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Meta Faces Lawsuit Claiming Ray-Ban Smart Glasses Sent Private Footage to Overseas Reviewers

March 10, 2026 From roadtovr

Meta is facing a class action lawsuit in the US over privacy concerns tied to its Ray-Ban smart glasses. The company is accused of sending private camera footage to a Kenya-based subcontractor for manual review to train its AI models.

Allegations stem from an investigative report from Sweden’s Svenska Dagbladet and Göteborgs-Posten, which is said to have uncovered a subcontractor in Kenya tasked with reviewing and labeling images and videos uploaded from the glasses.

Sources within the subcontractor report seeing videos of everything, from sexual activity, handling of financial information, to a host of other private activities inside homes.

“In some videos you can see someone going to the toilet, or getting undressed. I don’t think they know, because if they knew they wouldn’t be recording,” a facility worker told Svenska Dagbladet.

Array of Meta smart glasses | Image courtesy Brad Lynch

These so-called ‘data annotators’ are said to manually process and tag images: “draw boxes around flower pots and traffic signs, follow contours, register pixels and name objects: cars, lamps, people. Every image must be described, labelled and quality assured,” the report maintains.

Following these revelations, a class-action lawsuit (via TechCrunch) was filed in a US federal court accusing Meta of misleading consumers about the product’s privacy protections.

“Meta chose to make privacy the centerpiece of its pervasive marketing campaign while concealing the facts that reveal those promises to be false,” the lawsuit states, further noting that Meta’s own “face anonymization” layer does not work to obscure the private nature of the transmitted videos.

Meta did not offer a comment to TechCrunch on the litigation itself, however, spokesperson Christopher Sgro provided the following statement:

“Ray-Ban Meta glasses help you use AI, hands-free, to answer questions about the world around you. Unless users choose to share media they’ve captured with Meta or others, that media stays on the user’s device. When people share content with Meta AI, we sometimes use contractors to review this data for the purpose of improving people’s experience, as many other companies do. We take steps to filter this data to protect people’s privacy and to help prevent identifying information from being reviewed.”

While many use Meta’s smart glasses as Ai-assisted sunglasses, its Ray-Ban smart glasses line can be specifically fit with a variety of prescription lens types, which allows users to wear them all-day as corrective glasses.

Filed Under: ar industry, News, XR Industry News

This Company Wants to Refresh Workers by Sticking Them in Tiny Pods With VR Headsets

March 5, 2026 From roadtovr

South Korea-based XR company NP Inc showed off a unique solution to combat employee fatigue at Mobile World Congress (MWC) in Barcelona this week, combining a small pod with a VR headset.

The News

NP, developer of the MUA app for Quest, unveiled MUA’H (MUA Home) this past week, a single-person pod unit designed to provide an immediate “digital detox and psychological restoration right in the middle of the corporate workspace,” the company says.

It’s not just a small box with a Quest 3 headset though. NP says Mua Home uses “non-contact sensors” to monitor six vital signs in real-time, including Heart Rate Variability (HRV), heart rate, blood pressure, and body temperature.

All of this pairs with a VR headset to deliver a customized XR meditation experience via data fed into NP’s own ‘MIND-C AI’, NP says.

Image courtesy NP Inc

What’s more, the Seoul-based company says its Mua Home platform will also let management identify stress levels and proactively manage employee burnout risks, albeit using anonymized data so a boss can’t essentially spy on their employees individual health or wellbeing concerns.

At MWC this week, NP showed off a prototype version of the VR-pod, which featured carpeted floors, cushions, and sliding privacy door. Check it out in action in this YouTube Short.

My Take

Like many places, burnout is a pretty big deal in Korea. Recent statistics maintain that around 30 percent of young Koreans suffered from burnout over the course of 2024. It’s a multifaceted issue spanning stuff like excessive workload, bad company culture, perceived fairness, etc—but one of the common denominators in almost all modern offices is the open floorplan.

Open floorplan offices are supposed to create better flow, allow coworkers to collaborate more efficiently, and give managers more direct supervision. In practice though, they could even be counterproductive, as they tend to create noisy environments that lack privacy—two things that can reduce productivity and cause constant stress.

Sadly, the question isn’t how companies can reorganize their offices for better mental health outcomes from the start—if that were the case, open floorplan offices would be a thing of the past—but how they can make the largest impact with the smallest investment. That’s where our slightly dystopian cube comes in, which is actually trading on the idea of how small it is, and how simple it is to construct and place in an unused corner.

Image courtesy Amazon

Granted, NP isn’t the first company to think of ‘mindfulness nooks’. Many companies, including Google, Apple and Nike offer employees quiet rooms for things like mediation, naps, and silent prayer. Enclosed pods however color the issue in a slightly more malignant light. Amazon tried telephone booth-style pods back in 2021, and was widely mocked for essentially creating cheap ‘cry closets’, as the company is know for high burnout rates and some of the most draconian employee performance metrics.

Even in the context of a cramped Korean office, I’d consider these sorts of compact pods essentially a band-aid to a larger problem. To Mua Home’s credit, it at least has the ability to simulate a larger area while focusing on worker health and wellbeing in the process. Still, the optics are objectively terrible, as it conjures up images of stressed workers climbing into what is essentially a capsule hotel for their company-mandated mood correction. It’s all maybe a little too Severance for comfort.

Filed Under: News, vr industry, XR Industry News

XR Glasses Maker VITURE Raises Another $100M, Marking $200M Raised in Less Than 6 Months

February 26, 2026 From roadtovr

XR glasses company VITURE announced it’s secured an additional $100 million financing round following its $100 million Series B secured in September 2025.

The latest round was led by Legend Capital, a Beijing-based investment arm affiliated with Lenovo. The round also featured a group of strategic investors, including previous investor Bertelsmann Group. According to Crunch Base data, this brings Viture’s overall funding to $221.5 million.

Since its Series B in September, Viture has launched its Luma series and Beast XR glasses, phone/PC-tethered XR glasses that use bird bath-style optics. In December, Viture also partnered with CD Projekt RED to release a limited-edition Cyberpunk 2077 Luma series glasses. Since then, the company has expanded retail presence across North America, including in-store demo placements at Best Buy.

VITURE x Cyberpunk 2077 Luma Cyber XR Glasses | Image courtesy VITURE

This follows recent news that Google-backed competitor XREAL filed a patent lawsuit  against Viture in January, claiming that patent-infringing devices have been imported or otherwise sold in the US—including the Viture Pro, Luma Pro, and Luma Ultra—which allegedly infringe one or more claims of Xreal’s foundational patents.

In turn, Viture has labeled Xreal’s actions as “patent-troll-style” behavior, even prompting Viture to take its own infringement proceedings against XREAL in China in addition to separate proceedings to “address false and harmful statements made by XREAL about VITURE and its products,” the company says in a press statement.

“While VITURE did not seek to be drawn into litigation, it will not hesitate to enforce its own rights and pursue all appropriate legal remedies available to it,” the company adds.

Notably, Viture says that if the court rules in its favor, the company may consider injunctive relief restricting the manufacturing and export of all Xreal products utilizing the electrochromic film technology, as well as other corrective measures in accordance with applicable law.

Filed Under: AR Investment, News, XR Industry News

Snap’s Top AR Exec Quits Ahead of Specs Consumer Debut

February 20, 2026 From roadtovr

Scott Myers, Snap’s top executive in charge of Specs, has left the company ahead of the planned release of its consumer AR glasses.

The News

Myers reportedly left his six-year tenure at the company due to a dispute with Snap CEO Evan Spiegel, tech outlet Sources claims, characterizing the dispute as a “blow-up” centered around the company’s strategy.

A Snap spokesperson confirmed Myers’ departure on Reddit, nothing that Specs are still on track for release this year:

“Scott Myers has decided to step down from his role at Snap. We thank him for his contributions and wish him the best in his next chapter. We can’t wait to bring Specs to the world later this year. We remain focused on disciplined execution and long term value creation for our developer partners, community and shareholders.”

Myers came to Snap in 2020 to oversee all aspects of Specs, including hardware, software, product and operations. He previously held senior positions at SpaceX, Apple, and Nokia, according to his LinkedIn profile.

Snap Spectacles (gen 5) | Image courtesy Snap Inc

This comes at a critical moment for Snap. In September 2025, Spiegel noted in an open letter that the company is heading into a make-or-break “crucible moment” in 2026, positioning Specs are an integral part of the company’s future.

“This moment isn’t just about survival. It’s about proving that a different way of building technology, one that deepens friendships and inspires creativity, can succeed in a world that often rewards the opposite,” Spiegel said.

The consumer version of Specs is set to be the company’s sixth generation glasses following the release of its fifth-gen hardware in 2024. As ‘true’ AR glasses (re: not smart glasses like Meta Ray-Ban Display), the device is ostensibly set to frontrun some of Snap’s largest competitors.

My Take

It’s uncertain why Myers left Snap; the company even disputed the “blow-up” narrative with TechCrunch, providing no other reasoning, which makes Myers’ departure an even greater mystery—especially on the eve of the company’s big consumer AR glasses launch.

Speculatively speaking, there is at least one recent sign that could point to trouble brewing in the background. Myer’s departure follows a recent move by the company to form a wholly-owned subsidiary dedicated to Specs.

Snap says the so-called ‘Specs Inc’ subsidiary will primarily allow for “new partnerships and capital flexibility,” including the potential for minority investment. More concretely, Specs Inc also insolates Snap from any potential failure.

Whether that betrays a lack of confidence is unclear, although the top executive who oversaw the release of the fourth and fifth-gen versions—notably the only two with displays and AR capabilities—doesn’t smack of confidence.

Filed Under: AR Development, ar industry, News, XR Industry News

Apple Reportedly Accelerates Smart Glasses Development Amid Wider Push for AI Hardware

February 18, 2026 From roadtovr

Apple is reportedly accelerating the development of smart glasses, as the company is ostensibly making a shift toward AI-centric hardware.

According to a report from Bloomberg’s Mark Gurman, Apple is ramping up development of its forthcoming smart glasses, which are slated to head into production as early as December 2026, with public release expected sometime in 2027.

Apple’s smart glasses are being positioned to compete with Meta and EssilorLuxottica’s most recent smart glasses, the report maintains.

While this mostly echoes previous reports from last October, Apple appears to be accelerating development, having recently distributed a broader set of glasses prototypes within its hardware engineering division.

According to an all-hands meeting with employees earlier this month, CEO Tim Cook supposedly also hinted that Apple would be pushing hard into AI devices, noting that the company was working on new “categories of products” centered around AI.

“We’re extremely excited about that,” Cook said in the internal meeting, saying “[t]he world is changing fast.”

Citing people familiar with Apple’s plans, the smart glasses (allegedly codenamed ‘N50’) are said to include two cameras: a high-resolution camera for photos and video, and another dedicated to computer vision tasks. The high quality onboard cameras and overall build quality are expected to set it apart from competing products, the report maintains.

Array of Meta smart glasses | Image courtesy Brad Lynch

Similar to Meta’s audio-only smart glasses though, Apple’s N50 hardware isn’t expected to include a display of any kind, instead relying on cameras, speakers and microphones for things such as phone calls, AI queries, listening to music, and capturing images.

Apple allegedly floated the idea of partnering with eyewear brands—similar to Meta’s partnership with EssilorLuxottica or Google’s partnership with Warby Parker and Gentle Monster—the company seems to have more recently decided on developing in-house designs, which are said to arrive in a variety of sizes and colors.

“Early prototypes of the glasses connect via a cable to a standalone battery pack and an iPhone, but newer versions have the components embedded in the frame,” Bloomberg reports. “The design uses high-end materials, including acrylic elements intended to give the glasses a premium feel. Apple is already discussing launching the device in additional styles over time.”

This comes as Apple is investing more heavily in AI in effort to better compete with Google and OpenAI, which comes part and parcel with a critical redesign of Siri. The report also maintains Apple is working on an AI-powered pendant and AirPods with expanded AI capabilities—all three of which will rely on visual input.

Notably, the report maintains that all three will rely on connection to iPhone. Apple did not respond to Bloomberg’s request for comment.

Filed Under: AR Development, News, XR Industry News

SlimeVR Launches Crowdfunding Campaign for Thinner & Lighter Full-Body Trackers

February 17, 2026 From roadtovr

SlimeVR has launched its next crowdfunding campaign, this time looking to get backers excited about its next-gen ‘Butterfly’ body trackers, which promise to be thinner, lighter, and offer a longer-lasting battery.

SlimeVR’s crowdfunding campaign for the new Butterfly Trackers quickly crossed its $180,000 funding goal when it went live on February 9th, now sitting at over $347,000 from nearly 760 backers.

Much like the original SlimeVR Full-Body Tracker, which attracted more than $9 million in 2021, the IMU-based body tracking solution lets VR users better articulate their avatars without the need of base stations or external sensors of any type. It’s also handy for things like motion capture and VTubing.

Image courtesy SlimeVR

That said, Butterfly Trackers are built using the same tracking technology and the ICM-45686 IMU chip by TDK as the original, something SlimeVR notes also includes the same long drift reset times and tracking quality.

The key innovation however is the inclusion of a custom 2.4 GHz dongle instead of Wi-Fi, which essentially allows the trackers to be smaller, lighter, and have a longer battery life. SlimeVR estimates each tracker can last up to 48 hours on a single charge, which is more than double its original Full-Body Trackers.

And because they’re so thin and light, this also includes a few new methods of attachment, including directly via straps, clips, and even iron-on patches.

Image courtesy SlimeVR

Notably, all SlimeVR trackers are compatible with standalone headsets, including Meta Quest, Pico, or Steam Frame, as well as any headset that uses SteamVR.

The campaign’s lowest backer tier is the ‘Core Set Bundle’, which includes six Butterfly Trackers for $279, which are estimated to ship by Aug 31st, 2026. SlimeVR says the six-unit bundle is enough to track the position and rotation of your hip, knees, and chest, as well as the position (re: not rotation) of your feet.

You can check out the full specs list and additional funding tiers over on the SlimeVR Butterfly Tracker Crowd Supply campaign, which ends March 19th.

Filed Under: Meta Quest 3 News & Reviews, News, PC VR News & Reviews

Vision Pro Finally Gets Native ‘YouTube’ App with Full Immersive Video Library

February 13, 2026 From roadtovr

Vision Pro users have been waiting over two years for a native YouTube app. Now, it’s finally here—thankfully also including support for immersive videos.

The News

Google first announced that a YouTube app was “on the road map” shortly after Vision Pro’s February 2024 launch, although it never gave a specific release window, leaving users searching for alternatives beyond simply opening YouTube in Safari, which notably didn’t include native support for spatial video.

The official YouTube app, which is now available on the App Store, now gives Vision Pro users access to every YouTube video and Short, which includes access to all of the regular YouTube features, such as subscriptions, playlists, and watch history.

Image courtesy Apple, Google

What’s more, the official YouTube app also comes with support for viewing spatial videos, which including all 3D, VR180, and 360 videos on the platform. Vision Pro users can find them by navigating to the app’s dedicated ‘Spatial’ tab.

Additionally, Google maintains YouTube for Vision Pro also includes video playback up to 8K for the M5 version, which was released last October.

My Take

There’s no official explanation out there (yet), although there are probably a few reasons why YouTube didn’t come to Vision Pro up until now.

The most obvious to me: Apple’s $3,500 XR headset likely presented a limited return on investment for Google, which may or may not have been influenced by the companies’ historical platform rivalry. Notably, there is still no Gmail, Chrome, Docs, Drive, Photos, Maps—no Google-owned app on Vision Pro except YouTube right now.

That said, YouTube did make a spatial version of its app for Android XR, which was released with Samsung Galaxy XR last October. The relative timing makes me think the release on Vision Pro was more of a knock-on effect of having already built than leadership at YouTube specifically determining that now would finally be profitable, as I don’t suspect the M5 hardware refresh has significantly driven additional consumer interest.

Whatever the case, YouTube has now found itself on the hook for maintaining the app across three distinct XR platforms: Android XR, visionOS and Horizon OS.

Filed Under: Apple Vision Pro News & Reviews, News

Meta Sold Over 7 Million Smart Glasses Last Year, Effectively Tripling Sales in 2025 Alone

February 12, 2026 From roadtovr

EssilorLuxottica reported its Q4 2025 financial results, revealing the company sold over seven million smart glasses last year.

The French-Italian eyewear conglomerate has been making smart glasses in partnership with Meta since the launch of the original Ray-Ban Stories in 2021.

Now, in its fourth-quarter results, EssilorLuxottica revealed it sold over seven million smart glasses last year—more than tripling sales since last reported.

In February 2025, the company announced it had sold two million Ray-Ban (Gen 1) smart glasses since release in late 2023.

Image courtesy Brad Lynch

It’s no wonder 2025 was a landmark year for the company though. Alongside Meta, EssilorLuxottica not only released a hardware refresh of its popular Ray-Ban Meta glasses, but also Oakley Meta HSTN, Oakley Meta Vanguard, and the $800 Meta Ray-Ban Display glasses—the company’s first smart glasses to include a heads-up display.

In addition to its smart glasses efforts, EssilorLuxottica maintains that 2025 marked a further acceleration in its “evolution from an optical company into a leading medtech and big-data group,” owing to growth across both its Nuance Audio hearing-aid glasses and AI-driven healthcare platform.

While Meta and EssilorLuxottica are current market leaders in smart glasses, the XR wearables race has really only just begun. As it appears today, companies largely see smart glasses as a first step towards creating all-day AR glasses of the near future, with  potential contenders including Google, Samsung and reportedly also Apple.

Filed Under: AR Development, News, XR Industry News

‘Battlefield’-like VR Shooter ‘Forefront’ is Coming to PSVR 2 with Cross-Play

February 12, 2026 From roadtovr

Triangle Factory announced that its Battlefield-inspired VR shooter Forefront is finally coming to PSVR 2.

There’s no release date yet beyond the studio’s initial announcement, however Triangle Factory has confirmed that when it does, the 32-player shooter will “support cross play with other VR platforms.”

Created by the same studio behind Breachers (2023) and Hyper Dash (2021), Forefront serves up an experience that should be pretty familiar to fans of the Battlefield series.

Boasting an expansive, semi-destructible environments, 16v16 battles include the ability to pilot everything from helicopters, tanks, humvees and boats as you push objectives.

Currently, Forefront is available in early access across all other major VR headsets, including Quest, SteamVR, and Pico headsets. And it’s done very well for itself in the last three months since it launched into early access.

We’ll be keeping an eye out for official release dates, but in the meantime you can wishlist Forefront over on the PlayStation Store for PSVR 2.

Filed Under: Meta Quest 3 News & Reviews, News, PC VR News & Reviews, PSVR 2 News & Reviews

Ray-Ban Smart Glasses Get Massive Utility Boost with Cool (but risky) ClawdBot Hack

February 10, 2026 From roadtovr

If you’re comfortable mucking around with a new open source project, you could be shopping on Amazon just by looking at an object with your Ray-Ban Meta smart glasses.

Ray-Ban Meta smart glasses are pretty useful out of the box, offering photo & video capture, calls, music playback, and your standard assortment of AI chatbot stuff. They don’t have an app store though, which means you’re basically stuck with a handful of curated services.

Now, indie developer Sean Liu released an open-source project called VisionClaw that links Ray-Ban Meta smart glasses with OpenClaw (aka ClawdBot), essentially giving the autonomous AI agent eyes and ears.

Check out VisionClaw in action below, courtesy Liu:

now my clawdbot lives in my ray-ban meta glasses so i can just buy whatever i’m looking at pic.twitter.com/gWrijyTRhE

— xiaoan (@_seanliu) February 6, 2026

OpenClaw isn’t an AI model like ChatGPT or Google Gemini though. It’s an agentic layer—essentially a complex messaging layer built on top of an AI model that interacts with services on your behalf, like sending emails, managing shopping lists, or controlling smart home devices—just three of the 56+ tools OpenClaw can integrate with right now.

Basically, it works like this: VisionClaw uses Gemini Live for real-time voice and computer vision, which can do things like describe what you’re seeing and answer questions—basically the same sort of tasks you can do with the glasses’ native Meta AI.

Image courtesy Sean Liu

But once you want to actually interact with an app or service—like when you want to send a message over email or your favorite non-Meta messaging app like Signal or Telegram—Gemini Live hands off the request to OpenClaw, which takes action.

Users looking to run VisionClaw will need an iPhone, as Liu’s codebase is written as an Xcode/Swift app that specifically uses Meta’s Wearables Device Access Toolkit (DAT) for iOS to connect the phone to Ray-Ban Meta glasses.

Beyond that, you’ll also need a fair understanding of the risks involved with running OpenClaw on your personal hardware.

While it can do some pretty amazing things, it’s a third-party bit of software that could require you to input passwords, API keys, and personal information, which can open the user up to malicious actors. Notably, OpenClaw’s skill integrations could be written by anyone, so users need to be especially vigilant.

Filed Under: AR Development, News

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