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Cambridge & Meta Study Raises the Bar for ‘Retinal Resolution’ in XR

November 5, 2025 From roadtovr

It’s been a long-held assumption that the human eye is capable of detecting a maximum of 60 pixels per degree (PPD), which is commonly called ‘retinal’ resolution. Any more than that, and you’d be wasting pixels. Now, a recent University of Cambridge and Meta Reality Labs study published in Nature maintains the upper threshold is actually much higher than previously thought.

The News

As the University of Cambridge’s news site explains, the research team measured participants’ ability to detect specific display features across a variety of scenarios: both in color and greyscale, looking at images straight on (aka ‘foveal vision’), through their peripheral vision, and from both close up and farther away.

The team used a novel sliding-display device (seen below) to precisely measure the visual resolution limits of the human eye, which seem to overturn the widely accepted benchmark of 60 PPD commonly considered as ‘retinal resolution’.

Image courtesy University of Cambridge, Meta

Essentially, PPD measures how many display pixels fall within one degree of a viewer’s visual field; it’s sometimes seen on XR headset spec sheets to better communicate exactly what the combination of field of view (FOV) and display resolution actually means to users in terms of visual sharpness.

According to the researchers, foveal vision can actually perceive much more than 60 PPD—more like up to 94 PPD for black-and-white patterns, 89 PPD for red-green, and 53 PPD for yellow-violet. Notably, the study had a few outliers in the participant group, with some individuals capable of perceiving as high as 120 PPD—double the upper bound for the previously assumed retinal resolution limit.

The study also holds implications for foveated rendering, which is used with eye-tracking to reduce rendering quality in an XR headset user’s peripheral vision. Traditionally optimized for black and white vision, the study maintains foveated rendering could further reduce bandwidth and computation by lowering resolution further for specific color channels.

So, for XR hardware engineers, the team’s findings point to a new target for true retinal resolution. For a more in-depth look, you can read the full paper in Nature.

My Take

While you’ll be hard pressed to find accurate info on each headset’s PPD—some manufacturers believe in touting pixels per inch (PPI), while others focus on raw resolution numbers—not many come close to reaching 60 PPD, let alone the revised retinal resolution suggested above.

According to data obtained from XR spec comparison site VRCompare, consumer headsets like Quest 3, Pico 4, and Bigscreen Beyond 2 tend to have a peak PPD of around 22-25, which describes the most pixel-dense area at dead center.

Meta ‘Butterscotch’ varifocal prototype (left), ‘Flamera’ passthrough prototype (right) | Image courtesy Meta

Prosumer and enterprise headsets fare slightly better, but only just. Estimating from available data, Apple Vision Pro and Samsung Galaxy XR boast a peak PPD of between 32-36.

Headsets like Shiftall MeganeX Superlight “8K” and Pimax Dream Air have around 35-40 peak PPD. On the top end of the range is Varjo, which claims its XR-4 ($8,000) enterprise headset can achieve 51 peak PPD through an aspheric lens.

Then, there are prototypes like Meta’s ‘Butterscotch’ varifocal headset, which the company showed off in 2023, which is said to sport 56 PPD (not confirmed if average or peak).

Still, there’s a lot more to factor in to reaching ‘perfect’ visuals beyond PPD, peak or otherwise. Optical artifacts, refresh rate, subpixel layout, binocular overlap, and eye box size can all sour even the best displays. What is sure though: there is still plenty of room to grow in the spec sheet department before any manufacturer can confidently call their displays retinal.

Filed Under: AR Development, News, VR Development, XR Industry News

Researchers Propose Novel E-Ink XR Display with Resolution Far Beyond Current Headsets

October 27, 2025 From roadtovr

A group of Sweden-based researchers proposed a novel e-ink display solution that could make way for super compact, retina-level VR headsets and AR glasses in the future.

The News

Traditional emissive displays are shrinking, but they face physical limits; smaller pixels tend to emit less uniformly and provide less intense light, which is especially noticeable in near-eye applications like virtual and augmented reality headsets.

In a recent research paper published in Nature, a team of researchers presents what a “retinal e-ink display” which hopes to offer a new solution quite unlike displays seen in modern VR headsets today, which are increasingly adopting micro-OLEDs to reduce size and weight.

The paper was authored by researchers affiliated with Uppsala University, Umeå University, University of Gothenburg, and Chalmers University of Technology in Gothenburg: Ade Satria Saloka Santosa, Yu-Wei Chang, Andreas B. Dahlin, Lars Österlund, Giovanni Volpe, and Kunli Xiong.

While conventional e-paper has struggled to reach the resolution necessary for realistic, high-fidelity images, the team proposes a new form of e-paper featuring electrically tunable “metapixels” only about 560 nanometres wide.

This promises a pixel density of over 25,000 pixels per inch (PPI)—an order of magnitude denser than displays currently used in headsets like Samsung Galaxy XR or Apple Vision Pro. Those headsets have a PPI of around 4,000.

Image courtesy Nature

As the paper describes it, each metapixel is made from tungsten trioxide (WO₃) nanodisks that undergo a reversible insulator-to-metal transition when electrically reduced. This process dynamically changes the material’s refractive index and optical absorption, allowing nanoscale control of brightness and color contrast.

In effect, when lit by ambient light, the display can create bright, saturated colors far thinner than a human hair, as well as deep blacks with reported optical contrast ratios around 50%—a reflective equivalent of high-dynamic range (HDR).

And the team says it could be useful in both AR and VR displays. The figure below shows a conceptual optical stack for both applications, with Figure A representing a VR display, and Figure B showing an AR display.

Image courtesy Nature

Still, there are some noted drawbacks. Beyond sheer resolution, the display delivers full-color video at “more than 25 Hz,” which is significantly lower than what VR users need for comfortable viewing. In addition to a relatively low refresh rate, researchers note the retina e-paper requires further optimization in color gamut, operational stability and lifetime.

“Lowering the operating voltage and exploring alternative electrolytes represent promising engineering routes to extend device durability and reduce energy consumption,” the paper explains. “Moreover, its ultra-high resolution also necessitates the development of ultra-high-resolution TFT arrays for independent pixel control, which will enable fully addressable, large-area displays and is therefore a critical direction for future research and technological development.”

And while the e-paper display itself is remarkably low-powered, packing in the graphical compute to put those metapixels to work will also be a challenge. It’s a good problem to have, but a problem none the less.

My Take

At least as the paper describes it, the underlying tech could produce XR displays approaching the size and pixel density that we’ve never seen before. And reaching the limits of human visual perception is one of those holy grail moments I’ve been waiting for.

Getting that refresh rate up well beyond 25 Hz is going to be extremely important though. As the paper describes it, 25 Hz is good for video playback, but driving an immersive VR environment requires at least 60 Hz refresh to be minimally comfortable. 72 Hz is better, and 90 Hz is the standard nowadays.

I’m also curious to see the e-paper display stacked up against lower resolution micro-OLED contemporaries, if only to see how that proposed ambient lighting can achieve HDR. I have a hard time wrapping my head around it. Essentially, the display’s metapixels absorb and scatter ambient light, much like Vantablack does—probably something that needs to be truly seen in person to be believed.

Healthy skepticism aside, I find it truly amazing we’ve even arrived at the conversation in the first place: we’re at the point where XR displays could recreate reality, at least as far as your eyes are concerned.

Filed Under: AR Development, News, VR Development, XR Industry News

Samsung to Launch Project Moohan XR Headset at Galaxy Event on October 21st

October 15, 2025 From roadtovr

Samsung announced it’s holding a Galaxy Event on October 21st, which will feature Project Moohan, the company’s long-awaited Apple Vision Pro competitor.

The News

The livestream event is slated to take place on October 21st at 10PM ET (local time here), which is said to focus on “the future of AI” and Project Moohan.

“Come meet the first official device on Android XR—Project Moohan,” the video’s description reads.

There’s no official indication yet on what the headset will be priced, or even officially named at this point. A previous report from South Korea’s Newsworks suggests it could cost somewhere between ₩2.5 and ₩4 million South Korean won, or between $1,800 and $2,900 USD.

The company’s event site does however allow users to register for a $100 credit, valid when purchasing qualifying Galaxy products.

We’re hoping to learn more about the headset’s specs and promised VR motion controllers, which Samsung has yet to reveal.

Since our previous hands-on from last year, we’ve learned Project Moohan includes a Qualcomm Snapdragon XR2 + Gen 2, dual micro‑OLED panels, pancake lenses, automatic interpupillary distance (IPD) adjustment, support for eye and hand-tracking, optional magnetically-attached light shield, and a removable external battery pack.

My Take

Personally, the teaser doesn’t really serve up the sort of “wow” factor I was hoping for, as it highlights some fairly basic stuff seen in XR over the past decade. Yes, it’s actually has been that long.

While I don’t expect Moohan to stop at a Google Earth VR-style map and immersive video—neat as those things are—it’s interesting to me the company thought those two things were worthy additions to a launch day teaser for its first XR headset since the release of Samsung Odyssey+ in 2018.

Smasung Odyssey+ | Image courtesy Samsung

As the first official headset supporting Google’s Android XR operating system though, I expect the event will also focus on Moohan’s ability to not only use the standard library of Android apps and native XR stuff, but also XR productivity—provided Samsung really wants to go toe-to-toe with Vision Pro.

By all accounts, Moohan is a capable XR headset, but I wonder how much gas Samsung will throw at it now that Apple is reportedly shifting priorities to focus on Meta-style smart glasses instead of developing a cheaper and lighter Vision Pro. While Apple is still apparently moving ahead with Vision Pro’s M5 hardware refresh, which is rumored to release soon, that’s going to mostly appeal to enterprise users, which leaves Samsung to navigate a potentially awkward middle ground between Meta and Apple.

Moohan’s market performance may also dictate how other manufacturers adopt Android XR. And there’s worrying precedent. Google did the same thing with Lenovo Mirage Solo in 2018, which was supposed to be the first headset to support its Android-based Daydream platform before Google pulled the plug due to poor engagement. Here’s to hoping history doesn’t repeat itself.

Filed Under: News, VR Development, XR Industry News

Lynx Teases Next Mixed Reality Headset for Enterprise

October 13, 2025 From roadtovr

Lynx teased its next mixed reality headset, which is hoping to target enterprise and professional users across training and remote assistance.

The News

At MicroLED Connect last month, Lynx CEO Stan Larroque announced he aimed to reveal the company’s next mixed reality standalone sometime in mid-November.

However Somnium CEO Artur Sychov and major investor in the company beat Lynx to the punch by posting a cropped image of the France-based company’s next device.

I will just say this – Lynx next headset news is going to be wild… 💣

Sorry @stanlarroque, I can’t hold myself not to tease at least something… 😬😅

October & November 2025 will be 🔥 pic.twitter.com/XidrdTqqlp

— Artur Sychov ᯅ (@ASychov) October 10, 2025

In response, Larroque posted the full image, seen above. Here’s a version with the white balance turned up for better visibility, courtesy MRTV’s Sebastian Ang:

Modified image courtesy Sebastian Ang

There’s still a lot to learn, including specs and the device’s official name. From the image, we can tell at least two things: the headset has a minimum of four camera sensors, now positioned on the corners of the device à la Quest 2, and an ostensibly more comfortably headstrap that cups the back of the user’s head.

What’s more, Lynx announced late last year the company intended to integrate Google’s forthcoming Android XR operating system into its next headset, which will also include Samsung Project Moohan and forthcoming XR glasses from XREAL. Lynx hasn’t released any update on progress, so we’re still waiting to hear more.

Lynx R-1 | Image courtesy Lynx

Notably, Lynx R-1 concluded shipping earlier this year, which was initially positioned to target both consumers and professional users through its 2021 Kickstarter campaign, which brought in $800,000 in crowd-sourced funding.

According to Larroque’s talk at MicroLED Connect last month, it appears the company is however focusing hard on the enterprise sector with its next hardware release, including tasks like training and remote assistance.

My Take

Lynx R-1’s unique “4-fold catadioptric freeform prism” optics allow for a compact focal length, putting the displays flush with the lenses and providing a 90-degree field of view (FOV). While pancake lenses are generally thinner and lighter, R-1’s optics have comparably better light throughput, which is important for mixed reality tasks.

Image courtesy Lynx

As a startup that’s weathered an admittedly “excruciating” fundraising environment, making the right hardware choices in its follow-up will be key though.

My hunch is the prospective ‘Lynx R-2’ headset will probably keep the same optical stack to save on development and manufacturing costs, and mainly push upgrades to the processor and display, which are likely more important to the sort of enterprise customers Lynx is targeting anyway.

As it is, Lynx R-1 is powered by the Qualcomm Snapdragon XR2 chipset, which was initially released in 2019—the same used in Quest 2—so an upgrade there is well overdue. Its 1,600 × 1,600 per-eye LCDs also feel similarly dated.

While an FOV larger than 90 degrees is great, I’d argue that for enterprise hardware that isn’t targeting simulators, clarity and pixel density are probably more important. More info on Lynx’s next-gen headset is due sometime in November, so I’d expect to learn more then.

Filed Under: News, VR Development, XR Industry News

Virtualware Seals €5M Deal to Support Virtual Vocational Training in Spain

September 15, 2025 From roadtovr

Virtualware, the Spain-based XR and 3D simulation software company, announced it’s secured a €5 million ($5.8 million) deal to broadly roll out its VIROO platform in vocational training facilities supported by Spain’s Ministry of Education.

The six-year contract allows Virtualware to bring its XR enterprise platform VIROO to 66 new ‘Centres of Excellence for Vocational Training’ (VET), the company says in a press statement, which are run by Spain’s Ministry of Education, Vocational Training and Sport (MEFPD).

The rollout to Spain’s VET Centres will join the more than 25 vocational training centers across the country already equipped with VIROO. In Spain, VET supports initial training of young people as well as the continuing up-skilling and re-skilling of adults across a variety of industries.

“We are opening a new chapter of growth and pedagogical innovation, allowing thousands of students to train with state-of-the-art immersive simulators developed and deployed through VIROO platform, raising their technical skills from day one,” says Virtualware founder and CEO Unai Extremo. “Our goal is to bring immersive technology to every vocational training classroom in Spain, through a sustainable model for content creation and deployment”

Founded in 2004 and then later acquired by Swedish company Simumatik in 2024, the in Bilbao, Spain-based company has recently focused on expanding its capabilities to support a number of key industries, including energy, automotive, transportation, defense, manufacturing, education, and healthcare.

Among Virtualware’s clients are GE Vernova, Petronas, Volvo, Gestamp, Alstom, ADIF, Bosch, Biogen, Kessler Foundation, Invest WindsorEssex, McMaster University, the University of El Salvador, Ohio University, the Spanish Ministry of Defense and the Basque Government.

Check out VIROO in action below, which was created to showcase the company’s work with the Spanish nation rail service, ADIF (Administrador de Infraestructuras Ferroviarias).

Filed Under: AR Development, AR Investment, VR Development, VR Investment, XR Industry News

Samsung Preps iPhone-Style Spatial Videos & Photos for “Galaxy XR Headset”, Leak Suggests

September 12, 2025 From roadtovr

A new feature has leaked to some Samsung smartphones which is expected to bring the ability to capture 3D images and videos specifically for “Galaxy XR headsets,” SamMobile has discovered.

Samsung revealed its forthcoming XR headset, codenamed ‘Project Moohan’ (Korean for ‘Infinite’), late last year, which is slated to bring competition to Apple Vision Pro sometime later this year.

When, how much, or even the mixed reality headset’s official named are all still a mystery, however a recent feature leak uncovered by SamMobile’s Asif Iqbal Shaik reveals Samsung smartphones could soon be able to capture 3D photos and video—just like iPhone does for Vision Pro.

Image courtesy SamMobile

Shaik maintains the latest version (4.0.0.3) of the Camera Assistant app contains the option to capture specifically for “Galaxy XR headsets,” initially hidden within an update to the app on Galaxy S25 FE. Transferring the APK file to a Galaxy S25 Ultra however reveals the option, seen above.

Speculation regarding the plurality of Galaxy XR headsets aside: Samsung has gone on record multiple times since Project Moohan’s late 2024 unveiling that the mixed reality headset will indeed release later this year, making the recent software slip an understandable mistake as the company ostensibly seeks to match Vision Pro feature-for-feature on its range of competing smartphones on arrival.

Slated to be the first XR headset to run Google’s Android XR operating system, Moohan could be releasing sooner than you think. A recent report from Korea’s Newsworks maintained the device will be featured at a Samsung product event on September 29th. Notably, Moohan was a no-show at Samsung’s Galaxy event earlier this month, which saw the unveiling of Galaxy S25 FE, Galaxy Tab S11, and Galaxy Tab S11 Ultra.

Newsworks further suggests Moohan could launch first in South Korea on October 13th, priced at somewhere between ₩2.5 and ₩4 million South Korean won—or between $1,800 and $2,900 USD—with a global rollout set to follow.

Filed Under: News, VR Development, XR Industry News

Mojo Vision Secures $75M Investment to Commercialize Micro-LED Displays for XR Glasses

September 9, 2025 From roadtovr

Mojo Vision announced it’s secured a $75 million Series B Prime investment round, which the company says will support the commercialization of its powerful and flexible micro-LED platform for XR glasses.

The round was led by Vanedge Capital, and included investments from current shareholders Edge Venture Capital, New Enterprise Associates (NEA), Fusion Fund, Knollwood Capital, Dolby Family Ventures, and Khosla Ventures, and new shareholders, including imec.xpand, Keymaker, Ohio Innovation Fund, and Hyperlink Ventures.

This brings the company’s overall funding to $345 million, according to Crunch Base data; Mojo Vision’s penultimate round came in late 2023, amounting to $43.5 million.

While previously geared towards producing smart contact lenses, Mojo Vision is now all about the underlying micro-LED technology that initially generated headlines back in 2022.

Image courtesy Mojo Vision

At the time, it was expected Mojo Vision would commercialize a contact lens with embedded micro-LED display, however in April 2023 the company announced it was pivoting.

Founded in 2015, Mojo Vision is now building a type of micro-LED technology that allows the mass-production of them onto silicon chips, combining advanced components like gallium nitride (GaN) on silicon emitters, quantum dots, and micro-lens arrays. According to Mojo Vision, this makes the displays very bright, very small, and energy-efficient.

“Through our micro-LED technology development, Mojo has made significant advancements in establishing breakthrough performance standards while laying the foundation for micro-LEDs as a platform for AI innovation in large market segments,” said Nikhil Balram, CEO of Mojo Vision. “This oversubscribed funding round and strong industry support mark a new phase in the design and production of our next-generation micro-LED platform. The company is on an accelerated path to commercialize micro-LED applications that can power AI.”

The company says it’s targeting the micro-LED platform to build displays for XR glasses, but also large format displays and optical interconnects for AI infrastructure.

Filed Under: AR Development, ar industry, AR Investment, Investment, News, VR Development, vr industry, VR Investment, XR Industry News

‘Project Moohan’ Android XR Headset is Launching by Year’s End, But Still No Official Name or Release Date

September 5, 2025 From roadtovr

Project Moohan was a no-show at Samsung’s Galaxy product event yesterday, giving the company even fewer opportunities to announce and release the Vision Pro competitor by year’s end.

Samsung confirmed in early August that Project Moohan is coming before the end of the year, although we still don’t know its name, release date, or price.

At its recent Galaxy event, the company unveiled a number of mobile devices, including Galaxy S25 FE, Galaxy Tab S11, and Galaxy Tab S11 Ultra. Just not Project Moohan.

A recent report from Korea’s Newsworks maintained Moohan would be featured at Samsung Unpacked, which is rumored to take place on September 29th. Still, that’s awfully close to the Galaxy product event, which took place yesterday.

The Newswork report maintains Project Moohan—which means ‘Infinite’ in Korean—is rumored to launch first in South Korea on October 13th, priced at somewhere between ₩2.5 and ₩4 million South Korean won, or between $1,800 and $2,900 USD.

Samsung Project Moohan | Image courtesy Samsung

Still, it’s fairly odd that Samsung hasn’t taken more of an opportunity to hype the mixed reality headset, which will be the first to run Google’s Android XR operating system.

Samsung has essentially kept the lid fairly tight on Moohan since it was announced in December 2024; it was often available for demo behind closed doors at events like MWC in March and Google I/O in June, although it was conspicuously absent from Unpacked in January and the second Unpacked in July… and now the Galaxy product event.

With claims of launching in South Korea first, and at around $2,000, it could be that Samsung is expecting fairly low sales volumes from the standalone MR headset, which admittedly has some fairly good specs under the hood.

Here’s the short of it: Moohan packs in a Qualcomm Snapdragon XR2 + Gen 2, dual micro‑OLED panels (resolution specs yet), pancake lenses, automatic interpupillary distance (IPD) adjustment, support for eye and hand-tracking, optional magnetically-attached light shield, and a removable external battery pack. It’s also getting VR motion controllers of some sort, but we still haven’t seen those either.

You can learn more by checking out our hands-on with Project Moohan from December 2024, which includes everything from comfort, display clarity, and how Android XR looks a lot like Horizon OS combined with VisionOS.

Filed Under: News, VR Development, XR Industry News

Samsung’s Answer to Vision Pro Reportedly Landing First in Korea This October for Around $2,000

August 25, 2025 From roadtovr

Samsung’s upcoming mixed reality headset Project Moohan has largely been out of the spotlight since its unveiling late last year. According to South Korean outlet Newsworks (Korean), the headset’s launch could be right around the corner.

Citing industry sources, Project Moohan is reportedly set to be featured at Samsung’s upcoming Unpacked event, which is expected to take place in South Korea on September 29th.

The report maintains the headset is set to launch soon thereafter, coming first to South Korea on October 13th, and later to global markets. There’s no word on when or how the alleged global rollout will work.

The device is expected to be priced somewhere between ₩2.5 and ₩4 million South Korean won, or around $1,800 and $2,900 USD, Newsworks maintains.

While markedly cheaper than Apple Vision Pro, which still sells for its early 2024 launch price of $3,500, that still puts Moohan pretty squarely on the prosumer end of the spectrum.

Samsung Project Moohan | Image courtesy The Verge

Ostensibly looking to serve up competition to Vision Pro, Project Moohan is set to be the first mixed reality headset to run Google’s Android XR operating system.

According to its current spec sheet, the headset sports a Qualcomm Snapdragon XR2 + Gen 2, Sony-sourced micro‑OLED panels (no resolution specs yet), pancake lenses, automatic interpupillary distance (IPD) adjustment, and support for eye and hand-tracking. It’s also set to support VR motion controllers of some sort, although we haven’t seen them yet.

Make sure to check out our hands-on with Project Moohan from December 2024 to learn more, including notes on comfort, display clarity, and our experience with Android XR—which really looks a lot like Horizon OS combined with VisionOS.

Newsworks reports that Samsung is only expecting to ship “around 100,000 units” of the device this year—significantly less than Apple’s alleged 2024 targets for Vision Pro, which third-party analyst Ming-Chi Kuo reported last year ranged between 400–450k units. Granted, Samsung doesn’t have a lot of runway left until year’s end, so there’s no telling what it hopes to achieve with Moohan.

Still, industry sources expect Samsung’s XR headset to act as more of stepping stone to its wider smart glasses ambitions, Newsworks says.

Notably, Samsung has yet to announce its own smart glasses amidst a flurry of companies looking to enter the space, including Google’s Android XR smart glasses launching in partnership with America’s Warby Parker and South Korea’s Gentle Monster.

Following the recent launch of Oakley Meta HSTN, Meta is also reportedly expected to release a new pair of smart glasses, this time including a built-in display and wrist-worn controller, according to a recent report.

Chinese tech giant Xiaomi also recently launched its own smart glasses, which go toe-to-toe with Ray-Ban Meta, although appear to be exclusive to Mainland China.

Meanwhile, HTC unveiled its ‘VIVE Eagle’ smart glasses, which is shipping first in the company’s native Taiwan at NT$15,600 ($520 USD).

Filed Under: News, VR Development, XR Industry News

Samsung Confirms ‘Project Moohan’ XR Headset is Still Coming This Year

August 1, 2025 From roadtovr

Samsung didn’t highlight its upcoming mixed reality headset at Unpacked last month, nor at Google I/O the month prior—but no fear, the South Korean tech giant confirmed its Android XR-based headset is still coming this year.

In a recent earnings call, Samsung says its upcoming XR headset, tentatively named ‘Project Moohan’, is still coming. Small recompense, considering we still don’t know its official name, when the device is launching, or at what price.

“Meanwhile, we are also preparing to introduce next-generation innovative products, including our XR headset and TriFold smartphone this year,” confirmed Daniel Araujo of the company’s ‘MX’ mobile division in the company’s Q2 2025 earnings call.

Samsung Project Moohan | Image courtesy The Verge

That said, Samsung has seemed pretty reticent to put Project Moohan in the spotlight, which has been less than reassuring. While press demos were available at Google I/O, the headset wasn’t heavily featured there, which seems like a missed opportunity to engage with Android developers—the very people who will be building apps for the upcoming Android XR operating system.

What’s more, Project Moohan was essentially also a no-show at Samsung Unpacked in July, it’s annual product event. Then again, so was its TriFold smartphone, which is also slated to arrive sometime this year, suggesting we might get another mini product event between now and the year’s end.

While we don’t know exactly when Project Moohan is launching, or at what price, here’s what we do know:

Project Moohan runs Android XR via a Qualcomm Snapdragon XR2 + Gen 2. Its Sony-sourced micro‑OLED panels don’t have resolution specs yet, although it’s supposed to include some slimming pancake lenses, automatic interpupillary distance (IPD) adjustment, support for eye and hand-tracking, optional magnetically-attached light shield, and a removable external battery pack. The headset is also slated to support VR motion controllers of some sort, although we haven’t seen them yet.

To learn more, check out our hands-on with Project Moohan from December 2024, which includes everything from comfort, display clarity, and how Android XR looks a lot like Horizon OS combined with VisionOS.

Filed Under: News, VR Development, XR Industry News

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