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Mindshow Unveils Enterprise Virtual Production Suite for XR Animation, Former Hulu Executive Signs on as COO

January 31, 2025 From roadtovr

Mindshow, the real-time CG animation company, unveiled its virtual production platform for enterprise partners looking to use XR headsets to speed up the animating process. The company additionally announced the appointment of David Baron as Chief Operating Officer, a founding executive at Hulu, and industry veteran of Fox Digital Media, Paramount, and Microsoft.

You might have heard of Mindshow when it first launched on Steam in 2017, giving anyone with a PC VR headset the ability to animate and capture everything from short skits to entire shows thanks to its virtual production tools. The app was delisted from Steam in 2020, ostensibly pointing to the company’s ambition to turn its once consumer-oriented platform into a enterprise toolset.

Now, Mindshow has unveiled that enterprise production suite, which allows select industry partners to animate in virtual studio sets using XR headsets, including Apple Vision Pro and Meta Quest, merging real-time rendering with “asset ingest and character animation tools accessible across the entire production pipeline—from storyboarding to final pass,” the company says in a press statement.

Before its platform unveiling, Mindshow worked with a number of brands to create promotional videos and narrative content for Barbie, Hot Wheels, Monster High, and Enchantimals, as well as a slew of Cameos from Cheetos mascot Chester Cheetah.

While the company says it will continue to offer its full-service production studio though its Los Angeles-based location, the Mindshow platform is now available for licensing to select entertainment companies, sports organizations, and consumer brands.

The studio says Mindshow features proprietary lip-sync technology which converts pre-recorded audio into stylized animated facial performances and character movements. It also includes virtual studio cameras for in-app capture, motion capture for real-time character expression, and asset integration, allowing companies to rig existing 3D models for quick animation.

“Every step of animation requires a specialized tool—from assets to previsualization to rendering and review. This technical fragmentation bottlenecks creativity costing production teams time and money,” said Sharon Bordas, CEO of Mindshow. “Mindshow is purpose-built to integrate a growing ecosystem of virtual production capabilities as rapidly as cutting-edge content tools and technology hit the market, making studio-quality animation immediate and intuitive through a single platform.”

The company says its recent addition of streaming veteran David Baron as COO “underscores Mindshow’s commitment to scaling its enterprise software platform.”

Baron notes that Mindshow helps bands “move from concept to delivery in one production cycle, turning characters into multi-platform properties across social, streaming, previsualization, and beyond.”

Filed Under: News, XR Industry News

Meta Reportedly Working on a High-end Quest Pro Successor Alongside Quest 4

January 27, 2025 From roadtovr

Meta Quest Pro wasn’t really the prosumer hit it was chalked up to be, leading the company to discontinue its first mixed reality headset a little over two years after release. Now Bloomberg’s Mark Gurman reports Meta is not only working on an ostensible Quest 3 consumer follow-up, but also a “high-end” model that could succeed Quest Pro.

In Gurman’s weekly newsletter, he rounds up a wide range of recent XR news, from Meta possibly including a display in its next Ray-Ban Meta Smart Glasses to reports of Apple winding down Vision Pro production amid decreased demand for the $3,500 headset.

Citing insider sources, Gurman also reported that Meta is “working on Quest 4 VR goggles, as well as a new high-end model that could eventually become a successor to the Quest Pro mixed-reality headset.”

Released in late 2022, Quest Pro marked a significant departure from Meta’s line of consumer standalone headsets, which, at the time, ranged around the $300 mark.

Meta Quest Pro | Photo by Road to VR

Initially priced at $1,500, the ‘Pro’ level headset offered a host of features over its concurrent Quest 2, such as color-passthrough, pancake lenses, and both face and eye-tracking. Less than five months later though, Meta decreased the price of Quest Pro to $1,000 in an effort to attract more prosumers.

Then, in July 2023, The Information released a report claiming Meta was discontinuing the Quest Pro line entirely, which Meta CTO and Reality Labs chief Andrew Bosworth was quick to contest, stating “don’t believe everything you read.”

An additional report from The Information from July 2024 suggested Meta was switching its ‘Pro’ efforts to instead develop a lightweight mixed reality device resembling “a bulky pair of glasses,” codenamed ‘Puffin’—reportedly set to target a 2027 release date. This comes in addition to Meta’s claim it’s hoping to release a pair of AR glasses before 2030 which will be similar in functionality to its Orion AR glasses prototype.

A follow-up report from The Information released shortly afterwards further claimed a Quest Pro 2 prototype, codenamed ‘La Jolla’, had also been shelved. Bosworth later went on record to confirm that it indeed cancelled La Jolla, and is developing Puffin, although didn’t make mention of whether the company was abandoning its Quest Pro line for good.

– – — – –

Meta’s iterative approach to product development involves spinning up and shutting down prototypes, which Bosworth has outlined in the past as a way the company prioritizes exploration over immediate commercialization. Where projects, like Quest Pro 2 and others, currently are on that continuum is a mystery, making it difficult to tell whether reported stops and starts are actually stepping stones or dead ends, respectively.

Whilst refuting the earlier claim that the Quest Pro line was cancelled, Bosworth noted “there might be a Quest Pro 2, there might not be. I’m not really telling you, but I will say don’t believe everything you read about what’s been stopped or started.”

Filed Under: Meta Quest 3 News & Reviews, News

Meta is Experimenting with a Home Theater Environment for Quest’s Horizon OS

January 24, 2025 From roadtovr

Meta already has a way to watch your own content on Quest, although browsing through a file system and viewing on a windowed panel is decidedly less immersive than a proper home theater. Now the company says it’s experimenting with the idea.

Mark Rabkin, VP leading Horizon OS and Quest, says in a recent X post that Meta is currently working on a home theater environment for Horizon OS, which is not only Quest’s operating system, but the soon-be-the OS used on a host of third-party headsets.

In response to a post wondering why such a first-party effort doesn’t already exist, Rabkin says the team is “[w]orking on all that, experimenting with lighting and other effects to see what’s best. Also trying to figure out awesome sound.”

This wouldn’t be the first time Meta developed its own theater environment. In 2014, Meta (then Facebook/Oculus) launched Oculus Cinema for Samsung Gear VR, which would later morph into Oculus Video for Gear VR and Rift, presenting a more cohesive way to watch your own content in addition to renting movies for on-device viewing. Released in late 2015, Oculus Social was another early attempt, allowing up to five users to connect and watch Twitch and Vimeo streams in a variety of virtual theaters.

Now-defunct Oculus Video app | Image courtesy Meta

Without rehashing ancient history (the list of now-defunct home theater apps goes on), Meta’s most recent attempt was in Horizon Home on Quest, which was updated in 2021 to allow multiple users to join your home space and do things like watch videos and launch into VR apps together. This however didn’t include many of the features associated with a dedicated home theater app, such as custom environments or advanced playback controls.

And while the content on offer varied over time, all of those apps had one thing in common: they put enough friction in the way between users and traditional content that it essentially shunted users to support more open alternatives, like Bigscreen and Skybox, but also dedicated apps serving up Prime Video, YouTube, Hulu, Netflix, etc.

That said, Meta’s next attempt at a dedicated theater environment probably won’t unite those fractionalized apps into a monolithic theater environment, although having a built-in, easily accessible way to immersively watch your own content might just be enough.

Filed Under: Meta Quest 3 News & Reviews, News

Google Acquires Vive Engineering Talent for $250M, Raising Questions About HTC’s Next Move

January 23, 2025 From roadtovr

Google has acquired a number of HTC’s XR engineers for $250 million, something the company says will “accelerate the development of the Android XR platform across the headsets and glasses ecosystem.”

Google’s announcement of Android XR last month represents a critical shift in the competitive landscape, as Samsung will ostensibly be the first to launch a headset running Android XR. Excitement for familiar faces offering up competition in the consumer XR space was tempered somewhat by the usual questions surrounding Google’s ability to commit to the project long-term.

While Google has addressed some of those underlying concerns in a Road to VR exclusive, which you can read more about here, that doesn’t reduce the laundry list of products and services killed by the company over the years, one of which includes Google Daydream, the company’s first real attempt at entering the XR space proper back in 2016.

Google Daydream View (2017) | Image courtesy Google

Now, Google announced it’s signed an agreement with HTC to acquire a number of HTC’s XR engineers for $250 million. The details of the agreement are still thin, although it’s possible Google is tapping HTC for its hardware talent in a bid to secure a more solid foundation in the modern XR segment.

“We’ve been investing in XR for more than a decade, and just last month introduced the Android XR platform with our strategic industry partners,” Google says in the announcement. “Today we signed an agreement to welcome some of the HTC VIVE engineering team to Google, which is subject to customary closing conditions. They are an incredibly strong technical team with a proven track record in the VR space, and we are looking forward to working with them to accelerate the development of the Android XR platform across the headsets and glasses ecosystem.”

Strangely enough, this isn’t the first time Google paid top dollar for HTC engineers. In 2017, the company shelled out a princely sum to gut HTC of its smartphone engineering talent, amounting to $1.1 billion. One year later, HTC merged its smartphone and VR divisions, which signaled HTC was putting increased emphasis on its XR ambitions.

Since the details of the deal aren’t public, where that leaves HTC for now is still a mystery. The Taoyuan, Taiwan-based company is principally involved in producing XR headsets for enterprise and prosumers, such as its latest headset Vive Focus Vision, a $1,000 standalone mixed reality headset that packs in a mishmash of specs from Vive Focus 3 (2021) and Vive Elite XR (2023).

That said, HTC has dabbled with non-XR devices in the recent past, although very little to hang its hat on. In 2018, the company released HTC Exodus 1, the crypto-phone that seemed encouraging enough for the company to release its follow-up one year later. In 2019, it released an at-home 5G hub, which capitalized on the first wave of buzz surrounding 5G. None of those devices are currently being sold by HTC, so we’ll just have to wait and see.

Filed Under: News, XR Industry News

Snap Makes Spectacles AR Glasses More Affordable for Students & Teachers

January 23, 2025 From roadtovr

Snap, the company behind Snapchat, is making its latest Spectacles AR Glasses more affordable to students and teachers with a new educational discount that cuts the $1,200 launch price in half.

Initially released in September 2024, the company’s fifth-gen Spectacles (called Spectacles ’24) are primarily targeted at developers, priced at $100 per month for a one-year commitment.

While Snap’s latest AR glasses made some key improvements over the fourth-gen device released in 2021, including a wider field-of-view, better resolution, the addition of hand-tracking, and an overhaul to its software stack, the price seems to have been a sticking point for students and teachers looking to build and learn about AR apps.

Snap Spectacles ’24 | Image courtesy Snap Inc

Now, the company is rolling out a new student discount that cuts the total price of Spectacles in half—just $49.50 a month for 12 months ($594), or a single payment of $594 and an additional $49.50 payment one month after ($643.50).

Those interested in nabbing the deal need a .edu email address, or other email address from an accredited educational institution. Students and teachers in all supported regions can take advantage of the discount too, which includes the US, France, Germany, Spain, Italy, Austria, and the Netherlands.

You can learn more about about Snap’s latest Spectacles in our deep dive explainer from last year, including specs, capabilities, and software.

Filed Under: News, XR Industry News

Samsung Shows First Glimpse of Near-final Android XR Headset, But No Controllers Yet

January 23, 2025 From roadtovr

Samsung Unpacked didn’t have any big XR revelations this year, although the South Korean tech giant has finally shown off the near-final version of its Android XR headset, codenamed Project Moohan.

We went hands-on with Moohan at the headset’s unveiling last month, the company’s upcoming mixed reality headset built on the newly announced Android XR platform.

At this year’s Unpacked, we were holding out hopes to see a more detailed look at Project Moohan and maybe even controllers, which so far haven’t made an appearance. We were also hoping to confirm rumors of a device reportedly aiming to rival Ray-Ban Meta Smart Glasses.

While none of those things materialized, Samsung did show off a near-final version of Moohan, safely positioned out of reach. So no demos beyond those early, closed door hands-ons allowed last month. Check out the video below, courtesy of The Verge:

Drawing design and software cues from Meta Quest and Apple Vision Pro, the device features a rigid strap, eye-tracking, pancake lenses, and ergonomic design, which we thought was pretty close to Quest Pro in terms of comfort.

Though not as advanced as its competitors in field-of-view or lens quality, Moohan excels in AI integration. Powered by Google’s Gemini AI, the headset offers real-time contextual assistance, memory retention, and immersive functionality, making it a significant contender in the MR space.

Moohan is expected to launch sometime this year (and hopefully have an actual name). In the meantime, you can learn more about Project Moohan in our detailed hands-on, which discusses everything from our impressions of the hardware to its integration of Android XR.

Filed Under: android vr, News, XR Industry News

Meta Reportedly Plans Smart Glasses with Display, Targeting 2025 Release at Premium Price Point

January 22, 2025 From roadtovr

Even with onboard AI, Ray-Ban Meta Smart Glasses aren’t as smart as they could be, since the glasses lack any sort of display for doing simple tasks, like reading incoming messages. Now, a report from Bloomberg’s Mark Gurman maintains Meta is not only looking to expand its line of smart glasses with the inclusion of a sportier model this year, but also a high-end model that includes a built-in display.

According to sources familiar with the situation, the report maintains that Oakley-branded smart glasses designed for athletes are set to launch this year. Additionally, Meta’s Reality Labs is reportedly preparing to release a new pair of high-end smart glasses featuring a built-in display, targeted for a 2025 debut.

Reportedly codenamed ‘Hypernova’, the high-end smart glasses will again be built in collaboration with EssilorLuxottica, the French-Italian creator of a host of eyewear brands, including Ray-Ban, Oakley, and Persol.

It’s also reportedly expected to cost around $1,000—a fair sight beyond the current model of Ray-Ban Meta smart glasses, which start at $300.

Meta’s Orion AR Glasses Prototype | Image courtesy Meta

The report also makes mention of touch-sensitive frames or wrist strap controls as input methods, the latter of which was shown off with Meta’s Orion AR glasses prototype.

Provided reported details are true, the effort represents Meta’s next step in creating all-day AR glasses. Unlike Orion however, Hypernova is said to include a “small display,” according to a Financial Times report from December, which would likely to be used to show notifications or responses from Meta’s virtual assistant—not the sort of full-featured, stereo depth overlay expected from AR glasses.

If you wan to learn more about the differences between AR glasses and smart glasses, check out our handy primer.

Meta’s rumored next-gen smart glasses also represents a heating up of the segment. It was reported in December that Samsung would be unveiling its own smart glasses this month to rival Ray-Ban Meta.

The potential Samsung smart glasses reveal is rumored to take place at its January 22nd Unpacked 2025 event, where the South Korean tech giant is also expected to officially announce its line of Galaxy S25 smartphones.

Filed Under: News, XR Industry News

Somnium Space Announces New Pricing for VR1 Lineup, Putting Entry-level Headset North of $3,000

January 17, 2025 From roadtovr

Somnium Space, the Czechia-based social platform creator, has raised prices on its enthusiast-grade PC VR headset, Somnium VR1, something the company says was done to “maintain the highest quality standards.”

The company announced last month it was paring down the number of previously offered configurations of Somnium VR1 alongside the news that, after January 16th, 2025, it was going to raise prices on its three remaining variants—but not by how much.

Now, the company has released that updated pricing info (excluding local taxes), which amounts to a €500 – €700 increase over previous prices:

Edition Features Previous Price (EUR excl. taxes) USD New Price (EUR excl. taxes) USD
Visionary Edition VR, eye-tracking €2,499 ~$2,600 €2,999 ~$3,090
Titan Edition VR, eye-tracking, hand-tracking €2,899 ~$3,020 €3,399 ~$3,500
Ultimate Edition VR, eye-tracking, hand-tracking, MR passthrough €3,499 ~$3,659 €4,299 ~$4,425

The company says in a blogpost that the price hike is due to additional production costs:

These changes reflect the complex production processes and our unwavering commitment to delivering the best PCVR experience possible. High-quality materials, intricate designs, and rigorous quality control result in additional production costs, including the inevitable scrap of some expensive components to meet our standards. Our dedication to uncompromising quality ensures that each VR1 headset is a masterpiece, designed to exceed your expectations.

Originally offered in seven different consumer variants, the company has since discontinued its Classic Edition, Striker Edition, Specter Edition, and Translucent Edition—also likely done to slim down production costs.

Previously, Somnium Space’s entry level offering was its Classic Edition, which as its ‘barebones’ PC VR headset, didn’t include eye-tracking. That was priced at €1,900 (~$1,980 USD), which (like the table seen above) doesn’t account for local taxes.

Image courtesy Somnium Space

Additionally, the company says it’s now adjusting its delivery timeline for new orders of Somnium VR1, with the updated delivery window slated for March–April 2025. Somnium Space maintains it’s working to reduce the delivery window to “just two weeks from order to shipment by mid-2025,” which includes most of Europe, the UK and US as supported shipping regions.

If you’re looking to learn more about Somnium VR1, make sure to check out our hands-on from the company’s annual Somnium Connect event last July.

Somnium VR1 Specs

  • Display: QLED Mini-Led Fast LCD – 2,880 × 2,880 per-eye
  • Field of view: 130° horizontal, 105° vertical. The VR1 can render up to 140° horizontally, though the actual FOV may vary slightly depending on face and eye shape.
  • Refresh rate: 72 Hz, 90 Hz, upgradeable to 120 and 144 Hz (experimental)
  • Local dimming zones: 576 per eye
  • Eye tracking: 120 Hz, with an open-sourced algorithm that can be used and modified for any use case
  • Connectivity: USB-C, DisplayPort 1.4, 3.5mm audio jack
  • IPD Range: 57 to 76 mm

Filed Under: News, PC VR News & Reviews

Meta & Plessey Announce Super Bright, High-efficiency Red MicroLED: an Important Piece in All-day AR

January 16, 2025 From roadtovr

Meta announced in 2020 it was working with UK-based AR display maker Plessey, which was tapped to provide Meta with AR displays over the course of multiple years. Now the companies have announced they’ve developed what they’re deeming “the world’s brightest” red microLED display for AR glasses.

Plessey and Meta say the new red microLED display offers brightness up to 6,000,000 nits at high resolution (<5um>

Blue GaN microLEDs are traditionally more efficient and brighter, while green GaN microLEDs are slightly less efficient than blue, but typically much more efficient than red. All three should be balanced to create a full-color, high-performance AR display, making red color output a limiting factor.

“With the world’s brightest red microLED display, we are one major step closer to making AR glasses a mainstream reality,” says Dr. Keith Strickland, CEO of Plessey, who calls it “a major breakthrough in the development of AR technology.”

Meta’s Orion AR Glasses Prototype | Image courtesy Meta

“We are building the future of human connection and the technology that makes it possible,” says Jason Hartlove, Vice President of Display and Optics at Meta’s Reality Labs. “These types of breakthroughs are crucial to build AR glasses that help people stay more present and empowered in the world with a form factor people actually feel comfortable wearing. Our work with Plessey has pushed the boundaries of what’s previously been possible, and it’s only the beginning–the future is starting to look up.”

As part of its long-term commercial agreement, Plessey says it’s continuing to work with Meta by dedicating its manufacturing operations to support the development of prototypes and new technologies for potential use in the XR category.

This follows the unveiling of Meta’s AR glasses prototype Orion last September, which includes a purported 70 degree field-of-view, silicon carbide waveguides, custom silicon, microLED projectors, wrist-worn electromyography (EMG) band used for hand-tracking, and external wireless compute unit that slips into your pocket.

Although Meta isn’t commercializing Orion, following its unveiling at Connect 2024 Meta CTO and Reality Labs chief Andrew Bosworth said the company will make its AR consumer tech available sometime before 2030, noting that the company aims to make them “affordable and accessible at least in the space of phone, laptop territory.”

Filed Under: AR Development, AR News, News, XR Industry News

Pimax Raises Another $13.6M to Accelerate the Development of Its VR Headset Business

January 13, 2025 From roadtovr

Pimax, the Chinese startup known for its wide field-of-view (FOV) PC VR headsets, has secured an additional ¥CN100 million (~$13.6 million USD) in an extension to its Series C funding.

According to an initial report from 36Kr (Chinese), the investment round was led by Zhuji Jingchuang Rong Investment Co, and supported by previous investor Ivy Capital, which took part in the company’s $20 million Series B in 2020. This brings to company’s overall outside investment to $82.7 million, according to Crunchbase data.

Pimax says its latest funding round will allow it to further expand its R&D group in the US, and establish a new R&D group in Europe. The 36Kr report maintains Pimax’s customer base is largely outside of China, accounting for as much as 80% of the company’s headset sales.

“This is mainly due to the company’s continuous R&D and innovation capabilities, complete product matrix layout, and mature overseas market strategy,” Pimax founder Robin Weng told 36Kr. “It is also due to the general trend of the global high-end VR market entering a stable and rapid growth track.”

Since its founding in 2015, Pimax is best known for its wide-FOV PC VR headsets, such as its latest ‘Crystal’ series headsets. The company has also shown increasing interest in the burgeoning slim and light headset category with the announcement of Dream Air in December, a slim and feature-rich PC VR headset.

Dream Air | Image courtesy Pimax

Priced at $1,900 and expected to release in May 2025, the company also announce an optional puck-style compute unit ‘Cobb’, which houses a Snapdragon XR2 Gen 2 chipset for standalone VR.

While Pimax has garnered an impressive amount of funding over the years, and largely delivered on its most important promises, the company has some notable challenges ahead.

In November, Pimax introduced a new payment model moving forward, allowing customers to buy their headsets at a lower price and try either its Crystal Light or soon-to-launch Crystal Super risk-free for 14 days. Instead of buying a headset at its full MSRP, the new structure puts requires the user to make an additional one-time payment after the trial period in order to gain continued access to the headset’s required software.

While the program was initially announced to include a 10-day trial period, the company quickly changed course to offer an additional four days after community backlash, and also an ostensible realization that it was obligated to offer 14 days as per consumer protection laws in the EU and UK.

More recently, the announcement of Dream Air seems to continue Pimax’s tendency to reveal new products before delivering on those it has previously announced. Revealed back in April 2024, the company’s Crystal Super headset was originally planned to release sometime in Q4 2024, however that was delayed to Q1 2025.

First batches containing the QLED 57 PPD optical engine are expected to start shipping at the end of January, with additional optical engines slated to release in March and April, the company tells us in a recent Q&A.

As for Dream Air’s separate compute unit, Cobb, Pimax says its has “no exact ETA,” as the company still wants “to add some features that we did not communicate in our Frontier announcement.” Based on Pimax’s past approach, it’s possible we may hear additional announcements before Cobb reaches consumers.

Filed Under: News, PC VR News & Reviews

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