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Samsung’s Answer to Vision Pro Reportedly Landing First in Korea This October for Around $2,000

August 25, 2025 From roadtovr

Samsung’s upcoming mixed reality headset Project Moohan has largely been out of the spotlight since its unveiling late last year. According to South Korean outlet Newsworks (Korean), the headset’s launch could be right around the corner.

Citing industry sources, Project Moohan is reportedly set to be featured at Samsung’s upcoming Unpacked event, which is expected to take place in South Korea on September 29th.

The report maintains the headset is set to launch soon thereafter, coming first to South Korea on October 13th, and later to global markets. There’s no word on when or how the alleged global rollout will work.

The device is expected to be priced somewhere between ₩2.5 and ₩4 million South Korean won, or around $1,800 and $2,900 USD, Newsworks maintains.

While markedly cheaper than Apple Vision Pro, which still sells for its early 2024 launch price of $3,500, that still puts Moohan pretty squarely on the prosumer end of the spectrum.

Samsung Project Moohan | Image courtesy The Verge

Ostensibly looking to serve up competition to Vision Pro, Project Moohan is set to be the first mixed reality headset to run Google’s Android XR operating system.

According to its current spec sheet, the headset sports a Qualcomm Snapdragon XR2 + Gen 2, Sony-sourced micro‑OLED panels (no resolution specs yet), pancake lenses, automatic interpupillary distance (IPD) adjustment, and support for eye and hand-tracking. It’s also set to support VR motion controllers of some sort, although we haven’t seen them yet.

Make sure to check out our hands-on with Project Moohan from December 2024 to learn more, including notes on comfort, display clarity, and our experience with Android XR—which really looks a lot like Horizon OS combined with VisionOS.

Newsworks reports that Samsung is only expecting to ship “around 100,000 units” of the device this year—significantly less than Apple’s alleged 2024 targets for Vision Pro, which third-party analyst Ming-Chi Kuo reported last year ranged between 400–450k units. Granted, Samsung doesn’t have a lot of runway left until year’s end, so there’s no telling what it hopes to achieve with Moohan.

Still, industry sources expect Samsung’s XR headset to act as more of stepping stone to its wider smart glasses ambitions, Newsworks says.

Notably, Samsung has yet to announce its own smart glasses amidst a flurry of companies looking to enter the space, including Google’s Android XR smart glasses launching in partnership with America’s Warby Parker and South Korea’s Gentle Monster.

Following the recent launch of Oakley Meta HSTN, Meta is also reportedly expected to release a new pair of smart glasses, this time including a built-in display and wrist-worn controller, according to a recent report.

Chinese tech giant Xiaomi also recently launched its own smart glasses, which go toe-to-toe with Ray-Ban Meta, although appear to be exclusive to Mainland China.

Meanwhile, HTC unveiled its ‘VIVE Eagle’ smart glasses, which is shipping first in the company’s native Taiwan at NT$15,600 ($520 USD).

Filed Under: News, VR Development, XR Industry News

Varjo Secures $5.8M Investment to Accelerate Military-Grade XR Hardware

August 22, 2025 From roadtovr

Varjo, the Finland-based maker of high-end XR headsets, announced it’s secured a €5 million (~$5.8 million) minority investment from THEON, the Greece-based manufacturer of military imaging systems.

Structured as a convertible loan, the €5 million investment also includes the option to secure an additional €5 million under the same terms, the companies say in a joint press release. Additionally, as a result of the strategic partnership, Varjo and Theon have agreed to collaborate closely on multiple product and business initiatives.

Founded in 1997, Theon develops and manufactures customizable night vision, thermal imaging systems and Electro-Optical ISR systems for military and security applications in Europe.

Varjo says the investment will strengthen the company’s capabilities to deliver “military-grade realism through next-generation immersive technologies.”

Varjo XR-4 | Image courtesy Varjo

“We are proud to welcome THEON as a strategic investor in Varjo,” said Timo Toikkanen, CEO of Varjo. “Since our inception, we have been creating the most advanced VR/XR military systems globally. THEON’s extensive experience and leadership in the defense sector make them an ideal partner as we expand our impact in mission-critical training and simulation, enabling unprecedented levels of realism, readiness, and operational effectiveness.”

Theon CEO Christian Hadjiminas says the investment “deepens our reach into the European innovation ecosystem and gives THEON access to unique capabilities in visual display systems and projecting technology. Together, we are pushing the frontier of digital defense technology.”

Theon’s investment in Varjo comes as part of its broader ‘THEON NEXT’ initiative, which is taking the company beyond imaging, as Theon seeks to expand into digital and AR-driven soldier systems.

Through Theon Next, the company has also invested $15 million in US/UK-based XR display manufacturer Kopin, signed a multi-year supply agreement with US-based XR display manufacturer eMagin, and announced a strategic partnership with ALEREON, the US-based creator of ultra-wide-band wireless technology.

This follows news last month that Varjo is pulling support for its older XR headsets starting next year, and putting its main focus on its XR-4 Series headsets, effectively marking a return to enterprise-first offerings following the release of its first and only consumer-focused headset, Varjo Aero.

Released in late 2023, the XR-4 Series includes the standard XR‑4 ($5,990), XR‑4 Focal Edition ($9,990), and its military-compliant XR‑4 Secure Edition, which comes in three variants (~$18,00 – $32,000).

Filed Under: AR Investment, Investment, News, VR Investment, XR Industry News

Operator XR Secures $3.7M VR Training Contract with Texas Department of Public Safety

August 7, 2025 From roadtovr

Australian immersive training technology company xReality Group announced its subsidiary Operator XR has secured a contract with the Texas Department of Public Safety (Texas DPS) worth up to AUD $5.71 million (~$3.7 million USD), which will see the rollout of it VR police training system across the state.

According to a press statement, Operator XR’s OP-2 system enables immersive, scenario-based training designed to improve tactical decision-making, de-escalation techniques, multi-officer coordination, and mission planning.

Texas DPS, one of the largest law enforcement agencies in the U.S. serving 30 million residents, is slated to use the system to enhance officer readiness and safety through more frequent and realistic training experiences.

xReality Group CEO Wayne Jones described the deal as a “strategic milestone,” citing Texas DPS’s high profile as a key reference point for further expansion into other state agencies. “This partnership reinforces our U.S. growth strategy and validates the OP-2 platform for large-scale deployment,” Jones said.

The initial portion of the deal, worth AUD $4.3 million ($2.8 million USD), is said to cover delivery of OP-2 hardware and software, along with onboarding and two years of technical support—slated to start in Q2 2026.

The contract includes optional support services for an additional three years, bringing the potential total value to AUD $5.71 million (~$3.7 million USD).

This follows a recent $2.1 million AUD (~$1.4 million USD) ‘Industry Growth Program’ grant by the Australian Government last month to accelerate the AI development roadmap for its Operator XR tactical training platform.

The funding is earmarked to support enhancements such as real-time feedback, automated scenario generation, expanded manufacturing, and global certification over the next 24 months.

Filed Under: News, vr industry, VR Investment, XR Industry News

Samsung Confirms ‘Project Moohan’ XR Headset is Still Coming This Year

August 1, 2025 From roadtovr

Samsung didn’t highlight its upcoming mixed reality headset at Unpacked last month, nor at Google I/O the month prior—but no fear, the South Korean tech giant confirmed its Android XR-based headset is still coming this year.

In a recent earnings call, Samsung says its upcoming XR headset, tentatively named ‘Project Moohan’, is still coming. Small recompense, considering we still don’t know its official name, when the device is launching, or at what price.

“Meanwhile, we are also preparing to introduce next-generation innovative products, including our XR headset and TriFold smartphone this year,” confirmed Daniel Araujo of the company’s ‘MX’ mobile division in the company’s Q2 2025 earnings call.

Samsung Project Moohan | Image courtesy The Verge

That said, Samsung has seemed pretty reticent to put Project Moohan in the spotlight, which has been less than reassuring. While press demos were available at Google I/O, the headset wasn’t heavily featured there, which seems like a missed opportunity to engage with Android developers—the very people who will be building apps for the upcoming Android XR operating system.

What’s more, Project Moohan was essentially also a no-show at Samsung Unpacked in July, it’s annual product event. Then again, so was its TriFold smartphone, which is also slated to arrive sometime this year, suggesting we might get another mini product event between now and the year’s end.

While we don’t know exactly when Project Moohan is launching, or at what price, here’s what we do know:

Project Moohan runs Android XR via a Qualcomm Snapdragon XR2 + Gen 2. Its Sony-sourced micro‑OLED panels don’t have resolution specs yet, although it’s supposed to include some slimming pancake lenses, automatic interpupillary distance (IPD) adjustment, support for eye and hand-tracking, optional magnetically-attached light shield, and a removable external battery pack. The headset is also slated to support VR motion controllers of some sort, although we haven’t seen them yet.

To learn more, check out our hands-on with Project Moohan from December 2024, which includes everything from comfort, display clarity, and how Android XR looks a lot like Horizon OS combined with VisionOS.

Filed Under: News, VR Development, XR Industry News

Brilliant Labs Unveils All-day Smart Glasses with Color Display, Pre-orders Launch at $300

August 1, 2025 From roadtovr

Brilliant Labs unveiled Halo, its next-gen smart glasses that pack in a full-color micro OLED display, bone conduction speakers, and real-time voice-based AI assistant—priced at a surprisingly reasonable $300.

Weighing in at just over 40 grams, Halo builds on the company’s earlier experiments in heads-up displays, including Monocle, a clip-on developer kit released in 2023, and Frame, a slimmer display unit launched a year later.

Halo represents a more consumer-oriented evolution, combining vision correction support, on-device AI, and open-source hardware in a form factor designed for everyday use.

The glasses are powered by a low-power Alif B1 processor with a Cortex-M55 CPU and a neural processing unit (NPU) capable of performing AI tasks directly on the device.

Image courtesy Brilliant Labs

A big feature is the company’s new integrated AI assistant, Noa, which supports real-time chats, promising to not only see what you see, but remember it too for later. And you’re meant to use it all-day, as the company says battery life is rated for up to 14 hours of typical use.

And as you’d imagine, a pair of microphones are onboard so you can talk with Noa, while a low-power optical sensor and six-axis IMU provide input for gesture and tap recognition. Connectivity is handled via Bluetooth 5.3.

Image courtesy Brilliant Labs

That single optical sensor isn’t for taking POV videos or images and posting them on Instagram though, as it’s used just for “AI inference,” Brilliant Labs says. Notably, there’s no familiar capture LED to indicate when it’s recording, like you see on Ray-Ban Meta or Xiaomi AI Glasses—likely because Halo doesn’t natively make video/images accessible to the user.

Noa is slated to be offered in two tiers: a free ‘Basic’ version with memory support and limited usage, and a ‘Plus’ subscription tier that includes full-speed conversational AI. Pricing for the premium tier has not yet been disclosed.

The display optics can be adjusted between +2 to -6 diopters to accommodate users with various levels of vision correction, and prescription lenses will also be available through partner Smart Buy Glasses.

Image courtesy Brilliant Labs

As with Brilliant Labs’ previous projects, Halo is open source. The company has published its design files and source code on GitHub, inviting developers and hardware enthusiasts to experiment with and modify the platform.

Shipping is slated to begin in Q4 2025, with Brilliant Labs noting that shipping is on a “first come, first served” basis. You can pre-order today direct on the Brilliant Labs website, priced at $299.

Check out the specs below:

Brilliant Labs Halo Specs

  • Display: Micro color OLED, adjustable +2 to -6 diopters
  • Audio: 2x bone conduction speakers
  • Processor: Alif B1 with Cortex-M55 CPU and NPU
  • Sensors
    • Low-power optical sensor
    • 2x microphones with audio activity detection
    • 6-axis IMU with tap detection
  • Lenses: Optical-grade with anti-reflective coating
  • Optional: prescription or sunglass lenses
  • Connectivity: Bluetooth 5.3
  • Software
    • Open Source software (available on GitHub)
    • ZephyrOS with Lua scripting
    • Cross-platform mobile companion app
    • Cloud-based AI assistant (Noa)
  • Battery life: Up to 14 hours
  • Fit: Designed for IPD range of 58–72mm
  • Weight: Just over 40 grams

Filed Under: AR Development, News, XR Industry News

Meta & Stanford Reveal Ultra-Thin Holographic XR Display the Size of Glasses

July 30, 2025 From roadtovr

Researchers at Meta Reality Labs and Stanford University have unveiled a new holographic display that could deliver virtual and mixed reality experiences in a form factor the size of standard glasses.

In a paper published in Nature Photonics, Stanford electrical engineering professor Gordon Wetzstein and colleagues from Meta and Stanford outline a prototype device that combines ultra-thin custom waveguide holography with AI-driven algorithms to render highly realistic 3D visuals.

Although based on waveguides, the device’s optics aren’t transparent like you might find on HoloLens 2 or Magic Leap One though—the reason why it’s referred to as a mixed reality display and not augmented reality.

At just 3 millimeters thick, its optical stack integrates a custom-designed waveguide and a Spatial Light Modulator (SLM), which modulates light on a pixel-by-pixel basis to create “full-resolution holographic light field rendering” projected to the eye.

Image courtesy Nature Photonics

Unlike traditional XR headsets that simulate depth using flat stereoscopic images, this system produces true holograms by reconstructing the full light field, resulting in more realistic and naturally viewable 3D visuals.

“Holography offers capabilities we can’t get with any other type of display in a package that is much smaller than anything on the market today,” Wetzstein tells Stanford Report.”

The idea is also to deliver realistic, immersive 3D visuals not only across a wide field-of-view (FOV), but also a wide eyebox—allowing you to move your eye relative to the glasses without losing focus or image quality, or one of the “keys to the realism and immersion of the system,” Wetzstein says.

The reason we haven’t seen digital holographic displays in headsets up until now is due to the “limited space–bandwidth product, or étendue, offered by current spatial light modulators (SLMs),” the team says.

In practice, a small étendue fundamentally limits how large of a field of view and range of possible pupil positions, that is, eyebox, can be achieved simultaneously.

While the field of view is crucial for providing a visually effective and immersive experience, the eyebox size is important to make this technology accessible to a diversity of users, covering a wide range of facial anatomies as well as making the visual experience robust to eye movement and device slippage on the user’s head.

The project is considered the second in an ongoing trilogy. Last year, Wetzstein’s lab introduced the enabling waveguide. This year, they’ve built a functioning prototype. The final stage—a commercial product—may still be years away, but Wetzstein is optimistic.

The team describes it as a “significant step” toward passing what many in the field refer to as a “Visual Turing Test”—essentially the ability to no longer “distinguish between a physical, real thing as seen through the glasses and a digitally created image being projected on the display surface,” Suyeon Choi said, the paper’s lead author.

This follows a recent reveal from researchers at Meta’s Reality Labs featuring ultra-wide field-of-view VR & MR headsets that use novel optics to maintain a compact, goggles-style form factor. In comparison, these include “high-curvature reflective polarizers,” and not waveguides as such.

Filed Under: AR Development, News, VR Development, XR Industry News

Ray-Ban Meta Smart Glasses Revenue Triples, Fueling Meta’s $3.5 Billion Bet on EssilorLuxottica

July 29, 2025 From roadtovr

EssilorLuxottica released its second quarter earnings report, revealing that Ray-Ban Meta smart glasses have tripled in revenue year-over-year.

Released in 2023, Ray-Ban Meta is the companies’ second-gen smart glasses, serving up music, photo/video capture, and Internet searches via Meta AI.

Starting at $300, the smart glasses have done remarkably well for themselves, prompting Meta to not only expand its smart glasses partnership with EssilorLuxottica into 2030, but also reportedly invest $3.5 billion in the French-Italian eyewear conglomerate.

Ray-Ban Meta Glasses, Image courtesy Meta, EssilorLuxottica

Now, EssilorLuxottica says in its recent Q2/H1 2025 earnings that “AI glasses gained further traction in the first half of the year, with Ray-Ban Meta more than tripling in revenue year-over-year.”

Notably, those sales figures don’t appear to include Oakley Meta HTSN, the company’s next generation of smart glasses which launched pre-orders on July 11th, priced at $500 for the debut ‘Limited Edition’ version of the device.

The report doesn’t specify how many units the companies have sold, however in February the company announced it had sold 2 million Ray-Ban smart glasses since release in 2023.

“With a strong first half, including top-line growth and momentum across all regions and businesses, we are keeping pace with our growth targets despite a volatile environment,” said EssilorLuxottica CEO Francesco Milleri and Deputy CEO Paul du Saillant.

The company reports overall revenue grew by 5.5% to €14 billion (~$16.15 billion) in H1 of 2025, which comes in despite a worsening macroeconomic environment.

EssilorLuxottica cites a few obstacles, including “increased volatility in US customs duties following April 2, 2025 announcement of new reciprocal import tariffs,” and recent devaluation of the US dollar relative to other major world currencies.

Filed Under: AR Investment, Investment, News, XR Industry News

Brilliant Labs to Launch Next-gen Smart Glasses on July 31st

July 25, 2025 From roadtovr

Brilliant Labs announced it’s getting ready to launch its next generation of smart glasses at the end of the month, making it the company’s third device since it was founded in 2019.

In 2023, Brilliant Labs released Monocle, a developer kit which included a single heads-up display that was meant to be clipped onto existing eyewear.

A year later, the company released Frame, which evolved Monocle’s monoscopic display and housed it in a glasses-like form factor, including a single camera sensor—making for an impressively slim and light package weighing in at less than 40g.

Image courtesy Brilliant Labs

Frame was “designed to be your AI driven personal assistant,” the company says, emphasizing its access to AI models like Perplexity, ChatGPT, and Whisper, so you gets answers to questions about what you’re currently looking at, experience live translation from either speech or text, and search the Internet in real-time.

Now, Brilliant Labs says its next device is coming on July 31st. Information is thin on the ground, however company co-founder and CEO Bobak Tavangar is taking part in a launch day Q&A via the augmented reality subreddit.

Image courtesy Brilliant Labs

There, we also got a side glimpse of the device in question, which appears to have ditched the round, old school spectacle vibe for a more modern frame shape. Whatever the case, we’re sure to learn more come July 31st. We’ll be keeping an eye on the augmented reality subreddit and the company’s website then.

Meanwhile, the smart glasses segment is heating up. Meta and EssilorLuxottica announced its next-gen Oakley Meta HSTN smart glasses last month; shortly afterwards Chinese tech giant Xiaomi announced its was releasing its own AI Glasses. On the horizon is Google’s Android XR-based smart glasses, built in collaboration with Warby Parker and Gentle Monster.

Although Brilliant Labs is currently one of the few actually offering a pair of smart glasses with a built-in display, it won’t be that way for long. Google says it’s going to offer a model of its Android XR smart glasses with some sort of display. Leaks also maintain Meta’s next pair of smart glasses may also include a display and a wrist-worn controller for input.

Filed Under: AR Development, News, XR Industry News

Sharp Unveils Prototype VR Controller, Combining Haptic Gloves & Standard Buttons

July 22, 2025 From roadtovr

Sharp announced it’s releasing a prototype VR haptic controller in Japan, which aims to reproduce the sense of touch in VR while serving a familiar button layout.

Japan-based Sharp says its VR haptic controllers can let users sense texture thanks to “multi-segmented tactile elements” placed on the device’s fingertips. Various vibration patterns on the surface are meant to convey different textures, such as smooth, rough, etc., the company says.

“Although the haptics are not at a level that reproduces the real thing, by changing the parameters we have been able to achieve a variety of tactile sensations,” Sharp says on the project’s Japan-facing website. “Rather than leaving it in-house until the developers are satisfied with it, we plan to work with our users to improve the quality of the content.”

Image courtesy Sharp

Sharp says the device, which will arrive in a left and right pair, “does not allow for delicate finger tracking like glove types.” It also lacks force feedback, or any sort of temperature feedback.

The prototype is supposed to also function like a standard controller, including sticks and buttons, the company says. One thing that isn’t clear though is how the gloves will be tracked, which Sharp says could include mounts for “high market share” tracking standards.

Sharp says the device is currently undergoing demonstration experiments, so it’s not clear whether it will eventually be commercialized; we haven’t seen anything beyond renders at this time. The company is aiming to put early iterations of the device in the hands of the paying public though, at least in Japan.

The company recently closed pre-registrations through its Japan-facing website, pricing units at ¥100,000 (~$680). “Please note that development or release may be canceled,” the company warns.

Granted, Sharp has more experience in XR than you might think. As the leading OEM supplier of high-end VR displays, at one time Sharp was the top display supplier for Meta Quest 2. In late 2024, Sharp and Japan’s largest telecom NTT Docomo also launched a pair of AR glasses, called MiRZA.

Filed Under: News, VR Development, XR Industry News

Meta Researchers Reveal Compact Ultra-wide Field-of-View VR & MR Headsets

July 18, 2025 From roadtovr

Ahead of an upcoming technical conference, researchers from Meat’s Reality Labs Research group published details on their work toward creating ultra-wide field-of-view VR & MR headsets that use novel optics to maintain a compact goggles-style form-factor.

Published in advance of the ACM SIGGRAPH 2025 Emerging Technologies conference, the research article details two headsets, each achieving a horizontal field-of-view of 180 degrees (which is a huge jump over Meta’s existing headsets, like Quest 3, which is around 100 degrees).

The first headset is a pure VR headset which the researchers say uses “high-curvature reflective polarizers” to achieve the wide field of view in a compact form-factor.

Image courtesy Reality Labs Research

The other is an MR headset, which uses the same underlying optics and head-mount but also incorporates four passthrough cameras to provide an ultra-wide passthrough field-of-view to match the headset’s field-of-view. The cameras total 80MP of resolution at 60 FPS.

Image courtesy Reality Labs Research

The researchers compared the field-of-view of their experimental headsets to that of the current Quest 3. In the case of the MR headset, you can clearly see the advantages of the wider field-of-view: the user can easily see someone who is in a chair right next to them, and also has peripheral awareness of a snack in their lap.

Image courtesy Reality Labs Research
Image courtesy Reality Labs Research

Both experimental headsets appear to use something similar to the outside-in ‘Constellation’ tracking system that Meta used on its first consumer headset, the Oculus Rift CV1. We’ve seen Constellation pop up on a number of Reality Labs Research headsets over the years, likely because it’s easier to use for rapid iteration compared to inside-out tracking systems.

The researchers point out that similarly wide field-of-view headsets already exist the consumer market (for instance, those from Pimax), but the field-of-view often comes at the cost of significant bulk.

A Pimax headset, known for its wide field-of-view. | Photo by Road to VR

The Reality Labs researchers claim that these experimental headsets have a “form-factor comparable to current consumer devices.”

“Together, our prototype headsets establish a new state-of-the-art in immersive virtual and mixed reality experiences, pointing to the user benefits of wider FOVs for entertainment and telepresence applications,” the researchers claim.

For those hoping these experimental headsets point to a future Quest headset with an ultra-wide field-of-view… it’s worth noting that Meta does lots of R&D and has shown off many research prototypes over the years featuring technologies that have yet to make it to market.

For instance, back in 2018, Meta (at the time still called Facebook) showed a research prototype headset with varifocal displays. Nearly 7 years later, the company still hasn’t shipped a headset with varifocal technology.

As the company itself will tell you, it all comes down to tradeoffs; Meta CTO Andrew ‘Boz’ Bosworth explained as recently as late 2024 why he thinks pursuing a wider field-of-view in consumer VR headsets brings too many downsides in terms of price, weight, battery life, etc. But there’s always the chance that this latest research causes him to change his mind.

Filed Under: News, XR Industry News

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