• Skip to primary navigation
  • Skip to main content

VRSUN

Hot Virtual Reality News

HOTTEST VR NEWS OF THE DAY

  • Home

News

Meta’s Reported $800 Smart Glasses with Display Won’t Shoot for the Stars, Claims Respected Analyst

August 28, 2025 From roadtovr

Meta’s smart glasses with display, codenamed ‘Hypernova’, are reportedly slated to cost less than initially expected, with Meta allegedly slashing price expectations from the rumored $1,000 – $1,400 range to $800. Now, respected supply chain analyst Ming-Chi Kuo says Meta is nearly ready to begin mass production, although sales expectations aren’t very high.

Bloomberg’s Mark Gurman reported last week that Hypernova will be cheaper than initially reported, delivering a pair of smart glasses with a single display and a wrist-worn electromyography (EMG) based controller for input at “about $800,” Gurman says.

Notably, a number of recent leaks provided by data miner ‘Luna’ have also seemingly unveiled the glasses in full, suggesting not only is Hypernova (also referred to as ‘Celeste’) real, but it may be a Meta solo launch—i.e. not a partnership with Ray-Ban and Oakley parent company EssilorLuxottica.

Image courtesy Luna

Kuo, known for releasing insider info on Apple products, recently posted on X (machine translated from Traditional Chinese) that Hypernova is expected to enter mass production in Q3 2025.

Ostensibly sourcing supply chain info, Kuo says Hypernova will have a two-year product cycle, with shipments over the next two years estimated to be around 150,000 to 200,000 units in total—significantly less than the over two million Ray-Ban Meta units sold since release in 2023.

“Based on Qualcomm chip shipment forecasts, global smart glasses shipments in 2026 are estimated at about 13 to 15 million units, which shows that Hypernova’s market share is negligible, hence it seems more like Meta’s experimental product,” Kuo maintains.

Continuing:

AI will be the most important selling point of Hypernova, but the exploration of applications integrating AI and AR is still in the early stages, and with a selling price of about $800, this should be the main reason Meta is conservatively viewing Hypernova’s shipment volumes. Additionally, to pursue mass production feasibility, it adopts LCoS, but this also brings hardware design challenges such as appearance design, brightness, response time, and battery life.

Kuo posits that Hypernova holds a few strategic implications for Meta: to preempt Apple’s release and build brand image, accumulate ecosystem experience as early as possible, and understand user behavior.

Truly, the addition of a ‘simple’ display to its smart glasses platform changes things from both a user and platform holder perspective. As with early entrants into the ‘smart glasses with display’ segment, such as Rokid’s recently pitched Glasses, users won’t just be snapping photos and video, taking calls and listening to music, or talking with LLMs.

Rokid Glasses | Image courtesy Rokid

People will expect display-clad smart glasses to do things smart things like turn-by-turn directions, live text and audio capture real-time translation, and more interaction with apps, given Hypernova is supposed launch with more articulated input beyond simple swipes, button presses, and voice input can provide. Getting that right is no small feat, as Kuo suggests Meta may simply not be ready for the sort of wider adoption Ray-Ban Meta has driven.

Meta sees smart glasses as a stepping stone to all-day AR, likely making hesitancy the right move. The company needs to not only feed all of those learnings into a bigger and better AR platform down the line at some point, but also create something that won’t frustrate the glut of consumers with half-baked experiences or hardware limitations that could tarnish the segment before it even gets off the ground.

After all, Meta is banking on owning a sizeable piece of AR as it hopes to eventually generate a return on its multiple billions of dollars spent per year on Reality Labs, its XR research and product division, so rashly jumping into the coming wave of smart glasses may do more harm than good.

Filed Under: AR Development, News, XR Industry News

Rokid Glasses Kickstarter Tops $500K Amid Growing Demand for Smart Glasses with Displays

August 27, 2025 From roadtovr

Chinese AR startup Rokid launched a Kickstarter campaign yesterday for Rokid Glasses, a new version of the company’s smart glasses with green monochrome displays which previously launched in China. Now, after 24 hours, the project has already garnered over $500,000, marking an undeniable demand for smart glasses that go beyond the audio-only experience of Ray-Ban Meta and Oakley Meta HSTN glasses.

Starting at the base tier of $479, representing a 20% discount of its $599 MSRP, Rokid Glasses boast a bevy of familiar features, including AI voice queries (via ChatGPT), music listening, calls, and photo and video capture.

Rokid Glasses’ biggest feature though is undoubtedly its integrated dual waveguides, which output a monochrome green heads-up display for things like turn-by-turn directions, teleprompter, and real-time text and voice translation with 89 languages (five offline via Rokid’s own LLM).

Image courtesy Rokid

Notably, there are a few smart glasses coming to market promising ostensibly similar heads-up displays. Google is promising future availability in its slate of forthcoming Android XR smart glasses. Meta is also rumored to release a display version of its smart glasses, likely also built in partnership with EssilorLuxottica like Ray-Ban Meta and Oakley Meta. Reports also point to Apple developing smart glasses, although rumors haven’t specified whether these also include display(s).

But Rokid is one of the first big names in the XR space looking to serve consumers with its display-clad smart glasses. And the results so far suggest we’re going to see multi-million dollars flood into its Kickstarter campaign, which is slated to continue until October 10th.

Billed as the “world’s lightest full-function AI & AR glasses” (they aren’t actually augmented reality, more on why here), the device is built around Qualcomm’s Snapdragon AR1 and NXP’s RT600 processors, featuring dual micro-LED displays delivering 1500 nits of brightness.

Image courtesy Rokid

Sporting a single 12MP Sony IMX681 camera sensor, which captures a 109° field of view via its f/2.25 aperture, promising low-light HDR and digital video stabilization.

Through both voice prompts (“Hey Rokid!”) and pressing the right-mounted shutter button, users can shoot photos in multiple formats—3:4 at 1,200p, 9:16 at 900p, and 4:3 at 680p—and video in 3:4 at 1,800 × 2,400, 9:16 at 1,350 × 2,400, and 4:3 at 2,400 × 1,800. Yes, it also has internal and external capture lights, which indicates when a user is recording.

Integrated audio comes via near-ear AAC speakers, also featuring a four mic array that boasts integrated noise reduction for wind noise.

As for battery life, Rokid Glasses feature a 210 mAh internal battery, which the company says will offer 8–10 hours of mixed use, 5–6 hours of music, 2 hours of always-on display, and 45 minutes of “intensive recording.” A 3,000 mAh charging case is available in some tiers, or as a stretch goal provided the campaign reaches $1 million.

What’s more, the 49 gram smart glasses also feature a magnetic clip-on frame design for prescription lenses, which Rokid is supplying in its $519 backer tier.

Image courtesy Rokid

We haven’t gone hands-on yet, although Tyriel Wood previewed an early unit (seen below) that suggests Rokid Glasses are indeed the real deal. As it is, Rokid is an established name in AR, having delivered multiple devices over the years following its founding in 2014.

Notably, shipping for Rokid Glasses is estimated for November 2025, which could leave some space before year’s end for other creators to announce their own competitors in the space.

Events to watch out for include is a rumored follow-up to Samsung Unpacked (reportedly on September 29th) and Meta Connect (September 17th). Its uncertain when Google and its eyewear partners hope to unveil the first slate of Android XR glasses, coming from Warby Parker, South Korea’s Gentle Monster, and ostensibly Google themselves.

In the meantime, you can learn more about Rokid Glasses over on the Kickstarter campaign, which goes until October 10th.

Filed Under: AR Development, News, XR Industry News

Samsung’s Answer to Vision Pro Reportedly Landing First in Korea This October for Around $2,000

August 25, 2025 From roadtovr

Samsung’s upcoming mixed reality headset Project Moohan has largely been out of the spotlight since its unveiling late last year. According to South Korean outlet Newsworks (Korean), the headset’s launch could be right around the corner.

Citing industry sources, Project Moohan is reportedly set to be featured at Samsung’s upcoming Unpacked event, which is expected to take place in South Korea on September 29th.

The report maintains the headset is set to launch soon thereafter, coming first to South Korea on October 13th, and later to global markets. There’s no word on when or how the alleged global rollout will work.

The device is expected to be priced somewhere between ₩2.5 and ₩4 million South Korean won, or around $1,800 and $2,900 USD, Newsworks maintains.

While markedly cheaper than Apple Vision Pro, which still sells for its early 2024 launch price of $3,500, that still puts Moohan pretty squarely on the prosumer end of the spectrum.

Samsung Project Moohan | Image courtesy The Verge

Ostensibly looking to serve up competition to Vision Pro, Project Moohan is set to be the first mixed reality headset to run Google’s Android XR operating system.

According to its current spec sheet, the headset sports a Qualcomm Snapdragon XR2 + Gen 2, Sony-sourced micro‑OLED panels (no resolution specs yet), pancake lenses, automatic interpupillary distance (IPD) adjustment, and support for eye and hand-tracking. It’s also set to support VR motion controllers of some sort, although we haven’t seen them yet.

Make sure to check out our hands-on with Project Moohan from December 2024 to learn more, including notes on comfort, display clarity, and our experience with Android XR—which really looks a lot like Horizon OS combined with VisionOS.

Newsworks reports that Samsung is only expecting to ship “around 100,000 units” of the device this year—significantly less than Apple’s alleged 2024 targets for Vision Pro, which third-party analyst Ming-Chi Kuo reported last year ranged between 400–450k units. Granted, Samsung doesn’t have a lot of runway left until year’s end, so there’s no telling what it hopes to achieve with Moohan.

Still, industry sources expect Samsung’s XR headset to act as more of stepping stone to its wider smart glasses ambitions, Newsworks says.

Notably, Samsung has yet to announce its own smart glasses amidst a flurry of companies looking to enter the space, including Google’s Android XR smart glasses launching in partnership with America’s Warby Parker and South Korea’s Gentle Monster.

Following the recent launch of Oakley Meta HSTN, Meta is also reportedly expected to release a new pair of smart glasses, this time including a built-in display and wrist-worn controller, according to a recent report.

Chinese tech giant Xiaomi also recently launched its own smart glasses, which go toe-to-toe with Ray-Ban Meta, although appear to be exclusive to Mainland China.

Meanwhile, HTC unveiled its ‘VIVE Eagle’ smart glasses, which is shipping first in the company’s native Taiwan at NT$15,600 ($520 USD).

Filed Under: News, VR Development, XR Industry News

Vivo Vision is Coming to China with Hopes of Undercutting Apple Vision Pro in Price & Weight

August 22, 2025 From roadtovr

Chinese smartphone creator Vivo announced its ‘Vision’ XR headset back in March, and now the company has officially unveiled the device’s spec sheet in addition to beginning live demos in China. In short, it’s lighter and cheaper than Apple Vision Pro by a fair margin whilst taking more than few design cues in the process.

At the company’s product launch event in Dongguan, China, Vision revealed more about Vision, which is being offered first in a ‘Discovery Edition’.

While the headset isn’t currently available for purchase yet, it has begun demoing across China, including major cities such as Beijing, Shanghai, Shenzhen, and Guangzhou, the company says in a press statement.

It’s uncertain at this time whether Vivo ever intends to bring it out of China, which could be a hard sell; Vivo Vison not only includes the ‘Vision’ from Vision Pro, but also is taking more than a few design cues directly from Apple.

Image courtesy Vivo

That said, pricing is slightly less uncertain, although not confirmed at this time. Gizmochina reports Vivo executives have hinted at a ¥10,000 price tag (~$1,400), which is a far cry from Vision Pro’s $3,500 price.

Compared to Vision Pro, which weighs around 600g, Vivo Vision is remarkably lighter at just 398g too, which Vivo notes is also “26% smaller than the industry average, improving overall comfort.”

Like Vison Pro, Vivo is putting heavy emphasis on hand-tracked interactions, which the company says includes “move-and-pinch” gestures, supported by 1.5° high-precision eye-tracking, 26 degrees of freedom fingertip recognition, and a 175° vertical tracking range.

The dual micro-OLED displays are also said to deliver “8K binocular resolution,” 94% DCI-P3 color coverage, and DeltaE<2 color accuracy>

Image courtesy vivo

The headset will be offered with four sizes of light seals, and eight foam padding options to ensure an optimal fit, the company says.

As for chipset, Vivo Vision is running a Qualcomm Snapdragon XR2+ Gen 2, which is around a 2.5x GPU and 8x AI performance over the previous generation.

And you won’t find Android XR under the hood either, which feels like a bit of a missed opportunity. Vivo has created its own custom operating system for Vision, called ‘OriginOS Vision’.

You can catch a long-form matchup between Vision Pro and Vivo Vision, courtesy of Vincent Zhong. Non-Mandarin speakers can turn on auto-generated subtitles by clicking the ‘CC’ button near the bottom right of the frame.

Here’s the spec sheet provided by Vivo:

vivo Vision Discovery Edition Specs

  • Weight: 398 g
  • Height: 83 mm
  • Thickness: 40 mm
  • Size: 26% smaller than industry average
  • Light seal options: 4
  • Foam padding options: 8
  • Operating system: OriginOS Vision
  • Eye-tracking precision: 1.5°
  • Fingertip gesture recognition: 26 degrees of freedom
  • Vertical tracking range: 175°
  • Panel type: Dual Micro-OLED
  • Resolution: 8K binocular
  • Color coverage: 94% DCI-P3
  • Color accuracy: DeltaE < 2
  • Binocular brightness difference: ≤ 2 nits
  • Binocular chromaticity difference: ΔE < 2
  • Chipset: Qualcomm Snapdragon XR2+ Gen 2
  • GPU performance: 2.5x over previous generation
  • AI performance: 8x over previous generation
  • Panoramic video viewing
  • Sports/e-sports broadcasts: Multi-angle and split-screen
  • Virtual theater screen: 120 ft equivalent

Filed Under: News

Varjo Secures $5.8M Investment to Accelerate Military-Grade XR Hardware

August 22, 2025 From roadtovr

Varjo, the Finland-based maker of high-end XR headsets, announced it’s secured a €5 million (~$5.8 million) minority investment from THEON, the Greece-based manufacturer of military imaging systems.

Structured as a convertible loan, the €5 million investment also includes the option to secure an additional €5 million under the same terms, the companies say in a joint press release. Additionally, as a result of the strategic partnership, Varjo and Theon have agreed to collaborate closely on multiple product and business initiatives.

Founded in 1997, Theon develops and manufactures customizable night vision, thermal imaging systems and Electro-Optical ISR systems for military and security applications in Europe.

Varjo says the investment will strengthen the company’s capabilities to deliver “military-grade realism through next-generation immersive technologies.”

Varjo XR-4 | Image courtesy Varjo

“We are proud to welcome THEON as a strategic investor in Varjo,” said Timo Toikkanen, CEO of Varjo. “Since our inception, we have been creating the most advanced VR/XR military systems globally. THEON’s extensive experience and leadership in the defense sector make them an ideal partner as we expand our impact in mission-critical training and simulation, enabling unprecedented levels of realism, readiness, and operational effectiveness.”

Theon CEO Christian Hadjiminas says the investment “deepens our reach into the European innovation ecosystem and gives THEON access to unique capabilities in visual display systems and projecting technology. Together, we are pushing the frontier of digital defense technology.”

Theon’s investment in Varjo comes as part of its broader ‘THEON NEXT’ initiative, which is taking the company beyond imaging, as Theon seeks to expand into digital and AR-driven soldier systems.

Through Theon Next, the company has also invested $15 million in US/UK-based XR display manufacturer Kopin, signed a multi-year supply agreement with US-based XR display manufacturer eMagin, and announced a strategic partnership with ALEREON, the US-based creator of ultra-wide-band wireless technology.

This follows news last month that Varjo is pulling support for its older XR headsets starting next year, and putting its main focus on its XR-4 Series headsets, effectively marking a return to enterprise-first offerings following the release of its first and only consumer-focused headset, Varjo Aero.

Released in late 2023, the XR-4 Series includes the standard XR‑4 ($5,990), XR‑4 Focal Edition ($9,990), and its military-compliant XR‑4 Secure Edition, which comes in three variants (~$18,00 – $32,000).

Filed Under: AR Investment, Investment, News, VR Investment, XR Industry News

Operator XR Secures $3.7M VR Training Contract with Texas Department of Public Safety

August 7, 2025 From roadtovr

Australian immersive training technology company xReality Group announced its subsidiary Operator XR has secured a contract with the Texas Department of Public Safety (Texas DPS) worth up to AUD $5.71 million (~$3.7 million USD), which will see the rollout of it VR police training system across the state.

According to a press statement, Operator XR’s OP-2 system enables immersive, scenario-based training designed to improve tactical decision-making, de-escalation techniques, multi-officer coordination, and mission planning.

Texas DPS, one of the largest law enforcement agencies in the U.S. serving 30 million residents, is slated to use the system to enhance officer readiness and safety through more frequent and realistic training experiences.

xReality Group CEO Wayne Jones described the deal as a “strategic milestone,” citing Texas DPS’s high profile as a key reference point for further expansion into other state agencies. “This partnership reinforces our U.S. growth strategy and validates the OP-2 platform for large-scale deployment,” Jones said.

The initial portion of the deal, worth AUD $4.3 million ($2.8 million USD), is said to cover delivery of OP-2 hardware and software, along with onboarding and two years of technical support—slated to start in Q2 2026.

The contract includes optional support services for an additional three years, bringing the potential total value to AUD $5.71 million (~$3.7 million USD).

This follows a recent $2.1 million AUD (~$1.4 million USD) ‘Industry Growth Program’ grant by the Australian Government last month to accelerate the AI development roadmap for its Operator XR tactical training platform.

The funding is earmarked to support enhancements such as real-time feedback, automated scenario generation, expanded manufacturing, and global certification over the next 24 months.

Filed Under: News, vr industry, VR Investment, XR Industry News

Google’s ‘Genie 3’ Interactive Generative Video Model Takes Us One Step Closer to the Holodeck

August 6, 2025 From roadtovr

DeepMind, Google’s AI research lab, announced the release of Genie 3, a new AI system capable of generating interactive virtual environments in real-time—and bringing us one step closer to the Holodeck.

Google says in a DeepMind update that with a simple text prompt, Genie 3 can create dynamic, navigable scenes that run at 24 frames per second in 720p resolution.

Granted, Genie 3 can be only be used on flatscreen monitors, so there’s no telling when we’ll get something similar for VR headsets. For example, Quest 3’s display has a per-eye resolution of 2,064 × 2,208, clocked at a base refresh rate of 90Hz, putting VR on the far end of the performance fringe (as usual).

It’s undoubtedly prescient look at things to come though. Unlike static or pre-rendered simulations, Google says the model generates each frame on the fly, allowing for quicker user interaction and environmental feedback.

What’s more, these generated worlds can remain visually and physically consistent for several minutes, Google says, with the system retaining a form of short-term memory to reflect past actions.

Genie 3 is also capable of simulating a wide range of scenarios, including natural environments, historical settings, and both fictional and animated worlds. Meanwhile, users can trigger “promptable world events,” where users can insert in-world changes via text commands, like altering the weather or introducing new objects.

Beyond the fun of recreating 1800’s Osaka, or making a jet ski appear in the canals of Amsterdam, Google says Genie 3 will also be a tool for embodied AI training, with potential applications in fields like robotics, gaming, and artificial general intelligence research.

For now, there are a few limitations. Google says Genie 3 currently has a limited “action space” for agents, and struggles with accurately modeling multi-agent interactions in shared environments. By “agents,” the company’s referring to AI systems that operate autonomously within the virtual environments, in a way making decisions, taking actions, and learning from experience.

It also faces challenges with simulating real-world locations with “perfect geographic accuracy”, rendering text clearly, and maintaining long-duration interactions beyond a few minutes.

Still, it’s a pretty amazing leap from the sort of non-interactive videos we’re seeing online now, many of which are pretty difficult to tell from the real deal. Will Smith spaghetti-eating simulations are only going to get more lifelike and, with systems like Genie 3, interactive too.

Filed Under: News

‘Oasis’ WMR Driver Expected to Later This Month, Bringing New Life to Microsoft’s PC VR Headsets

August 5, 2025 From roadtovr

Microsoft stopped supporting its WMR platform on Windows 11 last year, essentially putting an end to its first foray into PC VR headsets. However, an unofficial SteamVR driver called ‘Oasis’ aims to bridge the gap when it releases later this month.

According to Oasis creator Matthieu Bucchianeri, the driver’s tentative global release date is August 29th, which he notes is subject to Valve approving release on Steam.

Oasis is slated to bridge Windows Mixed Reality headset support to SteamVR, which would otherwise need Microsoft’s Mixed Reality Portal to function. This, Bucchianeri says in the project’s GitHub, will include support for full 6DoF tracking along with motion controllers.

As for broad GPU support, Oasis is unfortunately restricted to Nvidia GPUs due to the way SteamVR interfaces with the GPU drivers. Bucchianeri has been trying to gain AMD’s permission, although at this point, he says the effort is “dead in the water.”

Bucchianeri says in a Reddit post this essentially comes down to AMD either “ignor[ing] 3rd party usage flag when LiquidVR attempts to open the device [, or offering] a functional EDID override so we can mask off the flag ourselves.”

Last October, the company deprecated the WMR platform with the launch of Windows 11 24H2, essentially killing support for a fleet of partner PC VR headsets, which included devices from Acer, Asus, Dell, Lenovo, HP, and Samsung.

Notably, Bucchianeri worked as a software engineer on Microsoft’s mixed reality division. While he currently leads firmware efforts at the company’s Xbox Gaming Devices Ecosystem, Oasis is a personal project.

Bucchianeri notes it doesn’t breech any prior non-disclosure agreements, leverages SteamVR, and doesn’t borrow any Microsoft intellectual property.

Filed Under: News, PC VR News & Reviews

Red Bull’s ‘Touching the Sky’ is an Hour-long Immersive Documentary on Wingsuit Flying and More, Now on Quest

August 4, 2025 From roadtovr

Red Bull and Jonathan Griffith Productions have released Touching the Sky on Quest, now letting you follow wingsuit base jumpers in the European Alps and a paragliding team across the Himalayas in Pakistan in an hour-long immersive documentary.

Captured using custom-built 3D, 360 cameras, the documentary lets you accompany wingsuit and base jump athletes Fred Fugen and Vincent Cotte, who take you on two wingsuit flights in the Italian Dolomites.

“The biggest challenge was in freefall, to fly with such a camera,” Fugen explains in a Red Bull blog post. “It took a lot of work to collaborate with the drone pilots who were in the helicopter. You had to adapt and synchronise together to do the jumps and freefalls. We didn’t have much training together [beforehand], so combining our skillsets was challenging.”

The documentary also features Aaron Durogati and his partner Matthias Weger as they paraglide across the Pakistani Himalayas, who aimed to get as high and deep in to the highest mountains on the planet.

“Flying in Pakistan is quite extreme because the mountains are huge and take expert technique to manage,” explains Durogati. “The thermal flows are unique to those in the Alps. If something happened there, you’re by yourself, and it’s unlikely that rescue helicopters can come to pick you up. In the Alps, you can almost always count on a rescue.”

You can watch the hour-along documentary for free over on Meta Quest TV, exclusively for Quest 2 and above.

If you’re interested in how it was all recorded, Red Bull has published a thirty-minute behind-the-scenes video, capturing the raw experience of what it takes to document such an amazing feat.

Filed Under: Meta Quest 3 News & Reviews, News

Samsung Confirms ‘Project Moohan’ XR Headset is Still Coming This Year

August 1, 2025 From roadtovr

Samsung didn’t highlight its upcoming mixed reality headset at Unpacked last month, nor at Google I/O the month prior—but no fear, the South Korean tech giant confirmed its Android XR-based headset is still coming this year.

In a recent earnings call, Samsung says its upcoming XR headset, tentatively named ‘Project Moohan’, is still coming. Small recompense, considering we still don’t know its official name, when the device is launching, or at what price.

“Meanwhile, we are also preparing to introduce next-generation innovative products, including our XR headset and TriFold smartphone this year,” confirmed Daniel Araujo of the company’s ‘MX’ mobile division in the company’s Q2 2025 earnings call.

Samsung Project Moohan | Image courtesy The Verge

That said, Samsung has seemed pretty reticent to put Project Moohan in the spotlight, which has been less than reassuring. While press demos were available at Google I/O, the headset wasn’t heavily featured there, which seems like a missed opportunity to engage with Android developers—the very people who will be building apps for the upcoming Android XR operating system.

What’s more, Project Moohan was essentially also a no-show at Samsung Unpacked in July, it’s annual product event. Then again, so was its TriFold smartphone, which is also slated to arrive sometime this year, suggesting we might get another mini product event between now and the year’s end.

While we don’t know exactly when Project Moohan is launching, or at what price, here’s what we do know:

Project Moohan runs Android XR via a Qualcomm Snapdragon XR2 + Gen 2. Its Sony-sourced micro‑OLED panels don’t have resolution specs yet, although it’s supposed to include some slimming pancake lenses, automatic interpupillary distance (IPD) adjustment, support for eye and hand-tracking, optional magnetically-attached light shield, and a removable external battery pack. The headset is also slated to support VR motion controllers of some sort, although we haven’t seen them yet.

To learn more, check out our hands-on with Project Moohan from December 2024, which includes everything from comfort, display clarity, and how Android XR looks a lot like Horizon OS combined with VisionOS.

Filed Under: News, VR Development, XR Industry News

Next Page »

  • Home