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XREAL AURA AR Glasses Get Fall Release Window, $1,500 Price Ceiling

June 17, 2026 From roadtovr

XREAL AURA, the company’s next flagship AR glasses built in collaboration with Google and Qualcomm, is coming this fall at a price the company says will “not exceed $1,500, excluding applicable taxes.”

Previously known as ‘Project Aura’, Xreal Aura will one of first to include Qualcomm’s recently announced Snapdragon Reality Elite chipset, something Qualcomm says will offer up to a 60% increase in GPU performance, a 30% increase in CPU performance, and a 160% increase in neural processing performance compared with Snapdragon XR2+ Gen 2 chipset released in 2024.

As we saw at its unveiling last year, Xreal Aura features a wired, split-compute architecture, housing both Snapdragon Reality Elite chipset for XR processing and AI workloads, and Xreal’s in-house X1S Spatial Coprocessor for managing display and sensor processing.

XREAL AURA | Courtesy XREAL

Like all of Xreal’s XR glasses, Aura is based on birdbath optics, delivering a 70-degree field-of-view (FOV) in a package that weighs less than 95 grams of on-head weight.

Supporting six degrees of freedom (6DOF) tracking, hand tracking, and multimodal AI experiences, Xreal Aura runs Android XR, which comes part and parcel with Google’s Gemini AI assistant.

And because Aura runs Android XR, users will have access to existing Android applications through the Google Play Store, alongside a growing catalog of applications designed specifically for extended reality. You can learn more by catching our initial hands-on with Aura from December.

XREAL AURA | Courtesy XREAL

Xreal now says Aura will launch sometime in fall 2026, noting on its reservation page that the final retail price of the base model “will not exceed US$1,500, excluding applicable taxes,” with supported countries including the US, UK, Japan, South Korea, and selected countries in EU.

The company is offering two distinct reservation formats; a ‘Founder Priority Pass’ for $300 that guarantees first batch shipments and goes to the final price (limited to 2,000 units), and a $100 reservation fee for later shipments that will turn into a $200 discount off the final price.

XREAL also said more than 100 applications built specifically for XR are already in development and that additional partners are working on software experiences for the new platform.

Filed Under: Android XR News & Reviews, XR Industry News

Qualcomm’s New Snapdragon Chip Paves the Way for More Compact XR Headsets and Glasses

June 17, 2026 From roadtovr

Qualcomm announced at Augmented World Expo (AWE) Snapdragon Reality Elite, a new processor which aims to slim down XR headsets and glasses of the near future.

Focusing on on-device AI, improved performance, and lower power consumption, Qualcomm says Snapdragon Reality Elite is targeting both standalone XR headsets and lightweight tethered AR glasses.

The company said this could support applications such as AI assistants, photorealistic avatars, and real-time generation of digital objects within mixed reality environments, as Snapdragon Reality Elite is quoted to deliver up to 48 TOPS (trillion operations per second) of AI performance, enabling large language models (LLMs) and large vision models (LVMs) to run directly on-device, cloud processing required.

Snapdragon Reality Elite—essentially the naming scheme for Snapdragon XR2 Gen 3—is also said to include upgrades to tracking and perception capabilities too, with improvements to hand and head tracking as well as optical passthrough designed to better integrate digital content with the physical world.

In terms of raw performance, Qualcomm says the new chipset offers up to a 60% increase in GPU performance, a 30% increase in CPU performance, and a 160% increase in neural processing performance compared with Snapdragon XR2+ Gen 2, which was released in 2024.

As for display capabilities, Snapdragon Reality Elite supports resolutions of up to 4.4K per eye at 90 frames per second. Qualcomm said it has also reduced latency and improved image quality for mixed reality experiences through additional hardware acceleration for computer vision workloads

Qualcomm says the new chipset can deliver up to 20% longer battery life under the same workload and—probably more importantly—can operate up to 12 degrees C (~53 degrees F) cooler under load, which is paving the way for lighter and more comfortable XR headsets and glasses.

“XR adoption continues to expand, with more than 60 million devices already in market and growing momentum across industries.” said Ziad Asghar, Senior Vice President and General Manager of XR, Wearables and Personal AI. “As more advanced and integrated XR platforms are developed, demand is increasing for XR technologies that deliver higher performance, greater intelligence, and improved power efficiency. Snapdragon Reality Elite is designed to meet those demands with powerful on-device AI, enabling faster, longer-lasting, and more immersive experiences, and reinforcing our leadership in VR and MR as we build purpose-built XR chipsets from the ground up.”

Along with its various concept devices, Qualcomm’s new chip is almost always a prescient indicator of what the next few years of XR devices is likely to be. In that respect, Snapdragon Reality Elite natively supports Google’s Android XR operating system, and is slated to debut in a number of upcoming devices, including the XREAL Aura AR glasses and a future headset from Play for Dream, with more to be revealed soon.

Check out Snapdragon Reality Elite’s spec sheet below, courtesy Qualcomm:

Snapdragon Reality Elite Platform Specifications

Artificial Intelligence

  • Qualcomm® Hexagon™ Processor
    • Fused AI Accelerator Architecture
    • Qualcomm® Hexagon™ Vector eXtensions
    • Qualcomm® Hexagon™ Scalar Accelerator
    • Qualcomm® Hexagon™ Matrix eXtensions
  • Qualcomm® Adreno™ GPU
  • Qualcomm® Kryo™ CPU

On-device display support

  • Up to 4.4K x 4.4K per eye @ 90 Hz
  • 4x DSI
  • 2x eDP
  • 1x DP1.4 over USB

CPU

  • Qualcomm Kryo CPU
  • 4 + 2 performance cores
  • Up to 2.9 GHz

Qualcomm Spectra™ Image Signal Processor

  • Support for 12 concurrent cameras
  • 2x IFE for 12 MP @ 90 FPS Bayer for video-see-through
  • 10x IFE-Lite for 720P @ 120 FPS mono for perception
  • Additional camera support through multi-drop or aggregation
  • Inline spatial noise reduction for low-latency video-see-through

Computer Vision

  • Engine for Visual Analytics with dedicated computer vision hardware
  • General purpose warper
  • Triangulation
  • Inverse triangulation
  • Optical flow
  • SLAM
  • 3DR

Video

  • 8K60 decode
  • 8K30 encode
  • Low-latency slice-based decoding
  • AVC, HEVC, VP9, and AV1 decode

Audio

  • Qualcomm® Hexagon™ DSP
  • Embedded neural processing unit
  • Qualcomm® Sensor Hub
  • Voice UI
  • Spatial audio / recording

Adreno GPU

  • Up to 11% higher GPU frequency max
  • 12 MB high-performance memory

Qualcomm® FastConnect™ 7800 Mobile Connectivity System

  • Wi-Fi Generation: Wi-Fi 7
  • Peak speed: 5.8 Gbps
  • Wi-Fi Security:
    • WPA3-Enterprise
    • WPA3-Enhanced Open
    • WPA3 Easy Connect
    • WPA3-Personal
  • High-Band Simultaneous Multi-Link

Integrated Bluetooth

  • Bluetooth 6.0
  • Dual antenna Bluetooth

Security

  • Secure Boot
  • Secure Debug
  • Trust Zone
  • Hardware Root of Trust
  • Full DDR Encryption
  • Secure Processor
  • Trusted VM

Memory

  • 4×16 LP-DDR5 memory
  • Up to 4.2 GHz
  • 8 MB system cache (LLC)

General Specifications

  • Storage: UFS 4.0, SD 3.0 / SDExpress 7.0
  • Peripherals: 2x USB3.1, 3x PCIe

Filed Under: Android XR News & Reviews, XR Industry News

Snap Reveals Next-gen Specs AR Glasses, Priced at $2,200

June 16, 2026 From roadtovr

Snap today unveiled its first pair of standalone AR glasses intended for consumers, which the company says will pack in a variety of features, including AI assistance, entertainment, and productivity tools.

Snap showed off its latest pair of AR glasses today at Augmented World Expo (AWE) 2026, technically making it the sixth generation device to sport the ‘Specs’ name.

Like the fifth-gen Specs released in 2024, Specs don’t require an external compute puck or tethered connection to external devices, as the glasses pack in two Qualcomm Snapdragon processors—one dedicated to computer vision and another for running AR experiences, or “Lenses,” as the company calls them.

Courtesy Snap

The AR glasses feature Snap’s proprietary liquid crystal on silicon (LCoS) display tech, offering a 51-degree field-of-view (FOV) and 16 million colors. Notably, that 51-degree FOV is said to provide a 30% larger display area than fifth-gen Specs.

There’s still no word on a few other key specs however, including resolution, brightness, refresh rate, RAM/storage sizes, camera specs, wireless standards, water resistance rating, and actual mAh battery capacity. You can see a more condensed spec sheet at the bottom of the article with everything we know so far.

What we do know however is Snap is hoping users don’t just stay indoors for room-scale AR interactions, as Specs come with electrochromic lenses that can transition from clear to tinted in 10 seconds, the company says, noting its displays can deliver 7-millisecond motion-to-photon latency. Additionally, a Snap spokesperson told Road to VR Specs are “designed to work outside and inside.”

Courtesy Snap

As it is, Specs are rated to deliver up to four hours of “mixed-use” battery life, with an included charging case extending total usage to around 20 hours, putting it fairly close to the “all-day” device category.

Built from Swiss TR90 polymer, Specs are also slated to come in two sizes, weighing 132 grams and 136 grams respectively, making them essentially 40% lighter than the fifth-gen version. Prescription inserts are also supported, and will include multiple nose pads for better individual fit, Snap tells Road to VR.

Courtesy Snap

Snap also emphasized privacy features, including on-device processing, permission prompts for sensitive information, and an LED indicator when recording is active.

The company says developers have already created hundreds of experiences for Specs, ranging from golf guidance and educational applications to immersive historical experiences. New development tools announced today include agentic development support in Lens Studio through integrations with Claude Code, Codex, and Cursor, as well as a new Native Development Kit.

While it seems users will be able to find a good number of AR Lenses, Snap ostensibly hopes one of its biggest draws will be AI integration.

“With SPECS, AI isn’t limited to a text box. It can see what you see, understand what you’re trying to accomplish, and help in the moment,” the company says. “That means guidance can appear exactly where it’s needed, information can be connected to the objects and places around you, and developers can build experiences that respond intelligently to the real world in real time. We believe AI and augmented reality are a natural fit because both help people better understand and interact with the world around them. Of course, technology like this only works when people trust it.”

We still haven’t had a chance to experience the latest iteration of Specs, as the company is using AWE as a venue for a general announcement, and not media demos as such.

In any case, we expect to hear a lot more about Specs between now and its fall shipping window. In the meantime, customers across the US, UK, and France can now pre-order for $2,195 ($200 refundable deposit).

SPECS (sixth-gen) Specs

Field of View 51°
Color Reproduction 16 million colors
Lens Type Electrochromic (auto-tinting)
Tint Transition 10 seconds
Processors Dual Qualcomm Snapdragon chips
Motion-to-Photon Latency 7 ms
Battery Life Up to 4 hours mixed use, 20 hours with case
Input Hand tracking
Material TR90 polymer
Sizes 47 mm and 52 mm
Weight 132 g (47 mm), 136 g (52 mm)
Prescription Support Removable prescription inserts
Display Technology LCoS
Connectivity Features Bluetooth notifications
Privacy Features On-device processing, recording indicator LED
Price $2,195 USD
Availability Shipping expected Fall 2026
Launch Markets US, UK, France

Filed Under: XR Industry News

Raven Prism Smart Glasses Announced with Unique Hot-swappable Battery

June 16, 2026 From roadtovr

Raven Resonance is showing off its upcoming smart glasses, Raven Prism, which aim to stay with users all day long thanks to a unique hot-swappable battery system.

The San Francisco-based startup is publicly demoing Raven Prism for the first time today at Augmented World Expo (AWE) starting today, which is taking place June 16th – 18th in Long Beach, California.

Planned to launch later this year, Raven Prism—or what the company calls an “ambient computer”—offers more than just a handy hot-swappable battery system, which the company says lets users replace without interrupting apps or requiring shutdowns and reboots.

The glasses are also slated to pack in a feature set rarely seen in smart glasses today. Running RavenOS, the company’s 64-bit Linux-based operating system, Raven Prism features a full-color LCoS display delivered through a single waveguide in the right eye, integrated eye tracking for hands-free interaction, and an onboard camera with visible capture light that also includes a physical privacy cover.

And privacy is a major focus for the company.

“Privacy is a foundational design principle of Raven Prism,” the company says. “Eye control data is processed locally on the device, no user data is transmitted off-device without explicit user consent and core AI capabilities are designed to run locally whenever possible. Unlike many connected wearables that rely heavily on cloud infrastructure, Raven Prism was designed to perform as much computation as possible locally, keeping user data under the user’s control and reducing dependence on remote infrastructure. Raven Resonance believes privacy should be enforced through hardware and software architecture rather than policies.”

Thomas Suarez | Courtesy Raven Resonance

Unlike many smart glasses that rely on a tethered smartphone, Raven Prism is a standalone device powered by an onboard quad-core 64-bit ARM processor and will be available in multiple RAM configurations. The device natively supports Linux ARM64 applications and SSH access, positioning it as a more open and dev-friendly platform than most consumer smart glasses.

It’s also set to ship with more than 25 applications, also providing low-level access to the OS, creating a flexible platform, which the company says is being targeted at creative professionals, makers, developers and enterprise users.

“For decades, the personal computer has been confined to a desk, a pocket or a bag,” Raven Resonance co-founder and CEO Thomas Suarez says. “We believe the next era is ambient computing—technology that remains available when you need it, while staying out of the way when you don’t. Raven Prism gives users a powerful, open computing platform they can access hands-free throughout the day—from Claude Code to creative applications and more. Put simply, Raven Prism is not a pair of smart glasses: it is a powerful, privacy-first eye-controlled Linux computer that happens to take the form of eyewear.”

The company plans to officially launch Raven Prism later in 2026, with additional details regarding availability, pricing, and developer programs to be announced closer to launch.

Filed Under: XR Industry News

Snap Teases Next-gen ‘Specs’ AR Glasses Ahead of June 16th Reveal

June 15, 2026 From roadtovr

Snapchat parent Snap is nearing the long-awaited reveal of Specs, its next pair of AR glasses, as the company says we should keep our eyes peeled come June 16th.

Specs Inc, the company’s new XR subsidiary, showed off a (very) brief glimpse of the device via Instagram on Friday, which notably included “06.16” at the end.

The company additionally confirmed it’s publicly revealing the device on the June 16th at Augmented World Expo (AWE), which has become a prime venue for XR announcements over the past few years. AWE goes from June 15th – 18th, taking place in Long Beach, California.

Notably, Snap CEO Evan Spiegel is also set to deliver a keynote there, titled ‘Making Computing More Human‘, making it a fairly certain we’ll hear more about the company’s expectations for its next pair of AR glasses, set to be its sixth-gen device.

The fifth-gen Specs (seen below) were released in 2024 primarily for developers, ostensibly making its sixth-gen the first from the company specifically targeted at consumers.

Snap Spectacles (gen 5) | Courtesy Snap Inc

And while we don’t know the specs behind Specs just yet, the company says it’s emphasizing the device’s built-in AI, something that “uses its understanding of you and your world to help get things done on your behalf while protecting and respecting your privacy.”

The reveal of Specs does come amid some turbulence though. In April, Snap laid off around 1,000 employees and closed hundreds of open roles. Layoffs haven’t largely affected Specs Inc however, which was spun up in January to allow the company to form new partnerships, have more capital flexibility, and, more importantly, insulate its AR business.

This follows Snap’s acquisiton of Illumix, a spatial mapping company and developers behind Five Nights at Freddy’s AR: Special Delivery (2019), which is said to boost the company’s AR efforts.

Filed Under: XR Industry News

Pico’s Next Flagship XR Headset Reportedly Leaks, Showing Some Very Familiar Design

June 11, 2026 From roadtovr

According to video discovered in Pico’s public SDK, it appears the company’s next flagship headset has just been leaked.

Trusted data miner and serial leaker Luna was sent what appears to be a number of tutorial videos for Project Swan, which were buried in Pico’s public SDK.

Luna, who also leaked multiple devices in the past including Meta Ray-Ban Display, additionally confirmed the videos seen below are indeed authentic.

PICO Project Swan

I was sent these by a source claiming it is in the public SDK, and I was able to independently verify that is indeed the case (you can too) pic.twitter.com/wAVa56OY1T

— Luna (@Lunayian) June 11, 2026

What it reveals: a headset very much inspired by Apple Vision Pro and Samsung Galaxy XR, as it appears to include a separate battery unit and woven headstrap à la Vision Pro, and a body similar to Galaxy XR.

Vision Pro Solo Knit Band | Courtesy Apple

Earlier this week Qualcomm seemingly teased its next-gen Snapdragon XR chipset targeted at standalone headsets, something the company says we’ll learn more about “soon.”

Notably, Pico said back in March that Project Swan will contain a co-processor that combines custom XR silicon and a separate flagship SoC with “more than 2× CPU and GPU performance vs XR2 Gen 2,” something the company says will launch globally in late 2026.

While possibly a coincidence, the timing does raise an eyebrow at whether Pico will be the first to include Qualcomm’s next-gen Snapdragon XR chip.

That said, we’re still waiting to hear a lot more about Project Swan, including its pricing, official naming scheme and (not to mention) full spec sheet.

So far, Pico has revealed it will weight in at 270g (presumably just the headset and not battery) and include microOLED panels with 4,000 pixels per inch (PPI). The headset’s optics are also said to provide an average ~40 pixels per degree (PPD) and a center sweet spot exceeding 45 PPD.

Filed Under: XR Industry News

Qualcomm Teases Next-Gen Snapdragon XR Chipset, Possibly Debuting in Pico’s Next Flagship

June 11, 2026 From roadtovr

Qualcomm seems to be teasing its next-gen Snapdragon XR chipset targeted at standalone headsets, something the company says we’ll learn more about “soon.”

It’s uncertain whether Qualcomm is getting ready to announce its next-gen Snapdragon XR3 platform, or Gen 3 of its previously released XR2 chipset. What is certain though is XR’s biggest chip manufacturer has something new in store, teasing a “new reality” in a short clip posted on X.

And while Qualcomm says we’re due to learn about it “soon,” there’s really no telling when that could be, as the company really hasn’t stuck to a set release schedule for its various XR chip announcements.

Notably, Qualcomm announced Snapdragon XR1 at AWE 2018 in May, Snapdragon XR2 at Snapdragon Tech Summit in December 2019, Snapdragon XR2 Gen 2 right before the launch of the Quest 3 in 2023, and Snapdragon XR2+ Gen 2 just before CES 2024.

There are however a few venues the company could announce its next iteration of Snapdragon XR. Qualcomm’s June 24th Investor Relations Day may deliver our first bit of insight into its first slate of hardware partners. There’s also the company’s big Snapdragon Summit in late September, which is notably during the exact same timeframe as Meta Connect.

Thus far, Meta has only teased what appears to be a new slate of smart glasses though, which in the past have integrated Qualcomm’s Snapdragon AR1 chipset. Meta is also seemingly preparing a puck-tethered thin and light standalone, codenamed ‘Phoenix’, although that’s reportedly been delayed to 2027.

Possibly a more likely (and timely) candidate is Pico’s upcoming Project Swan, which the Byte Dance-owned company teased in March to contain a separate flagship SoC with “more than 2× CPU and GPU performance vs XR2 Gen 2.” That’s supposed to launch globally sometime in late 2026, so we may learn a lot more fairly soon.

Filed Under: XR Industry News

Meta Plans New Best Buy Pop-ups to Unify Demos of AI Glasses and VR Headsets

June 8, 2026 From roadtovr

Meta announced that it is rolling out updated kiosks inside of Best Buy, the biggest electronics retailer in the US. The new 900 square-foot “store in a store” offers a place for customers to demo Meta’s AI glasses and VR headsets.

The News

Meta has a long-running relationship with Best Buy and is no stranger to placing in-store kiosks with trained staff in stores to give customers the opportunity to go hands-on with its hardware. However, the company’s most recent kiosks have focused primarily on its AI glasses, creating an apparent divide between older, separately placed kiosks focused on Quest headsets.

Now the company says it’s rolling out a more unified experience, called “Meta Lab @ Best Buy,” an expanded kiosk that includes AI glasses and VR headsets in the same space, both of which are available for a hands-on experience.

Courtesy Best Buy

The company says the Meta Lab spaces are “designed for hands-on discovery, where people can explore Meta’s expansive lineup of AI glasses and VR headsets through interactive demos, smart mirrors, personalized fittings and more—all with support from dedicated Meta Sales Specialists.”

Meta plans to roll out 50 such spaces in Best Buy locations across the US and Canada, and notes that the following locations will be the first to open this Summer:

  • San Carlos, CA
  • Roseville, MN
  • Woodland Park, NJ
  • Greenville, SC
  • Columbus, OH

The new Meta Lab @ Best Buy spaces appear to be a natural outgrowth of the company’s Meta Lab pop-up locations that rolled out in late 2025 to give the company a temporary boost to its retail presence in support of the Ray-Ban Display launch. These spaces also included Quest headsets and demos. Some of the Meta Lab pop-up locations have become permanent retail locations.

My Take

The move comes after Meta’s aggressive shift in focus away from its VR business and toward its AI glasses business, which has left many unsure of Meta’s long-term commitment to VR.

Meta launched Ray-Ban Display—its first AI glasses with a display—in late 2025. At the time the company launched new Best Buy kiosks which were exclusively focused on its AI glasses, and didn’t even include Meta’s VR headsets for sale. Meta was seemingly rushing these kiosks out the door because the company opted not to sell Ray-Ban Display to anyone without an in-person fitting. The need to deploy the kiosks in time for the launch of Ray-Ban Display is probably why we didn’t see the initial kiosks include Quest headsets at the outset. And, indeed, this is likely because of the rather abrupt shift in Meta’s focus toward its AI glasses.

With the new Meta Lab @ Best Buy spaces, the company’s retail strategy is catching up to its product strategy. While we probably can’t infer too much about what this means for Meta’s long-term commitment to VR, it at least tells us that the company wants to make sure all of its hardware can be seen together in one retail space.

In any case, seeing more spaces that offer hands-on demos of VR headsets is a good thing. The VR experience remains almost impossible to describe to someone who has never used a modern headset; actually trying on a VR headset is a reliably mind-blowing experience for first-time users. But it’s difficult to give people that opportunity at scale.

Filed Under: XR Industry News

James Cameron’s 3D Studio Acquires 3D Camera Maker STEREOTEC

June 2, 2026 From roadtovr

Lightstorm Vision, James Cameron’s 3D production studio, has acquired STEREOTEC, a 3D camera maker that’s powered a number of films and multi-camera immersive concerts.

Details of the deal are still under wraps, however Lightstorm Vision says the acquisition will help integrate Stereotec’s technology directly into its 3D production pipeline, enabling capture, processing, and delivery of 3D video.

“By capturing consistent ‘ground truth’ depth data at the source, the technology unlocks downstream automation, AI processing, and the scalable 3D workflows that Lightstorm Vision is bringing to cinematic, broadcast, and immersive platforms,” the companies say in a press statement.

Stereotec is most recently known for providing the camera tech behind 3D concert ‘Billie Eilish – Hit Me Hard and Soft: The Tour’, which Lightstorm says was one the “largest and most complex live 3D capture deployments ever executed,” having included more than 17 stereo camera systems (34 cameras) across fiber and RF into a unified pipeline under live tour conditions.

That sort of tight integration allowed editorial teams to begin cutting synchronized 3D multi-cam footage while the performance was still underway, the studio says, something aimed at reducing reliance on post-production reconstruction and lengthy editing times.

“Capturing accurate depth at the source produces results no downstream process can recover after the fact—and provides the foundation for the scalable, production-ready 3D workflows Lightstorm Vision is establishing as the new standard across cinematic, broadcast, and immersive platforms,” the studio says.

Established in 2024 as Lightstorm Entertainment’s dedicated 3D studio, Lightstorm Vision’s stereoscopic tech has supported over 27 feature films, 9 concert films, and 140 sports broadcasts worldwide, generating in excess of $8 billion in global box office. It also most recently struck a multi-year deal with Meta to produce spatial content across multiple genres, including live events and full-length entertainment.

Founded near Munich by stereographer and engineer Dr. Florian Maier in 1997, Stereotec produces precision-engineered 3D rigs, having supported feature films including Ang Lee’s Gemini Man (2019) and Billy Lynn’s Long Halftime Walk (2016), Denis Villeneuve’s Dune: Part Two (2024), as well as immersive titles for Quest and Apple Vision Pro. To date, the company holds twelve Lumiere Awards from the Advanced Imaging Society for excellence in stereoscopic 3D production.

Filed Under: XR Industry News

Meta Reportedly Plans 4 New Smart Glasses Models Amid Aggressive 10M Unit Push

June 1, 2026 From roadtovr

According to an internal memo viewed by The Information, Meta is aiming to release up to four more smart glasses models this year. Meanwhile, the company is reportedly developing an AI pendant, with testing slated to start next year.

The memo, which thus far hasn’t been confirmed by Meta, was reportedly authored by Meta Wearable VP Alex Himel. In it, Himel details on some of the projects currently in the works at the company’s Reality Labs XR hardware division.

Amid expectations to sell 10 million wearables in the second half of 2026, Himel reportedly revealed the company is developing an AI-powered pendant set to go into testing next year, which is described similar to tech from Limitless, a startup Meta acquired in 2025 that built devices for recording, transcribing, and summarizing conversations.

Current lineup of Meta smart glasses | Image courtesy Meta

As per The Information’s report, the company also hopes to expand its AI glasses lineup beyond its current Ray-Ban Oakley models, which is said to include more brands, styles, and variants. Notably, Meta signed an agreement in 2024 with smart glasses partner EssilorLuxottica to extend their partnership to 2030.

Specifics are still under wraps, however the report maintains that Meta will debut at least four new pairs of smart glasses: ‘Modelo’ as soon as June, and ‘Luna’ and ‘RBM2 Refresh’ sometime this Fall, the latter of which suggesting a new Ray-Ban hardware refresh. In December, the company is also expected to release ‘Mojito VIP’. Meta is also reportedly testing models codenamed ‘Artemis’ and ‘SSG’ (“supersensing” glasses).

Like previous Ray-Ban and Oakley Meta glasses, the upcoming units are slated to include Meta’s AI models, however Himel’s memo also mentions bringing an AI agent called ‘Hatch’ to the company’s glasses.

Meanwhile, Meta is additionally aiming to launch a business-focused subscription called ‘Wearables for Work’, which could better position the company to generate recurring revenue instead of relying on one-off device purchases.

This follows a monumental shift in priorities at Reality Labs, which pivoted earlier this year to focus on AI and smart glasses while markedly de-emphasizing its previous VR and metaverse efforts.

While Meta ostensibly hopes to sell 10 million wearables in the second half of 2026, it could exceed that figure if demand is strong. According to a Bloomberg report earlier this year, Meta and EssilorLuxottica have doubled the expected smart glasses production target, which would increase annual capacity to 20 million units by the end of 2026, with additional capacity capable of scaling to 30 million units.

Filed Under: XR Industry News

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