellow Japanese brand Shiftall, which is releasing its latest MeganeX PC VR headset in December too for $1,900. It could be significantly cheaper if it were closer to Quest 3 in price, which would be really interesting to watch.

That said, Sharp’s VR headset is likely going to be a Japan-only device, which means the company will probably be leaning hard on the fact that it’s being produced and serviced domestically—regardless of price.

While mostly known for televisions and home applainces in the West, Sharp actually holds a significant slice of the smartphone market share in Japan. Despite foreign brands like Samsung and Google making recent headway in the country, Sharp remains a trusted name that Japanese consumers may simply feel more comfortable dealing with.

Filed Under: News, PC VR News & Reviews

Shiftall Announces Next Thin & Light ‘MeganeX’ PC VR Headset, Shipping in December for $1,900

October 16, 2025 From roadtovr

Shiftall unveiled its next PC VR headset, the MeganeX “8K” Mark II, which is slated to ship in December for $1,900.

The News

Japan-based Shiftall announced MeganeX “8K” Mark II, the follow-up to its thin and light PC VR headset originally launched late last year, the MeganeX superlight “8K”.

The new version is essentially a hardware refresh with only a few notable changes, which mostly aim to improve comfort, durability, and system internals.

Shiftall MeganeX “8K” Mark 2 | Image courtesy Shiftall

The headset contains the same 3,552 × 3,840 per-eye micro-OLEDs, supporting up to 90 Hz refresh, and the same SteamVR tracking standard, which requires the user to buy SteamVR 1.0/2.0 base stations separately.

Here’s a breakdown of all of the changes announced by Shiftall:

  • New chip: The CPU and operating system (OS) have been upgraded, and the firmware has been newly developed, reducing the startup time to less than one-fifth of the previous model. Connection stability with PCs and SteamVR has been improved, and the firmware update process has been improved for greater reliability.
  • New Pancake lenses: Shiftall says they’re newly designed by Panasonic Group.
  • Redesigned USB-C cable connection: previously located on the top of the headset, the USB-C port has been moved to the front and structurally reinforced for improved durability. A specially developed intermediate USB cable enhances connection stability and prevents issues caused by wear or accidental disconnection.
  • Refined nose gap: Sharp plastic edges no longer come into contact with ‘Western’ nose shapes. The material and shape around the nose area have been improved for greater comfort.
  • New Strap material: A new strap material has been adopted, and includes better durability of the hook-and-loop fastener.

Estimated to start shipping in late December, MeganeX Mark II is now available for pre-order.

The headset (SteamVR base stations not included) is priced at $1,900 in the US (excluding import duty), €1,900 in Europe (VAT included), £1,600 in the UK (VAT included), and ₩2,499,000 in South Korea (VAT included).

Specs

Feature MeganeX Superlight “8K” MeganeX “8K” Mark II
Display 3,552 × 3,840 (micro-OLED, 10-bit HDR) 3,552 × 3,840 (micro-OLED, 10-bit HDR)
Refresh rates 90 Hz (support for 75 Hz / 72 Hz) 90 Hz (support for 75 Hz / 72 Hz)
Lens type Pancake lenses (Panasonic group) Pancake lenses (newly designed from Panasonic)
Weight (main body) < 185 g 179 g
IPD & focus adjustment Electric IPD 58–72 mm; diopter adjust 0D to –7D Electric IPD 58–72 mm; diopter adjust 0D to –7D
Connectivity / tracking ecosystem DisplayPort + USB 2.0, SteamVR tracking (base stations required) DisplayPort + USB 2.0, SteamVR tracking (base stations required)

My Take

You may have noticed I’ve put “8K” in quotes throughout this announcement. That’s to indicate that headset doesn’t actually provide 8K per-eye displays.

While companies like Shiftall and Pimax typically err on the side of the biggest number, I see this as more of a marketing device than a true reflection of what the end user actually sees. Because it’s using dual 3,552 × 3,840 micro-OLEDs, the user doesn’t actually perceive an 8K image. By that maxim, Quest 3 could be labeled with “4K”, owing to its dual 2,064 × 2,208 displays, and Oculus Rift CV1 could be labeled “2K” according to its dual 1,080 × 1,200 displays. Impressive sounding, but a bit misleading.

That said, Shiftall thinks resolution is a better catch-all for VR headsets, which I disagree with since its target audience will probably understand the nuances of displays and optics anyway.

“We have decided against publishing official FOV and PPD numbers,” Shiftall says, referring to the original MeganeX superlight “8K”. “If an industry-standard measurement method were established, such as the method used to calculate fuel consumption for automobiles, we would disclose our figures, but this is not the case in the current VR industry.”

Still, I suspect potential enterprise and prosumers looking to shell out $1,900 for a single headset—no controllers or base stations included—are already familiar with pixels per degree (PPD) and binocular overlap, which are more useful, albeit less flashy metrics. On that front, MeganeX “8K” Mark II is impressive. Its pancake lenses provide a reported ~100-degree horizontal FOV, which seems to deliver a near 100 percent binocular overlap.

Using the formula to get PPD (Horizontal Pixel Count ÷ Horizontal Field of View), it also tops the competition, coming out to around 35.5 PPD: larger than Pimax Dream Air ($2,000) at 35 PPD, and Bigscreen Beyond 2 ($1,020) at 32 PPD.

Whatever the case, I think its time to retire these sorts of resolution claims championed outside of the spec sheet, if only to lend more credibility to the company in question. And the same goes for the questionable Photoshop jobs too.

Filed Under: News, PC VR News & Reviews

Pimax Delays Dream Air and Dream Air SE to December, SLAM Versions Likely to 2026

September 22, 2025 From roadtovr

Pimax Dream Air | Image courtesy Pimax

Pimax issued an update detailing its upcoming fleet of micro-OLED PC VR headsets, which also included info on a delay affecting its thin and light headsets, Dream Air and Dream Air SE.

The update, seen at the bottom of the article, details three products Pimax is preparing to ship:

  • Dream Air – Thin and light PC VR headset containing Sony Micro OLED panels (3,840 × 3,552 pixels per eye) and concave-view pancake optics, delivering 110° horizontal FOV, eye-tracking, auto-IPD adjustment, spatial audio, and DisplayLink. 
  • Dream Air SE – Lower resolution version of Dream Air containing Sony Micro OLED panels (2,560 × 2,560 pixels per eye) and all of the above.
  • Crystal Super (Micro OLED Engine) – A new swappable optical module for Pimax’s flagship Crystal Super, serving up to 116° horizontal FOV with the same panels and lenses as Dream Air.

Pimax announced Dream Air last December, which was set to serve up competition to thin and light PC VR headsets like Bigscreen Beyond and Shiftall MaganeX Superlight 8K. While launch was initially planned for May 2025, the headset was subsequently delayed to Q3 2025.

Now, Pimax says both the SteamVR tracking versions of Dream Air and Dream Air SE, the latter of which was announced in May, are scheduled to ship sometime in December.

Pimax Dream Air | Image courtesy Pimax

While the SteamVR tracking version (aka ‘Lighthouse’) are shipping this year, Pimax is offering SLAM versions of both headsets, which don’t require external base stations. The SLAM variants are said to start an “external beta test” in December—so no word on when those ship just yet.

As for Crystal Super’s new swappable micro-OLED optical module, a version of the headset containing the module will start shipping in October. There’s no mention of whether that also means prior Crystal Super owners will be able to purchase the module by itself in that time frame.

Check out all the specs, price and release date info Pimax announced during its big update below:

Note: Pimax breaks up its pricing structure with an upfront cost of around 60% of the final price. The remainder is paid as a software fee that gives users unlimited access to Pimax Play, which is offered in a 14-day trial. Pimax Play is required for the headset to work.

Pimax Dream Air Specs

Image courtesy Pimax
  • Display: Sony Micro-OLED screen (3840 × 3552 pixels per eye)
  • Optics: 110-degree horizontal FOV with Pimax’s ConcaveView optics
  • Weight: <170 grams>
  • Features:
    • DFR-ready eye-tracking
    • Hand tracking
    • SLAM tracking or Lighthouse tracking
    • 6DOF controllers
    • Integrated spatial audio
    • Dual fan for proper cooling
    • Powered by Pimax Play
    • Split DisplayPort Cable
  • Price: $1,999 for SteamVR tracking version (shipping in December), $2,299 for SLAM tracking version (beta testing in December)

Pimax Dream Air SE Specs

Image courtesy Pimax
  • Display: Sony Micro-OLED screen (2,560 × 2,560 pixels per eye)
  • Optics: 105-degree horizontal FOV with Pimax’s ConcaveView optics
  • Weight: <140 grams>
  • Features:
    • DFR-ready eye-tracking
    • Hand tracking
    • SLAM tracking or Lighthouse tracking
    • 6DOF controllers
    • Integrated spatial audio
    • Dual fan for proper cooling
    • Powered by Pimax Play
    • Split DisplayPort Cable
  • Price: $899 for SteamVR tracking version (shipping in December), $ 1,199 for SLAM tracking version (beta testing in December)

Crystal Super Micro-OLED Specs

Image courtesy Pimax
  • Display: Sony Micro-OLED screen (3840 × 3552 pixels per eye)
  • Optics: 116-degree horizontal FOV with Pimax’s ConcaveView optics
  • Weight: ?
  • Features:
    • DFR-ready eye-tracking
    • Hand tracking
    • SLAM tracking (Lighthouse optional)
    • 6DOF controllers
    • Integrated spatial audio
    • Dual fan for proper cooling
    • Powered by Pimax Play
    • Split DisplayPort Cable
  • Price: $2,199 for full headset & module (shipping in October)

Filed Under: News, PC VR News & Reviews

‘Oasis’ WMR Driver Expected to Later This Month, Bringing New Life to Microsoft’s PC VR Headsets

August 5, 2025 From roadtovr

Microsoft stopped supporting its WMR platform on Windows 11 last year, essentially putting an end to its first foray into PC VR headsets. However, an unofficial SteamVR driver called ‘Oasis’ aims to bridge the gap when it releases later this month.

According to Oasis creator Matthieu Bucchianeri, the driver’s tentative global release date is August 29th, which he notes is subject to Valve approving release on Steam.

Oasis is slated to bridge Windows Mixed Reality headset support to SteamVR, which would otherwise need Microsoft’s Mixed Reality Portal to function. This, Bucchianeri says in the project’s GitHub, will include support for full 6DoF tracking along with motion controllers.

As for broad GPU support, Oasis is unfortunately restricted to Nvidia GPUs due to the way SteamVR interfaces with the GPU drivers. Bucchianeri has been trying to gain AMD’s permission, although at this point, he says the effort is “dead in the water.”

Bucchianeri says in a Reddit post this essentially comes down to AMD either “ignor[ing] 3rd party usage flag when LiquidVR attempts to open the device [, or offering] a functional EDID override so we can mask off the flag ourselves.”

Last October, the company deprecated the WMR platform with the launch of Windows 11 24H2, essentially killing support for a fleet of partner PC VR headsets, which included devices from Acer, Asus, Dell, Lenovo, HP, and Samsung.

Notably, Bucchianeri worked as a software engineer on Microsoft’s mixed reality division. While he currently leads firmware efforts at the company’s Xbox Gaming Devices Ecosystem, Oasis is a personal project.

Bucchianeri notes it doesn’t breech any prior non-disclosure agreements, leverages SteamVR, and doesn’t borrow any Microsoft intellectual property.

Filed Under: News, PC VR News & Reviews

Varjo is Pulling Support for All of Its Older XR Headsets Next Year

July 18, 2025 From roadtovr

Varjo announced that starting next year, it’s no longer supporting its fleet of third generation XR headsets, which includes XR-3, VR-3, and Varjo Aero.

As first spotted by XT Today, Varjo says it’s now “focusing our manufacturing efforts on the XR-4 Series headsets,” which released in late 2023.

The Finland-based company notes in a support FAQ that its companion software, Varjo Base, will receive software updates and bug fixes until the January 1st, 2026 cutoff date.

Image courtesy Varjo

After its final update, the company says that owners of XR-3, VR-3, and Aero can still use older versions of the software, but this also includes the end of customer support, technical and developer assistance for those devices.

Released in 2021, Varjo’s third-gen headsets marked the company’s departure from solely focusing on enterprise headsets. While both its XR-3 and VR-3 were squarely targeted at businesses with cash to spare—priced at $5,495 and $3,195 respectively—which included an obligatory annual subscription fee, Aero was the company’s first to actively appeal to prosumers.

Varjo Aero | image courtesy Varjo

Released in late 2021, Aero was priced at $2,000, which included subscription-free compatibility with SteamVR via Varjo Base (i.e. you can’t just plug it in like Valve Index, Bigscreen Beyond 2, etc).

Although Aero was by far one of the most expensive prosumer PC VR headsets on offer at the time, it wasn’t for naught. In our deep dive review of Aero, Road to VR’s Ben Lang praised the headset’s “stunning clarity,” noting it was poised to be “a dream headset for VR simmers who aren’t afraid to trade cash for immersion.”

Notably, Varjo has been sold out of all third-gen headsets for at least over a year now, with the company additionally confirming production has been discontinued for these devices.

This leaves the Varjo’s main focus on its XR-4 Series headsets, which were released in late 2023, marking a return to its enterprise-only roots. Its fourth-gen series includes the standard XR‑4 ($5,990), XR‑4 Focal Edition ($9,990), and its military-compliant XR‑4 Secure Edition, which comes in three variants (~$18,00 – $32,000).

While previously launched without subscription-based access to Varjo Base, the company announced in March that some previously free software features would be paywalled behind a ‘Varjo Base Pro’ license, which includes more advanced mixed reality capabilities, expanded tracking support, programmatic controls, and multi-app functionality.

Filed Under: News, PC VR News & Reviews

Bigscreen Reveals ‘VRChat Edition’ of Beyond 2e PC VR Headset, Releasing in September

July 17, 2025 From roadtovr

Bigscreen unveiled a new ‘VRChat Edition’ of its slim and light Beyond 2e PC VR headset, which the company says is specifically designed for die-hard users of VR’s most popular social platform.

Bigscreen began shipping the first production units of Beyond 2 late last month, which includes both the standard Beyond 2 and its eye-tracking enabled variant, Beyond 2e.

Now, the company announced it’s also launching an exclusive VRChat Edition of the Beyond 2e, slated to start shipping out sometime in September 2025.

As far as specs go, the VRChat Edition is virtually the same as the standard Beyond 2e, including it eye-tracking sensors, 2,560 × 2,560 micro-OLED displays, and 116° diagonal FOV, thanks to the inclusion of new pancake lenses—all of it weighing in at 107g.

Image courtesy Bigscreen

Now available for pre-order for $1,269—just $50 more than the standard Beyond 2e—the upcoming VRChat Edition does however promise a few differences, notably including a translucent Atomic Purple shell and hand-drawn packaging artwork.

Note: you’ll need a VR-ready PC to run any of Bigscreen’s headsets, including the new Beyond 2e VRChat Edition, as well as SteamVR base stations, controllers, and optional trackers for body tracking in VRChat. Find out here if your PC is VR-ready.

Image courtesy Bigscreen

Purchase also includes exclusive VRChat digital items, including VRChat stickers and badges for profiles. Bigscreen says more features are planned for the VRChat Edition in the future, which includes including “some rare giveaway drops.”

While orders are slated to start shipping in September, current preorder holders can actually request an upgrade to the VRChat Edition by contacting support (support@bigscreenvr.com).

In the meantime, you can check out a deep dive with Bigscreen founder and CEO Darshan Shankar and VRChat Head of Community Tupper in an hour-long discussion that touches on everything from the improvements in Bigscreen’s latest headset, to why eye-tracking is important in VRChat.

Filed Under: News, PC VR News & Reviews

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