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XR Startup Lynx Appears to Enter Liquidation Proceedings Ahead of R2 Headset Launch

March 19, 2026 From roadtovr

The company behind Lynx has entered liquidation proceedings ahead of launch of its upcoming Lynx-R2 XR headset, which is targeted at both consumers and enterprise.

According to French court documents, SL Process, the company behind Lynx, has officially entered judicial liquidation following a ruling by the Economic Activities Court of Nanterre, France.

The legal notice was published on the Official Bulletin of Civil and Commercial Advertisements (BODACC), the country’s public bulletin wherein binding legal status changes are published.

Under French insolvency law, judicial liquidation essentially means restructuring efforts have failed and survival is no longer viable, as assets and IP are typically sold off to cover debts.

Lynx R2 | Image courtesy Lynx Mixed Reality

Road to VR initially reached out to Lynx when a similar posting was made last week, however has yet to receive comment. We’ll update when/if leadership responds to our request.

Notably, SL Process is what Lynx founder and CEO Stan Larroque calls in his personal blog a “shell company” which acts as a parent company to Lynx Mixed Reality.

While the exact reasoning behind the filing remains unclear, it may have something to do with Google reportedly pulling its support for Lynx-R2, which was initially supposed to launch running the Android XR operating system.

Lynx-R2 was slated to launch sometime later this year, featuring 126° horizontal FOV with unique aspheric pancake lenses, paired with a Snapdragon XR2 Gen 2 chipset, 16GB RAM, and full-color pass-through.

As noted by UploadVR in November though, Lynx revealed that Google “terminated Lynx’s agreement to use Android XR,” something the XR hardware maker called a “surprising turn of events” at the time.

If confirmed, the liquidation of SL Process could effectively mark the end of Lynx as an independent XR hardware maker, capping off one of the few European attempts to bring a standalone XR headsets to market—something Larroque characterized in 2024 as an “excruciating” fundraising environment.

Although the company managed to attract additional funding outside of R-1’s successful Kickstarter campaign from late 2021, which brought in $800,000 in crowd funds, Crunchbase data indicates the French startup only managed to attract $6.8 million in funding to date.

Filed Under: News, VR Development, vr industry, VR Investment, XR Industry News

‘MultiBrush’ Studio Secures $4.5M Grant to Promote Positive VR Experiences for Elders

November 4, 2025 From roadtovr

Rendever, the company behind Tilt Brush-based multiplayer Quest app MultiBrush (2022), has secured nearly $4.5 million in grant funding from the U.S. National Institutes of Health (NIH), which the company says it will use to bring its elder-focused VR experiences to the home care market.

The studio says in an announcement the latest funding includes $3.8 million for the Thrive At Home Program and an additional grant to build a caregiver support network in VR.

“These funds will pave the way for Rendever to bring their technology to the large majority of individuals and caregivers who are aging in place and lacking in structural social support,” the studio says.

Rendever is currently partnered with the University of California in Santa Barbara, research organization RAND, and home care service Right at Home.

The company says these organization will help it conduct studies to evaluate the effectiveness of VR technology in building relationships across living environments. The aim is to reduce social isolation, improve mental health, and enhance overall well-being in elders. Additionally, Rendever maintains studies gauging the impact of caregiving tools, including its recent Dementia & Empathy training program, will continue as a result.

“Our Phase II trial has shown the power of VR to effectively build and enhance family relationships across distances – even across country lines. The future of aging depends on technology that effectively reshapes how we experience these core parts of the human experience as we get older,” said Kyle Rand, Rendever CEO. “We know there’s nothing more holistically impactful than our social health. Over the next three years, we’ll work across the industry to build the next generation of community infrastructure that delivers real happiness and forges new relationships, all while driving meaningful health outcomes.”

While Rendever currently offers VR-assisted therapy for both senior living and healthcare facilities, the company is currently assembling a beta pilot in certain geographic regions in the US to test its forthcoming in-home offering.

Additionally, the company announced it’s adding Sarah Thomas to its Board of Directors, an expert on aging and venture partner in the AgeTech industry.

Filed Under: News, VR Investment, XR Industry News

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