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Meta Reportedly Building Smart Glasses without Cameras Following Public Backlash

September 16, 2026 From roadtovr

Meta is reportedly preparing a new slate of smart glasses that are ditching those pesky cameras.

The News

Zuckerberg previously teased a pair of smart glasses in May alongside the official announcement of Connect’s September dates.

Now, according to a report from The Information, those may be a new class of camera-less smart glasses, slated to ship this Fall.

Internally codenamed ‘Luna’, the glasses are expected to be unveiled at Meta’s Connect developer conference, taking place September 23-24, which is also expected to be the venue for the unveiling of its slim and light mixed reality glasses, Project Phoenix.

Citing people familiar with the matter, the move appears to be a direct reaction to public perception of its current smart glasses lineup, which has seen heightened scrutiny amid wider privacy concerns.

Current lineup of Meta smart glasses | Image courtesy Meta

Instead of cameras, Luna is said to include six onboard microphones so users can talk with Meta AI in addition to its consumer AI agent, Muse.

The report also maintains Luna has a quick action button on the side to activate Meta AI, in addition to speakers built into the glasses’ temple arms, which will be notably slimmer than other models.

Meta currently sells a variety of smart glasses as a part of its collaboration with EssilorLuxottica, including a number of Ray-Ban and Oakey frames, as well as its own Meta Glasses house brand frames. The company also sells its Meta Ray-Ban Display smart glasses, which include a single color heads-up display embedded in the right lens—all of which include outward-facing cameras.

In Meta’s mandatory v26 update, its fleet of smart glasses received what many considered a long overdue hardware check: if the capture LED has been physically removed or damaged, the camera would be disabled, closing a loophole that let users drill out the privacy light to keep recording while hiding the recording indicator.

The move comes amid growing scrutiny over smart glasses privacy, including new legislation in number of US states and cities, such as New York state and Philadelphia. The company was also involved in a class-action lawsuit alleging Meta sent captured footage to a Kenya-based subcontractor for AI training.

Notably, other companies are now producing competitors to Meta’s slate of smart glasses, including Google’s Android XR hardware partners Gentle Monster and Warby Parker.

My Take

Provided the report is true, I don’t think Meta is effectively trying to put the cat back in the bag here with the release of camera-less glasses, partly because it doesn’t make sense in the long term.

The company trains its AI on user data, and having millions of cameras feeding that AI will only help inform their upcoming AR platform, which the company (and the industry at large) sees as its most important consumer segment.

AR glasses need outward-facing sensors, so I don’t really see this as Meta ‘putting the cat back in the bag’, so to speak.

To me, Meta’s choice makes sense from two real perspectives. They can serve the outwardly surveillance conscious user and the camera glasses wearers alike. It also likely will allow them to reduce overall costs, something they’ve already done by making their own Ray-Ban-less Meta Glasses house brand.

Filed Under: XR Industry News

Meta Reportedly Unveiling Next-gen MR Headset at Connect, Hologram-like Call Experience

September 16, 2026 From roadtovr

Meta isn’t only rumored to unveil its next-gen mixed reality headset next week, but also a photorealistic “hologram-like” call function using its latest avatars.

Images of Meta’s upcoming Project Phoenix headset have already leaked ahead of Meta’s Connect developer conference next week, which strongly suggests we’ll be getting an unveiling there, taking place September 23-24.

Now, The Information reports that Meta is preparing a major demo of Project Phoenix which includes “hologram-like video calls.”

The demo is expected to use an advanced version of its photorealistic Codec Avatars, which the company has been working on since 2015.

Citing a person familiar with the matter, the report maintains Meta CEO Mark Zuckerberg and CTO Andrew Bosworth are expected to unveil the avatar call experience live during the keynote speech at Connect.

It’s uncertain whether the unveiling will mean to a full commercial launch of Codec Avatars, or simply a peek at in-progress research like in years prior.

When it does though, Codec Avatars have a good chance at putting Meta more on equal footing with Apple’s own Personas avatars, which are considered some of the most accurate and immersive.

Courtesy Luna

For years, the company’s avatars have been decidedly cartoony, which was largely in service of its metaverse ambitions, which the company has since deemphasized in a pivot towards AI and smart wearables.

Project Phoenix ostensibly marks the next phase for Meta’s XR ambitions, serving up a slim and light mixed reality headset that tethers to a pocketable compute puck, effectively offloading a large portion of the weight from the user’s head and increasing long-term comfort.


We’ll be at Connect 2026 next week, so check back soon for all things VR and AR to come from one of the industry’s most important conferences.

Filed Under: XR Industry News

TikTok Parent Reportedly Building AI Model to Rival Google’s Genie for Real-Time Spatial Video

September 9, 2026 From roadtovr

TikTok parent ByteDance is reportedly preparing an AI model that could let you create real-time spatial videos similar to Google Genie.

According to a Bloomberg report, ByteDance is readying an AI model dedicated to creating real-time spatial videos, which the company hopes will act as a “flywheel” to its various companies, including video streaming giant TikTok and its XR hardware subsidiary, Pico Interactive.

Citing people familiar with the matter, the report maintains founder Zhang Yiming is personally overseeing the development as it nears launch as soon as next month.

The AI model is thought to work similar to Google’s Genie, which not only generates interactive virtual environments in real-time, but also can simulate physical environments for AI agents.

Notably, Zhang reportedly sees the tech as a major component linking the company’s existing AI models and cloud computing resources with its content platforms and XR headset subsidiary, Pico Interactive.

The report maintains the model is being built on Seedance, the company’s AI model for generating cinematic videos.

There’s no word on timing outside of that “as soon as next month” window, however Pico delayed the reveal of its upcoming Apple Vision Pro competitor, Space Pro, due to “spend[ing] more time on a major upgrade to the software experience.”

Leaked ‘Project Swan’ render | Courtesy Luna

It’s unclear whether ByteDance’s real-time spatial video model is the main reasoning behind the delay, or something else.

Speculatively speaking, Pico may also be facing issues as Valve upcoming Steam Frame standalone headset, which is primarily due to the ongoing global component shortage—seeing RAM, storage, and reportedly also now Qualcomm SoCs prices skyrocket.

The company says it will unveil Pico Space Pro sometime in Q4, so we’re hoping to learn more soon, as Q4 is due to officially start October 1st.

Filed Under: XR Industry News

Pico Space Pro Clears FCC Following Cancelled September Reveal

September 8, 2026 From roadtovr

Pico’s upcoming Apple Vision Pro competitor, Space Pro, was initially meant to debut earlier this month, although the ByteDance subsidiary cancelled the event and postponed its reveal and release date. Now, the company’s next flagship standalone XR headset just cleared the FCC.

Previously known as ‘Project Swan’, Pico Space Pro has now surfaced in FCC filings, which is typically one of the last hurdles before a company can commercialize electronics in the US. The news was first reported by UploadVR.

At the event, which was supposed to take place on September 2nd in Beijing, we were hoping to see a more complete spec sheet, as well as learn the price and release date. That said, much is already known about the device, which is referred to in the filings as a ‘Mixed Reality Computer’.

Leaked ‘Project Swan’ render | Courtesy Luna

Space Pro is set to include microOLED displays boasting 4,000 pixels per inch (PPI), an average ~40 pixels per degree (PPD), and a dual-chip architecture: a custom XR silicon for perception and imaging (claimed ~12 ms perception latency) and separate flagship SoC with “more than 2× CPU and GPU performance vs XR2 Gen 2.”

Pico hasn’t specified exactly when it plans on rescheduling Space Pro’s reveal, although the company says we should expect launch sometime in Q4 2026.

Although the company maintains the delay was to “spend more time on a major upgrade to the software experience,” the timing suggests Space Pro may also be affected by the global component shortage, which has not only seen RAM and storage prices skyrocket, reportedly now Qualcomm SoCs too.

As it is, Pico seems to be taking a slower, more deliberate approach to launch though. When it cancelled the device’s reveal (just one week before the actual event), the company announced it was instead expanding its ‘Global Early Access Program’ closed beta to a number of hand-picked testers, which includes sending pre-production units and software to applicants.

Pico Space Pro isn’t only set to compete against Apple Vision Pro, but also Samsung’s Galaxy XR headset—the first to run Google’s Android XR processing system—in addition to Valve’s Steam Frame, which still doesn’t have a price or release.

Filed Under: XR Industry News

Bigscreen Drops ‘Beyond 2’ Headset Price to $959, Halo Mount Resumes Production

September 2, 2026 From roadtovr

Bigscreen announced it’s permanently lowering the price of its slim and light PC VR headset, Bigscreen Beyond 2, which now starts at $959. The long-awaited Halo Mount is also now in production, with shipping estimated to largely take place in October.

Despite inflation and rising component costs, Bigscreen is knocking a few bucks off its Beyond 2 series PC VR headsets, now bringing Beyond 2 to $959 (previously $1,019) and Beyond 2e to $1,159 (previously $1,219), the latter of which includes onboard eye-tracking.

The company says in a recent update that the standard Beyond 2 now ships with the Universal-Fit Cushion, a thin silicone light seal that comes in both soft and firm varieties. Notably, at the headset’s launch in June 2025, users would need to submit iPhone facial scans to obtain a custom facial interface. It was only until November of that year that the Universal-Fit Cushion was introduced.

Additionally, Bigscreen announced production of the headset’s Halo Mount has now resumed, which follows a major redesign after initial negative tester feedback late last year, compounded by a further delay in June due to production issues the required a minor redesign of the device’s “sledge link” component.

Designed to better distribute the headset’s admittedly light weight (107g), the company says that as production ramps up, it expects the largest volume of Halo Mounts to ship in October, and to “fully catch up on the Halo Mount preorder backlog in November.”

“Based on the early results, we anticipate no further engineering changes or delays. By November, Halo Mounts will be in inventory and ship within 1-2 business days. We can’t wait to hear what you think,” the company says.

That said, Bigscreen says that recent high demand and a delayed freight shipment has caused “very low inventory” of both Beyond 2 and 2e headsets, with some orders still shipping within the same day of placing an order, while other may take up to two weeks to ship. The company expects to resume its regular 1-2 business day shipping by September 14th.

Bigscreen Beyond 2 Specs

  • Field of View: 116° diagonal
  • Weight: 107 grams
  • IPD: Adjustable, 48mm to 75mm (55mm to 70mm physically)
  • Resolution: 2,560 × 2,560 per-eye
  • Refresh Rate: 90Hz, 75Hz
  • 6DOF Tracking: SteamVR tracking
  • Tracking Requirements: SteamVR 1.0 and 2.0 Base Stations (not included)
  • Eye Tracking: Yes, on Beyond 2e
  • Full-body Tracking: Compatible with SteamVR trackers such as HTC Vive Trackers, Tundra Trackers (not included)
  • Controllers: Compatible with SteamVR controllers such as Valve Index Controllers (not included)

Filed Under: PC VR News & Reviews, XR Industry News

Google Reportedly Working on New Live Translation Feature for Android XR

August 26, 2026 From roadtovr

Google is reportedly testing a new ‘Listening area’ mode for Google Live Translate on Android XR, something that sounds like a headlining feature for the company’s upcoming fleet of smart glasses.

Google has always said it’s bringing real-time translations to its Android XR, so no surprise there, as the company promises its slate of smart glasses will serve up both translated audio matching the tone and pitch of the speaker’s voice as well as the ability to translate text from things like menus and signs.

Now, digging into the 10.32.66 version of the Google Translate app, Android Authority has discovered Google Live Translate is reportedly being developed to offer two distinct listening modes: ‘Front only’, which translates speech directly in front of the wearer for one-on-one conversations, and ‘Surrounding area’, which translates speech throughout the nearby area, potentially using the glasses’ full microphone array.

Granted, the feature was found in apk code, which means there’s no guarantee it will ship. It does however seem to fit into Google’s broader effort to expand Android XR ahead of upcoming smart glasses, which thus far include a variety of frames shipping this fall from Gentle Monster and Warby Parker. Additionally, frames from Gucci parent company Kering are also reportedly in development.

Considering Google’s strength in live translation, it’s a good bet the company will be looking to pack in every bit of functionality as it seeks to compete with Meta’s fleet of smart glasses, which also feature a live translation feature.

Notably, live translation on Meta’s smart glasses is more akin to the ‘Front only’ one-on-one interactions described above, which work by serving up translated speech to the user through the glasses’ open-ear speakers as the other participant can see translated transcript on a user’s smartphone.

Filed Under: XR Industry News

Arm Patents Method to Reduce XR Motion Sickness Using Ultrasound

August 24, 2026 From roadtovr

A newly granted patent from Arm describes a head-mounted system that analyzes motion in the images headed to a display, then sends control signals to ultrasonic transducers intended to stimulate the wearer’s vestibular system and control their sense of balance. The basic aim is to reduce the discomfort, dizziness, and motion sickness that the application associates with a mismatch between what a wearer sees and what their balance system reports.

The patent, “Method for minimising motion sickness for head-mountable extended reality,” was first filed in the US on July 24, 2023 and officially granted on June 16, 2026.

Arm, a subsidiary of SoftBank, is a semiconductor design company whose technology is the essential foundation for processors used in most modern mobile devices like smartphones and XR headsets, including processor brands like Snapdragon and even Apple Silicon. When you hear a CPU being described as “Arm-based,” it’s this company the phrase refers to.

In Arm’s newly granted patent, a head-mounted device compares visual motion in a sequence of displayed images against a threshold. When that comparison calls for it, processing and control circuitry generate signals for multiple transducers that stimulate the wearer’s vestibular system. Put less formally: if the virtual world appears to move in a way that might conflict with the wearer’s felt movement, the system is designed to respond through the sensory system involved in balance.

The application specifically discusses low-intensity focused ultrasound, or LiFU, and ultrasonic transducers. One described scenario maps a small visual movement to the left to a corresponding physical feeling of leftward movement; a larger visual motion would use greater acoustic radiation force to stimulate the vestibular system to match. The patent also describes arrays with one or more transducers per ear, potentially using beamforming to target specific parts of the inner-ear.

Vestibular stimulation is not the filing’s only proposed response. The system described could also ask the XR application to reduce visual motion, fade the displayed image, introduce a vignette, or align displayed motion with the wearer’s sensed movement. The patent also describes basing stimulation on the wearer’s pose or motion, configured preferences, and sensor-derived signals; it proposes recalibration if sensed user movement does not align with the expected visual motion.

That combination suggests the patent is concerned with an adaptive form of comfort management rather than a single solution; one that could adjust either the visual content, the physical balance cue, or both. The important open question is whether a headset-based ultrasonic system could deliver that kind of precise, comfortable vestibular response across different wearers and real XR experiences.

This isn’t the first time we’ve seen vestibular stimulation proposed as a method for combating motion sickness. Other approaches have considered using electrical stimulation rather than ultrasound. But to date, no commercially available XR device has included any kind of direct vestibular stimulation.

A patent application shows what a company has sought to protect, but it is not proof that the described technology will appear in a product.

Filed Under: XR Patents

XREAL AURA Surpasses 10,000 Unit Reservations Ahead of Launch This Fall

August 20, 2026 From roadtovr

XREAL today announced that XREAL AURA, the first AR glasses running Google’s Android XR operating system, has now surpassed 10,000 global reservations.

Xreal says the reservation milestone for the company’s latest flagship AR glasses has shown “strong early demand across consumers, developers, and enterprise customers,” as the initial $99 reservation offer for a $199 launch credit has now sold out.

That said, Aura still doesn’t have final pricing, which could affect some of those 10,000+ refundable reservations when all is said and done. The company has said however Aura will “not exceed $1,500, excluding applicable taxes.”

Like all of Xreal’s XR glasses up to this point, Aura is based on birdbath optics, which feature a fairly large 70-degree field-of-view (FOV) in a package that weighs less than 95 grams of on-head weight.

XREAL AURA | Courtesy XREAL

Notably, that on-head weight is offset by a pocketable compute unit, which tethers to the glasses’ via cable; Aura features a split-compute architecture, including both Qualcomm’s Snapdragon Reality Elite chipset for XR processing and AI workloads, and Xreal’s in-house X1S Spatial Coprocessor for managing display and sensor processing.

And unlike some birdbath-based AR glasses that focus on displaying traditional content on a virtual screen, Aura supports six degrees of freedom (6DOF) tracking, hand tracking, and multimodal AI experiences, all of which run on Google’s Android XR operating system, giving users access to existing Android applications via the Play Store as well as a growing catalog of XR applications.

While Aura is slated to launch sometime in Fall 2026, Xreal says we’ll learn more about pricing and availability in the coming weeks, as $199 refundable deposits are still open.

In the meantime, check out out initial hands-on with Aura from December where we discuss field of view, sharpness, brightness, electronic lens dimming and more.

Filed Under: Uncategorized

Pico’s Vision Pro Competitor Gets Official Name and Debut Date

August 19, 2026 From roadtovr

Pico’s Vision Pro competitor is set to debut at a special event in Beijing early next month, which is now officially named Pico Space Pro.

As first reported by Chinese outlet Nweon, Pico Space Pro is suspected to be the company’s Project Swan standalone VR headset, which the company first teased in March.

While Pico hasn’t revealed the full specs sheet yet for Project Swan/Space Pro, the company’s next flagship is slated to arrive with microOLED displays boasting 4,000 pixels per inch (PPI), an average ~40 pixels per degree (PPD), and a dual-chip architecture: a custom XR silicon for perception and imaging (claimed ~12 ms perception latency) and separate flagship SoC with “more than 2× CPU and GPU performance vs XR2 Gen 2.”

And although the company has been present at a number of events since its announcement earlier this year, we still haven’t seen the headset beyond a leaked video of a reported setup video (rendered), which has since been removed in full from leaker Luna’s initial X post.

You can see a still image from the video below:

Courtesy Luna

We’ll be following along with the September 2nd event in Beijing, which Pico typically livestreams and dubs with English.

We expect to hear not only price and release date there, but also a better understanding of device specs and global availability, so check back soon.

Filed Under: PC VR News & Reviews, XR Industry News

‘MemoMind One’ Kickstarter Hits $1M, Making a Strong Case for Camera-less Display Glasses

August 7, 2026 From roadtovr

China-based projector manufacturer XGIMI launched a crowdfunding campaign in June for its first smart glasses, MemoMind One, which is banking on consumer interest in display-clad smart glasses that don’t contain cameras. Now the campaign has reached $1 million, giving the segment anther early vote of confidence.

The News

MemoMind One quickly surpassed its lowball fund goal of $80,000 HKD (~$10,000 USD) when the Kickstarter launched on June 28th, going on to secure $500,000 in less than a week after launch. Now the project just topped $1 million with 20 days left in the campaign, which closes on August 28th.

If you haven’t followed its progress, MemoMind One was first shown at CES 2026 in Las Vegas in January, pitching a pair of smart glasses that don’t include any sort of camera, instead sporting dual green micro-LED displays (2,000 nits), integrated audio, and a host of AI-assisted actions, such as real-time translation, note taking, contextual assistance, and navigation.

MemoMind One (Nomad) | Courtesy XGIMI

Notably, MemoMind One is positioning itself as one of the least expensive display smart glasses on the market, with pricing starting at $400 for the Standard Edition of all stylings: Nomad, Gotham and Archive. There is also the option to add prescription lenses ($500) and a Custom Edition with multiple colorways starting at $450, all of which are expected to ship in August 2026.

XGIMI hasn’t released any sort of stretch goals, as it appears the campaign is more oriented toward pre-orders. You can learn more about it on MemoMind One’s Kickstarter here.

My Take

This is a bit of a casual rehash of my original take when MemoMind One reached the $500,000 mark, but I’ll save you click with this (slightly) condensed version.

If MemoMind One’s campaign is any indication, not having an onboard camera is a much stronger marketing position than you might think, partly due to blowback Meta is getting from its own display-less camera smart glasses right now.

Until recently, Meta hasn’t properly kept creepers from drilling out capture LEDs, or otherwise vaunting the system by other means. It’s too early to tell since there are no major competitors yet, but Meta may have ‘poisoned the well’ somewhat.

While MemoMind isn’t the first to claim camera-less display smart glasses as a unique marketing proposition, it is doing it at a cheaper price than the main competition: Even Realities G2, which are priced at $600 before adding prescription lenses.

That said, I’m not certain ‘display only’ smart glasses will ever be truly massive; cameras and displays are difficult to run together in today’s power and compute constraints, so it seems more like a temporary division that’s being fashioned into a marketable segment. I’ll be putting those assumptions to the test when I go in for a long-term hands-on with MemoMind One, so check back soon.

Filed Under: XR Industry News

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