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XR Startup Lynx Appears to Enter Liquidation Proceedings Ahead of R2 Headset Launch

March 19, 2026 From roadtovr

The company behind Lynx has entered liquidation proceedings ahead of launch of its upcoming Lynx-R2 XR headset, which is targeted at both consumers and enterprise.

According to French court documents, SL Process, the company behind Lynx, has officially entered judicial liquidation following a ruling by the Economic Activities Court of Nanterre, France.

The legal notice was published on the Official Bulletin of Civil and Commercial Advertisements (BODACC), the country’s public bulletin wherein binding legal status changes are published.

Under French insolvency law, judicial liquidation essentially means restructuring efforts have failed and survival is no longer viable, as assets and IP are typically sold off to cover debts.

Lynx R2 | Image courtesy Lynx Mixed Reality

Road to VR initially reached out to Lynx when a similar posting was made last week, however has yet to receive comment. We’ll update when/if leadership responds to our request.

Notably, SL Process is what Lynx founder and CEO Stan Larroque calls in his personal blog a “shell company” which acts as a parent company to Lynx Mixed Reality.

While the exact reasoning behind the filing remains unclear, it may have something to do with Google reportedly pulling its support for Lynx-R2, which was initially supposed to launch running the Android XR operating system.

Lynx-R2 was slated to launch sometime later this year, featuring 126° horizontal FOV with unique aspheric pancake lenses, paired with a Snapdragon XR2 Gen 2 chipset, 16GB RAM, and full-color pass-through.

As noted by UploadVR in November though, Lynx revealed that Google “terminated Lynx’s agreement to use Android XR,” something the XR hardware maker called a “surprising turn of events” at the time.

If confirmed, the liquidation of SL Process could effectively mark the end of Lynx as an independent XR hardware maker, capping off one of the few European attempts to bring a standalone XR headsets to market—something Larroque characterized in 2024 as an “excruciating” fundraising environment.

Although the company managed to attract additional funding outside of R-1’s successful Kickstarter campaign from late 2021, which brought in $800,000 in crowd funds, Crunchbase data indicates the French startup only managed to attract $6.8 million in funding to date.

Filed Under: News, VR Development, vr industry, VR Investment, XR Industry News

This Company Wants to Refresh Workers by Sticking Them in Tiny Pods With VR Headsets

March 5, 2026 From roadtovr

South Korea-based XR company NP Inc showed off a unique solution to combat employee fatigue at Mobile World Congress (MWC) in Barcelona this week, combining a small pod with a VR headset.

The News

NP, developer of the MUA app for Quest, unveiled MUA’H (MUA Home) this past week, a single-person pod unit designed to provide an immediate “digital detox and psychological restoration right in the middle of the corporate workspace,” the company says.

It’s not just a small box with a Quest 3 headset though. NP says Mua Home uses “non-contact sensors” to monitor six vital signs in real-time, including Heart Rate Variability (HRV), heart rate, blood pressure, and body temperature.

All of this pairs with a VR headset to deliver a customized XR meditation experience via data fed into NP’s own ‘MIND-C AI’, NP says.

Image courtesy NP Inc

What’s more, the Seoul-based company says its Mua Home platform will also let management identify stress levels and proactively manage employee burnout risks, albeit using anonymized data so a boss can’t essentially spy on their employees individual health or wellbeing concerns.

At MWC this week, NP showed off a prototype version of the VR-pod, which featured carpeted floors, cushions, and sliding privacy door. Check it out in action in this YouTube Short.

My Take

Like many places, burnout is a pretty big deal in Korea. Recent statistics maintain that around 30 percent of young Koreans suffered from burnout over the course of 2024. It’s a multifaceted issue spanning stuff like excessive workload, bad company culture, perceived fairness, etc—but one of the common denominators in almost all modern offices is the open floorplan.

Open floorplan offices are supposed to create better flow, allow coworkers to collaborate more efficiently, and give managers more direct supervision. In practice though, they could even be counterproductive, as they tend to create noisy environments that lack privacy—two things that can reduce productivity and cause constant stress.

Sadly, the question isn’t how companies can reorganize their offices for better mental health outcomes from the start—if that were the case, open floorplan offices would be a thing of the past—but how they can make the largest impact with the smallest investment. That’s where our slightly dystopian cube comes in, which is actually trading on the idea of how small it is, and how simple it is to construct and place in an unused corner.

Image courtesy Amazon

Granted, NP isn’t the first company to think of ‘mindfulness nooks’. Many companies, including Google, Apple and Nike offer employees quiet rooms for things like mediation, naps, and silent prayer. Enclosed pods however color the issue in a slightly more malignant light. Amazon tried telephone booth-style pods back in 2021, and was widely mocked for essentially creating cheap ‘cry closets’, as the company is know for high burnout rates and some of the most draconian employee performance metrics.

Even in the context of a cramped Korean office, I’d consider these sorts of compact pods essentially a band-aid to a larger problem. To Mua Home’s credit, it at least has the ability to simulate a larger area while focusing on worker health and wellbeing in the process. Still, the optics are objectively terrible, as it conjures up images of stressed workers climbing into what is essentially a capsule hotel for their company-mandated mood correction. It’s all maybe a little too Severance for comfort.

Filed Under: News, vr industry, XR Industry News

Meta Delays Puck-Tethered XR Headset to 2027, Next Quest “Large Upgrade” to Current Gen

December 10, 2025 From roadtovr

Meta may be pushing back the release of an upcoming XR headset that tethers to a pocketable compute puck. Meanwhile, the company says its next-gen Quest will be a “large upgrade” over the current generation.

The News

Meta supposedly planned to release the device, codenamed ‘Phoenix’, in the second half of 2026, which is said to include a goggle-like form factor—also slated to offload compute and battery to a puck-like unit tethered to the headset.

Now, according to internal memos obtained by Business Insider, the release timeline of Phoenix has been pushed back to the first half of 2027.

Maher Saba, VP of Reality Labs Foundation, announced the change in an internal memo released December 4th, further noting that the decision arose from a meeting with Reality Labs leaders and CEO Mark Zuckerberg.

Successive XR prototypes | Image courtesy Meta

Saba maintained that the project should be “focused on making the business sustainable and taking extra time to deliver our experiences with higher quality.”

“Based on that, many teams in RL will need to adjust their plans and timelines,” Saba added. “Extending timelines is not an opportunity for us to add more features or take on additional work.”

A separate memo from metaverse leaders Gabriel Aul and Ryan Cairns added that the release date was pushed back in order to “give us a lot more breathing room to get the details right.”

Continuing: “There’s a lot coming in hot with tight bring-up schedules and big changes to our core UX, and we won’t compromise on landing a fully polished and reliable experience,” the memo said.

Additionally, Aul and Cairns’ memo maintained the company is currently working on its next-gen Quest, which is said to focus on immersive gaming. It’s also said to represent a “large upgrade” in capabilities from current devices, and will “significantly improve unit economics.”

Meta is reportedly also planning to release what Business Insider maintains will be a new “limited edition” XR device in 2026, codenamed ‘Malibu 2’. It’s uncertain what sort of device Malibu 2 is at this time.

My Take

It’s difficult to say what the next Quest will shape up to be. Meta tends to run competing prototypes to see what fits best in the market, and may have a different strategy than anyone expects.

Here’s my current hunch: Quest 3S represents the company’s best chance to reach the low end of the market at $300 (cheaper on sale), and it may be in that position for at least another year. I don’t expect a cheap and cheerful headset from Meta for a while, even with the claim that the next Quest will “significantly improve unit economics.” Relative to what? Quest 3S? A potential Quest Pro 2? We simply don’t know.

Meta’s next real headset (not the limited edition thing) may likely be a high-end headset—think around $800 or $1,000 range—which ought to keep some hardcore Quest platform adherents on the upgrade pathway while possibly offering competition some new(ish) faces: namely Samsung Galaxy XR, Valve’s Steam Frame, and the current Apple Vision Pro M5 refresh. Okay, that’s less of a hunch, and more of a consensus from what everyone’s heard.

What is marginally more certain though is Meta doesn’t seem to be in the manufacturing stage just yet of anything, at least not according to the most recent supply chain leaks, or lack thereof, so I’d expect for a lot more hubbub midway through next year. Whatever the case, I’ve got my eye out for all of the above.

Filed Under: Meta Quest 3 News & Reviews, News, VR Development, vr industry, XR Industry News

Mojo Vision Secures $75M Investment to Commercialize Micro-LED Displays for XR Glasses

September 9, 2025 From roadtovr

Mojo Vision announced it’s secured a $75 million Series B Prime investment round, which the company says will support the commercialization of its powerful and flexible micro-LED platform for XR glasses.

The round was led by Vanedge Capital, and included investments from current shareholders Edge Venture Capital, New Enterprise Associates (NEA), Fusion Fund, Knollwood Capital, Dolby Family Ventures, and Khosla Ventures, and new shareholders, including imec.xpand, Keymaker, Ohio Innovation Fund, and Hyperlink Ventures.

This brings the company’s overall funding to $345 million, according to Crunch Base data; Mojo Vision’s penultimate round came in late 2023, amounting to $43.5 million.

While previously geared towards producing smart contact lenses, Mojo Vision is now all about the underlying micro-LED technology that initially generated headlines back in 2022.

Image courtesy Mojo Vision

At the time, it was expected Mojo Vision would commercialize a contact lens with embedded micro-LED display, however in April 2023 the company announced it was pivoting.

Founded in 2015, Mojo Vision is now building a type of micro-LED technology that allows the mass-production of them onto silicon chips, combining advanced components like gallium nitride (GaN) on silicon emitters, quantum dots, and micro-lens arrays. According to Mojo Vision, this makes the displays very bright, very small, and energy-efficient.

“Through our micro-LED technology development, Mojo has made significant advancements in establishing breakthrough performance standards while laying the foundation for micro-LEDs as a platform for AI innovation in large market segments,” said Nikhil Balram, CEO of Mojo Vision. “This oversubscribed funding round and strong industry support mark a new phase in the design and production of our next-generation micro-LED platform. The company is on an accelerated path to commercialize micro-LED applications that can power AI.”

The company says it’s targeting the micro-LED platform to build displays for XR glasses, but also large format displays and optical interconnects for AI infrastructure.

Filed Under: AR Development, ar industry, AR Investment, Investment, News, VR Development, vr industry, VR Investment, XR Industry News

Operator XR Secures $3.7M VR Training Contract with Texas Department of Public Safety

August 7, 2025 From roadtovr

Australian immersive training technology company xReality Group announced its subsidiary Operator XR has secured a contract with the Texas Department of Public Safety (Texas DPS) worth up to AUD $5.71 million (~$3.7 million USD), which will see the rollout of it VR police training system across the state.

According to a press statement, Operator XR’s OP-2 system enables immersive, scenario-based training designed to improve tactical decision-making, de-escalation techniques, multi-officer coordination, and mission planning.

Texas DPS, one of the largest law enforcement agencies in the U.S. serving 30 million residents, is slated to use the system to enhance officer readiness and safety through more frequent and realistic training experiences.

xReality Group CEO Wayne Jones described the deal as a “strategic milestone,” citing Texas DPS’s high profile as a key reference point for further expansion into other state agencies. “This partnership reinforces our U.S. growth strategy and validates the OP-2 platform for large-scale deployment,” Jones said.

The initial portion of the deal, worth AUD $4.3 million ($2.8 million USD), is said to cover delivery of OP-2 hardware and software, along with onboarding and two years of technical support—slated to start in Q2 2026.

The contract includes optional support services for an additional three years, bringing the potential total value to AUD $5.71 million (~$3.7 million USD).

This follows a recent $2.1 million AUD (~$1.4 million USD) ‘Industry Growth Program’ grant by the Australian Government last month to accelerate the AI development roadmap for its Operator XR tactical training platform.

The funding is earmarked to support enhancements such as real-time feedback, automated scenario generation, expanded manufacturing, and global certification over the next 24 months.

Filed Under: News, vr industry, VR Investment, XR Industry News

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