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‘Blade Runner’ Immersive Experience Coming to VR Destinations Next Year

May 13, 2026 From roadtovr

Behaviour Interactive, the studio behind asymmetrical multiplayer Dead by Daylight (2016), announced it’s developing an immersive experience based on iconic cyberpunk sci-fi Blade Runner.

The studio revealed it’s working with original IP holder Alcon Entertainment as well as Montreal-based PHI Studio, known for co-producing location-based VR experience Space Explorers: THE INFINITE and mixed reality theater experience BLUR. The news was first reported by Heise Online.

According to the experience’s description, Blade Runner: The Immersive Experience will include a “multisensory exploration blending dystopian environments with deep storytelling.”

“Staying true to the original vision of Alcon Entertainment, this project explores the contrasts between humanity and technology through cutting-edge digital scenography and an immersive soundscape,” the studios say.

While the team hasn’t revealed locations or launch dates yet, the project is being backed by Montreal-based VR destination Infinity Experiences, which previously worked with Univrse and Banijay Live Studio to launch an immersive experience based on sci-fi anthology BLACK MIRROR.

Notably, Infinity Experiences operates locations across North America, including locations in Montreal, Edmonton, Calgary, Quebec, and Mississauga in Canada, and locations in Chicago, Atlanta, and Houston in the US.

Blade Runner: The Immersive Experience is already in production, and scheduled for a North American premiere in 2027, the studios say, noting we’ll hear more details in the coming months.

Filed Under: News, VR Development, XR Industry News

Meta Connect Event Set for September 23–24 Alongside New Glasses Tease

May 12, 2026 From roadtovr

Meta’s annual Connect event is set to return on September 23–24. The company teased what appears to be a new pair of smart glasses, and said its event will focus on “the latest in VR, wearables, metaverse, and AI.” All eyes will be on the event this year as the XR industry watches to gauge Meta’s next moves after a year of major reorganization and shifting priorities.

The News

Meta Connect 2026 will be hosted from September 23–24. The company’s annual event highlights its latest news and priorities in XR and AI. As with previous years, the event will be held at the Menlo Park campus, with significant keynotes and announcements being streamed online.

Alongside the Connect date announcement, Meta CEO Mark Zuckerberg shared a photo on social media teasing what’s likely to be a new pair of the company’s smart glasses which now span audio-only and a pair with a monocular display. In the photo the glasses were scratched out with blue markings to hide any identifying features.

Image courtesy Mark Zuckerberg

My Take

While it’s no surprise that Meta is hosting Connect once again this year, the 2026 edition of the event feels especially important for both the company and the XR industry at large.

The last 12 months have been anything but smooth sailing for those who are part of the XR industry. Canceled projects, layoffs, and closures at many of Meta’s internal XR studios have shown the company’s shifting of priorities away from XR and more toward its smart glasses business. Against the backdrop of similar struggles among external XR studios, the future hasn’t been looking very bright.

Meta insists it’s still committed to building and investing in XR, positioning its moves as necessary steps to course-correct on initiatives that didn’t pan out as expected.

Meta Connect will be the company’s next clear opportunity to give developers and customers confidence in the future of the Meta XR ecosystem.

One major thing driving uncertainty in XR right now is that Meta has announced several new pairs of smart glasses, but has not been clear about plans for upcoming Quest devices (the last of which, Quest 3S, was launched more than a year-and-a-half ago). Reporting suggests Meta’s headset plans have been shifting internally; rumors have been swirling about a high-end puck-focused headset that would be a Vision Pro competitor, or a more affordable next-gen Quest.

Meta announcing a new headset at Connect is probably the strongest signal the company could send to show both confidence and direction in its ecosystem. If a new headset isn’t announced, it will surely have the opposite effect.

Filed Under: News, XR Industry News

Samsung Reportedly to Debut First Smart Glasses at Galaxy Unpacked on July 22nd

May 12, 2026 From roadtovr

Images and specs of Samsung’s upcoming smart glasses may have already leaked, however a new report suggests we may get an eye-full at the company’s Galaxy Unpacked product event in July.

At the time of this writing, Samsung hasn’t confirmed when its next Unpacked event will be, however according to Seoul Economic Daily, the South Korean tech giant is reportedly getting ready to hold its its next big product launch event in London on July 22nd.

There, we can expect to see a first look at the Galaxy Z Fold8 and Flip8 next-gen foldables, Galaxy Watch9 series, as well as its first smart glasses, which the company confirmed will arrive sometime this year.

Citing industry sources, Samsung is reportedly working with South Korea-based eyewear brand Gentle Monster “to enhance design and practical competitiveness” of the device, which is set to run Google’s Android XR operating system.

Render based on reportedly leaked images | Image courtesy Android Headlines

At Google’s I/O developer conference in May, Google announced it was partnering with Gentle Monster in addition to separate efforts with Warby Parker, Gucci parent company Kering, and Samsung to produce the first slate of Android XR smart glasses, which are expected to compete with Ray-Ban Meta.

Late last year however, Samsung announced it was working with Gentle Monster and Warby Parker on styling, making it less clear what devices we’ll see and which company is principally behind them.

Like Ray-Ban Meta and Oakley Meta smart glasses, those initial units are expected to be audio-only, i.e. not include a display of any kind, but instead include microphones, camera, speakers, and onboard AI.

The report notes Samsung’s smart glasses, which some have dubbed ‘Galaxy Glasses’, are expected to launch in Q3 of this year.

Notably, they will be positioned “not as a mere wearable device but as a core ‘edge device’ that completes its AI ecosystem, entering into full-scale competition with global companies such as Meta of the U.S. and Xiaomi of China,” the report maintains.

Additionally, Samsung is expected to connect its smart glasses with its broader device ecosystem, including smartphones and SmartThings home appliances, the report says.

This follows a supposed leak of images and specs of Samsung’s first smart glasses, which is reportedly including specs very similar to the latest Ray-Ban Meta (Gen 2).

The company is also reportedly working on more advanced units, as per code mined from the most recent One UI 9 firmware, which revealed a new and wholly distinct model number that some have speculated could be a pair of smart glasses with built-in display.

Filed Under: AR Development, News, XR Industry News

TCL Shows Off New High PPI OLED and Micro-LED Displays for XR

May 7, 2026 From roadtovr

TCL has revealed its latest OLED and micro-LED displays aimed at AR and VR headsets. The company claims to have achieved new benchmarks for pixel density.

Shown off at the SID Display Week event, TCL’s new 2.24-inch display is claimed to be the “highest pixel density real RGB G-OLED display,” at 1,700 PPI (pixels per-inch), for a total resolution of 7.2MP (2,600 × 2,784) and refresh rate of 120Hz.

A pair of TCL’s G-OLED displays shown in a demo box with lenses | Image courtesy TCL

While there are OLED displays out there with higher PPI, TCL claims it’s got the highest PPI among glass-based OLED displays that use a “real RGB” subpixel layout. We take that to mean that the display is using an RGB stripe layout where every pixel has an equally sized red, green, and blue subpixel. That comes in contrast to many OLED displays that use different subpixel counts, sizes, and patterns (which can impact image quality).

At 2.24-inches, this display is best suited for VR and MR headsets in the same size-class that we know today.

For more compact devices, you need a much smaller display. That’s where TCL’s new micro-LED display comes in.

Image courtesy TCL

In a footprint of just 0.28-inches, TCL has crammed a PPI of 5,131. While not suitable for wide field-of-view devices, this could easily be retina-resolution if employed in a small field-of-view (like in the smartglasses use-case).

That seems to be where TCL is aiming at with this display; micro-LED is self-emissive and can be very bright, making it a good candidate for smartglasses which need displays with high brightness to combat daylight environments.

TCL is claiming this display is the “highest PPI single-chip full-color silicon micro-LED display.” The resolution is 0.9MP (1,280 × 720), which might not sound like much, but for comparison Meta’s current Ray-Ban Display glasses have a 0.36MP (600 × 600) resolution which is less than half of the total pixels of this new display from TCL.

Whether these new displays make a big splash on the market depends not just on their specs but also on their costs, reliability, and a handful of other factors of which we don’t have clear details just yet.

Filed Under: XR Industry News

XPANCEO is Hoping to Solve AR Contact Lens Challenge with Ultra Tiny Solid-State Batteries

May 5, 2026 From roadtovr

If augmented reality glasses are the future, AR contact lenses are probably a bit farther away. Still, smart contact lens startup XPANCEO says it’s hoping to address at least one of the technology’s main issues with the inclusion of miniature solid-state batteries.

In partnership with France-based solid-state battery startup ITEN, XPANCEO announced it’s developing a proof of concept AR contact lens with a built-in microbattery—something the companies hope will solve a main challenge in ocular wearables right now: conventional batteries are thick, not durable enough, and aren’t suitable to be used in in devices worn directly on the human eye.

XPANCEO has been developing smart contact lenses with AR and health monitoring capabilities since its founding in 2021. Along the way, the UAE-based unicorn has been attempting to address the sort of strict design constraints inherent to XR contact lenses, such as thickness, mass, heat generation, and material selection, with biocompatibility and user safety.

When it comes to powering smart contacts, the company says that a number of tasks can be powered by simply harvesting energy from the user’s body, like the mechanical energy from blinking, thermal differences across the lens, electrochemical reactions with tear fluid, and integrated solar cells.

Prototype Microbattery for smart contacts | Image courtesy XPANCEO,

High-energy functions, like displaying AR imagery, require sustained “milliwatt-level power,” the company says, making high-density energy storage a must for future AR contacts. And at least one part of that challenge could be overcome with solid-state batteries, the companies maintain, which unlike lithium-ion cells, cannot leak, swell, or explode.

“If a failure occurs, the system simply stops supplying power. ITEN solutions can be engineered in ultra-thin, flexible formats compatible with soft contact-lens substrates, while still providing high enough power density for the short bursts of energy required by AR displays and wireless connectivity, without rapid degradation,” XPANCEO says.

Although promising, and potentially safer and more energy-dense than current battery tech, solid-state batteries are also expensive, hard to manufacture at scale, and not yet widely available despite active development by companies like Toyota and QuantumScape.

ITEN isn’t producing the sort of solid-state batteries you might find in future electric vehicles or home energy storage though; the Dardilly, France-based startup specializes in nanomaterial fabrication to produce fully ceramic electrodes with a patented “mesoporous structure”—essentially allowing small batteries to deliver higher power and charge and discharge more efficiently.

Since May 2025, ITEN has been mass-producing its first-gen solid-state ceramic microbatteries, which will find its way into XPANCEO’s in-development smart contacts.

“The ITEN–XPANCEO proof of concept demonstrates that high-power-density energy storage can now be manufactured in volume production and safely integrated into a contact lens, marking a crucial milestone in making smart contact lenses commercially viable,” XPANCEO says.

“By combining ITEN’s solid-state energy storage technology with cutting-edge smart lens innovation, the ITEN partnership with XPANCEO opens a new frontier in compact, high-power energy solutions,” adds Vincent Cobée, CEO of ITEN. “Together, we are enabling a new generation of intelligent and highly integrated systems that demand both performance and reliability—delivering power where space is limited and expectations are high, with the added assurance of full safety enabled by inherently stable, non-flammable product architecture.”

This follows XPANCEO’s latest (and largest) funding round to date, a Series A round last July which brought to the company $250 million in addition to giving it a $1.35 billion valuation.

Filed Under: AR Development, News, XR Industry News

Samsung’s First Smart Glasses Reportedly Just Leaked, Including Images & Specs

April 28, 2026 From roadtovr

Images and specs for Samsung’s upcoming smart glasses have reportedly leaked, showing off what could be the South Korean tech giant’s answer to Ray-Ban Meta.

The images, which were obtained by Android Headlines, don’t appear to be leaked marketing images as such, but rather “based on real-life pictures of a testing unit of these smart glasses,” Android Headlines says—ostensibly done to obscure the leak’s source.

The report also included a brief spec sheet for the company’s first smart glasses, which, much like Ray-Ban Meta smart glasses, don’t include a display of any kind.

Samsung ‘Galaxy Glasses’ Specs (reported)

Processor Qualcomm Snapdragon AR1
Battery 155mAh
Camera 12MP Sony IMX681
Connectivity WiFi, Bluetooth 5.3
Weight ~50g
Audio Directional speakers; bone-conduction tech in patents
Lenses Photochromic transition lenses
Platform Android XR with Gemini AI
Image courtesy Android Headlines

While we’re still waiting for the full reveal, which could come in July for Samsung’s next Unpacked product showcase, it seems Samsung isn’t breaking any molds here as it appears to offering up a very Ray-Ban Meta-inspired design and spec sheet.

Granted, the reported spec sheet above is far from comprehensive—it doesn’t include information on photo/video capture resolution, frame rate, expected battery life, charging case, or even the onboard mic array.

Still, provided the specs are authentic, it will be packing (the same or similar) 12MP camera sensor, Qualcomm Snapdragon AR1 chipset (very likely also Gen 1), and a battery close to Ray-Ban Meta’s.

Image courtesy Android Headlines

A notable inclusion are also photochromic transition lenses, which are optional paid add-ons for all of Ray-Ban Meta’s frame styles, which include Wayfarer, Skyler, Headliner, Blayzer and Scriber models.

Going by Android Headline’s images, one big difference appears to be the unit’s more prominent camera bumps—a possible stylistic choice so people nearby can more easily tell the user is essentially wearing camera glasses.

Notably, Meta is currently facing a class action lawsuit in the US over privacy concerns tied to its Ray-Ban smart glasses, as it’s been accused of sending private camera footage to an offshore subcontractor for manual review in effort to train its AI models.

Android Headlines also echoed rumors that Samsung’s smart glasses will be priced somewhere between $379 and $499, which happens to be Ray-Ban Meta’s exact price range for the models mentioned above (without optional add-ons).

Ray-Ban Meta (Gen 2) | Image courtesy Meta

While many are calling the device ‘Galaxy Glasses’, there is currently no indication this will be the final naming scheme, despite previous trademarks for the name filed in 2023.

That said, Samsung’s smart glasses won’t be only pair running Google’s Android XR operating system. Google announced last year it’s working with Gentle Monster and Warby Parker to create multiple models for release sometime this year, some of which may include displays.

Gucci parent company Kering also recently announced it’s working with Google to create Gucci-branded smart glasses, ostensibly also running Android XR.

This follows a recent report that Samsung is currently working on its second pair of smart glasses, which similar to Meta Ray-Ban Display, which was released last year in the US for $800.

Code named ‘Haean’, unconfirmed rumors suggest the display-clad Samsung glasses will arrive sometime in 2027, and be priced somewhere between $600 and $900.

Filed Under: AR Development, News, XR Industry News

Gucci Partners with Google on Luxury Smart Glasses, Reportedly Launching Next Year

April 27, 2026 From roadtovr

French luxury group Kering announced it’s working with Google to bring Gucci-branded smart glasses to market sometime next year, potentially becoming the segment’s first luxury brand.

Kering, which also owns a host of brands including Yves Saint Laurent, Balenciaga, and Bottega Veneta, has been working to revive Gucci following a sharp decline in revenue—roughly 19–22% in 2025 alone—which also prompted the company to fire Gucci creative director Sabato De Sarno.

Gucci’s new strategy marks a return to classic designs as well as increased investment in eyewear and jewelry, a smaller segment which actually grew amid Gucci’s downward trajectory.

Speaking to Reuters, Kering CEO Luca de Meo also revealed the Gucci parent company is now working with Google to release a pair of smart glasses, noting that a pair could launch “[p]robably next year, 2027.”

Ray-Ban Meta ‘BLAYZER’ model |  Image courtesy Meta, EssilorLuxottica

Notably, this would put Kering in more direct competition with EssilorLuxottica, which extended a multi-year partnership to 2030 with Meta to produce Oakley and Ray-Ban smart glasses.

And business has been good. EssilorLuxxottica announced in February it sold over seven million smart glasses in 2025, effectively tripling lifetime smart glasses revenue since the release of Ray-Ban Meta (Gen 1) smart glasses in 2023.

Granted, that revenue bump accounted for multiple frame styles, including a hardware refresh of its popular Ray-Ban Meta glasses (Gen 2), Oakley Meta HSTN, Oakley Meta Vanguard, and its $800 Meta Ray-Ban Display glasses, the first to include a heads-up display.

With the addition of Gucci, it could potentially allow Google’s Android XR operating system to cover a much wider price range than either Meta or Apple, the latter of which is reportedly preparing a number of smart glasses styles for release in late 2026 or early 2027.

Google is also slated to release smart glasses frames from Gentle Monster and US-based eyewear brand Warby Parker, as well as Samsung, all of which are expected to release sometime this year.

Filed Under: AR Development, News, XR Industry News

Samsung Reportedly Working on More Advanced Smart Glasses, Possibly Including a Display

April 23, 2026 From roadtovr

Samsung is reportedly working on a pair of smart glasses that could be more advanced than its forthcoming competitors to Ray-Ban Meta.

Android Authority maintains it’s found evidence of a third pair of smart glasses in the source code of Samsung’s upcoming One UI 9 firmware, revealing a new model number: ‘SM-O500’, code named ‘Haean’.

Notably, two model numbers are already known: ‘SM-O200P’ and ‘SM-O200J’, code named ‘Jinju’, which are likely to be associated with the Android XR-based smart glasses Samsung recently confirmed will release sometime this year.

Those are expected to be similar to Ray-Ban Meta, in that they’ll essentially be ‘audio-only’, including microphones, camera, speakers, but no form of display.

Prototype Android XR smartglasses | Image courtesy Google

As SM-O500 follows the same numbering and lettering scheme as those two known smart glasses models, it could indicate Samsung is already working on ecosystem support for the ostensible next-gen device.

Based off prior rumors, SamMobile further suggests it may even be a display-clad version coming in 2027, similar to Meta Ray-Ban Display ($800) released late last year in the US.

Granted, as Android Authority notes, its source code sweep of One UI 9 isn’t a smoking gun. APK teardowns of the sort can be useful in revealing future releases, but may also not make it to a public release.

What we do know thus far: Google, the creator of Android XR, announced last year it was partnering with Samsung as well as Gentle Monster and US-based eyewear brand Warby Parker to release the company’s first generation of Android XR-based smart glasses.

Google also hopes to release a model with built-in displays for visual output. The company showed off two prototypes last year, including both a monocular and stereoscopic model to demonstrate Android XR’s ability to adapt to multiple hardware configurations.

Still, there’s no release date in sight for any of the Android XR-running smart glasses. The inclusion of ecosystem tie-ins in One UI 9 (based on Android 17) could mean we’ll find out more soon, however. Android 17 is expected to release in June 2026, with One UI 9 expected a month later, which could hold more clues.

Filed Under: Android XR News & Reviews, AR Development, ar industry, News, XR Industry News

Bigscreen Reveals New Halo Strap Design for ‘Beyond 2’ PC VR Headset, Shipping Starts in June

April 17, 2026 From roadtovr

Bigscreen has revealed a major redesign to Bigscreen Beyond 2’s long-promised halo headstrap mount, which the company says will begin shipping out starting in June.

After months of waiting, Bigscreen has finally shown off the long-awaited Halo Mount for Beyond 2 and 2e, its thin and light PC VR headset which shipped in March 2025.

According to a company blog post, improvements over the old Halo Mount design include a new clip-on mechanism which requires no adhesives, as well as support for third-party accessories thanks to an M3 brass-threaded screw hole for mods.

It also features an improved flip-up mechanism, extra USB extension for better cable travel, and easier vertical adjustment for better forehead positioning, the company says.

Bigscreen’s newly redesigned Halo Mount | Image courtesy Bigscreen

“After a year of iterating on prototypes, we built the first production versions of the Halo Mount last year,” Bigscreen explains. “The early units (commonly known as “DVTs”) met most but not all of our goals. We shipped these DVTs to customers for testing and received both positive and negative feedback.”

Then, in December, the company says it made the call at “a very significant financial cost” to delay the Halo Mount’s mass production due to negative feedback from testers, which prompted the company to go back to the drawing board. See the previous Halo Mount design below:

Bigscreen’s previous Halo Mount design | Image courtesy Bigscreen

Now, Bigscreen says it’s aiming to ship a “small volume” first batch in June, with a greater run of 10,000 units starting in July. The Halo Mount is currently available for pre-order, priced at $180/€169.

“Due to the large volume of demand for the Halo Mount, it will take a couple of months to complete all Halo Mount preorders,” Bigscreen says. “We expect to achieve this goal by the end of the summer, and will have sufficient inventory for fast shipping thereafter.”

Notably, Bigscreen’s Halo Mount can be used with any Beyond strap, including the supplied Soft Strap, optional Audio Strap, as well as third-party modded straps, such as Apple Vision Pro’s Knit Band.

Bigscreen’s newly redesigned Halo Mount | Image courtesy Bigscreen

Additionally, it can be used with all facial interfaces offered by Bigscreen, including the Custom-Fit Cushion and the Universal-Fit Cushion, as well as without a cushion for greater peripheral vision.

As a part of the update, the company also announced that Beyond 2 and Beyond 2e orders are generally shipping within 1–3 business days, with most Universal-Fit configurations sometimes shipping the same day, following major improvements in production and logistics.

Due to recent supply chain disruptions linked to Middle East conflicts and rising air freight costs, which the company says has caused temporary shortages of the Crystal Clear Beyond 2e and Universal-Fit Cushions, shipping times for those units have been delayed by 2–4 weeks.

Bigscreen says these issues are being resolved and expects normal shipping speeds to resume by late April.

Filed Under: News, PC VR News & Reviews, VR Development, XR Industry News

Monkeys Navigate Virtual Worlds Using Thought Alone in New BCI Study

April 17, 2026 From roadtovr

University researchers at KU Leuven in Belgium have shown that monkeys can navigate complex virtual environments using a brain-computer interface (BCI) setup, which remarkably involves relatively little user training.

As reported in New Scientist, three rhesus macaques were implanted with Utah array BCI devices containing 96 electrodes in each of three brain regions: the primary motor cortex and the dorsal and ventral premotor cortices.

While the primary motor cortex is involved in voluntary movement, a region of the brain Elon Musk’s Neuralink taps into through its various animal research models and recent human clinical trials, the premotor cortices are thought to be dedicated to planning, organizing, and initiating those movements.

Image courtesy Peter Janssen et al

The key innovation isn’t the hardware itself though, as Utah arrays are widely used in research when reading neuronal activity, but rather the method the study goes about decoding that information, and making it actionable in 3D environments.

In the study, which was lead by KU Leuven’s Peter Janssen, the rhesus macaques were initially trained once from a short passive observation phase, and then were given a variety of virtual tasks while wearing 3D shutter glasses and monitor with stereoscopic images. Tasks included moving various objects in a virtual space, including a sphere, a monkey avatar, and even themselves via a first-person perspective.

Image courtesy Peter Janssen et al

As noted by New Scientist, many previous human trials involve asking people to actively think of a physical movement, like raising or lowering a finger to move a cursor on a screen, which is then translated to on-screen movement. Janssen believes however the study’s specific placement of the BCI has accessed what could be a more intuitive connection to movement, potentially requiring less training.

“We cannot ask these monkeys, of course, but we just think that it’s a more intuitive way of controlling an a computer, basically,” Janssen tells New Scientist, who notes that current methods can feel as foreign to implant recipients as “trying to move your ears.”

While the study hopes to pave the way for similar results in humans, which could unlock things like controlling electric wheelchairs, Janssen also believes it could allow people with paralysis to intuitively navigate virtual worlds.

“There’s a bit of work necessary to know exactly where to implant a human because a lot of these areas are not very well known in humans, where they are exactly,” Janssen says. “But once we figure that out, it should be possible. It should actually be easier because you can explain to the human what they are supposed to do.”

Filed Under: News, VR Development, XR Industry News

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